Sex in video games:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Boston, Mass.
Charles River Media
2007
|
Schriftenreihe: | Advances in computer graphics and game development
Thomson Delmar learning |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XV, 319 S. Ill. |
ISBN: | 9781584504597 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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035 | |a (OCoLC)815926389 | ||
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264 | 1 | |a Boston, Mass. |b Charles River Media |c 2007 | |
300 | |a XV, 319 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a Advances in computer graphics and game development | |
490 | 0 | |a Thomson Delmar learning | |
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Datensatz im Suchindex
_version_ | 1824508896638664704 |
---|---|
adam_text |
S
S Contents
Acknowledgments
xiii
About the Author
xv
1
Defining Sex
1
Defining
Sex 1
So What Is Sex in Games?
1
Sexually Themed Content
2
Sexy Images
&
Avatars
10
Sex in the Industry
14
Sex in Marketing
&
Advertising
16
Sex in Spite of
. . 18
What Isn't Sex?
22
References
22
2
History of Sex in Games
25
From the Beginning
26
"How Could You Forget
." 26
Sex in the Arcade
27
Sex on the Early Networks
28
Sex on the Apple—Early
1980s 34
Sex on the Atari
2600 34
Sex on the Spectrum
35
Sex on the Commodore
36
Sex on the Apple—Mid
1980s 36
Sex on the Mac
38
Sex on the Nintendo
39
Sex on the Sega
40
Sex on the PC—Early
1990s 41
The Rise of Full Motion Video
(FMV)
43
vii
vili
Contents
Enter the Porn Market
44
The Fall of
FMV
45
The Rise of the Sexy Character
46
The Advent of Macromedia Flash®
47
Mobile Games
48
Sex on the PC
—
Modern
49
Sex on the Modern Consoles
52
Sex at the Game Developers Conference
55
The Formation of the IGDA's Sexuality Special Interest Group
55
The Return of the Adult Industry
56
Sex and the Playstation® Portable
57
The MMOEG
57
The Future of Sex in Games
59
Interview with Jason Compton
60
Interview with
Patric Lagny,
Sociolotron
63
Interview with Ray Schwartz
66
References
67
3
Emergent Sex
69
What Is Emergent Sex?
69
Why Emergent Sex Appeals to Players
72
Emergent Sex
&
Fetishes
77
What Emergent Sex Can Teach Developers of Adult Content
78
Emergent Sex Game Hardware
81
Emergent Sex Economies
83
Emergent Family Structures
84
Jealousy in Virtual Worlds
86
References
87
4
The Sexual Backlash-Hot Coffee
89
Grand Theft Auto: San Andreas
89
Unfinished Code Discovered
90
Going Forward 111
Interview with Henry Jenkins
113
Contents ix
Interview
with
Patrick Wildenborg 114
References
117
5
Positive Inclusion
123
What Is
Positive
Inclusion?
123
Educational Games
124
Therapeutic Games
126
Couple
&
Group Games
127
Online Romantic Worlds
128
Fetish
&
Desire Realization
129
6
Self-Regulation
131
Rating Games
131
The Game Content Guidelines
131
The Videogame Rating Council
132
The Ratings Battle
133
The Recreational Software Advisory Council (RSAC)
135
The Entertainment Software Rating Board (ESRB)
137
Other Rating Initiatives
139
Interview with Patricia Vance
140
References
146
7
Censorship
147
Legislation or Censorship?
147
Government Regulation
148
The "Wal-Mart
М''
-Pseudo
Censorship
158
Industry Response
159
Interview with Jason
Della Rocca
164
Interview with Hal Halpin
167
References
170
8
Obscenity-by Deborah Solomon
175
Using U.S. Courts to Regulate Sexual Content in Games:
Obscenity Versus Freedom of Speech
175
Games as "Speech" Under the First Amendment
176
Contents
10
11
The Dictionary Definition of Obscenity
178
The Supreme Court Definition of Obscenity
178
The Miller Test
178
Does "Interactivity" Justify Increased Regulation for Video Games?
