Digital Outcasts: Moving Technology Forward without Leaving People Behind
The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family. With one in seven people worldwide currently living...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Elsevier
2013
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family. With one in seven people worldwide currently living with a disability, the term ""outcast"" covers numerous scenarios. Digital outcasts rely on technology for everyday services that many people take for granted. However, poorly designed products risk alienating this important (and growing) population. Through a ""grass roots"" appro |
Beschreibung: | XX, 268 S. Ill. |
ISBN: | 9780124047051 |
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Datensatz im Suchindex
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---|---|
adam_text | Contents
Acknowledgments
..............................................................................................................xv
Foreword
.........................................................................................................................xvii
Preface
..............................................................................................................................xix
CHAPTER
1
Who are Digital Outcasts?
...............................................................................1
Introduction
......................................................................................................1
What is the Question?
.......................................................................................4
What We Think Accessibility Means
........................................................4
Designing for the Lowest Common Denominator
................................5
Ramps, Stairs, and Technology
.................................................................6
A Prototype of the Future
.........................................................................7
A Growing Demographic
.................................................................................8
Internet Usage among the Aging and Disabled
........................................9
Economic and Social Habits of Older Users
..........................................10
Our Attitude Toward Disability
......................................................................11
The Gaps Where People Get Lost
...........................................................11
Searching for a Standard
.....................................................................12
The Myth of Compliance
........................................................................15
Etiquette, Identity, and Vernacular
..........................................................16
How We Create Outcasts
........................................................................17
Digital Natives, Digital Immigrants, and Digital Outcasts
............................18
Defining the Digital Outcast
...................................................................18
Walking on the Moon: A Lesson in Self-Preservation
...................................20
CHAPTER
2
Interpreting Ability
......................................................................................23
The Continuum of Human Competence
.........................................................23
Defining Labels of Disability
..................................................................24
Finding a Niche in Life
...........................................................................25
Adapting Abilities in the Continuum
......................................................27
Understanding the Social Impact of Disability
..............................................29
Stigmatizing and Stereotyping
................................................................31
Social Dynamics in the Workplace
.........................................................32
How People with Disabilities Use Technology
..............................................34
Blind and Low Vision
.............................................................................35
Deaf and Hearing Impaired
....................................................................39
Cognitive Disorders
................................................................................42
Mobility Impairments
.............................................................................43
Combining Disabilities
...........................................................................44
IX
χ
Contents
Of Bees and Chess: Adapting and Evolving
..................................................45
Case Study: Lost Voice Guy
...........................................................................47
The iPad as Alternative and Augmentative Communication
..................48
Awkward Success
...................................................................................48
CHAPTER
3
Why Accessibility Alone Isn t Enough
.............................................................51
Understanding Design
....................................................................................51
Origin of Universal Design
.....................................................................53
Principles of Universal Design
...............................................................54
Legitimizing the Design Process
............................................................55
Accessibility vs Usability
...............................................................................57
From Banks to Browsers
.........................................................................58
Values-Based Design
......................................................................................59
Image Tagging That Helps Users
............................................................61
Structuring Content for Better Readability
.............................................62
Using the Keyboard to Navigate a Page
.................................................63
Links, Labels, and Loopholes
.................................................................64
Beyond Accessibility to Inclusion
..................................................................65
CHAPTER
4
Accessibility and the Real World
....................................................................69
Building a Business Rationale
........................................................................69
By the Numbers
......................................................................................70
Inclusion Matters to Business, But Not for the
Reason You Think
...................................................................................72
Designing Business for Digital Outcasts
................................................74
Why Lawsuits Don t Always Work
................................................................76
Some Legal Background
.........................................................................77
Examining NFB v. Target Corp
..............................................................79
NADv. Netflix
........................................................................................82
A Digital Divide for Internet Commerce
............................................83
Why the Law Fails Digital Outcasts
.......................................................84
Disability and Employment Rights
................................................................85
Accessibility of Online Job Searches
.....................................................86
Found a Job
.............................................................................................87
The RoD Index
—
Return on Disability
...............................................88
Building Innovative Accessibility Teams
.......................................................89
CHAPTER
5
Defining Inclusive Innovation
.......................................................................93
What If? vs So What?
