Skill training in multimodal virtual environments:
"The outcome of a five year European research program that focused on the development and transfer of human perceptual model skills trained in multimodal virtual and augmented reality platforms, this unique book outlines the domain of human training in virtual environments and presents a practi...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Boca Raton, FL [u.a.]
CRC Press
2013
|
Schriftenreihe: | Human factors and ergonomics
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Zusammenfassung: | "The outcome of a five year European research program that focused on the development and transfer of human perceptual model skills trained in multimodal virtual and augmented reality platforms, this unique book outlines the domain of human training in virtual environments and presents a practical and scientific viewpoint as to how virtual and augmented reality systems can be designed to address the transfer and training of skills in varying contexts. Highlighting skills from several domains, including sports, rehabilitative, industrial, and surgical settings, it demonstrates how these technology-oriented training conditions give better results when compared with traditional training conditions"-- |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXI, 291 S. Ill., graph. Darst. |
ISBN: | 9781439878958 |
Internformat
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245 | 1 | 0 | |a Skill training in multimodal virtual environments |c ed. by Massimo Bergamasco ... |
264 | 1 | |a Boca Raton, FL [u.a.] |b CRC Press |c 2013 | |
300 | |a XXI, 291 S. |b Ill., graph. Darst. | ||
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490 | 0 | |a Human factors and ergonomics | |
500 | |a Includes bibliographical references and index | ||
520 | |a "The outcome of a five year European research program that focused on the development and transfer of human perceptual model skills trained in multimodal virtual and augmented reality platforms, this unique book outlines the domain of human training in virtual environments and presents a practical and scientific viewpoint as to how virtual and augmented reality systems can be designed to address the transfer and training of skills in varying contexts. Highlighting skills from several domains, including sports, rehabilitative, industrial, and surgical settings, it demonstrates how these technology-oriented training conditions give better results when compared with traditional training conditions"-- | ||
650 | 4 | |a Occupational training | |
650 | 4 | |a Virtual reality in education | |
650 | 7 | |a COMPUTERS / Social Aspects / Human-Computer Interaction |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Industrial Health & Safety |2 bisacsh | |
