Physics for game developers:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Beijing [u.a.]
O'Reilly
2013
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Beschreibung: | Includes index. - "Science, math, and code for realistic effects"--cover |
Beschreibung: | xxii, 551 p. Ill., graph. Darst. 24 cm |
ISBN: | 9781449392512 1449392512 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV041059765 | ||
003 | DE-604 | ||
005 | 20131021 | ||
007 | t | ||
008 | 130531s2013 ad|| |||| 00||| eng d | ||
020 | |a 9781449392512 |9 978-1-449-39251-2 | ||
020 | |a 1449392512 |9 1-449-39251-2 | ||
035 | |a (OCoLC)853508294 | ||
035 | |a (DE-599)BVBBV041059765 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-91G |a DE-859 |a DE-573 | ||
082 | 0 | |a 530.0247948 | |
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
084 | |a DAT 758f |2 stub | ||
084 | |a DAT 780f |2 stub | ||
100 | 1 | |a Bourg, David M. |e Verfasser |4 aut | |
245 | 1 | 0 | |a Physics for game developers |c David M. Bourg and Bryan Bywalec |
250 | |a 2. ed. | ||
264 | 1 | |a Beijing [u.a.] |b O'Reilly |c 2013 | |
300 | |a xxii, 551 p. |b Ill., graph. Darst. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes index. - "Science, math, and code for realistic effects"--cover | ||
650 | 4 | |a Physics | |
650 | 4 | |a Computer games / Programming | |
650 | 0 | 7 | |a Physikalisches System |0 (DE-588)4174610-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Echtzeitsimulation |0 (DE-588)4328790-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Programmierung |0 (DE-588)4076370-5 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Physikalisches System |0 (DE-588)4174610-7 |D s |
689 | 0 | 1 | |a Echtzeitsimulation |0 (DE-588)4328790-6 |D s |
689 | 0 | 2 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 3 | |a Programmierung |0 (DE-588)4076370-5 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Bywalec, Bryan |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-026036924 |
Datensatz im Suchindex
_version_ | 1804150423192338432 |
---|---|
any_adam_object | |
author | Bourg, David M. |
author_facet | Bourg, David M. |
author_role | aut |
author_sort | Bourg, David M. |
author_variant | d m b dm dmb |
building | Verbundindex |
bvnumber | BV041059765 |
classification_rvk | ST 324 |
classification_tum | DAT 758f DAT 780f |
ctrlnum | (OCoLC)853508294 (DE-599)BVBBV041059765 |
dewey-full | 530.0247948 |
dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 530 - Physics |
dewey-raw | 530.0247948 |
dewey-search | 530.0247948 |
dewey-sort | 3530.0247948 |
dewey-tens | 530 - Physics |
discipline | Physik Informatik |
edition | 2. ed. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01673nam a2200481 c 4500</leader><controlfield tag="001">BV041059765</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20131021 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">130531s2013 ad|| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781449392512</subfield><subfield code="9">978-1-449-39251-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1449392512</subfield><subfield code="9">1-449-39251-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)853508294</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV041059765</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91G</subfield><subfield code="a">DE-859</subfield><subfield code="a">DE-573</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">530.0247948</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="0">(DE-625)143660:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 758f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 780f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Bourg, David M.</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Physics for game developers</subfield><subfield code="c">David M. Bourg and Bryan Bywalec</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">2. ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Beijing [u.a.]</subfield><subfield code="b">O'Reilly</subfield><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xxii, 551 p.</subfield><subfield code="b">Ill., graph. Darst.</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index. - "Science, math, and code for realistic effects"--cover</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Physics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games / Programming</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Physikalisches System</subfield><subfield code="0">(DE-588)4174610-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Echtzeitsimulation</subfield><subfield code="0">(DE-588)4328790-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Physikalisches System</subfield><subfield code="0">(DE-588)4174610-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Echtzeitsimulation</subfield><subfield code="0">(DE-588)4328790-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Programmierung</subfield><subfield code="0">(DE-588)4076370-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Bywalec, Bryan</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-026036924</subfield></datafield></record></collection> |
id | DE-604.BV041059765 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:38:41Z |
institution | BVB |
isbn | 9781449392512 1449392512 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-026036924 |
oclc_num | 853508294 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-859 DE-573 |
owner_facet | DE-91G DE-BY-TUM DE-859 DE-573 |
physical | xxii, 551 p. Ill., graph. Darst. 24 cm |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | O'Reilly |
record_format | marc |
spelling | Bourg, David M. Verfasser aut Physics for game developers David M. Bourg and Bryan Bywalec 2. ed. Beijing [u.a.] O'Reilly 2013 xxii, 551 p. Ill., graph. Darst. 24 cm txt rdacontent n rdamedia nc rdacarrier Includes index. - "Science, math, and code for realistic effects"--cover Physics Computer games / Programming Physikalisches System (DE-588)4174610-7 gnd rswk-swf Echtzeitsimulation (DE-588)4328790-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Physikalisches System (DE-588)4174610-7 s Echtzeitsimulation (DE-588)4328790-6 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DE-604 Bywalec, Bryan Sonstige oth |
spellingShingle | Bourg, David M. Physics for game developers Physics Computer games / Programming Physikalisches System (DE-588)4174610-7 gnd Echtzeitsimulation (DE-588)4328790-6 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)4174610-7 (DE-588)4328790-6 (DE-588)4010457-6 (DE-588)4076370-5 |
title | Physics for game developers |
title_auth | Physics for game developers |
title_exact_search | Physics for game developers |
title_full | Physics for game developers David M. Bourg and Bryan Bywalec |
title_fullStr | Physics for game developers David M. Bourg and Bryan Bywalec |
title_full_unstemmed | Physics for game developers David M. Bourg and Bryan Bywalec |
title_short | Physics for game developers |
title_sort | physics for game developers |
topic | Physics Computer games / Programming Physikalisches System (DE-588)4174610-7 gnd Echtzeitsimulation (DE-588)4328790-6 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Physics Computer games / Programming Physikalisches System Echtzeitsimulation Computerspiel Programmierung |
work_keys_str_mv | AT bourgdavidm physicsforgamedevelopers AT bywalecbryan physicsforgamedevelopers |