Game design patterns for learning:
Gespeichert in:
1. Verfasser: | |
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Format: | Abschlussarbeit Buch |
Sprache: | English |
Veröffentlicht: |
Herzogenrath
Shaker
2012
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Ausgabe: | 1. Aufl. |
Schriftenreihe: | Berichte aus der Pädagogik
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | 185 S. Ill. 240 mm x 165 mm, 299 g |
ISBN: | 9783844013726 |
Internformat
MARC
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100 | 1 | |a Kelle, Sebastian |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game design patterns for learning |c Sebastian Kelle |
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264 | 1 | |a Herzogenrath |b Shaker |c 2012 | |
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Datensatz im Suchindex
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adam_text | IMAGE 1
CONTENTS
PREFACE I
ACKNOWLEDGMENT II
I. THEORETICAL C O N T E X T 1
1. GENERAL INTRODUCTION 3
1.1. LIFE-LONG LEARNING WITH DIGITAL GAMES 4
1.2. ADVANTAGES OF GAMES IN LIFE-LONG-LEARNING 6
1.3. IDENTIFYING MOTIVATION DRIVERS: COMPETITION, COLLABORATION AND IN
DICATORS 8
1.4. A BRIEF APPETIZER ON GAME LEARNING PATTERNS 11
1.5. TRENDS 15
1.6. OUTLOOK 16
2. THEORIES AND MAIN C O N C E P T 1 9
2.1. INTRODUCTION 19
2.2. LITERATURE REVIEW 20
2.3. DESIGN PATTERNS FOR GAMING 22
2.4. PEDAGOGICAL PATTERNS 25
2.5. MAPPING OF PEDAGOGY ON GAME DESIGN PATTERNS 31
2.6. RESULTS 34
2.7. INTRODUCING GAME LEARNING PATTERNS 37
2.8. CONCLUSION AND FUTURE VISION 39
3. STANDARDIZATION O F G A M E - B A S E D LEARNING 4 1
3.1. INTRODUCTION 41
3.2. PROBLEM ANALYSIS 42
3.2.1. STANDARDS IN GAME DESIGN 43
3.2.2. STANDARDS IN E-LEARNING DESIGN, UNITED IN THE I C O P E R
REFERENCE MODEL 44
3.2.3. STANDARDIZATION IN GAME-BASED LEARNING DESIGN 46
3.3. USING THE I C O P E R REFERENCE MODEL AS BRIDGE BETWEEN GAMING AND
LEARNING 48
3.3.1. E-LEARNING STANDARDS APPLIED IN GAMES 49
HTTP://D-NB.INFO/1026382505
IMAGE 2
V I C O N T E N T S
3.3.2. EXPERIENCES 50
3.3.3. DUALITY BETWEEN GAMING AND THE E-LEARNING DESIGN . . . . 53
3.4. DISCUSSION 54
3.5. CONCLUSIONS AND OUTLOOK 56
II. EXPERIMENTAL FINDINGS 5 7
4. A SOCIAL G A M E FOR UBIQUITOUS LEARNING S U P P O R T 5 9
4.1. INTRODUCTION 59
4.2. RELATION TO GAME DESIGN PATTERNS 60
4.3. RESEARCH OBJECTIVES 60
4.4. METHOD 61
4.5. IMPLEMENTATION 62
4.6. RESULTS 65
4.7. CONCLUSION 66
5. EFFECTS O F G A M E DESIGN PATTERNS O N BASIC-LIFE-SUPPORT C O N T E
N T 6 9
5.1. INTRODUCTION 69
5.2. RELATED WORK 70
5.3. PREPARATIONS AND RESEARCH QUESTIONS 73
5.4. METHOD 76
5.5. APPARATUS 78
5.6. RESULTS 79
5.7. DISCUSSION AND CONCLUSION 82
6. IN-DEPTH ANALYSIS O F T I M E R AND S C O R E P A T T E R N S APPLIED
O N BLS C O N T E N T 8 5
6.1. INTRODUCTION 85
6.2. NEW FINDINGS SINCE THE LAST EXPERIMENT 88
6.3. RESEARCH QUESTIONS 89
6.4. DESIGN 90
6.5. PARTICIPANTS 91
6.6. APPARATUS AND MATERIAL 92
6.7. D A T A ANALYSIS . 93
6.8. RESULTS 94
6.9. DISCUSSION AND CONCLUSION 99
7. A C H I E V E M E N T P A T T E R N S APPLIED O N LIFE S C I E N C E
C O N T E N T 1 0 1
7.1. INTRODUCTION 101
7.2. BACKGROUND 102
7.3. DESIGN 104
7.4. METHOD 105
7.5. IMPLEMENTATION 106
IMAGE 3
CONTENTS VII
7.6. RESULTS 109
7.7. DISCUSSION 113
8. GENERAL DISCUSSION 1 1 5
8.1. INTRODUCTION 115
8.2. A CYBERNETIC VIEW ON LEARNING GAME DESIGN 115
8.3. A REVIEW OF RESULTS 117
8.4. IMPLICATIONS OF THIS RESEARCH 118
8.5. LIMITATIONS AND FUTURE RESEARCH 120
LIST O F FIGURES 1 2 4
LIST O F T A B L E S 1 2 6
