Cases on digital game-based learning: methods, models, and strategies
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hershey, PA
Information Science Reference
2013
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | "This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher. Includes bibliographical references and index |
Beschreibung: | xxxii, 592 S. Ill., graph. Darst. 27 cm |
ISBN: | 9781466628489 9781466628502 |
Internformat
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264 | 1 | |a Hershey, PA |b Information Science Reference |c 2013 | |
300 | |a xxxii, 592 S. |b Ill., graph. Darst. |c 27 cm | ||
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Datensatz im Suchindex
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adam_text | IMAGE 1
TABLE OF CONTENTS
FOREWORD XIX
PREFACE XXI
SECTION 1
TEACHING WITH COMMERCIAL GAMES
CHAPTER 1 COME FLY WITH US : PLAYING WITH GIRLHOOD IN THE WORLD OF
PIXIE HOLLOW 1 MARIA VELAZQUEZ, UNIVERSITY 0/ MARYLAND, USA
CHAPTER 2 USING MMORPGS IN CLASSROOMS: STORIES VS. TEACHERS AS SOURCES
OF MOTIVATION 15
METE AKCAOGLU, MICHIGAN STATE UNIVERSITY, USA
CHAPTER3 ARE WII HAVING FUN YET? 25
CHRISTINA BADMAN, SACRED HEART CATHOLIC SCHOOL, USA MATTHEW DENOTE,
ESPIRITU SANTO CATHOLIC SCHOOL, USA
CHAPTER 4 BEYOND HIDDEN BODIES AND LOST PIGS: STUDENT PERCEPTIONS OF
FOREIGN LANGUAGE LEARNING WITH INTERACTIVE FICTION 50
JOE PEREIRA, BRITISH COUNCIL, PORTUGAL
IMAGE 2
SECTION 2
TEACHING WITH EDUCATIONAL GAMES
CHAPTER 5 CIVILIZATION IV IN 7 TH GRADE SOCIAL STUDIES: MOTIVATING AND
ENRICHING STUDENT LEARNING WITH CONSTRUCTIVISM, CONTENT STANDARDS, AND
21 ST
CENTURY SKI IIS 82
SOLOMON SENRIEK, AMERIEAN SCHOOL 01 BOMBAY, INDIA
CHAPTER6 QRIENTEERING: MOBILISING THE M-LEARNER WITH AFFORDABLE LEARNING
GAMES FOR CAMPUS INDUCTIONS 97
CHRISTOPHER HORNE, FORTH VALLEY COLLEGE, UK
CHAPTER 7 ENHANCING NUTRITIONAL LEARNING OUTCOMES WITHIN A SIMULATION
AND PERVASIVE GAME-BASED STRATEGY 119
MARK MEMAHON, EDITH COWAN UNIVERSITY, AUSTRALIA
CHAPTER8 SEIL YOUR BARGAINS OR PLAYING A MIXED-REALITY GAME TO
SPICE-UP TEACHING IN HIGHER EDUCATION 131
CHRISSI NERANTZI, UNIVERSITY 01 SALFORD, UK
SECTION 3
DESIGNING GAMES FOR LEARNING
CHAPTER 9 MEDICINA: METHODS, MODELS, STRATEGIES 147
AMANDA MUELLER, FLINDERS UNIVERSITY, AUSTRALIA
GREGORY MATHEWS, FLINDERS UNIVERSITY, AUSTRALIA
IMAGE 3
CHAPTER 10
STRATEGIES FOR EFFEETIVE DIGITAL GAMES DEVELOPMENT AND IMPLEMENTATION
168 T. LIM, HERIOT-WATT UNIVERSITY, UK S. LOUEHART, HERIOT- WATT
UNIVERSITY, UK N SUTTIE, HERIOT-WATT UNIVERSITY, UK J.M RITEHIE,
HERIOT-WATT UNIVERSITY, UK
R.S. AYLETT, HERIOT-WATT UNIVERSITY, UK I A. STANESEU, CAROL1 NATIONAL
DEFENSE UNIVERSITY, ROMANIA I ROEEANU, CAROL1 NATIONAL DEFENSE
UNIVERSITY, ROMANIA I MARTINEZ-ORTIZ, UNIVERSIDAD COMPLUTENSE DE MADRID,
SPAIN
P. MORENO-GER, UNIVERSIDAD COMPLUTENSE DE MADRID, SPAIN
CHAPTER 11 LEAMING AND TEAEHING AS COMMUNIEATIVE AETIONS: BROKEN WINDOW
AS A MODEL OFTRANSMEDIA GAME LEAMING 199
SCOTT J. WARREN, UNIVERSITY OF NORTH TEXAS, USA ANJUM NAJMI, UNIVERSITY
OF NORTH TEXAS, USA
