Exploring the edges of gaming: proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009]
Gespeichert in:
Format: | Tagungsbericht Buch |
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Sprache: | English |
Veröffentlicht: |
Wien
Braumüller
2010
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | VI, 320 S. Ill. |
ISBN: | 9783700317586 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text | Contents
Introduction
Konstantin
Mitgutsch I
Christoph Klimmt
I Herbert Rosenstingl
Exploring the Edge of Gaming. An Introduction
.............................. 3
Edges of Gaming in Education and Learning
Cheryl K. Olson
What Young People Learn from Electronic Games
........................... 13
Christoph Klimmt
Key Dimensions of Contemporary Video Game Literacy:
Towards a Normative Model of the Competent Digital Gamer
........ 25
Diane Carr I Martin Oliver
Tanks, Chauffeurs and Backseat Drivers:
Competence in MMORPGs
............................................................... 35
Konstantin
Mitgutsch
Passionate Digital Play-Based Learning.
(Re)Learning in Computer Games like Shadow of the Colossus
....... 47
Eva M. Frick I
Daniela
Leopold
Innovative Approaches to Environmental Education
-
Potentials and Limitations of Sustainable Environmental Education
through Serious Games
..................................................................... 63
Edges of Playing Together
Jeffrey Wimmer I
Thorsten
Quandi
I Kristin
Vogel
The Edge of Virtual Communities?
An Explorative Analysis of Clans and Computer Games
.................. 77
Elke Hemminger
Fantasy Facebook.
Merged
Gameplay in
MMORPGs as Social Networking Activities..
91
Judith
Ackermann
The Edge of Communication?
Examining Communicative Challenges of LAN-Parties
................... 103
Margarita KohlI
Gerit
Götzenbrucker
Ten Years Later-Online Gamers Coming of Age
............................ 119
Regina
Friess
Gaming at the Edges of Mainstream Games:
A Qualitative Study on Game Usage of
35-45
Year Old Gamers
...... 131
Edges in Game Research: Frontiers in Theory and Methodology
Stephan Günzel
The Spatial Turn in Computer Game Studies
.................................... 147
Sybille Lammes
From Magic Circles to Magic Nodes: A Proposal for
Analyzing Game-Spaces as
Socio-Spatial
Practices
........................ 157
Monika
Seidl
Sublime Scenery and Spectacular Settings.
Traditions of Romanticist Visualities in Computer Games
............... 169
Gerrit Herlynl Helle Meister
Notes on the Biographical Meaning of Games and Online-Games
.. 183
Szonja Odrovics
Ludology in Historical Research of Games through MUD research
193
Edges of Conventional Gaming: Evolutions and Revolutions
Steven Poole
Working for the Man:
Against the Employment Paradigm in Videogames
.......................... 203
Ben Kirmanl Conor Linehan I Shaun Lawson
On the Edge of Good Taste:
Playful Misconduct and Mischief in Online Games
.......................... 211
Marc Herrlich
I
Arne Kochanski
The Impact of Felt Distance on Cheating Behaviour
in Computer Games
........................................................................... 225
Olli Sotamaa
Game Achievements, Collecting and Gaming Capital
...................... 239
Christoph Kaindell
Ilja
Steffelbauer
Civilizations, Inventions and Empires
Implicit theories of history and society in computer games
.............. 251
Edges of Game Creativity: Case Studies and Frontiers of Game Design
Hans-Joachim Backe
Playing on the Narrative Edge.
Frictions and Fusions of Storytelling and
Gameplay....................... 265
Felix Raczkowski
Playing Madness
-
The Presentation of Madness in Video Games
... 277
Nikolaus König
On Heroes, Cowards and Zombies
-
and on the Emergence
of Narrative in Games. A Case Study
................................................ 289
Jaroslav Švelch
Context of Innovation in Metaphorical Game Design:
The Case
oí
Deus Ex Machina...........................................................
303
Contributors
...................................................................................... 315
As a supposed source of violence and addiction the medium of computer
games has received wide attention in recent years and has become a
thriving field of research. Recent discussion in Game Studies has focused
on explor-ing the phenomenon of play, concepts of game theory, cultural
aspects of play, game design and problematic aspects such as violence and
addiction. The present volume of conference proceedings seeks to shar¬
pen theories, concepts and models of practice by focussing on questions,
challenges and innovations that explore the edges of gaming. Not only
disciplinary difficulties, methodological obstacles and cultural border
crossings are investigated, but also new ideas and visions of how to over¬
come theoretical limitations. The
24
contributions are dedicated to
computer games and education, frontiers in theory and methodology,
developments in the contents of computer games, social aspects and
game design.
|
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spelling | Exploring the edges of gaming proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] Konstantin Mitgutsch ... (eds.) Wien Braumüller 2010 VI, 320 S. Ill. txt rdacontent n rdamedia nc rdacarrier Computerspiel (DE-588)4010457-6 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2008 Wien gnd-content (DE-588)1071861417 Konferenzschrift 2009 Wien gnd-content Computerspiel (DE-588)4010457-6 s DE-604 Mitgutsch, Konstantin 1980- Sonstige (DE-588)137137192 oth Games Conference 2 2008 Wien Sonstige (DE-588)16152178-2 oth Games Conference 3 2009 Wien Sonstige (DE-588)16152181-2 oth Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025671501&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025671501&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Exploring the edges of gaming proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)1071861417 |
title | Exploring the edges of gaming proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] |
title_auth | Exploring the edges of gaming proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] |
title_exact_search | Exploring the edges of gaming proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] |
title_full | Exploring the edges of gaming proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] Konstantin Mitgutsch ... (eds.) |
title_fullStr | Exploring the edges of gaming proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] Konstantin Mitgutsch ... (eds.) |
title_full_unstemmed | Exploring the edges of gaming proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] Konstantin Mitgutsch ... (eds.) |
title_short | Exploring the edges of gaming |
title_sort | exploring the edges of gaming proceedings of the vienna games conference 2008 2009 future and the reality of gaming selected papers from the frog conferences 17 19 10 2008 and 25 27 9 2009 |
title_sub | proceedings of the Vienna Games Conference 2008 - 2009: Future and the Reality of Gaming ; [selected papers from the FROG Conferences 17. - 19.10.2008 and 25 - 27.9.2009] |
topic | Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Computerspiel Konferenzschrift 2008 Wien Konferenzschrift 2009 Wien |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025671501&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025671501&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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