Understanding video games: the essential introduction
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York [u.a.]
Routledge
2013
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | IX, 323 S. Ill., graph. Darst. 26 cm |
ISBN: | 9780415896962 0415896967 9780415896979 0415896975 |
Internformat
MARC
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Datensatz im Suchindex
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---|---|
adam_text | Contents
List of Illustrations
vii
Acknowledgments
xi
INTRODUCTION
1
About the Reader/Structure of the Book/The Larger Questions
1
STUDYING VIDEO GAMES
7
Who Studies Video
Gamesľ/How
do you Study Video
Gamesľ/Types
of
Analysis/Schools of Thought?
2
THE GAME INDUSTRY
15
The Size of the Game industry/The Structure of the Game Industry/
The Development Process/Roles in Game Development
3
WHAT IS A GAME?
27
General Models for Understanding Games/The Issue of Genre
4
HISTORY
53
A Brief Pre-history of Video Games/Does History Matter?/A History of
Video Games/The
i970s/The 19805/The
WOs/The 2000s/
The 2010s and Beyond/Perspectives
5
VIDEO GAME AESTHETICS
117
Rules/Geography and Representation/Number of Players/Games without
Boundaries
6
VIDEO GAMES IN CULTURE
157
The Cultural Position of Video Games/Players
7
NARRATIVE
193
Storytelling/Reception—The Player s Experience of a Story/A Brief History
of Literary Theory and Video Games
8
SERIOUS GAMES-WHEN ENTERTAINMENT IS NOT ENOUGH
229
Traditional Games for Serious Purposes/Categorizing Educational Computer
Games/The Rationale Behind Edutainment/The Instructional Approach to
Edutainment/The Modern Approach to the Educational Use of Computer
Games/The Educational Effectiveness of Video Games/Political Games
and Newsgames/Advertainment/Gamification-Plug n Play Games
for Real /Games-for-change—Revolutionaries Rise/Final Remarks
9
VIDEO GAMES AND RISKS 25S
Two Research Perspectives/The Active Media Perspective/The Active
User Perspective/Other Questions/Final Remarks
Video Game Timeline 281
CONTENTS
Glossary
ж
Games Cited 289
Bibliography 295
Index 315
UNDERSTANDING VIDEO GAMES
This expanded and revised second edition of Understanding Video Games provides a
comprehensive introduction to the growing field of game studies.
Understanding Video Games,
2nd
Edition is an essential read for newcomers to video
name studies and experienced game scholars alike. This follow-up to the pioneering first
edition takes video game studies into the next decade of the twenty-first century, high¬
lighting changes in the game business, advances in video game scholarship, and recent
trends in game design and development—including mobile, social, and casual gaming.
in Understanding Video Games,
2nd
Edition students will:
Assess the major theories used to analyze games, such as ludology and narratology
•
Gain familiarity with the commercial and organizational aspects of the game industry
•
Trace the history of video games from Pong to PlayStation
3
and beyond
Explore the aesthetics of game design
Evaluate the cultural position of video games
Consider the potential effects of both violent and serious games.
Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a
detailed video game history timeline (including an interactive online version),
Understanding Video Games,
2nd
Edition is an indispensable resource for anyone inter¬
ested in examining the ways video games are reshaping entertainment and society.
Please visit the companion website for this book at www.routledge.com/cw/
egenfeldt-nielsen.
Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and has worked as an
assistant professor at the Center for Computer Games Research at the IT University of
Copenhagen.
Jonas
Heide
Smith has taught computer-mediated communication at the University of
Copenhagen, the Copenhagen Business School, the IT University of Copenhagen, and
Roskilde University.
Susana Pajares Tosca
is an associate professor at the IT University of Copenhagen and is
a founding editor of the journal Game Studies.
|
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author_role | aut aut aut |
author_sort | Egenfeldt-Nielsen, Simon 1975- |
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spelling | Egenfeldt-Nielsen, Simon 1975- Verfasser (DE-588)1124192875 aut Understanding video games the essential introduction Simon Egenfeldt-Nielson ; Jonas Heide Smith ; Susana Pajares Tosca 2. ed. New York [u.a.] Routledge 2013 IX, 323 S. Ill., graph. Darst. 26 cm txt rdacontent n rdamedia nc rdacarrier Videospiel (DE-588)4063465-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Video games (DE-588)4151278-9 Einführung gnd-content Videospiel (DE-588)4063465-6 s Computerspiel (DE-588)4010457-6 s 1\p DE-604 Smith, Jonas Heide Verfasser (DE-588)1124193014 aut Tosca, Susana Pajares Verfasser (DE-588)1124193073 aut Erscheint auch als Online-Ausgabe 978-0-203-11677-7 Vorangegangen ist 978-0-415-97720-3 978-0-415-97721-0 (DE-604)BV023486744 Digitalisierung UB Bayreuth application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025310135&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025310135&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Egenfeldt-Nielsen, Simon 1975- Smith, Jonas Heide Tosca, Susana Pajares Understanding video games the essential introduction Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4010457-6 (DE-588)4151278-9 |
title | Understanding video games the essential introduction |
title_auth | Understanding video games the essential introduction |
title_exact_search | Understanding video games the essential introduction |
title_full | Understanding video games the essential introduction Simon Egenfeldt-Nielson ; Jonas Heide Smith ; Susana Pajares Tosca |
title_fullStr | Understanding video games the essential introduction Simon Egenfeldt-Nielson ; Jonas Heide Smith ; Susana Pajares Tosca |
title_full_unstemmed | Understanding video games the essential introduction Simon Egenfeldt-Nielson ; Jonas Heide Smith ; Susana Pajares Tosca |
title_short | Understanding video games |
title_sort | understanding video games the essential introduction |
title_sub | the essential introduction |
topic | Videospiel (DE-588)4063465-6 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Videospiel Computerspiel Einführung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025310135&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025310135&sequence=000004&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA |
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