Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming, and stimulation
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Bingley [u.a.]
Emerald
2012
|
Ausgabe: | 1. ed. |
Schriftenreihe: | Cutting-edge technologies in higher education
6C |
Schlagworte: | |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | X, 386 S. Ill., graph. Darst. |
ISBN: | 9781781902400 1781902402 |
Internformat
MARC
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020 | |a 1781902402 |9 1-7819-0240-2 | ||
035 | |a (OCoLC)830973697 | ||
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245 | 1 | 0 | |a Increasing student engagement and retention using immersive interfaces |b virtual worlds, gaming, and stimulation |c ed. by Charles Wankel ... |
250 | |a 1. ed. | ||
264 | 1 | |a Bingley [u.a.] |b Emerald |c 2012 | |
300 | |a X, 386 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 1 | |a Cutting-edge technologies in higher education |v 6C | |
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Internet in higher education | |
650 | 4 | |a Education, Higher / Simulation methods | |
650 | 4 | |a Virtual reality in education | |
650 | 4 | |a Simulation games in education | |
650 | 0 | 7 | |a Hochschuldidaktik |0 (DE-588)4025226-7 |2 gnd |9 rswk-swf |
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689 | 0 | |5 DE-604 | |
700 | 1 | |a Wankel, Charles |d 1948- |0 (DE-588)101949963X |4 edt | |
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Datensatz im Suchindex
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---|---|
adam_text | |
any_adam_object | |
author2 | Wankel, Charles 1948- |
author2_role | edt |
author2_variant | c w cw |
author_GND | (DE-588)101949963X |
author_facet | Wankel, Charles 1948- |
building | Verbundindex |
bvnumber | BV040808541 |
classification_rvk | AL 34330 AL 34350 |
ctrlnum | (OCoLC)830973697 (DE-599)BSZ379524686 |
dewey-full | 378.17344678 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 378 - Higher education (Tertiary education) |
dewey-raw | 378.17344678 |
dewey-search | 378.17344678 |
dewey-sort | 3378.17344678 |
dewey-tens | 370 - Education |
discipline | Allgemeines Pädagogik |
edition | 1. ed. |
format | Book |
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id | DE-604.BV040808541 |
illustrated | Illustrated |
indexdate | 2024-09-23T10:05:21Z |
institution | BVB |
isbn | 9781781902400 1781902402 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025788464 |
oclc_num | 830973697 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | X, 386 S. Ill., graph. Darst. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Emerald |
record_format | marc |
series | Cutting-edge technologies in higher education |
series2 | Cutting-edge technologies in higher education |
spelling | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and stimulation ed. by Charles Wankel ... 1. ed. Bingley [u.a.] Emerald 2012 X, 386 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Cutting-edge technologies in higher education 6C Includes bibliographical references and index Internet in higher education Education, Higher / Simulation methods Virtual reality in education Simulation games in education Hochschuldidaktik (DE-588)4025226-7 gnd rswk-swf Computerunterstütztes Lernen (DE-588)4225938-1 gnd rswk-swf Hochschule (DE-588)4072560-1 gnd rswk-swf Hochschule (DE-588)4072560-1 s Hochschuldidaktik (DE-588)4025226-7 s Computerunterstütztes Lernen (DE-588)4225938-1 s DE-604 Wankel, Charles 1948- (DE-588)101949963X edt Cutting-edge technologies in higher education 6C (DE-604)BV037325910 6 |
spellingShingle | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and stimulation Cutting-edge technologies in higher education Internet in higher education Education, Higher / Simulation methods Virtual reality in education Simulation games in education Hochschuldidaktik (DE-588)4025226-7 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd Hochschule (DE-588)4072560-1 gnd |
subject_GND | (DE-588)4025226-7 (DE-588)4225938-1 (DE-588)4072560-1 |
title | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and stimulation |
title_auth | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and stimulation |
title_exact_search | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and stimulation |
title_full | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and stimulation ed. by Charles Wankel ... |
title_fullStr | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and stimulation ed. by Charles Wankel ... |
title_full_unstemmed | Increasing student engagement and retention using immersive interfaces virtual worlds, gaming, and stimulation ed. by Charles Wankel ... |
title_short | Increasing student engagement and retention using immersive interfaces |
title_sort | increasing student engagement and retention using immersive interfaces virtual worlds gaming and stimulation |
title_sub | virtual worlds, gaming, and stimulation |
topic | Internet in higher education Education, Higher / Simulation methods Virtual reality in education Simulation games in education Hochschuldidaktik (DE-588)4025226-7 gnd Computerunterstütztes Lernen (DE-588)4225938-1 gnd Hochschule (DE-588)4072560-1 gnd |
topic_facet | Internet in higher education Education, Higher / Simulation methods Virtual reality in education Simulation games in education Hochschuldidaktik Computerunterstütztes Lernen Hochschule |
volume_link | (DE-604)BV037325910 |
work_keys_str_mv | AT wankelcharles increasingstudentengagementandretentionusingimmersiveinterfacesvirtualworldsgamingandstimulation |