Dungeons and dreamers: a story of how computer games created a global community
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Pittsburgh, PA
ETC Press
2014
|
Ausgabe: | 2. ed. |
Beschreibung: | 277 S. |
ISBN: | 9780991222728 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV040528188 | ||
003 | DE-604 | ||
005 | 20140717 | ||
007 | t | ||
008 | 121108s2014 |||| 00||| eng d | ||
020 | |a 9780991222728 |9 978-0-9912227-2-8 | ||
035 | |a (OCoLC)249357997 | ||
035 | |a (DE-599)GBV368739074 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-20 | ||
082 | 0 | |a 794.8 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
100 | 1 | |a King, Brad |e Verfasser |4 aut | |
245 | 1 | 0 | |a Dungeons and dreamers |b a story of how computer games created a global community |c Brad King and John Borland |
250 | |a 2. ed. | ||
264 | 1 | |a Pittsburgh, PA |b ETC Press |c 2014 | |
300 | |a 277 S. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
700 | 1 | |a Borland, John |e Verfasser |4 aut | |
999 | |a oai:aleph.bib-bvb.de:BVB01-025374314 |
Datensatz im Suchindex
_version_ | 1804149613179961344 |
---|---|
any_adam_object | |
author | King, Brad Borland, John |
author_facet | King, Brad Borland, John |
author_role | aut aut |
author_sort | King, Brad |
author_variant | b k bk j b jb |
building | Verbundindex |
bvnumber | BV040528188 |
classification_rvk | AP 15963 |
ctrlnum | (OCoLC)249357997 (DE-599)GBV368739074 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport |
edition | 2. ed. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00878nam a2200301 c 4500</leader><controlfield tag="001">BV040528188</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20140717 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">121108s2014 |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780991222728</subfield><subfield code="9">978-0-9912227-2-8</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)249357997</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)GBV368739074</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-20</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">King, Brad</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Dungeons and dreamers</subfield><subfield code="b">a story of how computer games created a global community</subfield><subfield code="c">Brad King and John Borland</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">2. ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Pittsburgh, PA</subfield><subfield code="b">ETC Press</subfield><subfield code="c">2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">277 S.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Borland, John</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-025374314</subfield></datafield></record></collection> |
id | DE-604.BV040528188 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T00:25:48Z |
institution | BVB |
isbn | 9780991222728 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025374314 |
oclc_num | 249357997 |
open_access_boolean | |
owner | DE-20 |
owner_facet | DE-20 |
physical | 277 S. |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | ETC Press |
record_format | marc |
spelling | King, Brad Verfasser aut Dungeons and dreamers a story of how computer games created a global community Brad King and John Borland 2. ed. Pittsburgh, PA ETC Press 2014 277 S. txt rdacontent n rdamedia nc rdacarrier Borland, John Verfasser aut |
spellingShingle | King, Brad Borland, John Dungeons and dreamers a story of how computer games created a global community |
title | Dungeons and dreamers a story of how computer games created a global community |
title_auth | Dungeons and dreamers a story of how computer games created a global community |
title_exact_search | Dungeons and dreamers a story of how computer games created a global community |
title_full | Dungeons and dreamers a story of how computer games created a global community Brad King and John Borland |
title_fullStr | Dungeons and dreamers a story of how computer games created a global community Brad King and John Borland |
title_full_unstemmed | Dungeons and dreamers a story of how computer games created a global community Brad King and John Borland |
title_short | Dungeons and dreamers |
title_sort | dungeons and dreamers a story of how computer games created a global community |
title_sub | a story of how computer games created a global community |
work_keys_str_mv | AT kingbrad dungeonsanddreamersastoryofhowcomputergamescreatedaglobalcommunity AT borlandjohn dungeonsanddreamersastoryofhowcomputergamescreatedaglobalcommunity |