Innovation reinvented: six games that drive growth
"Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Toronto [Ont.]
University of Toronto Press
c2012
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Schlagworte: | |
Online-Zugang: | BSB01 |
Zusammenfassung: | "Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-depth case studies, Innovation Reinvented identifies six patterns or 'games' of innovation, each commanding best-of-class strategies and best practices. Examining recognized innovative companies - from Apple and Intel in the technology area to Proctor & Gamble and Clorox in mature markets - this book dispels the notion of innovation as a 'one-size fits all' or necessarily radical process. As Roger Miller and Marcel Co te demonstrate, the vast majority of innovations result from improvements in product features or business processes. Innovation Reinvented provides a unique framework for entrepreneurs and senior executives to identify the game(s) in which a business is involved, and which approaches are best-suited to win by competing on innovation."--Publisher's website |
Beschreibung: | Includes bibliographical references and index Preface -- Introducing the games. The diversity of innovation -- Peering into the black box -- Searching for patterns -- The games of innovation -- Emerging and mature markets -- Product architecture -- The six games of innovation. Eureka! -- The special case of the pharmaceutical sector -- Battles of architecture -- Breakthrough games: high technology craft -- New and improved -- Mass customization -- Pushing the envelope -- Transitions -- Looking ahead. Winning strategies -- Public policies -- Rethinking innovation -- End notes |
Beschreibung: | 1 Online-Ressource (IX, 301 S.) |
ISBN: | 9781442699571 9781442644298 |
Internformat
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500 | |a Includes bibliographical references and index | ||
500 | |a Preface -- Introducing the games. The diversity of innovation -- Peering into the black box -- Searching for patterns -- The games of innovation -- Emerging and mature markets -- Product architecture -- The six games of innovation. Eureka! -- The special case of the pharmaceutical sector -- Battles of architecture -- Breakthrough games: high technology craft -- New and improved -- Mass customization -- Pushing the envelope -- Transitions -- Looking ahead. Winning strategies -- Public policies -- Rethinking innovation -- End notes | ||
520 | |a "Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-depth case studies, Innovation Reinvented identifies six patterns or 'games' of innovation, each commanding best-of-class strategies and best practices. Examining recognized innovative companies - from Apple and Intel in the technology area to Proctor & Gamble and Clorox in mature markets - this book dispels the notion of innovation as a 'one-size fits all' or necessarily radical process. As Roger Miller and Marcel Co te demonstrate, the vast majority of innovations result from improvements in product features or business processes. Innovation Reinvented provides a unique framework for entrepreneurs and senior executives to identify the game(s) in which a business is involved, and which approaches are best-suited to win by competing on innovation."--Publisher's website | ||
650 | 4 | |a Wirtschaftsentwicklung | |
650 | 4 | |a Technological innovations / Economic aspects | |
650 | 4 | |a Competition | |
650 | 4 | |a Economic development | |
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Datensatz im Suchindex
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any_adam_object | |
author | Miller, Roger Côté, Marcel 1942- |
author_GND | (DE-588)171136748 |
author_facet | Miller, Roger Côté, Marcel 1942- |
author_role | aut aut |
author_sort | Miller, Roger |
author_variant | r m rm m c mc |
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dewey-full | 338/.064 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 338 - Production |
dewey-raw | 338/.064 |
dewey-search | 338/.064 |
dewey-sort | 3338 264 |
dewey-tens | 330 - Economics |
discipline | Wirtschaftswissenschaften |
format | Electronic eBook |
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id | DE-604.BV041207622 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T00:42:06Z |
institution | BVB |
isbn | 9781442699571 9781442644298 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-026182383 |
oclc_num | 874352130 |
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owner | DE-12 |
owner_facet | DE-12 |
physical | 1 Online-Ressource (IX, 301 S.) |
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publishDate | 2012 |
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publisher | University of Toronto Press |
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spelling | Miller, Roger Verfasser aut Innovation reinvented six games that drive growth Roger Miller and Marcel Côté Toronto [Ont.] University of Toronto Press c2012 1 Online-Ressource (IX, 301 S.) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Preface -- Introducing the games. The diversity of innovation -- Peering into the black box -- Searching for patterns -- The games of innovation -- Emerging and mature markets -- Product architecture -- The six games of innovation. Eureka! -- The special case of the pharmaceutical sector -- Battles of architecture -- Breakthrough games: high technology craft -- New and improved -- Mass customization -- Pushing the envelope -- Transitions -- Looking ahead. Winning strategies -- Public policies -- Rethinking innovation -- End notes "Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-depth case studies, Innovation Reinvented identifies six patterns or 'games' of innovation, each commanding best-of-class strategies and best practices. Examining recognized innovative companies - from Apple and Intel in the technology area to Proctor & Gamble and Clorox in mature markets - this book dispels the notion of innovation as a 'one-size fits all' or necessarily radical process. As Roger Miller and Marcel Co te demonstrate, the vast majority of innovations result from improvements in product features or business processes. Innovation Reinvented provides a unique framework for entrepreneurs and senior executives to identify the game(s) in which a business is involved, and which approaches are best-suited to win by competing on innovation."--Publisher's website Wirtschaftsentwicklung Technological innovations / Economic aspects Competition Economic development Success in business Innovationsmanagement (DE-588)4161817-8 gnd rswk-swf Wettbewerbsstrategie (DE-588)4200234-5 gnd rswk-swf Technische Innovation (DE-588)4431027-4 gnd rswk-swf Electronic books Technische Innovation (DE-588)4431027-4 s Innovationsmanagement (DE-588)4161817-8 s Wettbewerbsstrategie (DE-588)4200234-5 s 1\p DE-604 Côté, Marcel 1942- Verfasser (DE-588)171136748 aut 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Miller, Roger Côté, Marcel 1942- Innovation reinvented six games that drive growth Wirtschaftsentwicklung Technological innovations / Economic aspects Competition Economic development Success in business Innovationsmanagement (DE-588)4161817-8 gnd Wettbewerbsstrategie (DE-588)4200234-5 gnd Technische Innovation (DE-588)4431027-4 gnd |
subject_GND | (DE-588)4161817-8 (DE-588)4200234-5 (DE-588)4431027-4 |
title | Innovation reinvented six games that drive growth |
title_auth | Innovation reinvented six games that drive growth |
title_exact_search | Innovation reinvented six games that drive growth |
title_full | Innovation reinvented six games that drive growth Roger Miller and Marcel Côté |
title_fullStr | Innovation reinvented six games that drive growth Roger Miller and Marcel Côté |
title_full_unstemmed | Innovation reinvented six games that drive growth Roger Miller and Marcel Côté |
title_short | Innovation reinvented |
title_sort | innovation reinvented six games that drive growth |
title_sub | six games that drive growth |
topic | Wirtschaftsentwicklung Technological innovations / Economic aspects Competition Economic development Success in business Innovationsmanagement (DE-588)4161817-8 gnd Wettbewerbsstrategie (DE-588)4200234-5 gnd Technische Innovation (DE-588)4431027-4 gnd |
topic_facet | Wirtschaftsentwicklung Technological innovations / Economic aspects Competition Economic development Success in business Innovationsmanagement Wettbewerbsstrategie Technische Innovation |
work_keys_str_mv | AT millerroger innovationreinventedsixgamesthatdrivegrowth AT cotemarcel innovationreinventedsixgamesthatdrivegrowth |