Design, user experience, and usability: second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings 2 Health, learning, playing, cultural, and cross-cultural user experience
Gespeichert in:
Format: | Tagungsbericht Buch |
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Sprache: | English |
Veröffentlicht: |
Berlin [u.a.]
Springer
2013
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Schriftenreihe: | Lecture notes in computer science
8013 |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XXIII, 622 S. Ill., graph. Darst. |
ISBN: | 9783642392405 |
Internformat
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TABLE OF CONTENTS - PART II
CROSS-CULTURAL AND INTERCULTURAL USER EXPERIENCE
A NOVEL READING TECHNIQUE APPLICATION: EXPLORING ARABIC CHILDREN
EXPERIENCE 3
MARAM S. ALHAFZY, EBTESAM A. ALORNARI, HIND H. MAHDY, AND MAY SOON F.
ABULKHAIR
OBSERVATION ANALYSIS METHOD FOR CULTURE CENTERED DESIGN - PROPOSAL OF KH
METHOD 11
KAHO ASANO AND KAZUHIKO YAMAZAKI
LESSONS LEARNED FROM PROJECTS IN JAPAN AND KOREA RELEVANT FOR
INTERCULTURAL HCI DEVELOPMENT 20
MARTIN BLANKL, PETER BIERSACK, AND RIIDIGER HEIMGARTNER
USABILITY EVALUATION OF TWO CHINESE SEGMENTATION METHODS IN SUBTITLES TO
SCAFFOLD CHINESE NOVICE 28
CHIH-KAI CHANG
YOUNG EGYPTIANS USE OF SOCIAL NETWORKS AND THE JANUARY 2011 REVOLUTION
38
GHADA R. EL SAID
DESIGNING FOR A THUMB: AN IDEAL MOBILE TOUCHSCREEN INTERFACE FOR CHINESE
USERS 44
QIAN FEI
EXAMINING INTERDISCIPLINARY PROTOTYPING IN THE CONTEXT OF CULTURAL
COMMUNICATION 54
MICHAEL HEIDT
INTERCULTURAL USER INTERFACE DESIGN - CULTURE-CENTERED HCI DESIGN -
CROSS-CULTURAL USER INTERFACE DESIGN: DIFFERENT TERMINOLOGY OR DIFFERENT
APPROACHES? 62
RIIDIGER HEIMGARTNER
USER-EXPERIENCE AND SCIENCE-FICTION IN CHINESE, INDIAN, AND JAPANESE
FILMS 72
AARON MARCUS
TWO SOLITUDES REVISITED: A CROSS-CULTURAL EXPLORATION OF ONLINE IMAGE
SEARCHER S BEHAVIORS 79
ELAINE MENARD, NOUF KHASHMAN, AND JONATHAN DOREY
HTTP://D-NB.INFO/1035341638
IMAGE 2
XV111
TABLE OF CONTENTS - PART II
USABILITY ASSESSMENT IN THE MULTICULTURAL APPROACH 89
MARIA LUCIA L.R. OKIMOTO, CRISTINA OLAVERRI MONREAL, AND KLAUS-JOSEF
BENGLER
LESSONS FROM INTERCULTURAL PROJECT MANAGEMENT FOR THE INTERCULTURAL HCI
DESIGN PROCESS 95
YVONNE SCHOPER AND RUDIGER HEIMGARTNER
LOCALIZATION BEYOND NATIONAL CHARACTERISTICS: THE IMPACT OF LANGUAGE ON
USERS PERFORMANCE WITH DIFFERENT MENU STRUCTURES 105
CHRISTIAN STURM, GERHARD STRUBE, AND SARA GOUDA
TRACING TECHNOLOGY DIFFUSION OF SOCIAL MEDIA WITH CULTURALLY LOCALIZED
USER EXPERIENCE APPROACH 115
HUATONG SUN
