Application of adaptivity to serious games:
Gespeichert in:
1. Verfasser: | |
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Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Aachen
Shaker
2012
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Schriftenreihe: | Berichte aus der Informatik
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XIII, 178 S. graph. Darst. |
ISBN: | 9783844015058 |
Internformat
MARC
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100 | 1 | |a Ismailović, Damir |e Verfasser |4 aut | |
245 | 1 | 0 | |a Application of adaptivity to serious games |c Damir Ismailović |
264 | 1 | |a Aachen |b Shaker |c 2012 | |
300 | |a XIII, 178 S. |b graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
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490 | 0 | |a Berichte aus der Informatik | |
502 | |a Zugl.: München, Techn. Univ., Diss., 2012 | ||
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Datensatz im Suchindex
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adam_text | IMAGE 1
C O N T E N T S
1 I N T R O D U C T I O N 1
1.1 R E S E A R C H O V E R V I E W 4
1.3 O U T L I N E 9
1.4 D O C U M E N T C O N V E N T I O N S 1 1
2 F O U N D A T I O N S 1 3
2.1 L E A R N I N G 1 3
2.1.1 B E H A V I O R I S M 1 4
2.1.2 C O G N I T I V I S M 1 6
2.1.3 C O N S T R U C T I V I S M 19
2.1.4 H U M A N I S M 2 2
2.1.5 P E D A G O G I C A L M O D E L S 2 4
2.1.6 A S S E S S M E N T O F K N O W L E D G E 2 5
2.1.7 L E A R N I N G O U T C O M E I N S E R I O U S G A M E S 2 7
2.1.8 R E L E V A N C E T O S E R I O U S G A M E S 2 8
2.2 M O T I V A T I O N 2 9
2.2.1 I N T R I N S I C V S . E X T R I N S I C M O T I V A T I O N 2 9
2.2.2 S E L F - D E T E R M I N A T I O N T H E O R Y (SDT) 3 0
2.2.3 A C H I E V E M E N T M O T I V A T I O N 3 1
2.2.4 M O T I V A T I O N A L P R O C E S S I N G A M E S 3 3
2.2.5 R E L E V A N C E O F M O T I V A T I O N T O S E R I O U S G A M
E S . . . 3 5
2.3 E M O T I O N 3 6
2.3.1 E V O L U T I O N A R Y T H E O R I E S 3 6
2.3.2 B E H A V I O R I S T I C T H E O R I E S 3 7
2.3.3 C O G N I T I V E T H E O R I E S 3 8
2.3.4 S O C I O - C U L T U R A L T H E O R I E S 3 8
2.3.5 N E U R O B I O L O G I C A L T H E O R I E S 3 9
2.3.6 R E L E V A N C E O F E M O T I O N S T O S E R I O U S G A M E S
. . . . 3 9
2.4 S U M M A R Y A N D C O N C L U S I O N 4 0
3 S E R I O U S G A M E S 4 3
3.1 I N T R O D U C T I O N T O G A M E S 4 3
3.1.1 G A M E D I M E N S I O N S 4 5
3.1.2 G A M E P L A Y 4 6
3.1.3 G A M E Q U A L I T I E S 4 6
3.2 I N T R O D U C T I O N T O S E R I O U S G A M E S 4 7
3.2.1 S E R I O U S G A M E S D E F I N I T I O N ( S ) 4 7
3.2.2 S E R I O U S G A M E S D O M A I N S 4 9
3.3 E - L E A R N I N G 5 0
3.3.1 B L E N D E D L E A R N I N G 5 0
3.3.2 A D A P T A T I O N A P P R O A C H E S I N E - L E A R N I N G 5
0
3.4 S E R I O U S G A M E E N G I N E E R I N G 5 4
3.4.1 G A M E E N G I N G E E R I N G A S A P R O C E S S 5 5
XI
HTTP://D-NB.INFO/1027863965
IMAGE 2
XII C O N T E N T S
3 . 4 . 2 D E S I G N P R O C E S S F O R S E R I O U S G A M E S 5 6
3.5 S E R I O U S G A M E F R A M E W O R K S 5 7
3.5.1 A F R A M E W O R K F O R E D U T A I N M E N T E N V I R O N M E
N T . . 5 7
3.5.2 A D A P T I V E D I G I T A L G A M E - B A S E D L E A R N I N G
5 8
3.5.3 E D U C A T I O N A L G A M E M O D E L 5 8