SECTION 4
LEARNING THROUGH GAME DESIGN
CHAPTER 12 GET YOUR HEAD IN THE GAME: DIGITAL GAME-BASED LEAMING WITH
GAME MAKER 228
BRIAN HERRIG, CANON-MEMILLAN SCHOOL DISTRIET, USA
CHAPTER 13 ELEMENTS OFGAME DESIGN: DEVELOPING A MEANINGFUL GAME DESIGN
CURRICULUM FOR THE CLASSROOM 240
DANIELLE HERRO, CLEMSON UNIVERSITY, USA
CHAPTER 14 GAME-MAKING IN A FOURTH GRADE ART CLASSROOM USING GAMESTAR
MEEHAN IE 256
MIEHELLE AUBREEHT, OHIO STATE UNIVERSITY, USA
CHAPTER 15 USING GAME DESIGN AS A MEANS TO MAKE COMPUTER SEIENEE
AEEESSIBLE TO ADO LESEENTS 279
ROXANA HADAD, NORTHEASTERN ILLINOIS UNIVERSITY, USA
IMAGE 4
SECTION 5
GAMES FOR TEACHER EDUCATION
CHAPTER 16 3D GAMELAB: QUEST-BASED PRE-SERVICE TEACHER EDUCATION 302
CHRIS HASKELL, BOISE STATE UNIVERSITY, USA
CHAPTER 17 PREPARING PRE-SERVICE TEACHERS FOR GAME-BASED LEAMING IN
SCHOOLS 341 SOOJEONG LEE, KYUNGNAM UNIVERSITY, SOUTH KOREA
CHAPTER 18 DEATH IN ROME: USING AN ONLINE GAME FOR INQUIRY-BASED LEAMING
IN A PRE-SERVICE TEACHER TRAINING COURSE 364
SHANNON KENNEDY-CLARK, AUSTRALIAN CATHOLIE UNIVERSITY, AUSTRALIA VI/MA
GALSTAUN, UNIVERSITY OF SYDNEY, AUSTRALIA KATE ANDERSON, UNIVERSITY
OFSYDNEY, AUSTRALIA
SEETION 6
GAME-BASED LEARNING IN PRACTICE
CHAPTER 19 GAMES, MODELS, AND SIMULATIONS IN THE CLASSROOM: DESIGNING
FOR EPISTEM IC ACTIVITIES 384
TERENEE C. AHERN, WEST VIRGINIA UNIVERSITY, USA ANGELA DOWLING, WEST
VIRGINIA UNIVERSITY, USA
CHAPTER20 THE ROLE OF ANIMATIONS AND MANIPULATIVES IN SUPPORTING LEAMING
AND COMMUNICATION IN MATHEMATICS CLASSROOMS .400
LIDA J URIBE-FI6REZ, NEW MEXIEO STATE UNIVERSITY, USA JESUS
TRESPALACIOS, NEW MEXIEO STATE UNIVERSITY, USA
CHAPTER21 IT S ALL IN HOW YOU PLAY THE GAME: INCREASING THE IMPACT
OFGAMEPLAY IN CLASSROOMS 411
SHANI REID, ICF INTERNATIONAL, USA HELENE JENNINGS, ICF INTERNATIONAL,
USA SEOT OSTERWEI/, THE MASSAEHUSETTS INSTITUTE OFTEEHNOLOGY, USA
IMAGE 5
CHAPTER22
CHALLENGES OF INTRODUCTING SERIOUS GAMES AND VIRTUAL WORLDS IN
EDUCATIONAL CURRICULUM 425
C. RIBEIRO, INSTITUTOSUPERIOR TEENIEO, TEEHNIEAL UNIVERSITYOJLISBON,
PORTUGAL J PEREIRA, INSTITUTO SUPERIOR TEENIEO, TEEHNIEAL UNIVERSITY (IF
LISBON, PORTUGAL C. CALADO, AKADEMIA, PORTUGAL C. FERREIRA, AKADEMIA,
PORTUGAL
SEETION 7
RESEARCHING GAMES AND LEARNING
CHAPTER23 SERIOUS GAMES FOR REFLECTIVE LEARNING: EXPERIENCES FROM THE
MIRROR PROJECT 452
L. PANNESE, IMAGINARY SRL, ITALY M PRILLA, IMAGINARY SRL, ITALY A.
ASCOLESE, IMAGINARY SRL, ITALY D. MOROS INI, IMAGINARY SRL, ITALY
CHAPTER24 EVALUATING GAMES IN CLASSROOMS: A CASE STUDY WITH DOGEOMETRY
475 GUENTER WALLNER, UNIVERSITY OJ APPLIED ARTS VIENNA, INSTITUTE OJ ART
& TEEHNOLOGY, AUSTRIA
SIMONE KRIGLSTEIN, UNIVERSITY OJVIENNA, FAEULTY OJCOMPUTER SCIENCE,
AUSTRIA JOHANNES BIBA, UNIVERSITY COLLEGE OJTEAEHER EDUEATION
VIENNA/KREMS, AUSTRIA
CHAPTER25 LEARNING WITH THE SUPPORT OF A DIGITAL GAME IN THE
LNTRODUCTION TO FINANCE CLASS: ANALYSIS OFTHE STUDENTS PERCEPTION OFTHE
GAME S EASE OF USE AND USEFULNESS 495
M ROMERO, ESADE LAW & BUSINESS SCHOOL, SPAIN MUSART, ESADE LAW &
BUSINESS SCHOOL, SPAIN
IMAGE 6