..............................................................................93
Creating Stickiness
.................................................................................94
Determining What If vs So What
....................................................95
Design Thinking (and Doing)
.................................................................96
Contents xi
Defining Innovation
........................................................................................98
Innovation
is About Behavior
...............................................................100
Abandoning the Rules to Win the Game
..............................................100
Needles and Napkins
............................................................................101
Let There Be Light
................................................................................103
The Post-PC Era of Assistive Devices
......................................................104
Managing Accessibility Features
......................................................105
Innovation Principles of Assistive Technology
.....................................106
Where Assistive and Consumer Technologies Blur
..............................109
Innovation and the Digital Outcast
...............................................................110
Gap Identification
.................................................................................112
Minimum Viable Product Iteration
.......................................................114
Market Development
............................................................................116
Case Study: A Better Way to Buy Groceries
................................................118
Controversy
...........................................................................................119
Innovative Solutions to a Basic Need
...................................................121
Food Deserts and Digital Outcasts
........................................................123
CHAPTER
6
Playing for Health
......................................................................................125
A High-Tech, Low-Touch Society
............................................................125
A High-Tech, Low-Touch Society
....................................................127
A Problem of Access
............................................................................129
Transforming Homebound Care for Digital Outcasts
...........................131
Who Pays for it?
...................................................................................132
The Importance of Reinforcement
...............................................................132
What Video Games Teach Us about
Human Behavior
...................................................................................133
Virtual
Petri
Dishes
...........................................................................134
Methods of Reinforcement
...................................................................135
Video Game Accessibility
............................................................................137
Profiling Gamers with Disabilities
........................................................138
AbleGamers Foundation
.......................................................................139
The Space between: Patient Rehabilitation and
Accessible Gaming
.......................................................................................140
Treating
Vestibular
Disorders
...............................................................141
Stroke Wifflabilitation
..........................................................................141
Improving Hand Function for Teens with
Cerebral Palsy
.......................................................................................143
Acclimating to Life during Post-traumatic Stress Disorder
.................145
Computers in Your Clothes
..........................................................................146
Therapy that Fits like a Glove
...............................................................147
xii Contents
Motion Sensitive:
Using the Kinectto Connect
...........................................148
Natural User Interface Computing
........................................................149
Autism Spectrum Disorders
..................................................................150
The Future of Accessible Gaming
........................................................151
Case Study: This Is the Cabinet That Turns You into
Paul McCartney
............................................................................................152
Autism Apps: Myth or Miracle?
...........................................................153
The Power of Play
.................................................................................154
CHAPTER
7
Virtual Reality, Universal Life
......................................................................157
Exploring a Parallel World
...........................................................................157
Virtual Worlds and Their Use
...............................................................158
User of Virtual Worlds
..........................................................................161
Bringing Universal Design to Virtual Worlds
.......................................163
Where Mind and Body Meet
........................................................................165
Extending the Body Through Virtual Reality Interfaces
......................165
Virtual Reality and the Self.
