Blender 3D 2.49: architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Birmingham [u.a.]
Packt Publ.
2010
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | VII, 356 S. Ill. |
ISBN: | 9781849510486 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV040484630 | ||
003 | DE-604 | ||
005 | 20121212 | ||
007 | t | ||
008 | 121016s2010 a||| |||| 00||| eng d | ||
020 | |a 9781849510486 |9 978-1-849510-48-6 | ||
035 | |a (OCoLC)707199306 | ||
035 | |a (DE-599)BSZ338021973 | ||
040 | |a DE-604 |b ger | ||
041 | 0 | |a eng | |
049 | |a DE-355 | ||
084 | |a ST 321 |0 (DE-625)143658: |2 rvk | ||
084 | |a ZH 3470 |0 (DE-625)156118: |2 rvk | ||
100 | 1 | |a Brito, Allan |e Verfasser |4 aut | |
245 | 1 | 0 | |a Blender 3D 2.49 |b architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender |c Allan Brito |
264 | 1 | |a Birmingham [u.a.] |b Packt Publ. |c 2010 | |
300 | |a VII, 356 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Blender |g Programm |0 (DE-588)4588284-8 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Blender |g Programm |0 (DE-588)4588284-8 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Dreidimensionale Computergrafik |0 (DE-588)4133691-4 |D s |
689 | 1 | |5 DE-604 | |
856 | 4 | 2 | |m Digitalisierung UB Regensburg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025331779&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-025331779 |
Datensatz im Suchindex
_version_ | 1804149545653764096 |
---|---|
adam_text | Table
of
Contents
Preface
__________________________________________________1
Chapter
1 :
Introduction to Blender and Architectural Visualization
5
Architectural visualization
5
How about Blender
3D? 9
Hardware and software requirements for Blender
10
Other tools for visualization
11
CAD and
3D
architectural modeling
12
3D
models from the Internet
13
Visualization with Blender
14
Summary
14
Chapter
2:
Blender
3D:
Quick Start
_____________________________15
Interface
15
Windows and menus
18
Multiple windows
20
Merge windows
21
Header
22
Add or remove a header
23
Active window
24
Keyboard shortcuts
25
3D
visualization
25
Selecting objects
27
Selecting by name
28
Renaming objects
30
3D
Cursor
31
Cursor Snap
31
Modes
32
Tahle
of Contents
Creating Objects 33
Erasing Objects 34
Duplicating Objects 34
Transforming Objects 35
Cameras 36
Render Basics 3&
Render Preview
39
Summary 40
Chapter
3:
Modeling
___________________________________________41
Types of objects
41
Mesh primitives 43
Mesh editing 45
Transformations 47
Transforming with precision
48
Loop Subdivide 48
Knife tool 52
Selecting loops 54
New edges and faces
55
Merge 57
Removing double vertices
59
Extrude 60
Extrude with vertex
61
Extrude with edges 62
Extrude with faces 62
Constraining the extrude
63
Modeling example
63
Modifiers 66
Subsurf modifier 67
Smoothing faces 70
Array modifier 7^
Array example 72
Boolean modifier 72
Mirror modifier 74
Groups 76
How to create a group? 77
Proportional editing 7^
Summary 81
[H]
Table of
Contents
Chapter
4:
Modeling for Architecture
___________________________83
Architectural modeling
83
Modeling by proportions
84
Planning is the key to success
85
Precision modeling
87
Edge length
89
Transforming with precision
90
Layers
91
Modeling in practice
92
Walls
93
Rounded corners
97
Symmetry
101
Openings
104
Floors and Lining
108
Modeling using the walls
108
Modeling with separated objects
110
Starting from a CAD drawing
113
Preparing the
DXF
files
114
Importing
DXF
files
114
Summary
116
Chapter
5:
Modeling Details
__________________________________117
Level of detail
117
Windows
118
Doors
133
Summary
142
Chapter
6:
Modeling Furniture
________________________________143
Create models or use a library?
144
How to get started?
144
Appending models
145
Importing models
147
Modeling a chair
148
Modeling a sofa
156
Summary
162
Chapter
7:
Materials
_________________________________________163
Creating and organizing materials
164
Material color
167
Solid color
167
Gradient colors
169
[Hi]
Tableo/
Contents
Shaders
171
Diffuse
171
Specular
173
Ray tracing
175
Creating glass
176
Simple glass
178
Mirrors and reflections
178
Glossy reflections
180
Glossy transparency and frosted glass
180
Ray traced shadows
181
Wireframe materials
182
Self-illumination
182
Summary
183
Chapter
8:
Textures
___________________________________ 185
Procedural textures vs. Non-procedural textures
186
Texture library
186
Applying textures
186
Mapping
193
Normal map
194
UV mapping
197
Unwrapping scripts
200
Summary
202
Chapter
9:
UV Mapping
_______________________________________203
What is UV mapping?
203
Why UV mapping?
205
Marking the model
206
What makes a good seam?
