Make it so: interaction design lessons from science fiction
Gespeichert in:
Hauptverfasser: | , |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Rosenfeld Media
2012
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XX, 348 S. Ill. |
ISBN: | 9781933820989 1933820985 |
Internformat
MARC
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Datensatz im Suchindex
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adam_text |
Titel: Make it so
Autor: Shedroff, Nathan
Jahr: 2012
How to Use This Book iv
Frequently Asked Questions vi
Foreword xvii
CHAPTER 1
Learning Lessons from Science Fiction 1
What Is an Interface? 3
Which Science Fiction? 3
What Counts? 5
Why Look to Fiction? 6
The Database 7
Finding Design Lessons 7
The Shape of a Lesson 10
Finding Inspiration in Science Fiction 11
Let's Begin 13
PART I: ELEMENTS OF SCI-FI USER INTERFACES
CHAPTER 2
Mechanical Controls 15
At First, Mechanical Controls Were Nowhere 16
Then They Were Everywhere 17
For a While, Mechanical Controls Started
Disappearing 21
Now They Coexist with Other Interfaces 24
Mechanical Controls Are Used to Evoke Moods 26
Mechanical Controls: Will We Come Full Circle'3 27
CHAPTER 3
Visual Interfaces 29
What Counts? 32
Text-Based Interfaces 32
Command-Line interfaces 32
Graphical User Interfaces 36
Typography 36
Glow 40
Color 41
Display Shape 50
Layers and Transparency 51
2V2D 54
Grouped Controls ^5
File Management Systems 58
Motion Graphics 62
Visual Style 64
The Hitchhiker's Guide to the Galaxy 65
Final Fantasy 66
The Chronicles of Riddick 66
The Incredibles 67
Case Study: Star Trek's LCARS 68
Visual Interfaces Paint Our Most Detailed
Pictures of the Future 73
CHAPTER 4
Volumetric Projection 7!
What Counts? 76
What Do Volumetric Projections Look Like? 78
How Are Volumetric Projections Used? 81
Communications 8^
Reinforcing Social Hierarchy 8^
Navigation 86
Medical Imaging 87
Real-World Problems 87
Confusion 87
Eyestrain 88
Cropping 88
Contents
Occlusion 89
Overuse 89
Volumetric Projection Has Been Defined by Sci-Fi 90
CHAPTER 5
Gesture 91
What Counts? 92
The Canonical Gestural Interface: Minority Report 95
Gesture Is a Concept That Is Still Maturing 97
Hollywood's Pidgin 98
1. Wave to Activate 98
2. Push to Move 99
3. Turn to Rotate 99
4. Swipe to Dismiss 100
5. Point or Touch to Select 100
6. Extend the Hand to Shoot 101
7. Pinch and Spread to Scale 101
Direct Manipulation 102
Gestural Interfaces Have a Narrative Point of View 104
Gestural Interfaces: An Emerging Language 108
CHAPTER 6
Sonic Interfaces 109
What Counts? 110
Sound Effects 110
Ambient Sound 112
Directional Sound 112
Music Interfaces 114
Voice Interfaces 115
Simple Voice Output 116
Voice-Identification Interfaces 117
Limited-Command Voice Interfaces 118
Contents
Conversational Interfaces 121
Sonic Interfaces: Hearing Is Believing 124
CHAPTER 7
Brain Interfaces 125
Physically Accessing the Brain 126
Invasive Brain Interfaces 126
Noninvasive Brain Interfaces 127
Disabling the Mind 131
Two Directions of Information 132
Writing to the Brain 132
Reading from the Brain 138
Telexperience 142
Active Subjects 144
Virtual Telepresence 144
Actual Telepresence 148
Manifesting Thought 149
Having Virtual Sex 149
Piloting a Spaceship 150
Playing a Game 151
Dismantling Two Sci-Fi Brain-Tech Myths 151
Myth: Brain-Affecting Interfaces Will
Be Painful I51
Myth: Knowledge Can Be Installed and
Uninstalled Like Software 153
Where Are the Thought Interfaces? 153
Brain Interfaces: A Minefield of Myths 155
CHAPTER 8
Augmented Reality I57
What Counts? 158
Appearance 160
Sensor Display 160
Contents
Location Awareness 163
Context Awareness 165
Object Awareness 165
Awareness of People 167
Goal Awareness 171
Goal: Flying Well 171
Goal: Precise Targeting 172
What's Missing? 176
Augmented Reality Will Make Us Laser-Focused,
Walking Encyclopedias 176
CHAPTER 9
Anthropomorphism 177
Humanness Is Transferable to Nonhuman
Systems 179
Appearance 185
Voice 186
Audible Expressiveness 188
Behavior 189
Degrees of Agency: Autonomy and Assistance 190
Anthropomorphism: A Powerful Effect That
Should Be Invoked Carefully 195
PART II: SCI-FI INTERFACES AND HUMAN ACTIVITIES
CHAPTER 10
Communication 197
Asynchronous versus Synchronous Communication 199
Composing 199
Playback 201
Activating the System 202
Specifying a Recipient 203
Fixed Connection 203
Contents
Operator 204
