E-learning by design:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
San Francisco
Pfeiffer
2012
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XX, 615 S. graph. Darst. |
ISBN: | 9780470900024 |
Internformat
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV040416727 | ||
003 | DE-604 | ||
005 | 20221013 | ||
007 | t | ||
008 | 120913s2012 xxud||| |||| 00||| eng d | ||
020 | |a 9780470900024 |c pbk |9 978-0-470-90002-4 | ||
035 | |a (OCoLC)805858242 | ||
035 | |a (DE-599)BVBBV040416727 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-473 |a DE-Aug4 | ||
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084 | |a ST 670 |0 (DE-625)143689: |2 rvk | ||
100 | 1 | |a Horton, William Kendall |e Verfasser |4 aut | |
245 | 1 | 0 | |a E-learning by design |c by William Horton |
250 | |a 2. ed. | ||
264 | 1 | |a San Francisco |b Pfeiffer |c 2012 | |
300 | |a XX, 615 S. |b graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Design pédagogique | |
650 | 4 | |a Enseignement assisté par ordinateur | |
650 | 4 | |a Enseignement sur le Web | |
650 | 4 | |a Personnel - Formation - Enseignement assisté par ordinateur | |
650 | 4 | |a Employees |x Training of |x Computer-assisted instruction | |
650 | 4 | |a Computer-assisted instruction |x Design | |
650 | 0 | 7 | |a E-Learning |0 (DE-588)4727098-6 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4151278-9 |a Einführung |2 gnd-content | |
689 | 0 | 0 | |a E-Learning |0 (DE-588)4727098-6 |D s |
689 | 0 | |C b |5 DE-604 | |
856 | 4 | 2 | |m Digitalisierung UB Bamberg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025269568&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-025269568 |
Datensatz im Suchindex
_version_ | 1804149473533755392 |
---|---|
adam_text | Contents
1
Designing
E-LEARNiNG.........................1
What is
е
-learning?
1
Definition
oř e-learning
1
Varieties of e-learning
2
What is
е
-learning design?
2
Start with good instructional design
3
Apply design to all units of e-learning
5
Design quickly and reliably
8
Identify your underlying goal
10
Analyze learners needs and abilities
13
Identify what to teach
14
Set learning objectives
16
Identify prerequisites
26
Pick the approach to meet each objective
35
Decide the teaching sequence of your objectives
42
Create objects to accomplish objectives
47
Create tests
50
Select learning activities
51
Choose media
61
Then redesign again and again
64
Re-design but do not repeat
65
Not your sequential ADDIE process
65
Make steady progress
65
In closing
... 66
Summary
66
For more
... 66
vi
<
Table of contents
4
E-Le^nun?; bv
ÍVsw
2
Absorb-type activities
.....................67
About Absorb activities
67
Common types of Absorb activities <>8
When to feature Absorb activities
68
Presentations
69
About presentations
69
Types of presentations
0
Best practices for presentations H4
Extend presentation activities
92
Readings
93
About reading activities
93
Assign individual documents
95
Create an online library
98
Rely on Internet resources
99
Best practices for reading activities
101
Extend reading activities
103
Stories by a teacher
105
About sharing stories
105
Tell stories that apply to learners
107
Best practices for stories by a teacher
1
H)
Extend stories by a teacher
111
Field trips
112
About field trips 1
13
Guided tours
113
Virtual museums
119
Best practices for field trips
123
Extend field-trip activities
126
Inclosing...
127
Summary
127
Pick Absorb activities to accomplish objectives
127
For more
... 128
E-Learmng
by
Design ►
Table of
contents
►
vii
3 DO-TYPE
ACTIVITIES
.....................