REFERENCES 1 3 8
A. M E T H O D S AND MATERIALS 1 3 9
A.L. MATERIALS FOR THE EXPERIMENT DESCRIBED IN CHAPTER 4 139
A. 1.1. RULES OF THE MR. X GAME 139
A.1.2. ALGORITHM FOR SCORING 140
A. 1.3. QUESTIONNAIRE AS SOURCE FOR CLUES DISPLAYED 141
A.2. MATERIALS FOR THE EXPERIMENT DESCRIBED IN CHAPTER 5 142
A.2.1. QUESTIONNAIRE ON BASIC LIFE SUPPORT EXPERIMENTAL PROTOTYPE 142
A.2.2. POST TEST QUESTIONNAIRE 145
A.3. MATERIALS FOR THE EXPERIMENT DESCRIBED IN CHAPTER 6 147
A.3.1. DESCRITION FOR PARTICIPANTS OF THE STUDY 147
A.3.2. QUESTIONNAIRES AND PROTOTYPE 148
A.4. MATERIALS FOR THE EXPERIMENT DESCRIBED IN CHAPTER 7 149
A.4.1. PRETEST FOR FORMATIVE STUDY IN MOL, BELGIUM 149
A.4.2. POST TEST QUESTIONNAIRE FOR FORMATIVE STUDY IN MOL, BELGIUM 150
A.4.3. PRE-TEST OF EXPERIMENT RUN IN ECHT, NETHERLANDS 151
A.4.4. POST-TEST OF EXPERIMENT RUN IN ECHT, NETHERLANDS 152
A.4.5. CODE LISTING FOR CALCULATIONS OF REWARD BADGES BEHAVIOUR . 154
B. S U M M A R Y 1 6 3
C. S A M E N V A T T I N G 1 6 7
D. CURRICULUM V I T A E 1 7 1
D.L. PUBLICATIONS 171
E. SIKS DISSERTATION SERIES 1 7 3
|
any_adam_object | 1 |
author | Kelle, Sebastian |
author_facet | Kelle, Sebastian |
author_role | aut |
author_sort | Kelle, Sebastian |
author_variant | s k sk |
building | Verbundindex |
bvnumber | BV040469347 |
classification_rvk | AP 15963 CP 5000 DP 2600 |
ctrlnum | (OCoLC)815949851 (DE-599)DNB1026382505 |
dewey-full | 371.337 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.337 |
dewey-search | 371.337 |
dewey-sort | 3371.337 |
dewey-tens | 370 - Education |
discipline | Allgemeines Pädagogik Psychologie |
edition | 1. Aufl. |
format | Thesis Book |
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institution | BVB |
isbn | 9783844013726 |
language | English |
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physical | 185 S. Ill. 240 mm x 165 mm, 299 g |
publishDate | 2012 |
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spelling | Kelle, Sebastian Verfasser aut Game design patterns for learning Sebastian Kelle 1. Aufl. Herzogenrath Shaker 2012 185 S. Ill. 240 mm x 165 mm, 299 g txt rdacontent n rdamedia nc rdacarrier Berichte aus der Pädagogik Zugl.: Open University of the Netherlands, Diss., 2012 E-Learning (DE-588)4727098-6 gnd rswk-swf Lerntheorie (DE-588)4114402-8 gnd rswk-swf Lernspiel (DE-588)4074167-9 gnd rswk-swf (DE-588)4113937-9 Hochschulschrift gnd-content Lernspiel (DE-588)4074167-9 s E-Learning (DE-588)4727098-6 s Lerntheorie (DE-588)4114402-8 s DE-604 DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025316668&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Kelle, Sebastian Game design patterns for learning E-Learning (DE-588)4727098-6 gnd Lerntheorie (DE-588)4114402-8 gnd Lernspiel (DE-588)4074167-9 gnd |
subject_GND | (DE-588)4727098-6 (DE-588)4114402-8 (DE-588)4074167-9 (DE-588)4113937-9 |
title | Game design patterns for learning |
title_auth | Game design patterns for learning |
title_exact_search | Game design patterns for learning |
title_full | Game design patterns for learning Sebastian Kelle |
title_fullStr | Game design patterns for learning Sebastian Kelle |
title_full_unstemmed | Game design patterns for learning Sebastian Kelle |
title_short | Game design patterns for learning |
title_sort | game design patterns for learning |
topic | E-Learning (DE-588)4727098-6 gnd Lerntheorie (DE-588)4114402-8 gnd Lernspiel (DE-588)4074167-9 gnd |
topic_facet | E-Learning Lerntheorie Lernspiel Hochschulschrift |
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