..................................................................168
Changing Behavior
...............................................................................170
Cybertherapy and the Rubber Hand Illusion
................................................171
Helping Amputees Through Virtual Reality
.........................................172
The Rise of Cybertherapy
.................................................................174
Cybertherapy and the Digital Outcast
...................................................175
Virtual Communities of Practice
..................................................................177
Helping Veterans Reintegrate to Civilian Life
......................................178
Meeting Families Affected by Autism
..................................................179
People Just Like Me
..........................................................................180
Building Empathy and Celebrating the Self
.........................................182
Case Study: Snowmen and Spiders
..............................................................183
Walking in a Winter Wonderland
..........................................................183
The Great Outdoors
..............................................................................186
Little
Miss Muffet.................................................................................186
Mediating Reality to Improve Focus
....................................................187
CHAPTERS Inclusive Design is the New Green
...............................................................189
The New Green
............................................................................................189
Everybody Wants to Rule the World
............................................................190
Why Accessibility is Difficult
...............................................................191
Why Accessibility is Easy
....................................................................193
The Difference between Hard and Tough
.............................................195
Product Design as Social Responsibility
......................................................197
Technology as Equalizer
.......................................................................198
Contents xiii
Bringing
Universal Design
to Product
Innovation................................200
Nobody Owns Accessibility
.................................................................202
The Things We do for Love
.......................................................................204
The Overpromise of Technology
........................................................205
Accessing Accessibility
......................................................................206
I Believe in Music
...............................................................................207
Case Study: It Takes a Village
....................................................................210
CHAPTER
9
Designing for Tomorrow s Digital Outcasts
.................................................215
Embodied Interaction Through the Senses
................................................215
Pointing Toward the Future
................................................................216
Applications and Challenges in Assistive Technology
.......................217
Designing for Gesture and Motion
.....................................................218
Touching and Not Touching
.......................................................................220
Different Inputs for Different Abilities
...............................................222
Cognitive Computing
.................................................................................227
Envisioning Use of a Missing Limb
...................................................227
How Brain Interfaces Work
................................................................228
Making a Computer Think like a Human
...........................................230
The Ethics of Cyberhumanity
....................................................................231
CHAPTER
10
The Future Is Already Here
........................................................................235
Killing the Digital Outcast Stereotype
.......................................................235
Sensorial
Compensation
.....................................................................236
New Technologies for Older People
...................................................238
Solving the Commitment Puzzle
........................................................240
The Future of Web Accessibility
................................................................241
Web
2.0
and Beyond
...........................................................................242
(Re)Defining the Standards
................................................................243
Niche Construction and Web Accessibility
........................................243
What This Means for Digital Outcasts
...............................................245
We are all Digital Outcasts
.........................................................................246
The Egalitarian Nature of Design
.......................................................247
The Importance of Empathy
...............................................................248
What Is the Answer?
...........................................................................249
Walking on the Moon: Aftermath
...............................................................251
References
........................................................................................................................253
Index
................................................................................................................................265
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spelling | Smith, Kel Verfasser aut Digital Outcasts Moving Technology Forward without Leaving People Behind Kel Smith Amsterdam [u.a.] Elsevier 2013 XX, 268 S. Ill. txt rdacontent n rdamedia nc rdacarrier The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family. With one in seven people worldwide currently living with a disability, the term ""outcast"" covers numerous scenarios. Digital outcasts rely on technology for everyday services that many people take for granted. However, poorly designed products risk alienating this important (and growing) population. Through a ""grass roots"" appro Computer (DE-588)4070083-5 gnd rswk-swf Bevölkerung (DE-588)4006287-9 gnd rswk-swf Computer (DE-588)4070083-5 s Bevölkerung (DE-588)4006287-9 s DE-604 Digitalisierung UB Bamberg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026064648&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Smith, Kel Digital Outcasts Moving Technology Forward without Leaving People Behind Computer (DE-588)4070083-5 gnd Bevölkerung (DE-588)4006287-9 gnd |
subject_GND | (DE-588)4070083-5 (DE-588)4006287-9 |
title | Digital Outcasts Moving Technology Forward without Leaving People Behind |
title_auth | Digital Outcasts Moving Technology Forward without Leaving People Behind |
title_exact_search | Digital Outcasts Moving Technology Forward without Leaving People Behind |
title_full | Digital Outcasts Moving Technology Forward without Leaving People Behind Kel Smith |
title_fullStr | Digital Outcasts Moving Technology Forward without Leaving People Behind Kel Smith |
title_full_unstemmed | Digital Outcasts Moving Technology Forward without Leaving People Behind Kel Smith |
title_short | Digital Outcasts |
title_sort | digital outcasts moving technology forward without leaving people behind |
title_sub | Moving Technology Forward without Leaving People Behind |
topic | Computer (DE-588)4070083-5 gnd Bevölkerung (DE-588)4006287-9 gnd |
topic_facet | Computer Bevölkerung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026064648&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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