Learning C# by programming games:
Gespeichert in:
Hauptverfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berlin [u.a.]
Springer
2013
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Schlagworte: | |
Online-Zugang: | BTU01 FHA01 FHM01 FHN01 FKE01 UBG01 UBR01 UBT01 UBW01 UER01 UPA01 Volltext Inhaltsverzeichnis Abstract |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9783642365799 9783642365805 |
DOI: | 10.1007/978-3-642-36580-5 |
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Datensatz im Suchindex
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adam_text | LEARNING C# BY PROGRAMMING GAMES
/ EGGES, ARJAN
: 2013
TABLE OF CONTENTS / INHALTSVERZEICHNIS
PART I GETTING STARTED
BUILDING YOUR FIRST GAME APPLICATION
PROGRAMMING
GAME PROGRAMMING BASICS
CREATING A GAME WORLD
PART II CREATING COLORFUL GAMES
KNOWING WHAT THE PLAYER IS DOING
REACTING TO PLAYER INPUT
BASIC GAME OBJECTS
ADDING INTERACTION
A LIMITED NUMBER OF LIVES
ORGANIZING GAME OBJECTS
FINISHING THE GAME
PART III STRUCTURES AND PATTERNS
COLLECTIONS OF GAME OBJECTS
FULLSCREEN GAMES
GAME OBJECTS IN A STRUCTURE
REDESIGNING THE GAME WORLD
GAMEPLAY PROGRAMMING
GAME STATES
FINISHING THE GAME
PART IV MAKING YOUR GAMES APPEALING
SPRITE SHEETS
MENUS AND SETTINGS
GAME STATE MANAGEMENT
LOADING LEVELS FROM FILES
PAIRING THE PENGUINS
FINISHING THE GAME
PART V ANIMATION AND COMPLEXITY
CREATING THE MAIN GAME STRUCTURE
ANIMATION
GAME PHYSICS
INTELLIGENT ENEMIES
ADDING PLAYER INTERACTION
FINISHING THE GAME
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
LEARNING C# BY PROGRAMMING GAMES
/ EGGES, ARJAN
: 2013
ABSTRACT / INHALTSTEXT
C# IS THE LANGUAGE OF CHOICE FOR LEARNING HOW TO PROGRAM. IT IS A VERY
WELL STRUCTURED OBJECT-ORIENTED LANGUAGE AND AVOIDS SOME OF THE PROBLEMS
OF JAVA. AN EXCELLENT FREE PROGRAMMING ENVIRONMENT IS AVAILABLE FOR
C#, AS WELL AS A GAME PROGRAMMING FRAMEWORK. AND (IF NECESSARY) MOVING
FROM C# TO C++ IS EASY. DEVELOPING COMPUTER GAMES IS A PERFECT WAY TO
LEARN HOW TO PROGRAM IN MODERN PROGRAMMING LANGUAGES. THIS BOOK TEACHES
HOW TO PROGRAM IN C# THROUGH THE CREATION OF COMPUTER GAMES – AND
WITHOUT REQUIRING ANY PREVIOUS PROGRAMMING EXPERIENCE. CONTRARY TO MOST
PROGRAMMING BOOKS, EGGES, FOKKER AND OVERMARS DO NOT ORGANIZE THE
PRESENTATION ACCORDING TO PROGRAMMING LANGUAGE CONSTRUCTS, BUT INSTEAD
USE THE STRUCTURE AND ELEMENTS OF COMPUTER GAMES AS A FRAMEWORK.FOR
INSTANCE, THERE ARE CHAPTERS ON DEALING WITH PLAYER INPUT, GAME OBJECTS,
GAME WORLDS, GAME STATES, LEVELS, ANIMATION, PHYSICS, AND
INTELLIGENCE. THE READER WILL BE GUIDED THROUGH THE DEVELOPMENT OF
FOUR GAMES SHOWING THE VARIOUS ASPECTS OF GAME DEVELOPMENT. STARTING
WITH A SIMPLE SHOOTING GAME, THE AUTHORS MOVE ON TO PUZZLE GAMES
CONSISTING OF MULTIPLE LEVELS, AND CONCLUDE THE BOOK BY DEVELOPING A
FULL-FLEDGED PLATFORM GAME WITH ANIMATION, GAME PHYSICS, AND INTELLIGENT
ENEMIES. THEY SHOW A NUMBER OF COMMONLY USED TECHNIQUES IN GAMES, SUCH
AS DRAWING LAYERS OF SPRITES, ROTATING, SCALING AND ANIMATING SPRITES,
SHOWING A HEADS-UP DISPLAY, DEALING WITH PHYSICS, HANDLING INTERACTION
BETWEEN GAME OBJECTS, AND CREATING PLEASING VISUAL EFFECTS SUCH AS SNOW
OR GLITTER.AT THE SAME TIME, THEY PROVIDE A THOROUGH INTRODUCTION TO C#
AND OBJECT-ORIENTED PROGRAMMING, INTRODUCING STEP BY STEP IMPORTANT
ASPECTS OF PROGRAMMING IN GENERAL, INCLUDING MANY PROGRAMMING
CONSTRUCTS AND IDIOMS, SYNTAX DIAGRAMS, COLLECTIONS, AND EXCEPTION
