Videogames:
"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedg...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London [u.a.]
Routledge
2013
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"-- Provided by publisher. |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | X, 182 S. |
ISBN: | 9780415669153 9780415669160 9780203143421 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV040420650 | ||
003 | DE-604 | ||
005 | 20130325 | ||
007 | t| | ||
008 | 120917s2013 xxk |||| 00||| eng d | ||
010 | |a 2012019167 | ||
020 | |a 9780415669153 |c hardback |9 978-0-415-66915-3 | ||
020 | |a 9780415669160 |c paperback |9 978-0-415-66916-0 | ||
020 | |a 9780203143421 |c ebook |9 978-0-203-14342-1 | ||
035 | |a (OCoLC)815895693 | ||
035 | |a (DE-599)BVBBV040420650 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxk |c GB | ||
049 | |a DE-355 |a DE-20 |a DE-12 |a DE-255 | ||
050 | 0 | |a GV1469.3 | |
082 | 0 | |a 794.8 | |
084 | |a AP 15963 |0 (DE-625)6963: |2 rvk | ||
084 | |a LC 13000 |0 (DE-625)90622:772 |2 rvk | ||
100 | 1 | |a Newman, James |e Verfasser |4 aut | |
245 | 1 | 0 | |a Videogames |c James Newman |
250 | |a 2. ed. | ||
264 | 1 | |a London [u.a.] |b Routledge |c 2013 | |
300 | |a X, 182 S. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
520 | |a "James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"-- Provided by publisher. | ||
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Video games | |
650 | 4 | |a Video games |x Social aspects | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Social Aspects |2 bisacsh | |
650 | 0 | 7 | |a Videospiel |0 (DE-588)4063465-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Videospiel |0 (DE-588)4063465-6 |D s |
689 | 0 | |C b |5 DE-604 | |
856 | 4 | 2 | |m Digitalisierung UB Regensburg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025273395&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-025273395 |
Datensatz im Suchindex
_version_ | 1824508896640761856 |
---|---|
adam_text |
CONTENTS
Acknowledgements
"
Preface to the second edition v"
1
Videogame studies?
1
2
Definitions 8
3
Industries 27
4
Players 49
5
Structures
6
Narratives 89
7
Spatialities 104
8
Characters 123
9
Preservation and piracy 140
Bibliography 158
Ыех 179 |
any_adam_object | 1 |
author | Newman, James |
author_facet | Newman, James |
author_role | aut |
author_sort | Newman, James |
author_variant | j n jn |
building | Verbundindex |
bvnumber | BV040420650 |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
callnumber-sort | GV 41469.3 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 15963 LC 13000 |
ctrlnum | (OCoLC)815895693 (DE-599)BVBBV040420650 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
edition | 2. ed. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a2200000zc 4500</leader><controlfield tag="001">BV040420650</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20130325</controlfield><controlfield tag="007">t|</controlfield><controlfield tag="008">120917s2013 xxk |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2012019167</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780415669153</subfield><subfield code="c">hardback</subfield><subfield code="9">978-0-415-66915-3</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780415669160</subfield><subfield code="c">paperback</subfield><subfield code="9">978-0-415-66916-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780203143421</subfield><subfield code="c">ebook</subfield><subfield code="9">978-0-203-14342-1</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)815895693</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV040420650</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxk</subfield><subfield code="c">GB</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-355</subfield><subfield code="a">DE-20</subfield><subfield code="a">DE-12</subfield><subfield code="a">DE-255</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">GV1469.3</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">AP 15963</subfield><subfield code="0">(DE-625)6963:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LC 13000</subfield><subfield code="0">(DE-625)90622:772</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Newman, James</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Videogames</subfield><subfield code="c">James Newman</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">2. ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">London [u.a.]</subfield><subfield code="b">Routledge</subfield><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">X, 182 S.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"-- Provided by publisher.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Gesellschaft</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Video & Electronic</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">SOCIAL SCIENCE / Media Studies</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">TECHNOLOGY & ENGINEERING / Social Aspects</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Videospiel</subfield><subfield code="0">(DE-588)4063465-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="C">b</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Regensburg</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025273395&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-025273395</subfield></datafield></record></collection> |
id | DE-604.BV040420650 |
illustrated | Not Illustrated |
indexdate | 2025-02-19T17:47:54Z |
institution | BVB |
isbn | 9780415669153 9780415669160 9780203143421 |
language | English |
lccn | 2012019167 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025273395 |
oclc_num | 815895693 |
open_access_boolean | |
owner | DE-355 DE-BY-UBR DE-20 DE-12 DE-255 |
owner_facet | DE-355 DE-BY-UBR DE-20 DE-12 DE-255 |
physical | X, 182 S. |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Routledge |
record_format | marc |
spelling | Newman, James Verfasser aut Videogames James Newman 2. ed. London [u.a.] Routledge 2013 X, 182 S. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index "James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"-- Provided by publisher. Gesellschaft Video games Video games Social aspects GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh Videospiel (DE-588)4063465-6 gnd rswk-swf Videospiel (DE-588)4063465-6 s b DE-604 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025273395&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Newman, James Videogames Gesellschaft Video games Video games Social aspects GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh Videospiel (DE-588)4063465-6 gnd |
subject_GND | (DE-588)4063465-6 |
title | Videogames |
title_auth | Videogames |
title_exact_search | Videogames |
title_full | Videogames James Newman |
title_fullStr | Videogames James Newman |
title_full_unstemmed | Videogames James Newman |
title_short | Videogames |
title_sort | videogames |
topic | Gesellschaft Video games Video games Social aspects GAMES / Video & Electronic bisacsh SOCIAL SCIENCE / Media Studies bisacsh TECHNOLOGY & ENGINEERING / Social Aspects bisacsh Videospiel (DE-588)4063465-6 gnd |
topic_facet | Gesellschaft Video games Video games Social aspects GAMES / Video & Electronic SOCIAL SCIENCE / Media Studies TECHNOLOGY & ENGINEERING / Social Aspects Videospiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025273395&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT newmanjames videogames |