Reality is broken: why games make us better and how they can change the world
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Vintage Books
2012
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Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 396 S. Ill. |
ISBN: | 9780099540281 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Contents
Introduction: Reality Is Broken 1
PART ONE
Why Games Make Us Happy
1. What Exactly Is a Game? 19
2. The Rise of the Happiness Engineers 35
3. More Satisfying Work 52
4. Fun Failure and Better Odds of Success 64
5. Stronger Social Connectivity 77
¿. Becoming a Part of Something
Bigger Than Ourselves
95
PART TWO
Reinventing Reality
7. The Benefits of Alternate Realities 119
8. Leveling Up in Life 146
9. Fun with Strangers 168
10. Happiness Hacking i8^
PART THREE
How Very Big Games Can Change the World
11. The Engagement Economy 219
12. Missions Impossible 247
13. Collaboration Superpowers 266
14. Saving the Real World Together 296
Conclusion: Reality Is Better 345
Acknowledgments 355
Appendix 1: How to Play 359
Appendix 2: Practical Advice for Gamers 365
Notes 371
Index 387
|
any_adam_object | 1 |
author | McGonigal, Jane 1977- |
author_GND | (DE-588)1028305982 |
author_facet | McGonigal, Jane 1977- |
author_role | aut |
author_sort | McGonigal, Jane 1977- |
author_variant | j m jm |
building | Verbundindex |
bvnumber | BV040929691 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1201 |
callnumber-raw | GV1201.38 |
callnumber-search | GV1201.38 |
callnumber-sort | GV 41201.38 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 DW 4400 RB 10865 |
ctrlnum | (OCoLC)801785442 (DE-599)BVBBV040929691 |
dewey-full | 306.4/87 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.4/87 |
dewey-search | 306.4/87 |
dewey-sort | 3306.4 287 |
dewey-tens | 300 - Social sciences |
discipline | Allgemeines Pädagogik Soziologie Geographie |
format | Book |
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institution | BVB |
isbn | 9780099540281 |
language | English |
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physical | 396 S. Ill. |
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spelling | McGonigal, Jane 1977- Verfasser (DE-588)1028305982 aut Reality is broken why games make us better and how they can change the world Jane McGonigal London Vintage Books 2012 396 S. Ill. txt rdacontent n rdamedia nc rdacarrier Gesellschaft Games Social aspects Soziale Wirklichkeit (DE-588)4220554-2 gnd rswk-swf Soziologie (DE-588)4077624-4 gnd rswk-swf Gesellschaft (DE-588)4020588-5 gnd rswk-swf Problemlösen (DE-588)4076358-4 gnd rswk-swf Kreativität (DE-588)4032903-3 gnd rswk-swf Nutzung (DE-588)4120814-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Allgemeine Psychologie (DE-588)4141943-1 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Gesellschaft (DE-588)4020588-5 s DE-604 Soziale Wirklichkeit (DE-588)4220554-2 s Problemlösen (DE-588)4076358-4 s Kreativität (DE-588)4032903-3 s Nutzung (DE-588)4120814-6 s 1\p DE-604 Allgemeine Psychologie (DE-588)4141943-1 s Soziologie (DE-588)4077624-4 s 2\p DE-604 Digitalisierung UB Bamberg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025908656&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | McGonigal, Jane 1977- Reality is broken why games make us better and how they can change the world Gesellschaft Games Social aspects Soziale Wirklichkeit (DE-588)4220554-2 gnd Soziologie (DE-588)4077624-4 gnd Gesellschaft (DE-588)4020588-5 gnd Problemlösen (DE-588)4076358-4 gnd Kreativität (DE-588)4032903-3 gnd Nutzung (DE-588)4120814-6 gnd Computerspiel (DE-588)4010457-6 gnd Allgemeine Psychologie (DE-588)4141943-1 gnd |
subject_GND | (DE-588)4220554-2 (DE-588)4077624-4 (DE-588)4020588-5 (DE-588)4076358-4 (DE-588)4032903-3 (DE-588)4120814-6 (DE-588)4010457-6 (DE-588)4141943-1 |
title | Reality is broken why games make us better and how they can change the world |
title_auth | Reality is broken why games make us better and how they can change the world |
title_exact_search | Reality is broken why games make us better and how they can change the world |
title_full | Reality is broken why games make us better and how they can change the world Jane McGonigal |
title_fullStr | Reality is broken why games make us better and how they can change the world Jane McGonigal |
title_full_unstemmed | Reality is broken why games make us better and how they can change the world Jane McGonigal |
title_short | Reality is broken |
title_sort | reality is broken why games make us better and how they can change the world |
title_sub | why games make us better and how they can change the world |
topic | Gesellschaft Games Social aspects Soziale Wirklichkeit (DE-588)4220554-2 gnd Soziologie (DE-588)4077624-4 gnd Gesellschaft (DE-588)4020588-5 gnd Problemlösen (DE-588)4076358-4 gnd Kreativität (DE-588)4032903-3 gnd Nutzung (DE-588)4120814-6 gnd Computerspiel (DE-588)4010457-6 gnd Allgemeine Psychologie (DE-588)4141943-1 gnd |
topic_facet | Gesellschaft Games Social aspects Soziale Wirklichkeit Soziologie Problemlösen Kreativität Nutzung Computerspiel Allgemeine Psychologie |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025908656&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT mcgonigaljane realityisbrokenwhygamesmakeusbetterandhowtheycanchangetheworld |