Understanding augmented reality: concepts and applications
Summary: "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas repre...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Elsevier Morgan Kaufmann
2013
|
Schlagworte: | |
Online-Zugang: | Ausführliche Beschreibung Inhaltsverzeichnis |
Zusammenfassung: | Summary: "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book" -- Provided by publisher. |
Beschreibung: | Includes Internet access Contents: Machine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality . |
Beschreibung: | XXIV, 272 S. Ill., graph. Darst. |
ISBN: | 9780240824086 0240824083 9780240824109 9781299553170 |
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245 | 1 | 0 | |a Understanding augmented reality |b concepts and applications |c Alan B. Craig |
264 | 1 | |a Amsterdam [u.a.] |b Elsevier Morgan Kaufmann |c 2013 | |
300 | |a XXIV, 272 S. |b Ill., graph. Darst. | ||
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500 | |a Includes Internet access | ||
500 | |a Contents: Machine generated contents note: Chapter 1 What is Augmented Reality? Chapter 2 Augmented Reality Concepts Chapter 3 Content is Key! Augmented Reality Content Chapter 4 Augmented Reality Hardware Chapter 5 Augmented Reality Software Chapter 6 Interaction in Augmented Reality Chapter 7 Mobile Augmented Reality Chapter 8 Augmented Reality Applications Chapter 9 The future of Augmented Reality . | ||
520 | 3 | |a Summary: "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book" -- Provided by publisher. | |
650 | 0 | 7 | |a Erweiterte Realität |g Informatik |0 (DE-588)4715802-5 |2 gnd |9 rswk-swf |
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adam_text | TABLE
OF
CONTENTS
.............................................................................ix
FOREWORD TO ALAN
В.
CRAIG S UNDERSTANDING
AUGMENTED REALITY.
..........................................................................xv
PREFACE
.................................................................................................xvii
ABOUT THE AUTHOR
............................................................................xxi
ACKNOWLEDGMENTS
.........................................................................xxiii
CHAPTER
1
What Is Augmented Reality?
............................................1
CHAPTER
2
Augmented Reality Concepts
.........................................39
CHAPTER
3
Augmented Reality Hardware
.......................................69
CHAPTER
4
Augmented Reality Software
.......................................125
CHAPTER
5
Content Is Key
!
—Augmented Reality Content
...........151
CHAPTER
6
Interaction in Augmented Reality
................................185
CHAPTER
7
Mobile Augmented Reality
...........................................209
CHAPTER
8
Augmented Reality Applications
.................................221
CHAPTER
9
The Future of Augmented Reality
...............................255
INDEX
......................................................................................................267
vii
FOREWORD TO
ALAN
В.
CRAIG S UNDERSTANDING
AUGMENTED REALITY.
..........................................................................xv
PREFACE
.................................................................................................xvii
ABOUT THE AUTHOR
............................................................................xxi
ACKNOWLEDGMENTS
.........................................................................xxiii
CHAPTER
1
What Is Augmented Reality?
............................................1
Introduction
...................................................................................1
Where Did Augmented Reality Come From?
.............................2
Other Enhancements
...........................................................................11
Why Digital Enhancement of the Real World
Rather Than Physical Enhancement?
.................................................12
Augmented Reality
.....................................................................15
The Physical World Is Augmented by Digital Information That Is
Superimposed on a View of the Physical World
................................16
The Information Is Displayed in Registration with the Physical
World
.....................................................................................................17
The Information Displayed Is Dependent on the Geographic
Location of the Real World and the Physical Perspective of the
Person in the Physical World
...............................................................19
The Relationship Between Augmented Reality
and Other Technologies
.............................................................21
Media
....................................................................................................22
Technologies
.........................................................................................26
Other Ideas Related to the Spectrum Between
Real and Virtual Worlds
.......................................................................28
Summary of Related Technologies
............................................35
Summary
......................................................................................36
CHAPTER
2
Augmented Reality Concepts
.........................................39
Introduction
.................................................................................39
How Does Augmented Reality Work?