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Datensatz im Suchindex
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adam_text | IMAGE 1
CONTENTS
PREFACE XI
ACKNOWLEDGMENTS XIII
THE EDITORS XVII
CONTRIBUTORS XIX
SECTION I SCIENTIFIC FOUNDATIONS
CHAPTER 1 VIRTUAL ENVIRONMENTS AND AUGMENTED REALITY FOR SKILL TRAINING
3 MASSIMO BERGAMASCO
CHAPTER 2 DEVELOPMENT OF TRAINING PLATFORMS IN MULTIMODAL VIRTUAL
REALITY ENVIRONMENTS 15
DANIEL GOPHER
CHAPTER 3 DYNAMICS OF SKILL ACQUISITION IN MULTIMODAL TECHNOLOGICAL
ENVIRONMENTS 31
BENOFT G. BARDY, JULIEN LAGARDE, AND DENIS MOTTET
SECTION 11 ENGINEERING AND TECHNO/OGY
OF VIRTUAL REALITY TRAINING
CHAPTER 4 PERSPECTIVES OF MULTIMODAL VIRTUAL REALITY (VR) TRAINING
PLATFORMS 49
EMILIO SANCHEZ, JORGE RODRIGUEZ, TERESA GUTIERREZ, CARSTEN PREUSCHE, AND
SARA CASADO
CHAPTER 5 MOTION CAPTURE TECHNOLOGIES FOR POSE ESTIMATION 69
PAUL SMYTH AND CRISTIAN CANTON-FERRER
CHAPTER 6 SKILL CAPTURING AND AUGMENTED REALITY FOR TRAINING 81
VII BOCKHOLT, SABINE WEBEL, TIMO ENGELKE, MANUEL OLBRICH, AND HARALD
WUEST
VII
IMAGE 2
VIII CONTENTS
CHAPTER 7 HAPTIC INTERFACES FOR SKILLS TRAINING 91
CARLO ALBERTO AVIZZANO, FLORIAN GOSSELIN, TERESA GUTIERREZ, CARSTEN
PREUSCHE, EMANUELE RUFFALDI, EMILIO SANCHEZ, AND MASSIMO BERGAMASCO
CHAPTER 8 AUDITORY INTERFACES IN VIRTUAL ENVIRONMENT TRAINING 111
PABLO F. HOFFMANN AND DORTE HAMMERSHF/JI
SFCTION 111 DIGITAL REPRESENTATION AND MODELING
OF SKILL
CHAPTER 9 DIGITAL REPRESENTATION AND MODELING OF HUMAN SKILL 135
CARLO ALBERTO AVIZZANO
CHAPTER 10 DATA MANAGEMENT FOR EVALUATION AND TRAINING IN VIRTUAL
ENVIRONMENTS 155
EMANUELE RUFFALDI
SFCTLON IV SKILLS DEMONSTRATION PLATFORMS
CHAPTER 11 DESIGN AND EVALUATION OF A MULTIMODAL VIRTUAL REALITY
PLATFORM FOR ROWING TRAINING 173
EMANUELE RUFFALDI, ALESSANDRO FILIPPESCHI, MANUEL VARLET, CHARLES
HOFFMANN, AND BENOFT G. BARDY
CHAPTER 12 TRAINING TO JUGGLE WITH A LIGHT WEIGHT JUGGLER (LWJ) 187
JULIEN LAGARDE, DANIEL GOPHER, CARLO ALBERTO AVIZZANO, VERED EREV,
VITTORIO LIPPI, AND GREGORY ZELIC
CHAPTER 13 DESIGNING A VIRTUAL REALITY TRAINING PLATFORM FOR SURGEONS:
THEORETICAL FRAMEWORK, TECHNOLOGICAL SOLUTIONS, AND RESULTS 199
SYLVAIN BOUCHIGNY, CHRISTINE MEGARD, FLORIAN GOSSELIN, PABLO F.
HOFFMANN, AND MARIA KORMAN
IMAGE 3
CONTENTS
IX
CHAPTER 14 TRAINING PLATFORMS FOR UPPER LIMB REHABILITATION 213
ANTONIO FRISOLI, DENIS MOTTET, ISABELLE LAFFONT, AND MASSIMO BERGAMASCO
CHAPTER 15 TRAINING PLATFORMS FOR INDUSTRIAL MAINTENANCE AND ASSEMBLY
227
TERESA GUTIERREZ, NIRIT GAVISH, SABINE WEBEI, JORGE RODRIGUEZ, AND
FRANCO TECCHIA
CHAPTER 16 TRAINING APPROACHES FOR IMPROVING ROBOT
PROGRAMMING-BYDEMONSTRATION SKILLS 241
VOLKER SCHMIRGEL, UWE ZIMMERMANN, ELDAD YECHIAM, ARIEL TELPAZ, THOMAS
HULIN, AND CARSTEN PREUSCHE
SFCTLON V PROPECTS OF MULTIMODAL VIRTUAL
STIMULATORS IN THE TRAININGAND TRANSFER OF SKILLS