THE INTERACTIVE MEDIA BETWEEN HUMAN AND THE SACRED: AN EXAMPLE FOR
TAIWANESE SPIRITUAL PRACTICE 121
PI-FEN WANG
BANNER EVALUATION PREDICTED BY EYE TRACKING PERFORMANCE AND THE MEDIAN
THINKING STYLE 129
MAN-YING WANG, DA-LUNG TANG, CHIH-TUNG KAO, AND VINCENT C. SUN
INTERCULTURAL DESIGN FOR USE - EXTENDING USAGE-CENTERED DESIGN BY
CULTURAL ASPECTS 139
HELMUT WINDL AND RUDIGER HEIMGARTNER
A USABILITY TESTING OF CHINESE CHARACTER WRITING SYSTEM FOR FOREIGN
LEARNERS 149
MANLAI YOU AND YU-JIE XU
DESIGNING FOR THE LEARNING AND CULTURE EXPERIENCE
A CROSS-CULTURAL EVALUATION OF HCI STUDENT PERFORMANCE - REFLECTIONS FOR
THE CURRICULUM 161
JOSE ABDELNOUR-NOCERA, ANN AUSTIN, MARIO MICHAELIDES, AND SUNILA MODI
DESIRABILITY OF A TEACHING AND LEARNING TOOL FOR THAI DANCE BODY MOTION
171
WORAWAT CHOENSAWAT, KINGKARN SOOKHANAPHIBARN, CHOMMANAD KIJKHUN, AND
KOZABURO HACHIMURA
IMPROVING USER EXPERIENCE IN E-LEARNING, THE CASE OF THE OPEN UNIVERSITY
OF CATALONIA 180
EVA DE LERA, MAGI ALMIRALL, LLORENG VALVERDE, AND MERCE GISBERT
IMAGE 3
TABLE OF CONTENTS - PART II
XIX
MATH FLUENCY THROUGH GAME DESIGN 189
WANDA EUGENE, TIFFANY BARNES, AND JENNIFER WILSON
MUSICAL EXPERIENCE DEVELOPMENT MODEL BASED ON SERVICE DESIGN THINKING
199
SUNYOUNG KIM AND EUI-CHUL JUNG
INVESTIGATION OF INTERACTION MODALITIES DESIGNED FOR IMMERSIVE
VISUALIZATIONS USING COMMODITY DEVICES IN THE CLASSROOM 209
KIRA LAWRENCE, ALISA MAAS, NEERA PRADHAN, TRESCHIEL FORD, JACQUELINE
SHINKER, AND AMY ULINSKI BANIC
LEGIBILITY IN CHILDREN S READING: THE METHODOLOGICAL DEVELOPMENT OF AN
EXPERIMENT FOR READING PRINTED AND DIGITAL TEXTS 219
DANIEL LOURENGO AND SOLANGE COUTINHO
PALMA: USABILITY TESTING OF AN APPLICATION FOR ADULT LITERACY IN BRAZIL
229
FRANCIMAR B.ODRIGUES MACIEL
SETTING CONDITIONS FOR LEARNING: MEDIATED PLAY AND SOCIO-MATERIAL
DIALOGUE 238
EMANUELA MARCHETTI AND EVA PETERSSON BROOKS
THE LEARNING MACHINE: MOBILE UX DESIGN THAT COMBINES INFORMATION DESIGN
WITH PERSUASION DESIGN 247
AARON MARCUS, YUAN PENG, AND NICOLA LECCA
INFORMATION ACCESSIBILITY IN MUSEUMS WITH A FOCUS ON TECHNOLOGY AND
COGNITIVE PROCESS 257
LAURA B. MARTINS AND FELIPE GABRIELE
LUZ, CAMERA, LIBRAS!: HOW A MOBILE GAME CAN IMPROVE THE LEARNING OF SIGN
LANGUAGES 266
GUILHERME MOURA, LUIS ARTHUR VASCONCELOS, ALINE CAVALCANTI, FELIPE
BREYER, DALITON DA SILVA, JOAO MARCELO TEIXEIRA, CRYSTIAN LEAO, AND
JUDITH KELNER
TOWARD SOCIAL MEDIA BASED WRITING 276
JOHN SADAUSKAS, DARAGH BYRNE, AND B.OBERT K. ATKINSON
PARTICIPATORY DESIGN FOR MOBILE APPLICATION FOR ACADEMIC MANAGEMENT IN A
BRAZILIAN UNIVERSITY 286
JOSE GUILHERME SANTA B.OSA, ANDREI GURGEL, AND MARCEL DE OLIVEIRA PASSOS
