Serious games and virtual worlds in education, professional development, and healthcare:
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hershey, PA
Information Science Reference, IGI Global
2013
|
Schriftenreihe: | Premier reference source
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher. Includes bibliographical references and index |
Beschreibung: | [XIV], 361 S. Ill., graph. Darst. |
ISBN: | 9781466636736 9781466636750 |
Internformat
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245 | 1 | 0 | |a Serious games and virtual worlds in education, professional development, and healthcare |c Klaus Bredl ; Wolfgang Bösche |
264 | 1 | |a Hershey, PA |b Information Science Reference, IGI Global |c 2013 | |
300 | |a [XIV], 361 S. |b Ill., graph. Darst. | ||
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Datensatz im Suchindex
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---|---|
adam_text | Table of
Contents
Preface
..................................................................................................................................................xv
Acknowledgment...
.............................................................................................................................xvi
Section
1
Factors and Key Components of Serious Games and Multi-User Virtual Environments
Chapter
1
Concepts behind Serious Games and Computer-Based Trainings in Health Care: Immersion,
Presence, Flow
........................................................................................................................................1
Jana Birkenbusch, Technische Universität Darmstadt,
Germany
Oliver Christ,
Technische Universität
Darmstadt, Germany
Chapter
2
Balancing Instruction and Construction in Virtual World Learning
.....................................................15
Alke
Martens, University of Education
Schwäbisch Gmünd,
Germany
Dennis Maciuszek, University of Rostock, Germany
Chapter
3
Not in My Class You Don t!: The Naive Association of Video Games with Aggression as a
Hindrance to Their Use in Education
....................................................................................................41
Christopher! Ferguson, Texas
ΑάΜ
International University, USA
Section
2
Authoring, Control, and Evaluation in Serious Games for Education
Chapter
4
Authoring of Serious Games for Education
..........................................................................................60
Florian
Mehm, Technische Universität
Darmstadt, Germany
Christian
Reuter, Technische Universität
Darmstadt, Germany
Stefan
Göbel, Technische Universität
Darmstadt, Germany
Chapter
5
Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning
Objects
..................................................................................................................................................74
Stefan
Göbel, Technische
Universität
Darmstadt, Germany
Florian Mehm, Technische Universität
Darmstadt, Germany
Chapter
6
Collaborative Learning and Game Mastering in Multiplayer Games
...................................................85
Johannes Konert,
Technische Universität
Darmstadt, Germany
Viktor
Wendel, Technische Universität
Darmstadt, Germany
Kristina Richter, Technische Universität
Darmstadt, Germany
Stefan Göbel, Technische Universität
Darmstadt, Germany
Chapter
7
Evaluation
of Serious
Games..............................................................................................................105
Stefan Göbel, Technische Universität
Darmstadt, Germany
Michael Gutjahr, Technische Universität
Darmstadt, Germany
Sandro
Hardy Technische Universität
Darmstadt, Germany
Section
З
Games and Virtual
Worlds in Education
Chapter
8
Social Presence in Virtual World Interviews
......................................................................................117
Elizabeth Dean, RTI International, USA
Joe Murphy, RTI International, USA
Sarah Cook, RTI International, USA
Chapter
9
Engaging Classes in a Virtual World
.................................................................................................. 126
Sue Gregory, University of New England, Australia
Chapter
10
Gaming in School: Factors Influencing the Use of Serious Games in Public Schools in
Middle Germany
.................................................................................................................................145
Daniel Schultheiss,
Ilmenau
University of Technology, Germany
Maike Helm,
Ilmenau
University of Technology, Germany
Chapter
11
Quantitative Analysis of Voice and Keyboard Chat in a Paper Presentation Seminar in a
Virtual World
.......................................................................................................................................159
Michael
Gutjahr, Technische Universität
Darmstadt, Germany
Wolfgang
Bösche,
University of Education Karlsruhe, Germany
Chapter
12
Serious Games as an Instrument of Non-Formal Learning: A Review of Web-Based Learning
Experiences on the Issue of Renewable Energy
.................................................................................174
Steffen
Winny,
University of Augsburg, Germany
Section
4
Games and Virtual Worlds in Health Care
Chapter
13
Serious Games and Motor Learning: Concepts, Evidence, Technology
.............................................197
Josef
Wiemeyer, Technische Unversität
Darmstadt, Germany
Sandro
Hardy,
Technische Unversität
Darmstadt, Germany
Chapter
14
Clinical Virtual Worlds: The Wider Implications for Professional Development in Healthcare
........221
LeRoy
Heinrichs,
Stanford University, USA
Li Fellander-Tsai,
Karolinska Institutet,
Sweden
DickDavies, Ambient Performance, UK
Chapter
15
Play Yourself Fit: Exercise
+
Videogames = Exergames
....................................................................241
Hannah R. Marston, German Sport University,Germany
Philip A, McClenaghan, Augsburg University, Germany