CHAPTER 17 SKILL TRAINING IN VIRTUAL REALITY ENVIRONMENTS: ITS
REQUIREMENTS AND CHALLENGES 255
DANIEL GOPHER
CHAPTER 18 FUTURE PERSPECTIVES AND TECHNOLOGICAL CHALLENGES IN
MULTIMODAL HUMAN-MACHINE INTERACTION 269
MASSIMO BERGAMASCO
INDEX 281
IMAGE 4
CONTENTS
INTRODUCTION 3
PRESENCE IN VIRTUAL ENVIRONMENTS (VE) 6
EXPERIENCES IN VE 7
PERCEPTION IN VE 8
VISION 9
HEARING 9
HAPTICS 9
CONSTRAINTS AND ACCELERATORS 10
DIGITAL REPRESENTATION OF SKILL... 11
CONCLUSIONS 12
REFERENCES 13
IMAGE 5
CONTENTS
INTRODUCTION 15
SIGNIFICANCE OF MULTIMODAL EXPERIENCE 17
TRAINING IN MULTIMODAL ENVIRONMENTS 18
ADVANTAGES OFTRAINING IN SIMULATED AND VIRTUAL ENVIRONMENTS 19 RISKS OF
USING MULTIMODAL VIRTUAL REALITY AND AUGMENTED REALITY FEEDBACK IN
TRAINING 19
DEVELOPING TRAINING IN MULTIMODAL ENVIRONMENT... 21
TASK ANALYSIS 22
SKILL-ORIENTED UNIFIED FRAMEWORK 23
ACCELERATORS AND TRAINING PROTOCOLS 23
SIX CASE STUDIES OF MULTIMODAL VIRTUAL REALITY PLATFORRNS 25
ASSESSING ACCELERATORS AND EVALUATING TRAINING 25
CONCLUSION 27
REFERENCES 27
IMAGE 6
CONTENTS
LEARNING SIMULATORS AND TRAINING SCENARIOS 31
BEHIND THE SCENARIOS 33
DYNAMICS OF ACQUIRING A COORDINATION SKILI 33
SPONTANEOUS COORDINATION COMES FIRST.. 34
ACTIVE EXPLORATION 34
COMPETITION 34
TWO LEARNING ROUTES 35
REHABILITATION OF SKILI 35
SKILL DECOMPOSITION 36
N OTION OF SUBSKILLS 37
LEARNING ROWING IN TEAM USING VIRTUAL REALITY (VR) 37
RELEARNING POSTURAL COORDINATION AFTER STROKE 39
EMBODIED COGNITION AND ENACTIVE LEARNING 41
REFERENCES 42
IMAGE 7
INTRODUCTION 49
INTRODUCTION TO MULTIMODAL VR TRAINING PLATFORMS 50
MULTIMODAL RENDERING REQUIREMENTS 51
IMPLICATIONS FOR MULTIMODAL VIRTUAL REALITY TRAINING PLATFORMS 52
ARCHITECTURE OF MULTIMODAL VR TRAINING PLATFORMS 53
TRAINING STRATEGIES WITH VR TRAINING PLATFORMS 54
TYPE OF INFORMATION PROVIDED BY THE TRAINING STRATEGY 55
SENSORY CHANNEL USED TO PROVIDE THE INFORMATION IN VR TRAINING 56 TYPE
OF INTERACTION BETWEEN THE TRAINEE AND THE VIRTUAL SCENARIO: ACTIVE
LEARNING VERSUS PASSIVE LEARNING 56
TRAINEE-TRAINER COMMUNICATION 57
USE OFVR FOR RENDERING SENSORIMOTOR SKILLS 58
BOTTLENECKS OF SKILLS RENDERING TECHNOLOGY 58
GRAPHICS RENDERING TECHNOLOGY 58
AUDIO RENDERING TECHNOLOGY 62
HAPTIC RENDERING TECHNOLOGY 63
DELAY IN COMMUNICATION 64
EFFECTS OF THE DELAY IN THE INTERACTION 65
CONCLUSION 65
REFERENCES 66
IMAGE 8
CONTENTS
INTRODUCTION 69
MARKER-BASED OPTICAL MOTION CAPTURE 70
RIGID BODIES USAGE 71
RIGID BODY TRACKING USING MULTIPLE CAMERAS: ALGORITHMICS 74
BOOT ALGORITHM 75
TRACK ALGORITHM 76
REFINEMENT ALGORITHM ~ 76
MARKER-BASED VIDEO MOTION CAPTURE 76
APPLICATIONS WITHIN THE FRAMEWORK OF EU SKILLS PROJECT 78
UPPER LIMB REHABILITATION 78
ROWING 79
CONCLUSIONS 79
REFERENCES 79
IMAGE 9
CONTENTS
INTRODUCTION 81
CAPTURING TECHNOLOGIES 83
CAPTURING OF THE CARNERA POSE 85