207
Unfold the model
209
Editing the unfolded model
210
Export the unfolded mesh
212
Smart projections
214
Summary
216
Chapter
10:
Light Basics
_________________________________ 217
Lamps
218
Energy
219
Distance
219
Color
220
Controlling light
221
Hemi
222
Sun
223
Table of Contents
Lamp
223
Area
224
Spot
225
Volumetric shadows
226
Soft shadows
228
Lighting exercise
229
Summary
234
Chapter
11:
Radiosity and Ambient Occlusion
235
Global Illumination (Gl)
235
Radiosity
237
Vertex Paint
243
Ambient Occlusion
244
Outdoor scene
247
Indoor Scene
249
Summary
252
Chapter
12:
Global Illumination with YafaRay
253
Installing YafaRay
255
Blender and YafaRay
256
YafaRay setup
257
YafaRay objects
258
Cameras in YafaRay
259
Lights in YafaRay
261
Selecting a Lamp
262
Selecting a Sun
262
Selecting an Area
263
Selecting a Spot
263
Mesh light in YafaRay
264
YafaRay materials
264
Creating diffuse material for a wall
266
Creating a mirror
266
Creating semi-transparent fabric
267
Creating blurred reflections
268
Creating glass
268
Using textures with YafaRay
270
YafaRay render methods
270
Rendering an interior scene
271
Rendering an external scene
274
Summary
276
Chapter
13:
Animation for Architectural Visualization
277
Animation
277
Planning the animation
278
Animatie
rvi
278
Table of
Contents
Animation and frames
281
Keyframes
281
Creating keyframes
282
Timeline
284
Managing keyframes
286
IPO curves
286
Editing the curves
289
Using curves
289
Animating a camera
291
Adding a target
292
Rendering animation
294
Video Sequence Editor
295
Editing video
296
Preview the video
299
Effects
300
Meta
Strip
300
Exporting the video from the Sequencer
301
Interactive animation
302
Logic bricks
302
Sensors
303
Controllers
303
Actuators
303
Walk-through
304
Export walk-through
306
Summary
308
Chapter
14:
Post-Production with Gimp
________________ 309
Gimp interface
309
Selection tools
310
Selecting regular shapes
311
Selecting by color
314
Color adjustment
315
Color balance
316
Hue and saturation
318
Color level
319
Layers
320
Create a new layer
321
Create a new layer from a selection
321
Adding a background image
321
Fixing errors
323
Watermark
325
Summary
326
---------------------------------------- [vi] ----------------------—----------------
Table of Contents
Chapter
15:
Blender
2.50
and Architectural Visualization
327
Development of Blender
2.50
327
User interface
328
Managing windows
330
3D
View
332
Modeling
335
Materials and textures
337
Rendering
339
Animation
340
Summary
341
Index
343
[vii]
|
any_adam_object | 1 |
author | Brito, Allan |
author_facet | Brito, Allan |
author_role | aut |
author_sort | Brito, Allan |
author_variant | a b ab |
building | Verbundindex |
bvnumber | BV040484630 |
classification_rvk | ST 321 ZH 3470 |
ctrlnum | (OCoLC)707199306 (DE-599)BSZ338021973 |
discipline | Architektur Informatik |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01503nam a2200361 c 4500</leader><controlfield tag="001">BV040484630</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20121212 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">121016s2010 a||| |||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849510486</subfield><subfield code="9">978-1-849510-48-6</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)707199306</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BSZ338021973</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-355</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 321</subfield><subfield code="0">(DE-625)143658:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ZH 3470</subfield><subfield code="0">(DE-625)156118:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Brito, Allan</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Blender 3D 2.49</subfield><subfield code="b">architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender</subfield><subfield code="c">Allan Brito</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham [u.a.]</subfield><subfield code="b">Packt Publ.</subfield><subfield code="c">2010</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">VII, 356 S.</subfield><subfield code="b">Ill.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Blender</subfield><subfield code="g">Programm</subfield><subfield code="0">(DE-588)4588284-8</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Blender</subfield><subfield code="g">Programm</subfield><subfield code="0">(DE-588)4588284-8</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="689" ind1="1" ind2="0"><subfield code="a">Dreidimensionale Computergrafik</subfield><subfield code="0">(DE-588)4133691-4</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="1" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Regensburg</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025331779&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-025331779</subfield></datafield></record></collection> |
id | DE-604.BV040484630 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:24:44Z |
institution | BVB |
isbn | 9781849510486 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025331779 |
oclc_num | 707199306 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR |
owner_facet | DE-355 DE-BY-UBR |
physical | VII, 356 S. Ill. |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Packt Publ. |
record_format | marc |
spelling | Brito, Allan Verfasser aut Blender 3D 2.49 architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender Allan Brito Birmingham [u.a.] Packt Publ. 2010 VII, 356 S. Ill. txt rdacontent n rdamedia nc rdacarrier Blender Programm (DE-588)4588284-8 gnd rswk-swf Dreidimensionale Computergrafik (DE-588)4133691-4 gnd rswk-swf Blender Programm (DE-588)4588284-8 s DE-604 Dreidimensionale Computergrafik (DE-588)4133691-4 s Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025331779&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Brito, Allan Blender 3D 2.49 architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender Blender Programm (DE-588)4588284-8 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
subject_GND | (DE-588)4588284-8 (DE-588)4133691-4 |
title | Blender 3D 2.49 architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender |
title_auth | Blender 3D 2.49 architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender |
title_exact_search | Blender 3D 2.49 architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender |
title_full | Blender 3D 2.49 architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender Allan Brito |
title_fullStr | Blender 3D 2.49 architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender Allan Brito |
title_full_unstemmed | Blender 3D 2.49 architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender Allan Brito |
title_short | Blender 3D 2.49 |
title_sort | blender 3d 2 49 architecture buildings and scenery create photorealistic 3d architectural visualizations of buildings interiors and environmental scenery with blender |
title_sub | architecture, buildings, and scenery ; create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery with Blender |
topic | Blender Programm (DE-588)4588284-8 gnd Dreidimensionale Computergrafik (DE-588)4133691-4 gnd |
topic_facet | Blender Programm Dreidimensionale Computergrafik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025331779&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT britoallan blender3d249architecturebuildingsandscenerycreatephotorealistic3darchitecturalvisualizationsofbuildingsinteriorsandenvironmentalscenerywithblender |