CHAPTER 26
RACING ACADEMY: A CASE STUDY UEF A DIGITAL GAME FUER SUPPUERTING STUDENTS
LEARNING UEF PHYSICS AND ENGINEERING 509
RICHARD JOINER, UNIVERSITY 0/ BATH, UK LOANNA LACOVIDES, UNIVERSITY
COLLEGE LONDON, UK JOS DARLING, UNIVERSITY 0/ BATH, UK ANDY DIAMENT,
PENWITH FURTHER EDUCATION COLLEGE, UK
BEN DREW, UNIVERSITY O/WEST 0/ ENGLAND, UK JOHN DUDDLEY, BARNFIELD
FURTHER EDUCATION COLLEGE, UK MARTIN OWEN, MEDRUS, UK CARL GAVIN,
MANCHESTER BUSINESS SCHOOL, UK
COMPILATION OF REFERENCES 524
ABOUT THE CONTRIBUTORS 571
INDEX 587
|
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dewey-search | 371.39/7 |
dewey-sort | 3371.39 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
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spelling | Baek, Youngkyun Verfasser aut Cases on digital game-based learning methods, models, and strategies Youngkyun Baek ; Nicola Whitton Hershey, PA Information Science Reference 2013 xxxii, 592 S. Ill., graph. Darst. 27 cm txt rdacontent n rdamedia nc rdacarrier "This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher. Includes bibliographical references and index Simulation games in education Educational games Computer games Unterricht (DE-588)4062005-0 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Unterricht (DE-588)4062005-0 s DE-604 Whitton, Nicola Verfasser aut Erscheint auch als Online-Ausgabe 978-1-4666-2849-6 Digitalisierung UB Erlangen application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026010229&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Baek, Youngkyun Whitton, Nicola Cases on digital game-based learning methods, models, and strategies Simulation games in education Educational games Computer games Unterricht (DE-588)4062005-0 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4062005-0 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Cases on digital game-based learning methods, models, and strategies |
title_auth | Cases on digital game-based learning methods, models, and strategies |
title_exact_search | Cases on digital game-based learning methods, models, and strategies |
title_full | Cases on digital game-based learning methods, models, and strategies Youngkyun Baek ; Nicola Whitton |
title_fullStr | Cases on digital game-based learning methods, models, and strategies Youngkyun Baek ; Nicola Whitton |
title_full_unstemmed | Cases on digital game-based learning methods, models, and strategies Youngkyun Baek ; Nicola Whitton |
title_short | Cases on digital game-based learning |
title_sort | cases on digital game based learning methods models and strategies |
title_sub | methods, models, and strategies |
topic | Simulation games in education Educational games Computer games Unterricht (DE-588)4062005-0 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Simulation games in education Educational games Computer games Unterricht Computerspiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=026010229&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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