CAPTURING OF ACTIVITIES 85
AUGMENTED REALITY AND TELECONSULTATION 87
AUGMENTED REALITY- BASED TRAINING 87
SUMMARY AND CONCLUSIONS 88
REFERENCES 89
IMAGE 10
CONTENTS
INTRODUCTION 91
TACTILE SENSING AND FINE FORCE RENDERING FOR ACQUISITION AND TRANSFER OF
MANUAL TASKS 92
FULL- BODY COORDINATION AND ATTENTION GUIDANCE THROUGH THE U SE OF
VIBROTACTILE INTERFACES 96
ACTION TIMING 97
MOTION PATTERNS 98
PERSPECTIVES 98
HAND, EYE, AND HAPTICS COORDINATION IN THE USE OF ENCOUNTERED HAPTICS 99
BIMANUAL HAPTIC SYSTEMS FOR MOTOR SKILLS LEARNING 101
VIRTUAL FIXTURES GUIDANCE FOR THE TRANSFER OF COGNITIVE AND MOTOR SKILLS
104 SUMMARY 105
REFERENCES 106
IMAGE 11
INTRODUCTION 111
AUDITORY INTERFACES IN MULTIMODAL VIRTUAL ENVIRONMENTS 113
AUDIOVISUAL SYNCHRONIZATION 113
AUDIOTACTILE SYNCHRONIZATION 114
VIRTUAL SPATIAL SOUND 114
AUDITORY INTERFACES FOR CAPTURING 115
AUDITORY INTERFACES FOR RENDERING 117
ROWING TRAINING SYSTEM 117
MAXILLOFACIA1 SURGERY TRAINING SYSTEM 118
AUDITORY INTERFACES IN MULTIMODAL PERCEPTION OF SELECTED SKILLS 122
SOUND LOCALIZATION SKILLS AND SENSORY-MOTOR LEARNING 122
AUDITORY SPATIAL INTERFACES FOR THE VISUALLY IMPAIRED 124
AUDITORY FACILITATION OF VISUAL TASKS 125
AUDITORY FACILITATION OF TACTILE TASKS 126
CONCLUDING REMARKS 127
ACKNOWLEDGMENTS 127
REFERENCES 128
IMAGE 12
CONTENTS
INTRODUCTION 135
MOTIVATION FOR A NEW TOO1 136
COMPUTATIONA1 PIPELINE AND DATA MANAGEMENT TOO1S 138
DEVE10PING A DIGITAL REPRESENTATION FOR A SKILL MODEL 139
MODEL DISCUSSION 146
ADAPTATION 148
ADAPTATION DISCUSSION 150
REFERENCES 152
IMAGE 13
CONTENTS
INTRODUCTION 155
OBJECTIVES AND ARCHITECTURE 156
ARCHITECTURE 157
PEDAGOGICAL ENGINE 159
PERFORMANCE EXTRACTION 159
OFF-LINE ANALYSIS 159
INFORMATION FLOW 160
INFORMATION STORAGE 161
MANAGEMENT FOR SKILLS 162
DATA ORGANIZATION 162
VARIABLE TYPES 163
WORKFLOW AND SKILL SCHEMAS 163
DATA PROCESSING 165
SKILL- PROCESSING TOOLBOX 166
ROWING CASE STUDY 166
REAL-TIME MANAGEMENT 167
OFF-LINE MANAGEMENT. 168
CONC1USIONS AND PERSPECTIVES 168
ACKNOWLEDGMENTS 169
REFERENCES 169
IMAGE 14
CONTENTS
INTRODUCTION 174
SPORT TRAINING IN VIRTUAL REALITY 174
THE SPRINT PLATFORM 175
DESIGN 175
SYSTEM 175
ORCHESTRATION 177
TRAINING MODEL 177
PROTOCOL DESIGN 178
LEARNING TECHNIQUE OPTIMIZATION 178
OBJECTIVE 178
EVALUATION 178
ACCELERATING THE MANAGEMENT OF ENERGETIC RESOURCES 180
OBJECTIVE 180
LEARNING TEAM COORDINATION USING A VIRTUAL PARTNER 182
OBJECTIVE 182
EVALUATION 183
PERSPECTIVES AND CONCLUSIONS 184
ACKNOWLEDGMENTS 185
REFERENCES 185
IMAGE 15
CONTENTS
INTRODUCTION 187
DESCRIPTION OF THE LWJ HARDWARE, SOFTWARE, CAPTURING, AND ANALYSIS 188
AUDIOTACTILE PERIODIC EVENTS IMPROVE JUGGLING COORDINATION DYNARNICS 190
COGNITIVE PERSPECTIVES ON TRAINING AND TRANSFER OF JUGGLING WITH THE
LWJ.. 193 LWJ JUGGLING UNDER GLOBAL SPEED MANIPULATION 193