HANDLING. THE BOOK IS ALSO DESIGNED TO BE USED AS A BASIS FOR A
GAME-ORIENTED PROGRAMMING COURSE. FOR EACH PART, THERE ARE CONCLUDING
EXERCISES AND CHALLENGES, WHICH ARE GENERALLY MORE COMPLEX PROGRAMMING
ENDEAVORS. LOTS OF SUPPLEMENTARY MATERIALS FOR ORGANIZING SUCH A COURSE
ARE AVAILABLE ON THE ACCOMPANYING WEB SITE
HTTP://WWW.CSHARPPROGRAMMINGGAMES.COM, INCLUDING INSTALLATION
INSTRUCTIONS, SOLUTIONS TO THE EXERCISES, SOFTWARE INSTALLATION
INSTRUCTIONS, GAME SPRITES AND SOUNDS
DIESES SCHRIFTSTUECK WURDE MASCHINELL ERZEUGT.
|
any_adam_object | 1 |
author | Egges, Arjan Fokker, Jeroen D. Overmars, Mark H. 1958- |
author_GND | (DE-588)1089271069 |
author_facet | Egges, Arjan Fokker, Jeroen D. Overmars, Mark H. 1958- |
author_role | aut aut aut |
author_sort | Egges, Arjan |
author_variant | a e ae j d f jd jdf m h o mh mho |
building | Verbundindex |
bvnumber | BV041205180 |
classification_rvk | ST 250 ST 324 |
classification_tum | DAT 358f DAT 758f |
collection | ZDB-2-SCS |
ctrlnum | (OCoLC)860166062 (DE-599)DNB1035545624 |
dewey-full | 005.11 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.11 |
dewey-search | 005.11 |
dewey-sort | 15.11 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik Politologie |
doi_str_mv | 10.1007/978-3-642-36580-5 |
format | Electronic eBook |
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spelling | Egges, Arjan Verfasser aut Learning C# by programming games Arjan Egges ; Jeroen D. Fokker ; Mark H. Overmars Berlin [u.a.] Springer 2013 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier C sharp (DE-588)4616843-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s C sharp (DE-588)4616843-6 s DE-604 Fokker, Jeroen D. Verfasser aut Overmars, Mark H. 1958- Verfasser (DE-588)1089271069 aut https://doi.org/10.1007/978-3-642-36580-5 Verlag Volltext Springer Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026179982&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Springer Fremddatenuebernahme application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026179982&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Abstract |
spellingShingle | Egges, Arjan Fokker, Jeroen D. Overmars, Mark H. 1958- Learning C# by programming games C sharp (DE-588)4616843-6 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4616843-6 (DE-588)4076370-5 (DE-588)4010457-6 |
title | Learning C# by programming games |
title_auth | Learning C# by programming games |
title_exact_search | Learning C# by programming games |
title_full | Learning C# by programming games Arjan Egges ; Jeroen D. Fokker ; Mark H. Overmars |
title_fullStr | Learning C# by programming games Arjan Egges ; Jeroen D. Fokker ; Mark H. Overmars |
title_full_unstemmed | Learning C# by programming games Arjan Egges ; Jeroen D. Fokker ; Mark H. Overmars |
title_short | Learning C# by programming games |
title_sort | learning c by programming games |
topic | C sharp (DE-588)4616843-6 gnd Programmierung (DE-588)4076370-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | C sharp Programmierung Computerspiel |
url | https://doi.org/10.1007/978-3-642-36580-5 http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026179982&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026179982&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT eggesarjan learningcbyprogramminggames AT fokkerjeroend learningcbyprogramminggames AT overmarsmarkh learningcbyprogramminggames |