.......................................39
The Two-Step Process of Augmented Reality Applications
.............39
Sensor(s)
............................................................................................40
IX
Processor
...............................................................................................51
Display
..................................................................................................52
Concepts Related to Augmented Reality.................................
53
Computer Graphics
..............................................................................53
Dimensionality
......................................................................................57
Depth Cues
...........................................................................................59
Registration and Latency
....................................................................63
Ingredients of an Augmented Reality Experience
...................65
Augmented Reality Application
.........................................................65
Content
.................................................................................................66
Interaction
.............................................................................................66
Technology
...........................................................................................66
The Physical World
..............................................................................66
Participants)
........................................................................................67
Summary
......................................................................................67
CHAPTER
3
Augmented Reality Hardware
.......................................69
Introduction
.................................................................................69
Major Hardware Components for Augmented
Reality Systems
...........................................................................70
Sensors
..................................................................................................70
Processors
.............................................................................................81
Displays
.................................................................................................91
Augmented Reality System
...............................................................123
Summary
....................................................................................123
CHAPTER
4
Augmented Reality Software
.......................................125
Introduction
...............................................................................125
Major Software Components for Augmented
Reality Systems
.........................................................................125
Software Involved Directly in the Augmented
Reality Application
.............................................................................126
Software Used to Create the Augmented
Reality Application
.............................................................................136
Software used to Create Content for the
Augmented Reality Application
..............................................136
Software for Creating and Editing Three-Dimensional
Graphics
..............................................................................................137
Other Software Related to Augmented Reality
...............................147
Putting It All Together
.......................................................................148
Summary
....................................................................................148
шт0Е9ШтіяШїШ
ННШШ
CHAPTER
5
Content Is Key!—Augmented Reality Content
...........151
Introduction
...............................................................................151
What Is Content?
......................................................................152
Attributes of Different Ways of Representing Content
..................153
Creating Visual Content
...........................................................167
Three-Dimensional Objects
...............................................................167
Two-Dimensional Images
..................................................................171
Visual Elements That Vary with Time (Animation)
........................173
Creating Audio Content
...........................................................176
Creating Content for Other Senses (Touch, Taste, Smell)
.....177
Representation and Perceptual Issues
...................................178
Representation and Our Senses
........................................................178
Summary
....................................................................................182
CHAPTER
6
Interaction in Augmented Reality
................................185
Introduction
...............................................................................185
What Is Interaction?
.................................................................185
Interaction in the Real World
............................................................186
Manipulation
......................................................................................190
Navigation
..........................................................................................197
Communication and Multiperson Augmented
Reality Applications
...........................................................................200
Interaction in Projected Augmented Reality Environments
...........202
Subjective vs Objective Point of View
..............................................203
Summary
....................................................................................206
CHAPTER
7
Mobile Augmented Reality
...........................................209
Introduction
...............................................................................209
What Is Mobile Augmented Reality?
......................................209
Advantages and Disadvantages of Mobile
Augmented Reality
...................................................................212
Advantages of Mobile Augmented Reality Applications
...............212
Disadvantages of Mobile Augmented Reality Applications
...........214
Architectures for Mobile Augmented Reality Systems
.........218
Summary
....................................................................................219
CHAPTER
8
Augmented Reality Applications
.................................221
Introduction
...............................................................................221
What Makes a Good Augmented Reality Application?
.........221
Application Areas
.....................................................................224
Magic Books
.......................................................................................227
Magic Mirrors
.....................................................................................230
Magic Windows and Doors
...............................................................232
Magic Lens
.........................................................................................234
Navigation Assistance.......................................................................