Chapter
16
Exergames for Elderly Persons: Physical Exercise Software Based on Motion Tracking within
the Framework of Ambient Assisted Living
.......................................................................................258
Oliver
Korn,
KORION
Simulation and
Assisiivé
Technology GmbH, Germany
Michael Brach,
University of Muenster, Germany
Klaus
Hauer, Agaplesion Bethanien-Hospital Heidelberg,
Germany
Sven Unhuf Wohlfahrtswerk für Baden-Württemberg,
Germany
Chapter
17
Social Inclusion through Virtual Worlds
.............................................................................................269
Hein de Graaf
Social Psychologist, The Netherlands
Chapter
18
Massively Multiplayer Online Role Playing Games for Health Communication in Brazil
...............294
Marcelo
Simão
de
Vasconcellos, Omldo Cruz Foundation, Brazil
Inesita
Soares de Araújo,
Oswaldo
CruzFomàtion,
Brazil
Compilation of References
...............................................................................................................313
About the Contributors
....................................................................................................................349
Index,
358
Too often the suggestion of using games and virtual environments n an
educational setting is met with skepticism and objections. Many traditionally-
oriented educators are simply not aware of the benefits that come from imple¬
menting digital games into an instructional environment
Serious Games and Virtual Worlds in Education, Professional Development,
and Healthcare seeks to counter these doubts by explaining how digital envi¬
ronments can easily become familiar and beneficial for educational and pro¬
fessional development. Highlighting techniques beyond the traditional practice,
this reference source is useful for researchers, academics, professionals, and
students interested in the benefits of implementing these games into various
aspects of our environment.
Topics Covered:
Educational Technologies
Immersive Education
Serious Games
Social Computing
Virtual Communities
Virtual Learning Environments
|
any_adam_object | 1 |
author2 | Bredl, Klaus 1969- Bösche, Wolfgang |
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author_facet | Bredl, Klaus 1969- Bösche, Wolfgang |
building | Verbundindex |
bvnumber | BV040969014 |
callnumber-first | L - Education |
callnumber-label | LB1044 |
callnumber-raw | LB1044.87 |
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dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/44678 |
dewey-search | 371.33/44678 |
dewey-sort | 3371.33 544678 |
dewey-tens | 370 - Education |
discipline | Allgemeines Pädagogik Informatik |
format | Book |
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spelling | Serious games and virtual worlds in education, professional development, and healthcare Klaus Bredl ; Wolfgang Bösche Hershey, PA Information Science Reference, IGI Global 2013 [XIV], 361 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Premier reference source "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher. Includes bibliographical references and index Virtual reality in education Shared virtual environments Computer games Design Career development Computer simulation Medical care Computer simulation Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf E-Learning (DE-588)4727098-6 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content E-Learning (DE-588)4727098-6 s Lernspiel (DE-588)4074167-9 s Computerspiel (DE-588)4010457-6 s Virtuelle Realität (DE-588)4399931-1 s DE-604 Bredl, Klaus 1969- (DE-588)1016116543 edt Bösche, Wolfgang (DE-588)120454173 edt Erscheint auch als Online-Ausgabe 978-1-4666-3674-3 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025947239&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025947239&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Serious games and virtual worlds in education, professional development, and healthcare Virtual reality in education Shared virtual environments Computer games Design Career development Computer simulation Medical care Computer simulation Virtuelle Realität (DE-588)4399931-1 gnd E-Learning (DE-588)4727098-6 gnd Lernspiel (DE-588)4074167-9 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4399931-1 (DE-588)4727098-6 (DE-588)4074167-9 (DE-588)4010457-6 (DE-588)4143413-4 |
title | Serious games and virtual worlds in education, professional development, and healthcare |
title_auth | Serious games and virtual worlds in education, professional development, and healthcare |
title_exact_search | Serious games and virtual worlds in education, professional development, and healthcare |
title_full | Serious games and virtual worlds in education, professional development, and healthcare Klaus Bredl ; Wolfgang Bösche |
title_fullStr | Serious games and virtual worlds in education, professional development, and healthcare Klaus Bredl ; Wolfgang Bösche |
title_full_unstemmed | Serious games and virtual worlds in education, professional development, and healthcare Klaus Bredl ; Wolfgang Bösche |
title_short | Serious games and virtual worlds in education, professional development, and healthcare |
title_sort | serious games and virtual worlds in education professional development and healthcare |
topic | Virtual reality in education Shared virtual environments Computer games Design Career development Computer simulation Medical care Computer simulation Virtuelle Realität (DE-588)4399931-1 gnd E-Learning (DE-588)4727098-6 gnd Lernspiel (DE-588)4074167-9 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Virtual reality in education Shared virtual environments Computer games Design Career development Computer simulation Medical care Computer simulation Virtuelle Realität E-Learning Lernspiel Computerspiel Aufsatzsammlung |
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