A Unique Identifier 205
Stored Contacts 206
Receiving a Call 208
Notification 208
What We Don't See 211
Accepting 211
Monitoring the Connection 212
Ending a Call 213
Audio
Audiovisualization
214
216
What We Don't See 217
217
218
Video
What We Don't See
Two More Functions 218
Language Translation 218
Disguise 220
Communication: How We'll Be Talking Next 221
CHAPTER 11
Learning 223
Direct Download 225
Psychomotor Practice 227
Presentation Tools 232
Reference Tools 236
Machines to Think With 241
Testing Interfaces 244
Case Study: The Holodeck 247
Psychomotor Training 248
Presentation 250
Reference 250
Machines to Think With 251
Contents
Lessons Unique to the Holodeck 253
What We Don't See 254
Learning: Aiming for the Holodeck 255
CHAPTER 12
Medicine 257
Assistive Medical Interfaces 259
An Ounce of Prevention 259
Evaluation 260
Diagnosis 272
Treatment 275
Autonomous Medical Interfaces 280
Case Study: The Doctor 282
Life and Death 283
Assisting Birth 283
Revival 284
Signaling Death 286
Sci-Fi Medical Interfaces Are Focused Mainly
on the Critical Situation 290
CHAPTER 13
Sex 291
Matchmaking 292
Sex with Technology 295
Devices 295
Sexbots 297
Virtual Partners 299
Coupling 300
Augmented Coupling 300
Cyborgs 301
Mediated Coupling 302
The Interface Is Not the Sex 307
Contents
CHAPTER 14
What's Next? 309
Using Sci-Fi 310
More Than Sci-Fi 311
And Sci-Fi to Come 313
Appendix: Collected Lessons
and Opportunities 315
Credits 323
Index 327
Acknowledgments 346
About the Authors 347
Contents |
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id | DE-604.BV040507554 |
illustrated | Illustrated |
indexdate | 2024-12-05T11:07:22Z |
institution | BVB |
isbn | 9781933820989 1933820985 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025354154 |
oclc_num | 816341455 |
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owner | DE-91G DE-BY-TUM DE-355 DE-BY-UBR DE-Aug4 |
owner_facet | DE-91G DE-BY-TUM DE-355 DE-BY-UBR DE-Aug4 |
physical | XX, 348 S. Ill. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Rosenfeld Media |
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spelling | Shedroff, Nathan Verfasser (DE-588)1044033819 aut Make it so interaction design lessons from science fiction Nathan Shedroff and Christopher Noessel New York Rosenfeld Media 2012 XX, 348 S. Ill. txt rdacontent n rdamedia nc rdacarrier Science-Fiction-Literatur (DE-588)4054021-2 gnd rswk-swf Benutzeroberfläche (DE-588)4131424-4 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Benutzeroberfläche (DE-588)4131424-4 s Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Science-Fiction-Literatur (DE-588)4054021-2 s DE-604 Noessel, Christopher Verfasser aut HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025354154&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Shedroff, Nathan Noessel, Christopher Make it so interaction design lessons from science fiction Science-Fiction-Literatur (DE-588)4054021-2 gnd Benutzeroberfläche (DE-588)4131424-4 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
subject_GND | (DE-588)4054021-2 (DE-588)4131424-4 (DE-588)4125909-9 |
title | Make it so interaction design lessons from science fiction |
title_auth | Make it so interaction design lessons from science fiction |
title_exact_search | Make it so interaction design lessons from science fiction |
title_full | Make it so interaction design lessons from science fiction Nathan Shedroff and Christopher Noessel |
title_fullStr | Make it so interaction design lessons from science fiction Nathan Shedroff and Christopher Noessel |
title_full_unstemmed | Make it so interaction design lessons from science fiction Nathan Shedroff and Christopher Noessel |
title_short | Make it so |
title_sort | make it so interaction design lessons from science fiction |
title_sub | interaction design lessons from science fiction |
topic | Science-Fiction-Literatur (DE-588)4054021-2 gnd Benutzeroberfläche (DE-588)4131424-4 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd |
topic_facet | Science-Fiction-Literatur Benutzeroberfläche Mensch-Maschine-Kommunikation |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025354154&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT shedroffnathan makeitsointeractiondesignlessonsfromsciencefiction AT noesselchristopher makeitsointeractiondesignlessonsfromsciencefiction |