3.5.4 A D A P T I V E E X P E R I E N C E E N G I N E F O R S E R I O U
S G A M E S 5 9
3.5.5 E N H A N C E D L E A R N I N G E X P E R I E N C E A N D K N O W
L E D G E
T R A N S F E R 6 0
3.5.6 S E R I O U S G A M E S E V A L U A T I O N F R A M E W O R K S 6
1
3.6 S U M M A R Y A N D C O N C L U S I O N 6 1
4 A D A P T I V I T Y I N S E R I O U S G A M E S 6 3
4.1 R E Q U I R E M E N T S F O R A D A P T I V I T Y 6 3
4.1.1 F U N C T I O N A L R E Q U I R E M E N T S 6 3
4.1.2 N O N F U N C T I O N A L R E Q U I R E M E N T S 6 4
4.2 O B J E C T M O D E L 6 6
4.2.1 D O M A I N M O D E L 6 6
4.2.2 M O N I T O R I N G M E T A M O D E L 6 7
4.2.3 L E A R N E R M O D E L 6 9
4.2.4 L E A R N I N G P R O C E S S M O D E L 6 9
4.3 D A S G F R A M E W O R K A R C H I T E C T U R E 7 2
4.3.1 S U B S Y S T E M D E C O M P O S I T I O N 7 2
4.3.2 H A R D W A R E / S O F T W A R E M A P P I N G 8 1
4.3.3 G L O B A L S O F T W A R E C O N T R O L 8 2
4.4 D Y N A M I C P L A Y I N G P R O C E S S I N D A S G 8 4
4.4.1 C O G N I T I V E P R O C E S S 8 4
4.4.2 P L A Y I N G P R O C E S S 8 4
4.4.3 A D A P T I V I T Y P R O C E S S 8 6
4.5 D Y N A M I C D E V E L O P M E N T P R O C E S S I N D A S G 8 6
4.5.1 D E V E L O P M E N T P R O C E S S 8 7
4.5.2 E V A L U A T I O N P R O C E S S 8 8
4.5.3 P R O T O T Y P I N G S U P P O R T 8 9
4.6 S U M M A R Y A N D C O N C L U S I O N 9 1
5 A P P L I C A T I O N O F A D A P T I V I T Y I N S E R I O U S G A M
E S 9 3
5.1 D O M A I N I N D E P E N D E N T A P P L I C A T I O N 9 3
5.1.1 D O M A I N M O D E L I N G 9 3
5.1.2 G A M E M O D E L I N G 9 5
5.1.3 L E A R N I N G D E S I G N 9 5
5.2 A P P L I C A T I O N I N E D U C A T I O N A L S E R I O U S G A M
E S 9 6
5.2.1 S C E N A R I O D E S C R I P T I O N 9 6
5.2.2 D O M A I N M O D E L F O R S I M P L E M A T H E M A T I C S 9 7
5.2.3 S E R I O U S G A M E M O D E L F O R P R E S C H O O L M A T H E
M A T I C S 9 7
5.2.4 S E R I O U S G A M E M O D E L F O R S P A T I A L I M A G I N A
T I O N . . 9 8
5.3 P R O T O T Y P I N G S E R I O U S G A M E S 9 8
5.4 M A N I P U L A T I N G G A M E E L E M E N T S 101
5.5 S U M M A R Y A N D C O N C L U S I O N 102
IMAGE 3
C O N T E N T S X I I I
6 E V A L U A T I O N I O 5
6.1 E X P L O R A T O R Y S T U D Y 1 0 5
6.1.1 H O W TO CHARACTERIZE PLAYERS IN SERIOUS GAMES? . . . 1 0 5
6.1.2 H O I V TO PROVIDE HELP IN SERIOUS GAMES? 1 0 9
6.2 C A S E S T U D I E S 1 1 3
6.2.1 H O W TO DEVELOP A N ADAPTIVE SERIOUS GAME? . . . . 114
6.2.2 DEVELOPMENT PROCESS O F A D A P T I V E SERIOUS GAMES . . 1 2 2
6.3 Q U A S I - E X P E R I M E N T A L S T U D Y 1 2 4
6.3.1 PROTOTYPING W I T H TANGOPHYSICS 1 2 4
6.3.2 A D A P T I N G SERIOUS GAMES W I T H SCHUHPLATTLER . . . . 1 2 6
6.4 S U M M A R Y A N D C O N C L U S I O N 1 2 8
7 S U M M A R Y A N D C O N C L U S I O N 1 3 1
7.1 C O N T R I B U T I O N S 1 3 1
7.2 L I M I T A T I O N S 1 3 2
7.3 F U T U R E W O R K 1 3 2
7.3.1 A D A P T I V I T Y O F S E R I O U S G A M E S T O T H E F O R M
A L E D
U C A T I O N 1 3 3
7.3.2 S T A N D A R D I Z E D M E A S U R E M E N T O F A D A P T I V I
T Y . . . 1 3 3
7.3.3 M E T A - A D A P T I V I T Y W I T H 4 D O N T O L O G I E S 1 3
3
7.3.4 T H E R O L E O F D O M A I N E X P E R T S I N S E R I O U S G A
M E
E N G I N E E R I N G 134
7.3.5 D E V E L O P M E N T P R O C E S S 134
7.4 C O N C L U S I O N S 1 3 4
A P U B L I C A T I O N S 1 3 9
