Unit operations: an approach to videogame criticism
This is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. [u.a.]
MIT Press
2008
|
Ausgabe: | 1. paperback ed. |
Schlagworte: | |
Zusammenfassung: | This is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning. |
Beschreibung: | XV, 243 S. |
ISBN: | 026202599X 9780262524872 9780262025997 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV040763043 | ||
003 | DE-604 | ||
005 | 20171204 | ||
007 | t | ||
008 | 130219s2008 xxu |||| 00||| eng d | ||
020 | |a 026202599X |9 0-262-02599-X | ||
020 | |a 9780262524872 |9 978-0-262-52487-2 | ||
020 | |a 9780262025997 |9 978-0-262-02599-7 | ||
035 | |a (OCoLC)828807991 | ||
035 | |a (DE-599)BVBBV040763043 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-1051 |a DE-255 | ||
050 | 0 | |a QA76.76.C672 | |
082 | 0 | |a 794.8 |2 22 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a AP 99550 |0 (DE-625)8253: |2 rvk | ||
084 | |a SOZ 360f |2 stub | ||
084 | |a 3 |2 KUBA2 | ||
100 | 1 | |a Bogost, Ian |e Verfasser |0 (DE-588)1076684440 |4 aut | |
245 | 1 | 0 | |a Unit operations |b an approach to videogame criticism |c Ian Bogost |
250 | |a 1. paperback ed. | ||
264 | 1 | |a Cambridge, Mass. [u.a.] |b MIT Press |c 2008 | |
300 | |a XV, 243 S. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
520 | 3 | |a This is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning. | |
650 | 7 | |a Computerspelen |2 gtt | |
650 | 7 | |a Filosofische aspecten |2 gtt | |
650 | 4 | |a Jeux d'ordinateur - Aspect social | |
650 | 4 | |a Jeux d'ordinateur - Conception | |
650 | 4 | |a Jeux d'ordinateur - Philosophie | |
650 | 7 | |a Jogos eletrônicos (aspectos sociais) |2 larpcal | |
650 | 7 | |a Jogos eletrônicos (design) |2 larpcal | |
650 | 7 | |a Sociale aspecten |2 gtt | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Philosophie | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Computer games |x Philosophy | |
650 | 4 | |a Computer games |x Sociological aspects | |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Design |0 (DE-588)4011510-0 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Soziologie |0 (DE-588)4077624-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Ästhetik |0 (DE-588)4000626-8 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 2 | |a Design |0 (DE-588)4011510-0 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 1 | 1 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 1 | 2 | |a Soziologie |0 (DE-588)4077624-4 |D s |
689 | 1 | 3 | |a Ästhetik |0 (DE-588)4000626-8 |D s |
689 | 1 | |5 DE-604 | |
999 | |a oai:aleph.bib-bvb.de:BVB01-025741580 |
Datensatz im Suchindex
_version_ | 1804150089960128512 |
---|---|
any_adam_object | |
author | Bogost, Ian |
author_GND | (DE-588)1076684440 |
author_facet | Bogost, Ian |
author_role | aut |
author_sort | Bogost, Ian |
author_variant | i b ib |
building | Verbundindex |
bvnumber | BV040763043 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | AP 15963 AP 99550 |
classification_tum | SOZ 360f |
ctrlnum | (OCoLC)828807991 (DE-599)BVBBV040763043 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Soziologie |
edition | 1. paperback ed. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02599nam a2200709zc 4500</leader><controlfield tag="001">BV040763043</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20171204 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">130219s2008 xxu |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">026202599X</subfield><subfield code="9">0-262-02599-X</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262524872</subfield><subfield code="9">978-0-262-52487-2</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262025997</subfield><subfield code="9">978-0-262-02599-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)828807991</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV040763043</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1051</subfield><subfield code="a">DE-255</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">QA76.76.C672</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">22</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 99550</subfield><subfield code="0">(DE-625)8253:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SOZ 360f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">3</subfield><subfield code="2">KUBA2</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Bogost, Ian</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1076684440</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Unit operations</subfield><subfield code="b">an approach to videogame criticism</subfield><subfield code="c">Ian Bogost</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. paperback ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Mass. [u.a.]</subfield><subfield code="b">MIT Press</subfield><subfield code="c">2008</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XV, 243 S.