The game culture reader:
Gespeichert in:
Weitere Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Newcastle upon Tyne
Cambrigde Scholars Publ.
2013
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturverz. S. [230] - 257 |
Beschreibung: | X, 270 S. Ill., graph. Darst. |
ISBN: | 1443840947 9781443840941 |
Internformat
MARC
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Datensatz im Suchindex
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---|---|
adam_text | Titel: The game culture reader
Autor: Thompson, Jason C
Jahr: 2013
Table of Contents
List of Illustrations..........................................................................
List of Tables...................................................................................
Acknowledgements.........................................................................
Introduction......................................................................................
Part I: Video Game Theory
Chapter One......................................................................................
On Ludicity (or On Ludic Ambrosia and Dragon s Teeth)
Steven Conway
Chapter Two.....................................................................................
Bourdieu s Forms of Capital and Video Game Production
Randy Nichols
Chapter Three...................................................................................
Gay for Play: Theorizing LGBTQ Characters in Game Studies
Marc A. Ouellette
Chapter Four.....................................................................................
Restart after Death: Self-optimizing , Normalism and Re-entry
in Computer Games
Rolf F. Nohr
Part II: Ludic Spaces and Temporalities
Chapter Five.....................................................................................
Against the Use of Computer Games in the Classroom:
The Wickedness of Ludic Pedagogies
Judd Ethan Ruggill and Ken S. McAllister
...ix
... xi
..xii
.... 1
.. 16
.30
.47
.66
Chapter Six..............................................................................................103
Movies in the Gameworld: Revisiting the Video Game Cutscene
and Its Temporal Implications
David O Grady
Chapter Seven..........................................................................................125
Playing with Numbers: Games as Training in Numerical Practices
Stephan Böhme
Chapter Eight...........................................................................................143
Into the Third Dimension: Unexplored Facts of Player/
Character Interactions
Christine Daviault
Part III: Video Game Rhetorics
Chapter Nine............................................................................................162
Preemptive Strikes: Ludology, Narratology, and Deterrence in Computer
Game Studies
Kevin Moberly
Chapter Ten.............................................................................................175
Failure is Not an Option: WWII, Video Games, and the War on Terror
James W. Creel
Chapter Eleven........................................................................................188
Rhetoric and Rising Sun: The Emergence of the War-Brother Topos
Jason C. Thompson
Chapter Twelve.......................................................................................210
Board(er) Games: A Case Study on the Creation of Socially-Based
Board Games
Francisco Ortega-Grimaldo
References...............................................................................................230
Games Cited............................................................................................258
Contributors.............................................................................................264
Index
267
|
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indexdate | 2024-07-10T00:28:30Z |
institution | BVB |
isbn | 1443840947 9781443840941 |
language | English |
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spelling | The game culture reader ed. by Jason C. Thompson and Marc A. Ouellette 1. publ. Newcastle upon Tyne Cambrigde Scholars Publ. 2013 X, 270 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Literaturverz. S. [230] - 257 Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Videospiel (DE-588)4063465-6 s DE-604 Thompson, Jason C. (DE-588)1044590394 edt Ouellette, Marc A. Sonstige oth HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025486486&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | The game culture reader Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4063465-6 (DE-588)4143413-4 |
title | The game culture reader |
title_auth | The game culture reader |
title_exact_search | The game culture reader |
title_full | The game culture reader ed. by Jason C. Thompson and Marc A. Ouellette |
title_fullStr | The game culture reader ed. by Jason C. Thompson and Marc A. Ouellette |
title_full_unstemmed | The game culture reader ed. by Jason C. Thompson and Marc A. Ouellette |
title_short | The game culture reader |
title_sort | the game culture reader |
topic | Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Computerspiel Videospiel Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025486486&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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