YUSR: SPEECH RECOGNITION SOFTWARE FOR DYSLEXICS 296
MOUNIRA TAILEB, REEM AL-SAGGAF, AMAL AL-GHAMDI, * MAHA AL-ZEBAIDI, AND
SULTANA AL-SAHAFI
IMAGE 4
XX TABLE OF CONTENTS - PART II
MEASURING USABILITY OF THE MOBILE MATHEMATICS CURRICULUM-BASED
MEASUREMENT APPLICATION WITH CHILDREN 304
MENGPING TSUEI, HSIN-YIN CHOU, AND BO-SHENG CHEN
TEACHERS AND CHILDREN PLAYING WITH FACTORIZATION: PUTTING PRIME
SLAUGHTER TO THE TEST 311
ANDREA VALENTE AND EMANUELA MARCHETTI
TOWARDS A COMMON IMPLEMENTATION FRAMEWORK FOR ONLINE VIRTUAL MUSEUMS 321
KATARZYNA WILKOSINSKA, ANDREAS ADERHOLD, HOLGER GRAF, AND YVONNE JUNG
DESIGNING FOR THE HEALTH AND QUALITY OF LIFE
EXPERIENCE
TOWARDS AN ARABIC LANGUAGE AUGMENTATIVE AND ALTERNATIVE COMMUNICATION
APPLICATION FOR AUTISM 333
BAYAN AL-ARIFI, ARWA AL-RUBAIAN, GHADAH AL-OFISAN, NORAH AL-ROMI, AND
AREEJ AL-WABIL
IMPROVING AUTISTIC CHILDREN S SOCIAL SKILLS USING VIRTUAL REALITY 342
OMAIMA BAMASAK, ROA A BRAIK, HADEEL AL-TAYARI, SHATHA AL-HARBI, GHADEER
AL-SEMAIRI, AND MALAK ABU-HNAIDI
LAZY EYE SHOOTER: MAKING A GAME THERAPY FOR VISUAL RECOVERY IN ADULT
AMBLYOPIA USABLE 352
JESSICA D. BAYLISS, INDU VEDAMURTHY, MOR NAHUM, DENNIS LEVI, AND DAPHNE
BAVELIER
DESIGNING SUPPORTIVE MOBILE TECHNOLOGY FOR STABLE DIABETES 361
KATHERINE S. BLONDON AND PREDRAG KLASNJA
APPLICATION OF RHETORICAL APPEALS IN INTERACTIVE DESIGN FOR HEALTH 371
SAUMAN CHU AND G. MAURICIO MEJIA
ADDRESSING HUMAN COMPUTER INTERACTION ISSUES OF ELECTRONIC HEALTH RECORD
IN CLINICAL ENCOUNTERS 381
MARTINA A. CLARKE, LINSEY M. STEEGE, JOI L. MOORE, JEFFERY L. BELDEN,
RICHELLE J. KOOPMAN, AND
MIN SOON KIM
IMAGE 5
TABLE OF CONTENTS - PAXT II XXI
DESIGNING CO-LOCATED TABLETOP INTERACTION FOR REHABILITATION OF BRAIN
INJURY 391
JONATHAN DUCKWORTH, PATRICK R. THOMAS, DAVID SHUM, AND PETER H. WILSON
PAINDROID: A MOBILE TOOL FOR PAIN VISUALIZATION AND MANAGEMENT 401 TOR
-MORTEN GR0NLI, GHEORGHITA GHINEA, FOTIOS SPYRIDONIS, AND JARLE HANSEN
USABILITY TESTING MEDICAL DEVICES: A PRACTICAL GUIDE TO MINIMIZING RISK
AND MAXIMIZING SUCCESS 407
CHRIS HASS AND DAN BERLIN
EXPLORING THE NEED FOR, AND FEASIBILITY OF, A WEB-BASED SELF-MANAGEMENT
RESOURCE FOR TEENAGE AND YOUNG ADULT CANCER SURVIVORS IN THE UK 417
LOUISE MOODY, ANDY TURNER, JANE OSMOND, JOANNA KOSMALA-ANDERSON, LOUISE
HOOKER, AND LYNN BATEHUP
AVATAR INTERFACES FOR BIOBEHAVIORAL FEEDBACK 424
TYLAR MURRAY, DELQUAWN HARDY, DONNA SPRUIJT-METZ, ERIC HEKLER, AND
ANDREW RAIJ
PARTICIPATORY INTERACTION DESIGN FOR THE HEALTHCARE SERVICE FIELD 435
TAKUICHI NISHIMURA, M. KOBAYAKAWA, M. NAKAJIMA, K.C. YAMADA, T.
