Half-real: video games between real rules and fictional worlds
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts ; London, England
The MIT Press
2011
|
Ausgabe: | First MIT Press paperback edition |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Literaturverzeichnis Seite [211] - 225 Includes bibliographical references and index |
Beschreibung: | ix, 233 Seiten Illustrationen, Diagramme 23 cm |
ISBN: | 9780262516518 0262516519 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV040510484 | ||
003 | DE-604 | ||
005 | 20240927 | ||
007 | t | ||
008 | 121029s2011 a||| m||| 00||| eng d | ||
015 | |a GBB174795 |2 dnb | ||
020 | |a 9780262516518 |c (pb. : alk. paper) |9 978-0-262-51651-8 | ||
020 | |a 0262516519 |9 0-262-51651-9 | ||
035 | |a (OCoLC)816354945 | ||
035 | |a (DE-599)BVBBV040510484 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-706 |a DE-384 |a DE-19 |a DE-29 |a DE-Aug4 |a DE-473 |a DE-150 |a DE-521 |a DE-355 | ||
082 | 0 | |a 794.8 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a AP 99550 |0 (DE-625)8253: |2 rvk | ||
084 | |a DW 4200 |0 (DE-625)20289:761 |2 rvk | ||
084 | |a SU 500 |0 (DE-625)143695: |2 rvk | ||
100 | 1 | |a Juul, Jesper |d 1970- |e Verfasser |0 (DE-588)138156603 |4 aut | |
245 | 1 | 0 | |a Half-real |b video games between real rules and fictional worlds |c Jesper Juul |
250 | |a First MIT Press paperback edition | ||
264 | 1 | |a Cambridge, Massachusetts ; London, England |b The MIT Press |c 2011 | |
300 | |a ix, 233 Seiten |b Illustrationen, Diagramme |c 23 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Literaturverzeichnis Seite [211] - 225 | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Video games / Rules | |
650 | 4 | |a Video games / Psychological aspects | |
650 | 4 | |a Psychologie | |
650 | 0 | 7 | |a Spielregel |0 (DE-588)4056240-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4113937-9 |a Hochschulschrift |2 gnd-content | |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | 1 | |a Spielregel |0 (DE-588)4056240-2 |D s |
689 | 0 | 2 | |a Virtuelle Realität |0 (DE-588)4399931-1 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 1 | |8 1\p |5 DE-604 | |
775 | 0 | 8 | |i Äquivalent |n Druck-Ausgabe, Hardcover |d 2005 |z 978-0-262-10110-3 |w (DE-604)BV021443711 |
856 | 4 | 2 | |m Digitalisierung UB Augsburg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025357029&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
856 | 4 | 2 | |m Digitalisierung UB Augsburg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025357029&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |3 Klappentext |
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-025357029 |
Datensatz im Suchindex
_version_ | 1811365583833268224 |
---|---|
adam_text |
Contents
Preface
vii
1
Introduction
1
2
Video
Games and the Classic Game Model
23
3
Rules
55
4
Fiction
121
5
Rules and Fiction
163
6
Conclusions
197
Notes
203
References
211
Index
227
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the
game in the real world, but we slay a dragon (for example) only in the world of the game. In this
thought-provoking study,
Jesper Juul
examines the constantly evolving tension between rules and
fiction in video games. Discussing games from Pong to The Legend ofZelda, from chess to Grand
Theft Auto, he shows how video games are both a departure from and a development of traditional
non-electronic games. The book combines perspectives from such fields as literary and film theory,
computer science, psychology, economic game theory, and game studies to outline a theory of what
video games are, how they work with the player, how they have developed historically, and why
they are fun to play.