EMPHASIS CHANGE IN TRAINING FOR CONTROL OF THE SPATIAL- TEMPORAL BALANCE
OF TOSS AND CATCH OF BALLS 194
TRANSFER OF TRAINING FROM THE LWJ TO REAL- WORLD JUGGLING 195
DISCUSSION AND CONCLUSIONS 196
REFERENCES 197
IMAGE 16
CONTENTS
INTRODUCTION 199
FIELD STUDIES AND ERGONOMICS 201
TOUCH SCIENCE: FUNDAMENTAL RESEARCH IN MULTIMODALITY MANAGEMENT 203
PLATFORM IMPLEMENTATION 205
TRAINING PROTOCOLS AND EVALUATION 207
SUMMARY AND FUTURE DIRECTION 209
ACKNOWLEDGMENTS 210
REFERENCES 210
IMAGE 17
CONTENTS
CURRENT ISSUES IN UPPER LIMB REHABILITATION AFTER STROKE 213
ROBOTIC UPPER LIMB TRAINING WITH THE L-EXOS AFTER STROKE 214
EVALUATION OF EXOSKE1ETON-BASED TRAINING WITH A KINESIO1OGIC
ASSESSMENT.. 215 METHODS AND PARTICIPANTS 215
ASSESSMENT OF RECOVERY WITH THE L-EXOS SYSTEM 216
RESULTS 217
EVALUATION OF EXOSKELETON-BASED TRAINING WITH A ROBOTIC-BASED ASSESSMENT
217 METHODS AND PARTICIPANTS 217
RESULTS 219
DISCUSSION 220
ROBOTIC-ASSISTED BIMANUAL TRAINING AFTER STRAKE WITH THE BIMANUA1 HAPTIC
DESKTOP 222
ASSESSING MOTOR FUNCTION AFTER STROKE WITH THE BIMANUAL HAPTIC DESKTOP
224 CONCLUSIONS 225
REFERENCES 225
IMAGE 18
CONTENTS
INTRODUCTION TO INDUSTRIAL MAINTENANCE AND ASSEMBLY TASKS 227
RESEARCH ON TRAINING APPROACHES FOR INDUSTRIAL MAINTENANCE AND ASSEMBLY
(IMA) TASKS 229
OBSERVATION AL LEARNING 229
COGNITIVE FIDELITY VERSUS PHYSICAL FIDELITY 230
GUIDANCE AIDS IN SPATIAL TASK TRAINING 231
ENRICHED INFORMATION 231
TRAINING PLATFORMS FOR INDUSTRIAL MAINTENANCE AND ASSEMBLY TASKS 232
VIRTUAL REALITY TRAINING PLATFORM (IMA- VR) 232
IMA- VR SETUP 232
IMA- VR TRAINING STRATEGIES 233
AUGMENTED REALITY TRAINING PLATFORM (LMA-AR) 235
IMA- AR SETUP 235
IMA- AR TRAINING STRATEGIES 236
IMA SKILLS TRANSFER EVALUATION 237
REFERENCES 238
IMAGE 19
CONTENTS
INTRODUCTION 241
STUDIES ON SINGULARITIES 243
STUDIES ON COMPLIANCE 246
IMPLICATIONS TO PROGRAMMING BY DEMONSTRATION (PBD) AND ROBOTICS 249
GENERAL CONC1USIONS TO SKILLS LEARNING 249
REFERENCES 250
IMAGE 20
CONTENTS
INTRODUCTION 255
RELEVANCE 256
FACILITATION 260
PROGRAMMING BY DEMONSTRATION 262
UPPER-LIMB REHABILITATION 262
TRANSFER OF TRAINING 265
CONCLUDING REMARKS 266
REFERENCES 267
IMAGE 21
CONTENTS
INTRODUCTION 269
VIRTUAL ENVIRONMENTS IN SKILLS 271
FUTURE PERSPECTIVES 274
PERSPECTIVES IN DATA ACQUISITION AND PROCESSING 274
FUTURE DIRECTIONS IN DIGITAL REPRESENTATION 276
AUGMENTED REALITY AND SKILL TRANSFER 277
CONCLUSIONS 278
ACKNOWLEDGMENTS 278
REFERENCES 278
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isbn | 9781439878958 |
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series2 | Human factors and ergonomics |