FUKUHARA, M. HAMASAKI, H. MIWA, KENTARO WATANABE, Y. SAKAMOTO, T.
SUNAGA, AND YOICHI MOTOMURA
VIRTUAL ENVIRONMENT TO TREAT SOCIAL ANXIETY 442
ANA PAULA CLDUDIO, MARIA BEATRIZ CARMO, TANIA PINHEIRO, FRANCISCO
ESTEVES, AND EDER LOPES
DEVELOPMENT AND EVALUATION OF A KNOWLEDGE-BASED METHOD FOR THE TREATMENT
OF USE-ORIENTED AND TECHNICAL RISKS USING THE EXAMPLE OF MEDICAL DEVICES
452
SIMON PLOGMANN, ARMIN JANFI, ARNE JANSEN-TROY, AND KLAUS RADERMACHER
INTERACTIVE SYSTEM FOR SOLVING CHILDREN COMMUNICATION DISORDER 462 WAFAA
M. SHALASH, MALAK BAS-SAM, AND GHADA SHAWLY
GAME-BASED INTERACTIVE MEDIA IN BEHAVIORAL MEDICINE: CREATING SERIOUS
AFFECTIVE-COGNITIVE-ENVIRONMENTAL-SOCIAL INTEGRATION EXPERIENCES 470
ALASDAIR G. THIN AND MARIENTINA GOTSIS
A MOBILE PROTOTYPE FOR CLINICAL EMERGENCY CALLS CORNELIUS WILLE, THOMAS
MARX, AND ADAM MACIAK 480
IMAGE 6
XXII
TABLE OF CONTENTS - PART II
GAMES AND GAMIFICATION
THE DESIGN IN THE DEVELOPMENT OF EXERGAMES: A NEW GAME FOR THE
CONTRIBUTE TO CONTROL CHILDHOOD OBESITY 491
MARINA BARROS, ANDRE NEVES, WALTER CORREIA, MARCELO MARCIO SOARES, AND
FABIO CAMPOS
CASE STUDY. IDENTIFYING GAMIFICATION OPPORTUNITIES IN SALES APPLICATIONS
501
JOELLE CARIGNAN AND SALLY LAWLER KENNEDY
INTERACTIVE DOODLES: A COMPARATIVE ANALYSIS OF THE USABILITY AND
PLAYABILITY OF GOOGLE TRADEMARK GAMES BETWEEN 2010 AND 2012 508 BRENO
JOSE ANDRADE DE CARVALHO, MARCELO MARCIO SOARES, ANDRE MENEZES MARQUES
DAS NEVES, AND RODRIGO PESSOA MEDEIROS
EXPLORING ADJUSTABLE INTERACTIVE RINGS IN GAME PLAYING: PRELIMINARY
RESULTS 518
LEONARDO CUNHA DE MIRANDA, HEIKO HORNUNG, ROBERTO PEREIRA, AND MARIA
CECILIA C. BARANAUSKAS
GAMIFICATION AT WORK: DESIGNING ENGAGING BUSINESS SOFTWARE 528
JANAKI KUMAR
STAND UP, HEROES!: GAMIFICATION FOR STANDING PEOPLE ON CROWDED PUBLIC
TRANSPORTATION 538
ITARU KURAMOTO, TAKUYA ISHIBASHI, KEIKO YAMARRIOTO, AND YOSHIHIRO
TSUJINO
APPLYING GAMIFICATION IN CUSTOMER SERVICE APPLICATION TO IMPROVE AGENTS
EFFICIENCY AND SATISFACTION 548
PRERNA MAKANAWALA, JAIDEEP GODARA, ELIAD GOLDWASSER, AND HANG LE
PERCEPTION OF GAMIFICATION: BETWEEN GRAPHICAL DESIGN AND PERSUASIVE
DESIGN 558
CATHIE MARACHE-FRANCISCO AND ERIC BRANGIER
INTERACTIVE ROCK CLIMBING PLAYGROUND EQUIPMENT: MODELING THROUGH SERVICE
568
MIKIKO OONO, KOJI KITAMURA, YOSHIFUMI NISHIDA, AND YOICHI MOTOMURA
WORK AND GAMEPLAY IN THE TRANSPARENT MAGIC CIRCLE OF GAMIFICATION:
INSIGHTS FROM A GAMEFUL COLLABORATIVE REVIEW EXERCISE 577
R.AZVAN RUGHINI§
AUGMENTING YU-GI-OH! TRADING CARD GAME AS PERSUASIVE TRANSMEDIA
STORYTELLING 587
MIZUKI SAKAMOTO AND TATSUO NAKAJIMA
IMAGE 7
TABLE OF CONTENTS - PART II XXIII
HOW GAMIFICATION AND BEHAVIORAL SCIENCE CAN DRIVE SOCIAL CHANGE
ONE EMPLOYEE AT A TIME 597
SUSAN HUNT STEVENS
BRIDGING THE GAP BETWEEN CONSUMER AND ENTERPRISE APPLICATIONS THROUGH
GAMIFICATION 602