185
Should Violent Content Receive More Constitutional Protection
than Sexual Content?
186
Right to Privacy Versus State's Right to Regulate Obscenity
187
Indecency Versus Obscenity
—
Are Games "Broadcasting?"
188
References
189
What's Appropriate
195
What's Appropriate
195
The Developer's Perspective
196
What's Appropriate in an
Е
-Rated Game?
199
What's Appropriate in a
Т
-Rated Game?
200
What's Appropriate in an M-Rated Game?
201
What's Appropriate in an
АО
-Rated Game?
202
What's Never Appropriate
203
Considerations
&
Consequences
205
References
207
Reaching the Market
209
The Retail Wall
209
Selling
АО
Games
211
The Adult Market
217
Interview with Peter Payne, Peach Princess
218
Resources
219
References
220
Responsibility
221
Whose Problem Is This, Anyway?
221
Parent Issues
222
Retailer Issues
226
Developer Issues
229
Politician Issues
234
Contents
ΧΙ
A Proposed Solution
238
References
240
12
Corporate Concerns
243
Sex
&
The Corporate Image
243
The Professional Office
245
Get a Laywer
255
Interview with Kelly Rued, Black Love Interactive
257
References
259
13
Sex Across Cultures
261
Sex Across Cultures
261
Interview with Richard Cobbett, UK
262
Interview with Anando Banerjee, India
265
Interview with Peter Payne, Japan
267
Interview with
Guido Henkel,
Germany
269
Interview with "Jonathan," China
272
Interview with Michael
Hengst,
Germany
273
Interview with Anonymous, India
276
Interview with Matthew Ford, Australia
278
References
281
14
Interviews
283
Richard Garriott
283
Bob Bates
286
Steve Meretzky
289
Edward Kuehnel
293
Brad
Abram
298
Sheri Graner Ray
301
References
306
Index
307 |
any_adam_object | 1 |
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building | Verbundindex |
bvnumber | BV040428618 |
classification_rvk | ST 323 |
ctrlnum | (OCoLC)815926389 (DE-599)HBZHT015372652 |
discipline | Informatik |
format | Book |
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id | DE-604.BV040428618 |
illustrated | Illustrated |
indexdate | 2025-02-19T17:47:54Z |
institution | BVB |
isbn | 9781584504597 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025281155 |
oclc_num | 815926389 |
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owner_facet | DE-355 DE-BY-UBR |
physical | XV, 319 S. Ill. |
publishDate | 2007 |
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publisher | Charles River Media |
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series2 | Advances in computer graphics and game development Thomson Delmar learning |
spelling | Brathwaite, Brenda 1966- Verfasser (DE-588)1127665650 aut Sex in video games Brenda Brathwaite Boston, Mass. Charles River Media 2007 XV, 319 S. Ill. txt rdacontent n rdamedia nc rdacarrier Advances in computer graphics and game development Thomson Delmar learning Sexualität (DE-588)4054684-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Videospiel (DE-588)4063465-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s Sexualität (DE-588)4054684-6 s Computerspiel (DE-588)4010457-6 s DE-604 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025281155&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Brathwaite, Brenda 1966- Sex in video games Sexualität (DE-588)4054684-6 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4054684-6 (DE-588)4010457-6 (DE-588)4063465-6 |
title | Sex in video games |
title_auth | Sex in video games |
title_exact_search | Sex in video games |
title_full | Sex in video games Brenda Brathwaite |
title_fullStr | Sex in video games Brenda Brathwaite |
title_full_unstemmed | Sex in video games Brenda Brathwaite |
title_short | Sex in video games |
title_sort | sex in video games |
topic | Sexualität (DE-588)4054684-6 gnd Computerspiel (DE-588)4010457-6 gnd Videospiel (DE-588)4063465-6 gnd |
topic_facet | Sexualität Computerspiel Videospiel |
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