B F O U N D A T I O N S 1 4 1
B . I O R I E N T A T I O N S T O L E A R N I N G 1 4 2
B.2 G A G N E S P H A S E S A N D C A T E G O R I E S O F L E A R N I
N G 1 4 3
B.3 T R A D I T I O N A L S E R I O U S G A M E S 144
B.4 C O L L E C T I O N O F A D A P T I V E I N T E L L I G E N T T U T
O R I N G S Y S T E M E X
A M P L E S 1 4 6
B.5 E X I S T I N G S E R I O U S G A M E S E V A L U A T I O N F R A M
E W O R K S . . . . 1 4 7
B.5.1 R E T A I N M O D E L 1 4 7
B.5.2 F O U R - D I M E N S I O N A L F R A M E W O R K 1 4 7
B.5.3 B A L A N C I N G P E D A G O G Y , G A M E A N D R E A L I T Y C
O M P O N E N T S I 4 8
B I B L I O G R A P H Y 155
|
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author | Ismailović, Damir |
author_facet | Ismailović, Damir |
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id | DE-604.BV040881692 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:34:35Z |
institution | BVB |
isbn | 9783844015058 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025861432 |
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physical | XIII, 178 S. graph. Darst. |
publishDate | 2012 |
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publisher | Shaker |
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series2 | Berichte aus der Informatik |
spelling | Ismailović, Damir Verfasser aut Application of adaptivity to serious games Damir Ismailović Aachen Shaker 2012 XIII, 178 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier Berichte aus der Informatik Zugl.: München, Techn. Univ., Diss., 2012 Lernspiel (DE-588)4074167-9 gnd rswk-swf Lernmotivation (DE-588)4074164-3 gnd rswk-swf Unterrichtsmethode (DE-588)4078637-7 gnd rswk-swf Computerunterstütztes Lernen (DE-588)4225938-1 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Lernspiel (DE-588)4074167-9 s Computerunterstütztes Lernen (DE-588)4225938-1 s Lernmotivation (DE-588)4074164-3 s Unterrichtsmethode (DE-588)4078637-7 s DE-604 DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025861432&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Ismailović, Damir Application of adaptivity to serious games Lernspiel (DE-588)4074167-9 gnd Lernmotivation (DE-588)4074164-3 gnd Unterrichtsmethode (DE-588)4078637-7 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd |
subject_GND | (DE-588)4074167-9 (DE-588)4074164-3 (DE-588)4078637-7 (DE-588)4225938-1 (DE-588)4113937-9 |
title | Application of adaptivity to serious games |
title_auth | Application of adaptivity to serious games |
title_exact_search | Application of adaptivity to serious games |
title_full | Application of adaptivity to serious games Damir Ismailović |
title_fullStr | Application of adaptivity to serious games Damir Ismailović |
title_full_unstemmed | Application of adaptivity to serious games Damir Ismailović |
title_short | Application of adaptivity to serious games |
title_sort | application of adaptivity to serious games |
topic | Lernspiel (DE-588)4074167-9 gnd Lernmotivation (DE-588)4074164-3 gnd Unterrichtsmethode (DE-588)4078637-7 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd |
topic_facet | Lernspiel Lernmotivation Unterrichtsmethode Computerunterstütztes Lernen Hochschulschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025861432&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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