Playing with virtuality: theories and methods of computer game studies
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Frankfurt am Main
PL Academic Research
[2013]
|
Schriftenreihe: | MedienRausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung
Band 5 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references (pages 412-414) |
Beschreibung: | 423 Seiten Illustrationen, Diagramme |
ISBN: | 9783631640609 |
Internformat
MARC
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Datensatz im Suchindex
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---|---|
adam_text | IMAGE 1
CONTENTS
BENJAMIN BIGL, SEBASTIAN STOPPE INTRODUCTION
CHAPTER V. GAME THEORIES
FLORIAN KIEFER INVOLVIERUNG IIBER INVOLVIERUNGSBRIICHE. EINE
STRUKTURANALYSE ZUR BESCHREIBUNG DES INVOLVIERUNGSPOTENZIALS VON CALL O
F DUTY 4. MODERN WARFARE
MATTHIAS STORK THE SPECTACLE OF THE INTERFACE: POST-CINEMATIC AESTHETICS
IN ACTION COMPUTER GAMES AND FILMS
ANTONIO JOS PLANELLS DE LA MAZA SORRY, BUT OUR PRINCESS IS IN ANOTHER
CASTLE! TOWARDS A THEORY OF VIDEO GAMES AS LUDOFICTIONAL WORLDS
RAFAEL BIENIA DAS COMPUTER-ROLLENSPIEL-GENRE
STEFAN HOLTGEN GAME CIRCUITS. PLATFORM STUDIES UND MEDIENARCHAOLOGIE ALS
METHODEN ZUR ERFORSCHUNG VON COMPUTERSPIELEN
LETICIA PERANI PLAYING FOR SERIOUS REASONS: BRIEF NOTES ON THE INFLUENCE
OF GAMES IN EARLY HCI HISTORY
HTTP://D-NB.INFO/1035022656
IMAGE 2
CHAPTER 2: METHODS
GARETH SCHOTT, JASPER VAN VUGHT, RAPHAEL MARCZAK NOT KNOWING: LOCATING
PLAYER EXPERIENCE BETWEEN IDEAL AND ACTIVE PLAY 115
BENJAMIN BIGL IF THE GAME GOES ON. PERCEIVED TRANSFER EFFECTS FROM
VIRTUAL GAME WORLDS INTO EVERYDAY LIFE 135
SEBASTIAN KOCH IS THERE A BLIND SPOT? AN EMPIRICAL STUDY ON THE
AWARENESS FOR VIOLENCE IN VIDEOGAMES 147
ANNE METTE THORHAUGE INTENDED AND NEGOTIATED GAMEPLAY: THE INTERPRETIVE
POWER OF THE PLAYER 163
DANNY PANNICKE, RUDIGER ZARNEKOW POST-ADOPTION VIRTUELLER WELTEN 177
CLAUS WOHLGEMUTH A QUALITATIVE STUDY ON IMMERSION IN VIDEOGAMES:
AVATAR-IDENTIFICATION AS A FACTOR INFLUENCING IMMERSION 191
CHAPTER 3: GAME SPACES
JANINA MARIC GAMING AT THE E-SPORT E V E N T MEDIATIZED CONFRONTATIONS
(RE)NEGOTIATING SPORT, BODY AND MEDIA 205
ARNE SCHRODER PLAYING WITH THE AVATAR: WORLD OFWARCRAFT AVATARS AS PLAY
THINGS 225
DAVID GAUSE, VOLKER GEHRAU THE EFFECT OF REAL WORLD-CUES ON THE USE OF
ONLINE FOOTBALL MANAGER GAMES 239
IMAGE 3
CHAPTER 4: GAMES AND IDENTITY
PASCALINE LORENTZ VIDEO-LUDOLOGICAL SOCIALIZATION 255
GABRIELA T.RICHARD GENDER AND GAMEPLAY: RESEARCH AND FUTURE DIRECTIONS
269
JUAN F. BELMONTE IDENTITY THROUGH FREE CHOICE? THE FRONTIERS OF
SEXUALITY AND GENDER IN COMPUTER GAMES 285
CHAPTER 5: LEARNING WITH GAMES
MATTHEW BARR COMPUTER GAMES AND LEARNING: THE CURRENT STATE OF PLAY 299
FELIX KRONENBERG COMPUTER GAMES AS AGENTIVE AND IMMERSIVE SPACES FOR
LANGUAGE LEARNERS 313
MIRIAN CHECA, ANA BELLIN GARCIA VARELA, NATALIA MONJELAT, DAVID HERRERO,
HECTOR DEL CASTILLO PARTICIPATORY CULTURE AND SKILLS FOR NEW MEDIA
LEARNING 333
MICHAEL FILSECKER, MICHAEL KERRES DESIGNING AND STUDYING EDUCATIONAL
GAMES: LIMITATIONS OF CURRENT DESIGN AND RESEARCH APPROACHES
IN GAME-BASED LEARNING 349
IMAGE 4
CHAPTER 6: GAMES AS CHALLENGE FOR SOCIETY
JASPER A. FRIEDRICH COMPUTERSPIELE UND MEDIENETHIK. ZUR SYSTEMATIK DES
FORSCHUNGSFELDES.
THOMAS-GABRIEL RUDIGER GAMECRIME UND METACRIME KRIMINOGENE ASPEKTE
VIRTUELLER WELTEN
CONTRIBUTORS
|
any_adam_object | 1 |
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building | Verbundindex |
bvnumber | BV041217453 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 |
callnumber-search | GV1469.15 |
callnumber-sort | GV 41469.15 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 DW 4000 |
ctrlnum | (OCoLC)862798902 (DE-599)BVBBV041217453 |
dewey-full | 794.8/1 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1 |
dewey-search | 794.8/1 |
dewey-sort | 3794.8 11 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Pädagogik |
format | Book |
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spelling | Playing with virtuality theories and methods of computer game studies Benjamin Bigl, Sebastian Stoppe (Eds.) Frankfurt am Main PL Academic Research [2013] © 2013 423 Seiten Illustrationen, Diagramme txt rdacontent n rdamedia nc rdacarrier MedienRausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung Band 5 Includes bibliographical references (pages 412-414) Gesellschaft Internet games Internet games Design Internet games Social aspects Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s DE-604 Bigl, Benjamin 1979- (DE-588)137828845 edt Stoppe, Sebastian 1978- (DE-588)13178076X edt MedienRausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung Band 5 (DE-604)BV035396791 5 DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026192059&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Playing with virtuality theories and methods of computer game studies MedienRausch - Schriftenreihe des Zentrums für Wissenschaft und Forschung Gesellschaft Internet games Internet games Design Internet games Social aspects Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4143413-4 |
title | Playing with virtuality theories and methods of computer game studies |
title_auth | Playing with virtuality theories and methods of computer game studies |
title_exact_search | Playing with virtuality theories and methods of computer game studies |
title_full | Playing with virtuality theories and methods of computer game studies Benjamin Bigl, Sebastian Stoppe (Eds.) |
title_fullStr | Playing with virtuality theories and methods of computer game studies Benjamin Bigl, Sebastian Stoppe (Eds.) |
title_full_unstemmed | Playing with virtuality theories and methods of computer game studies Benjamin Bigl, Sebastian Stoppe (Eds.) |
title_short | Playing with virtuality |
title_sort | playing with virtuality theories and methods of computer game studies |
title_sub | theories and methods of computer game studies |
topic | Gesellschaft Internet games Internet games Design Internet games Social aspects Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Gesellschaft Internet games Internet games Design Internet games Social aspects Computerspiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026192059&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV035396791 |
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