How to become a video game artist: [the insider's guide to landing a job in the gaming world]
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Watson-Guptill Publ.
2013
|
Ausgabe: | 1. ed. |
Schlagworte: | |
Beschreibung: | Includes bibliographical references (p. 158) and index |
Beschreibung: | 160 S. Ill. 26 cm |
ISBN: | 9780823008094 9780823008100 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV041135879 | ||
003 | DE-604 | ||
005 | 20130805 | ||
007 | t | ||
008 | 130709s2013 xxua||| |||| 00||| eng d | ||
010 | |a 2012023965 | ||
020 | |a 9780823008094 |c pbk. |9 978-0-8230-0809-4 | ||
020 | |a 9780823008100 |c ebook |9 978-0-8230-0810-0 | ||
035 | |a (OCoLC)1073600729 | ||
035 | |a (DE-599)BVBBV041135879 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-91G | ||
050 | 0 | |a QA76.76.C672 | |
082 | 0 | |a 794.8/1526 | |
084 | |a DAT 758f |2 stub | ||
084 | |a DAT 070f |2 stub | ||
100 | 1 | |a Kennedy, Sam R. |d 1971- |e Verfasser |0 (DE-588)1037748840 |4 aut | |
245 | 1 | 0 | |a How to become a video game artist |b [the insider's guide to landing a job in the gaming world] |c Sam R. Kennedy |
250 | |a 1. ed. | ||
264 | 1 | |a New York |b Watson-Guptill Publ. |c 2013 | |
300 | |a 160 S. |b Ill. |c 26 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. 158) and index | ||
650 | 4 | |a Computer games |x Programming |x Vocational guidance | |
650 | 4 | |a Computer animation |x Vocational guidance | |
650 | 4 | |a Computer art | |
650 | 0 | 7 | |a Beruf |0 (DE-588)4005857-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspielindustrie |0 (DE-588)7564534-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computeranimation |0 (DE-588)4199710-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspielindustrie |0 (DE-588)7564534-8 |D s |
689 | 0 | 1 | |a Computeranimation |0 (DE-588)4199710-4 |D s |
689 | 0 | 2 | |a Beruf |0 (DE-588)4005857-8 |D s |
689 | 0 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-026111607 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Kennedy, Sam R. 1971- |
author_GND | (DE-588)1037748840 |
author_facet | Kennedy, Sam R. 1971- |
author_role | aut |
author_sort | Kennedy, Sam R. 1971- |
author_variant | s r k sr srk |
building | Verbundindex |
bvnumber | BV041135879 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_tum | DAT 758f DAT 070f |
ctrlnum | (OCoLC)1073600729 (DE-599)BVBBV041135879 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
edition | 1. ed. |
format | Book |
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id | DE-604.BV041135879 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:40:24Z |
institution | BVB |
isbn | 9780823008094 9780823008100 |
language | English |
lccn | 2012023965 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-026111607 |
oclc_num | 1073600729 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM |
owner_facet | DE-91G DE-BY-TUM |
physical | 160 S. Ill. 26 cm |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Watson-Guptill Publ. |
record_format | marc |
spelling | Kennedy, Sam R. 1971- Verfasser (DE-588)1037748840 aut How to become a video game artist [the insider's guide to landing a job in the gaming world] Sam R. Kennedy 1. ed. New York Watson-Guptill Publ. 2013 160 S. Ill. 26 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p. 158) and index Computer games Programming Vocational guidance Computer animation Vocational guidance Computer art Beruf (DE-588)4005857-8 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 gnd rswk-swf Computeranimation (DE-588)4199710-4 gnd rswk-swf Computerspielindustrie (DE-588)7564534-8 s Computeranimation (DE-588)4199710-4 s Beruf (DE-588)4005857-8 s DE-604 |
spellingShingle | Kennedy, Sam R. 1971- How to become a video game artist [the insider's guide to landing a job in the gaming world] Computer games Programming Vocational guidance Computer animation Vocational guidance Computer art Beruf (DE-588)4005857-8 gnd Computerspielindustrie (DE-588)7564534-8 gnd Computeranimation (DE-588)4199710-4 gnd |
subject_GND | (DE-588)4005857-8 (DE-588)7564534-8 (DE-588)4199710-4 |
title | How to become a video game artist [the insider's guide to landing a job in the gaming world] |
title_auth | How to become a video game artist [the insider's guide to landing a job in the gaming world] |
title_exact_search | How to become a video game artist [the insider's guide to landing a job in the gaming world] |
title_full | How to become a video game artist [the insider's guide to landing a job in the gaming world] Sam R. Kennedy |
title_fullStr | How to become a video game artist [the insider's guide to landing a job in the gaming world] Sam R. Kennedy |
title_full_unstemmed | How to become a video game artist [the insider's guide to landing a job in the gaming world] Sam R. Kennedy |
title_short | How to become a video game artist |
title_sort | how to become a video game artist the insider s guide to landing a job in the gaming world |
title_sub | [the insider's guide to landing a job in the gaming world] |
topic | Computer games Programming Vocational guidance Computer animation Vocational guidance Computer art Beruf (DE-588)4005857-8 gnd Computerspielindustrie (DE-588)7564534-8 gnd Computeranimation (DE-588)4199710-4 gnd |
topic_facet | Computer games Programming Vocational guidance Computer animation Vocational guidance Computer art Beruf Computerspielindustrie Computeranimation |
work_keys_str_mv | AT kennedysamr howtobecomeavideogameartisttheinsidersguidetolandingajobinthegamingworld |