Believable Bots: can computers play like people?
Gespeichert in:
Format: | Elektronisch E-Book |
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Sprache: | English |
Veröffentlicht: |
Heidelberg [u.a.]
Springer
2012
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Schlagworte: | |
Online-Zugang: | BTU01 FHA01 FHM01 FHN01 FKE01 UBA01 UBG01 UBM01 UBR01 UBT01 UBW01 UBY01 UPA01 Volltext |
Beschreibung: | 1 Online-Ressource (X, 318 S.) Ill., graph. Darst. |
ISBN: | 9783642323232 |
DOI: | 10.1007/978-3-642-32323-2 |
Internformat
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indexdate | 2024-07-10T00:25:41Z |
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isbn | 9783642323232 |
language | English |
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spelling | Believable Bots can computers play like people? Philip Hingston (ed.) Heidelberg [u.a.] Springer 2012 1 Online-Ressource (X, 318 S.) Ill., graph. Darst. txt rdacontent c rdamedia cr rdacarrier Informatik Ingenieurwissenschaften Künstliche Intelligenz Kognitive Psychologie (DE-588)4073586-2 gnd rswk-swf Agent Künstliche Intelligenz (DE-588)4310355-8 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Avatar Informatik (DE-588)4711803-9 gnd rswk-swf Computer science Artificial intelligence Engineering Consciousness (DE-588)4143413-4 Aufsatzsammlung gnd-content Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Computerspiel (DE-588)4010457-6 s Agent Künstliche Intelligenz (DE-588)4310355-8 s Avatar Informatik (DE-588)4711803-9 s Kognitive Psychologie (DE-588)4073586-2 s DE-604 Hingston, Philip Sonstige oth Erscheint auch als Druckausgabe 978-3-642-32322-5 https://doi.org/10.1007/978-3-642-32323-2 Verlag Volltext |
spellingShingle | Believable Bots can computers play like people? Informatik Ingenieurwissenschaften Künstliche Intelligenz Kognitive Psychologie (DE-588)4073586-2 gnd Agent Künstliche Intelligenz (DE-588)4310355-8 gnd Computerspiel (DE-588)4010457-6 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Avatar Informatik (DE-588)4711803-9 gnd |
subject_GND | (DE-588)4073586-2 (DE-588)4310355-8 (DE-588)4010457-6 (DE-588)4125909-9 (DE-588)4711803-9 (DE-588)4143413-4 |
title | Believable Bots can computers play like people? |
title_auth | Believable Bots can computers play like people? |
title_exact_search | Believable Bots can computers play like people? |
title_full | Believable Bots can computers play like people? Philip Hingston (ed.) |
title_fullStr | Believable Bots can computers play like people? Philip Hingston (ed.) |
title_full_unstemmed | Believable Bots can computers play like people? Philip Hingston (ed.) |
title_short | Believable Bots |
title_sort | believable bots can computers play like people |
title_sub | can computers play like people? |
topic | Informatik Ingenieurwissenschaften Künstliche Intelligenz Kognitive Psychologie (DE-588)4073586-2 gnd Agent Künstliche Intelligenz (DE-588)4310355-8 gnd Computerspiel (DE-588)4010457-6 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Avatar Informatik (DE-588)4711803-9 gnd |
topic_facet | Informatik Ingenieurwissenschaften Künstliche Intelligenz Kognitive Psychologie Agent Künstliche Intelligenz Computerspiel Mensch-Maschine-Kommunikation Avatar Informatik Aufsatzsammlung |
url | https://doi.org/10.1007/978-3-642-32323-2 |
work_keys_str_mv | AT hingstonphilip believablebotscancomputersplaylikepeople |