Game on, Hollywood!: essays on the intersection of video games and cinema
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Jefferson, NC [u.a.]
McFarland
2013
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | "The essays take on several points of game and film intersection, looking at story lines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game) but it is even more about narrative, drawing attention to the ways, workings and possibilities of telling a story in the present moment"-- Provided by publisher. Includes bibliographical references and index |
Beschreibung: | VI, 226 S. |
ISBN: | 9780786471140 |
Internformat
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Datensatz im Suchindex
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adam_text |
IMAGE 1
GAME ON, HOLLYWOOD!
ESSAYS ON THE INTERSECTION OF VIDEO GAMES AND CINEMA
EDITED BY GRETCHEN PAPAZIAN AND JOSEPH MICHAEL SOMMERS
MCFARLAND & COMPANY, INC., PUBLISHERS {EFFERSON, NORTH CAROLINA, AND
LONDON
IMAGE 2
CONTENTS
PREFACEAND ACKNOWLEDGMENTS .
INTRODUCTION: MANIFEST NARRATIVITY - VIDEO GAMES, MOVIES, AND ART AND
ADAPTATION GRETCHEN PAPAZIAN AND JOSEPH MICHAEL SOMMERS . 8
PART I. THE RULES OF ENGAGEMENT: WATCHING, PLAYING AND OTHER NARRATIVE
PROCESSES
1. PLAYING THE BUFFYVERSE, PLAYING THE GOTHIC: GENRE, GENDER AND
CROSS-MEDIA INTERACTIVITY IN BU./FY THE VAMPIRE SLAYER: CHAOS BLEEDS
KATRLN ALTHANS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . 20
2. DEAD EYE: THE SPECTACLE OF TORTURE PORN IN DEAD RISING DEBORAH
MELLAMPHY 35
3. PLAYING (WITH) THE WESTERN: CLASSICAL HOLLYWOOD GENRES IN MODERN
VIDEO GAMES JASON W BUEL 47
4. GAME-TO-FILM ADAPTATION AND HOW PRINCE OF PERSIA: THE SANDS OF TIME
NEGOTIATES THE DIFFERENCE BETWEEN PLAYER AND AUDIENCE BEN S. BUNTING, JR
58
5. TRANSLATION BETWEEN FORMS OF INTERACTIVITY: HOW TO BUILD THE BETTER
ADAPTATION MARCUS SCHULZKE . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . 70
V
IMAGE 3
VI CONTENTS
PART II. THE TERMS OF THE TALE: TIME, PLACE AND
OTHER IDEOLOGICALLY CONSTRUCTED CONDITIONS
6. PLAYING (IN) THE CITY: THE WARRIORS AND IMAGES OF URBAN DISORDER
AUBREY ANABLE , 86
7. WHEN DID DANTE BECOME A SCYTHE-WIELDING BADASS? MODELING ADAPTION AND
SHIFTING GENDER CONVENTION IN DANTE'S INFERNO DENISE A. AYO 101
8. SOME OF THIS HAPPENED TO THE OTHER FELLOW: REMAKING GOLDENEYE 007
WITH DANIEL CRAIG DAVID MCGOWAN 115
9. ZOMBIE STRIPPER GEISHAS IN THE NEW GLOBAL ECONOMY: RACISM AND SEXISM
IN VIDEO GAMES STEWART CHANG . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . 129
PART III. STORIES, STORIES EVERYWHERE (AND NOWHERE JUST THE SAME):
TRANSMEDIA TEXTS
10. "MY NAME IS ALAN WAKE. I'M A WRITER": CRAFTING NARRATIVE COMPLEXITY
IN THE AGE OF TRANSMEDIA STORYTELLING MICHAEL FUCHS 144
11. MILLIONS OF VOICES: STAR WARS, DIGITAL GAMES, FICTIONAL WORLDS AND
FRANCHISE CANON FELAN PARKER 156
12. THE HYPE MAN AS RACIAL STEREOTYPE, PARODY AND GHOST IN AFRO SAMURAI
TREAANDREA M. RUSSWORM 169
13. EPIC NOSTALGIA: NARRATIVE PLAY AND TRANSMEDIA STORYTELLING IN DISNEY
EPIC MICKEY LISA K. DUSENBERRY . . . . . . . . . . . . . . . . . . . . .
. . . . . . . 183
LIST OF SELECTED CRITICAL SOURCES, FILMS AND VIDEO GAMES . . . . . . . .
. . 197
ABOUT THE CONTRIBUTORS. . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . 214
INDEX , , 217 |
any_adam_object | 1 |
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author2_variant | g p gp |
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building | Verbundindex |
bvnumber | BV040920089 |
callnumber-first | P - Language and Literature |
callnumber-label | PN1995 |
callnumber-raw | PN1995.9.V46 |
callnumber-search | PN1995.9.V46 |
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ctrlnum | (OCoLC)854686679 (DE-599)BVBBV040920089 |
dewey-full | 791.43656 |
dewey-hundreds | 700 - The arts |
dewey-ones | 791 - Public performances |
dewey-raw | 791.43656 |
dewey-search | 791.43656 |
dewey-sort | 3791.43656 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines |
era | Geschichte gnd |
era_facet | Geschichte |
format | Book |
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spellingShingle | Game on, Hollywood! essays on the intersection of video games and cinema Motion pictures and video games Film adaptations History and criticism Video games Authorship Convergence (Telecommunication) Film (DE-588)4017102-4 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4017102-4 (DE-588)4063465-6 (DE-588)4078704-7 (DE-588)4143413-4 |
title | Game on, Hollywood! essays on the intersection of video games and cinema |
title_auth | Game on, Hollywood! essays on the intersection of video games and cinema |
title_exact_search | Game on, Hollywood! essays on the intersection of video games and cinema |
title_full | Game on, Hollywood! essays on the intersection of video games and cinema ed. by Gretchen Papazian ... |
title_fullStr | Game on, Hollywood! essays on the intersection of video games and cinema ed. by Gretchen Papazian ... |
title_full_unstemmed | Game on, Hollywood! essays on the intersection of video games and cinema ed. by Gretchen Papazian ... |
title_short | Game on, Hollywood! |
title_sort | game on hollywood essays on the intersection of video games and cinema |
title_sub | essays on the intersection of video games and cinema |
topic | Motion pictures and video games Film adaptations History and criticism Video games Authorship Convergence (Telecommunication) Film (DE-588)4017102-4 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Motion pictures and video games Film adaptations History and criticism Video games Authorship Convergence (Telecommunication) Film Videospiel USA Aufsatzsammlung |
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