238
Nonreferential Augmentation
...........................................................238
Objective View Augmented Reality
.................................................240
Collaborative Augmented Reality
...........................................240
Applying Augmented Reality to a Problem
............................241
Evaluating Augmented Reality Applications
.........................243
Why Evaluate Augmented Reality Applications?
...........................243
Evaluation Questions
.........................................................................243
Example Augmented Reality Applications
............................245
The Ethnobotany Workbook.
.............................................................245
colAR
—
Amazing Animals of New Zealand
.....................................249
T.rex
...................................................................................................250
Anatomy
.............................................................................................252
Summary
....................................................................................253
CHAPTER
9
The Future of Augmented Reality
...............................255
Introduction
...............................................................................255
The Current State of Augmented Reality
...............................255
The State of Augmented Reality Applications
................................256
The State of Augmented Reality Technology
..................................256
The State of Augmented Reality Content Development
................257
Why Consider the Future?
.......................................................257
Trends in Augmented Reality
.................................................258
Trends Toward Mobile Augmented Reality Applications
..............258
A Trend Away from Specialized Fiducial Markers
..........................259
A Trend Toward Improved Tracking and Hybrid
Tracking Technologies
......................................................................259
A Trend Toward Less Encumbrance with
Augmented Reality Systems
.............................................................259
A Trend Toward Display to More Senses with
Augmented Reality Systems
.............................................................260
A Trend Toward Higher Fidelity Representations
and Displays
.......................................................................................260
A Slow Trend Toward Projection Augmented
Reality Systems
..................................................................................260
A Trend Toward More Control Being Done in the
Real World
...........................................................................................261
A Trend Toward Multiperson Applications and Private
Applications
........................................................................................261
A Trend Toward Applications with Readily Swappable
Content
...............................................................................................261
A Trend Toward Repositories of Augmented Reality
Content and Applications
..................................................................262
A Trend Toward More Application Areas
........................................262
A Trend Toward Ubiquitous Content and Channels of
Augmentations
...................................................................................262
A Trend Toward New Mechanisms for Augmentation
Discovery
............................................................................................263
A Trend Toward Easy-to-Use Authoring Tools for
Augmented Reality Experiences
......................................................263
A Trend Toward Attention to Disabilities and Challenges
............264
A Trend Toward Better, More Formal Evaluation of
Augmented Reality Experiences
......................................................264
Intellectual Property in Augmented Reality Applications
..............264
Summary
....................................................................................265
INDEX
......................................................................................................267
of Contents
|
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id | DE-604.BV041123571 |
illustrated | Illustrated |
indexdate | 2024-08-01T10:53:08Z |
institution | BVB |
isbn | 9780240824086 0240824083 9780240824109 9781299553170 |
language | English |
lccn | 2013013517 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-026099549 |
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open_access_boolean | |
owner | DE-473 DE-BY-UBG DE-83 DE-573 DE-860 DE-862 DE-BY-FWS |
owner_facet | DE-473 DE-BY-UBG DE-83 DE-573 DE-860 DE-862 DE-BY-FWS |
physical | XXIV, 272 S. Ill., graph. Darst. |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Elsevier Morgan Kaufmann |
record_format | marc |
spellingShingle | Craig, Alan B. Understanding augmented reality concepts and applications Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
subject_GND | (DE-588)4715802-5 |
title | Understanding augmented reality concepts and applications |
title_auth | Understanding augmented reality concepts and applications |
title_exact_search | Understanding augmented reality concepts and applications |
title_full | Understanding augmented reality concepts and applications Alan B. Craig |
title_fullStr | Understanding augmented reality concepts and applications Alan B. Craig |
title_full_unstemmed | Understanding augmented reality concepts and applications Alan B. Craig |
title_short | Understanding augmented reality |
title_sort | understanding augmented reality concepts and applications |
title_sub | concepts and applications |
topic | Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
topic_facet | Erweiterte Realität Informatik |
url | https://www.elsevier.com/search/books?search-query='978-0-240-82408-6' http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026099549&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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