Juul presents a classic game model, which describes the traditional construction of games and
points to possible future developments. He examines how rules provide challenges, learning, and
enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's
lively style and eclectic deployment of sources will make Half-Real of interest to media, literature,
and game scholars as well as to game professionals and gamers. |
any_adam_object | 1 |
author | Juul, Jesper 1970- |
author_GND | (DE-588)138156603 |
author_facet | Juul, Jesper 1970- |
author_role | aut |
author_sort | Juul, Jesper 1970- |
author_variant | j j jj |
building | Verbundindex |
bvnumber | BV040510484 |
classification_rvk | AP 15963 AP 99550 DW 4200 SU 500 |
ctrlnum | (OCoLC)816354945 (DE-599)BVBBV040510484 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Pädagogik Informatik |
edition | First MIT Press paperback edition |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000 c 4500</leader><controlfield tag="001">BV040510484</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20240927</controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">121029s2011 a||| m||| 00||| eng d</controlfield><datafield tag="015" ind1=" " ind2=" "><subfield code="a">GBB174795</subfield><subfield code="2">dnb</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262516518</subfield><subfield code="c">(pb. : alk. paper)</subfield><subfield code="9">978-0-262-51651-8</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0262516519</subfield><subfield code="9">0-262-51651-9</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)816354945</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV040510484</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-706</subfield><subfield code="a">DE-384</subfield><subfield code="a">DE-19</subfield><subfield code="a">DE-29</subfield><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-473</subfield><subfield code="a">DE-150</subfield><subfield code="a">DE-521</subfield><subfield code="a">DE-355</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 99550</subfield><subfield code="0">(DE-625)8253:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DW 4200</subfield><subfield code="0">(DE-625)20289:761</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">SU 500</subfield><subfield code="0">(DE-625)143695:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Juul, Jesper</subfield><subfield code="d">1970-</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)138156603</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Half-real</subfield><subfield code="b">video games between real rules and fictional worlds</subfield><subfield code="c">Jesper Juul</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First MIT Press paperback edition</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Massachusetts ; London, England</subfield><subfield code="b">The MIT Press</subfield><subfield code="c">2011</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">ix, 233 Seiten</subfield><subfield code="b">Illustrationen, Diagramme</subfield><subfield code="c">23 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Literaturverzeichnis Seite [211] - 225</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games / Rules</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games / Psychological aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Psychologie</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Spielregel</subfield><subfield code="0">(DE-588)4056240-2</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Virtuelle Realität</subfield><subfield code="0">(DE-588)4399931-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="0">(DE-588)4113937-9</subfield><subfield code="a">Hochschulschrift</subfield><subfield code="2">gnd-content</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Spielregel</subfield><subfield code="0">(DE-588)4056240-2</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Virtuelle Realität</subfield><subfield code="0">(DE-588)4399931-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="775" ind1="0" ind2="8"><subfield code="i">Äquivalent</subfield><subfield code="n">Druck-Ausgabe, Hardcover</subfield><subfield code="d">2005</subfield><subfield code="z">978-0-262-10110-3</subfield><subfield code="w">(DE-604)BV021443711</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Augsburg</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025357029&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Augsburg</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025357029&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Klappentext</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-025357029</subfield></datafield></record></collection> |
genre | (DE-588)4113937-9 Hochschulschrift gnd-content |
genre_facet | Hochschulschrift |
id | DE-604.BV040510484 |
illustrated | Illustrated |
indexdate | 2024-09-27T16:00:34Z |
institution | BVB |
isbn | 9780262516518 0262516519 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025357029 |
oclc_num | 816354945 |
open_access_boolean | |
owner | DE-706 DE-384 DE-19 DE-BY-UBM DE-29 DE-Aug4 DE-473 DE-BY-UBG DE-150 DE-521 DE-355 DE-BY-UBR |
owner_facet | DE-706 DE-384 DE-19 DE-BY-UBM DE-29 DE-Aug4 DE-473 DE-BY-UBG DE-150 DE-521 DE-355 DE-BY-UBR |
physical | ix, 233 Seiten Illustrationen, Diagramme 23 cm |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | The MIT Press |
record_format | marc |
spelling | Juul, Jesper 1970- Verfasser (DE-588)138156603 aut Half-real video games between real rules and fictional worlds Jesper Juul First MIT Press paperback edition Cambridge, Massachusetts ; London, England The MIT Press 2011 ix, 233 Seiten Illustrationen, Diagramme 23 cm txt rdacontent n rdamedia nc rdacarrier Literaturverzeichnis Seite [211] - 225 Includes bibliographical references and index Video games / Rules Video games / Psychological aspects Psychologie Spielregel (DE-588)4056240-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Videospiel (DE-588)4063465-6 s Spielregel (DE-588)4056240-2 s Virtuelle Realität (DE-588)4399931-1 s DE-604 Computerspiel (DE-588)4010457-6 s 1\p DE-604 Äquivalent Druck-Ausgabe, Hardcover 2005 978-0-262-10110-3 (DE-604)BV021443711 Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025357029&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025357029&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Juul, Jesper 1970- Half-real video games between real rules and fictional worlds Video games / Rules Video games / Psychological aspects Psychologie Spielregel (DE-588)4056240-2 gnd Computerspiel (DE-588)4010457-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4056240-2 (DE-588)4010457-6 (DE-588)4399931-1 (DE-588)4063465-6 (DE-588)4113937-9 |
title | Half-real video games between real rules and fictional worlds |
title_auth | Half-real video games between real rules and fictional worlds |
title_exact_search | Half-real video games between real rules and fictional worlds |
title_full | Half-real video games between real rules and fictional worlds Jesper Juul |
title_fullStr | Half-real video games between real rules and fictional worlds Jesper Juul |
title_full_unstemmed | Half-real video games between real rules and fictional worlds Jesper Juul |
title_short | Half-real |
title_sort | half real video games between real rules and fictional worlds |
title_sub | video games between real rules and fictional worlds |
topic | Video games / Rules Video games / Psychological aspects Psychologie Spielregel (DE-588)4056240-2 gnd Computerspiel (DE-588)4010457-6 gnd Virtuelle Realität (DE-588)4399931-1 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Video games / Rules Video games / Psychological aspects Psychologie Spielregel Computerspiel Virtuelle Realität Videospiel Hochschulschrift |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025357029&sequence=000003&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025357029&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT juuljesper halfrealvideogamesbetweenrealrulesandfictionalworlds |