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">This is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computerspelen</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Filosofische aspecten</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux d'ordinateur - Aspect social</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux d'ordinateur - Conception</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Jeux d'ordinateur - Philosophie</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Jogos eletrônicos (aspectos sociais)</subfield><subfield code="2">larpcal</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Jogos eletrônicos (design)</subfield><subfield code="2">larpcal</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Sociale aspecten</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Gesellschaft</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Philosophie</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Design</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Philosophy</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Sociological aspects</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Design</subfield><subfield code="0">(DE-588)4011510-0</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Soziologie</subfield><subfield code="0">(DE-588)4077624-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Ästhetik</subfield><subfield code="0">(DE-588)4000626-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Design</subfield><subfield code="0">(DE-588)4011510-0</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="1"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="2"><subfield code="a">Soziologie</subfield><subfield code="0">(DE-588)4077624-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2="3"><subfield code="a">Ästhetik</subfield><subfield code="0">(DE-588)4000626-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-025741580</subfield></datafield></record></collection> |
id | DE-604.BV040763043 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T00:33:23Z |
institution | BVB |
isbn | 026202599X 9780262524872 9780262025997 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025741580 |
oclc_num | 828807991 |
open_access_boolean | |
owner | DE-1051 DE-255 |
owner_facet | DE-1051 DE-255 |
physical | XV, 243 S. |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | MIT Press |
record_format | marc |
spelling | Bogost, Ian Verfasser (DE-588)1076684440 aut Unit operations an approach to videogame criticism Ian Bogost 1. paperback ed. Cambridge, Mass. [u.a.] MIT Press 2008 XV, 243 S. txt rdacontent n rdamedia nc rdacarrier This is a critical approach that marries literary theory and information technology, reading digital and cultural artefacts - whether videogames, literature, or film - as configurative systems of interlocking units of meaning. Computerspelen gtt Filosofische aspecten gtt Jeux d'ordinateur - Aspect social Jeux d'ordinateur - Conception Jeux d'ordinateur - Philosophie Jogos eletrônicos (aspectos sociais) larpcal Jogos eletrônicos (design) larpcal Sociale aspecten gtt Gesellschaft Philosophie Computer games Design Computer games Philosophy Computer games Sociological aspects Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Design (DE-588)4011510-0 gnd rswk-swf Soziologie (DE-588)4077624-4 gnd rswk-swf Ästhetik (DE-588)4000626-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s Design (DE-588)4011510-0 s DE-604 Soziologie (DE-588)4077624-4 s Ästhetik (DE-588)4000626-8 s |
spellingShingle | Bogost, Ian Unit operations an approach to videogame criticism Computerspelen gtt Filosofische aspecten gtt Jeux d'ordinateur - Aspect social Jeux d'ordinateur - Conception Jeux d'ordinateur - Philosophie Jogos eletrônicos (aspectos sociais) larpcal Jogos eletrônicos (design) larpcal Sociale aspecten gtt Gesellschaft Philosophie Computer games Design Computer games Philosophy Computer games Sociological aspects Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Design (DE-588)4011510-0 gnd Soziologie (DE-588)4077624-4 gnd Ästhetik (DE-588)4000626-8 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4011510-0 (DE-588)4077624-4 (DE-588)4000626-8 |
title | Unit operations an approach to videogame criticism |
title_auth | Unit operations an approach to videogame criticism |
title_exact_search | Unit operations an approach to videogame criticism |
title_full | Unit operations an approach to videogame criticism Ian Bogost |
title_fullStr | Unit operations an approach to videogame criticism Ian Bogost |
title_full_unstemmed | Unit operations an approach to videogame criticism Ian Bogost |
title_short | Unit operations |
title_sort | unit operations an approach to videogame criticism |
title_sub | an approach to videogame criticism |
topic | Computerspelen gtt Filosofische aspecten gtt Jeux d'ordinateur - Aspect social Jeux d'ordinateur - Conception Jeux d'ordinateur - Philosophie Jogos eletrônicos (aspectos sociais) larpcal Jogos eletrônicos (design) larpcal Sociale aspecten gtt Gesellschaft Philosophie Computer games Design Computer games Philosophy Computer games Sociological aspects Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd Design (DE-588)4011510-0 gnd Soziologie (DE-588)4077624-4 gnd Ästhetik (DE-588)4000626-8 gnd |
topic_facet | Computerspelen Filosofische aspecten Jeux d'ordinateur - Aspect social Jeux d'ordinateur - Conception Jeux d'ordinateur - Philosophie Jogos eletrônicos (aspectos sociais) Jogos eletrônicos (design) Sociale aspecten Gesellschaft Philosophie Computer games Design Computer games Philosophy Computer games Sociological aspects Computerspiel Videospiel Design Soziologie Ästhetik |
work_keys_str_mv | AT bogostian unitoperationsanapproachtovideogamecriticism |