spelling | Skill training in multimodal virtual environments ed. by Massimo Bergamasco ... Boca Raton, FL [u.a.] CRC Press 2013 XXI, 291 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Human factors and ergonomics Includes bibliographical references and index "The outcome of a five year European research program that focused on the development and transfer of human perceptual model skills trained in multimodal virtual and augmented reality platforms, this unique book outlines the domain of human training in virtual environments and presents a practical and scientific viewpoint as to how virtual and augmented reality systems can be designed to address the transfer and training of skills in varying contexts. Highlighting skills from several domains, including sports, rehabilitative, industrial, and surgical settings, it demonstrates how these technology-oriented training conditions give better results when compared with traditional training conditions"-- Occupational training Virtual reality in education COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh TECHNOLOGY & ENGINEERING / Industrial Health & Safety bisacsh Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerunterstützter Unterricht (DE-588)4070087-2 s DE-604 Bergamasco, Massimo Sonstige oth V:DE-604 application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025271591&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Skill training in multimodal virtual environments Occupational training Virtual reality in education COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh TECHNOLOGY & ENGINEERING / Industrial Health & Safety bisacsh Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
subject_GND | (DE-588)4070087-2 (DE-588)4143413-4 |
title | Skill training in multimodal virtual environments |
title_auth | Skill training in multimodal virtual environments |
title_exact_search | Skill training in multimodal virtual environments |
title_full | Skill training in multimodal virtual environments ed. by Massimo Bergamasco ... |
title_fullStr | Skill training in multimodal virtual environments ed. by Massimo Bergamasco ... |
title_full_unstemmed | Skill training in multimodal virtual environments ed. by Massimo Bergamasco ... |
title_short | Skill training in multimodal virtual environments |
title_sort | skill training in multimodal virtual environments |
topic | Occupational training Virtual reality in education COMPUTERS / Social Aspects / Human-Computer Interaction bisacsh TECHNOLOGY & ENGINEERING / Industrial Health & Safety bisacsh Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
topic_facet | Occupational training Virtual reality in education COMPUTERS / Social Aspects / Human-Computer Interaction TECHNOLOGY & ENGINEERING / Industrial Health & Safety Computerunterstützter Unterricht Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025271591&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT bergamascomassimo skilltraininginmultimodalvirtualenvironments |