Wankel, C. (2012). Increasing student engagement and retention using immersive interfaces: Virtual worlds, gaming, and stimulation (1. ed.). Emerald.
Chicago Style (17th ed.) CitationWankel, Charles. Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Stimulation. 1. ed. Bingley [u.a.]: Emerald, 2012.
MLA (9th ed.) CitationWankel, Charles. Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Stimulation. 1. ed. Emerald, 2012.
Warning: These citations may not always be 100% accurate.