TIM THIANTHAI AND BINGJUN ZHOU
GAMIFICATION: WHEN IT WORKS, WHEN IT DOESN T 608
ERIKA NOLL WEBB
AUTHOR INDEX 615
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spelling | Design, user experience, and usability second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings 2 Health, learning, playing, cultural, and cross-cultural user experience Aaron Marcus (ed.) Berlin [u.a.] Springer 2013 XXIII, 622 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Lecture notes in computer science 8013 Lecture notes in computer science ... (DE-588)1071861417 Konferenzschrift gnd-content Marcus, Aaron Sonstige oth DUXU 2. 2013 Las Vegas, Nev. Sonstige (DE-588)1038748453 oth (DE-604)BV041194563 2 Erscheint auch als Online-Ausgabe 978-3-642-39241-2 Lecture notes in computer science 8013 (DE-604)BV000000607 8013 DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026178365&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Design, user experience, and usability second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings Lecture notes in computer science |
subject_GND | (DE-588)1071861417 |
title | Design, user experience, and usability second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings |
title_auth | Design, user experience, and usability second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings |
title_exact_search | Design, user experience, and usability second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings |
title_full | Design, user experience, and usability second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings 2 Health, learning, playing, cultural, and cross-cultural user experience Aaron Marcus (ed.) |
title_fullStr | Design, user experience, and usability second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings 2 Health, learning, playing, cultural, and cross-cultural user experience Aaron Marcus (ed.) |
title_full_unstemmed | Design, user experience, and usability second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings 2 Health, learning, playing, cultural, and cross-cultural user experience Aaron Marcus (ed.) |
title_short | Design, user experience, and usability |
title_sort | design user experience and usability second international conference duxu 2013 held as part of hci international 2013 las vegas nv usa july 21 26 2013 proceedings health learning playing cultural and cross cultural user experience |
title_sub | second international conference, DUXU 2013, held as part of HCI International 2013, Las Vegas, NV, USA, July 21 - 26, 2013 ; proceedings |
topic_facet | Konferenzschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026178365&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV041194563 (DE-604)BV000000607 |
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