129
About Do activities
129
Common types of Do activities
129
When to feature Do activities
130
Practice activities
130
Т
About practice activities
130
5
о
Drill-and-practice activities
132
η
О
Hands-on activities
133 2
Guided-analysis activities
137
I
Best practices for practice activities
143
Extend practice activities
144
Discovery activities
146
About discovery activities
146
Virtual-laboratory activities
147
Case studies
152
Best practices for discovery activities
155
Extend discovery activities
156
Games and simulations
157
Use games as single activities
157
Extend game activities
160
In closing
...
161
Summary
161
Pick Do activity to accomplish learning objective
162
For more
...
162
4
CONNECT-TYPE ACTIVITIES
..............
163
About Connect activities
163
Common types of Connect activities
164
When to feature Connect activities
164
Ponder activities
166
About ponder activities
166
Rhetorical questions
167
Meditation activities
168
Cite-example activities
171
vt
it
«і
!
łbu»
oí
contents
4
ІЧлім ^· «? Ь>
D
> . .; ■
Evaluation activities
172
Summan
activities
174
Extend ponder activities
175
Questioning activities
176
Why use questioning activities1
177
Encourage learners to ask the right people
177
Encourage good questions
174
Insist on good answers
180
Best practices in questioning activities
181
Mechanism tor asking questions
181
Enable questioning at the right time
182
Assess learners and learning
182
Extend questioning activities
183
Stories by learners
184
Have learners tell stories
184
Good stories are hard to tell
185
Evaluate storytelling fairly
185
Best practices for storytelling activities
186
Extend storytelling activities
186
Job aids
187
About job aids
187
Glossaries
188
Calculators
192
E-consu Hants
193
Best practices for job aids
194
Extend job aids
195
Research activities
196
About research activities
196
Scavenger hunts
198
Guided research
200
Best practices for research activities
203
Extend research activities
206
Original-work activities
207
About original-work activities
207
208
208
210
211
212
213
—!
OJ
сГ
213
2,
213
Γι
О
гз
E-Learning
by Design
►
Table of contents
► ix
Decision activities
Work-document activities
Journal activities
Best practices for original-work activities
Extend original-work activities
In closing
...
Summary
Pick Connect activities to accomplish learning objectives
For more...
214
|
5TESTS
........................................215
Decide why you are testing
215
When are formal tests needed?
216
Why are you testing?
216
What do you hope to accomplish?
217
What do you want to measure?
218
Measure accomplishment of objectives
219
Select the right type of question
220
Consider the type question you need
220
Common types of test questions
221
True/false questions
222
Pick-one questions
225
Pick-multiple questions
228
Fill-in-the-blanks questions
231
Matching-list questions
234
Sequence-type questions
235
Composition questions
237
Performance questions
240
Pick type question by type objective
242
Write effective questions
243
Follow the standard question format
243
Ask questions simply and directly
244
Make answering meaningful
255
Challenge test-takers
258
χ
4
τ: θιν
or contents
4
ΕΜο.ν. νης
·>,,
Qos^;-1
Combine questions effectively
260
Ask enough questions 2M
Make sure one question does not answer another
2Ы
Sequence test questions effectively
2б2
Van, the form oi questions and answers
2б2
Give significant feedback
263
Report test scores simply
263
Provide complete information 2f>3
Gently correct wrong answers
265
Avoid wimpy feedback
266
Give feedback at the right time
266
Advance your testing
269
Hint first
269
Use advanced testing capabilities
269
Monitor results
273
Make tests fair to all learners
273
Test early and often
275
Set the right passing score
276
Define a scale of grades
278
Pre-test to propel learners
278
Explain the test
280
Prepare learners to take the test
280
Keep learners in control
281
Consider alternatives to formal tests
281
Use more than formal, graded tests
282
Help learners build portfolios
282
Have learners collect tokens
282
Adapt testing to social learning
282
Adapt testing to mobile learning
283
In closing
... 283
Summary
283
For more
... 284
E-Learning
by Design
►
Table of
contents
► xi
6
Topics
....................................
285
What are topics?
285
Topics are learning objects
285
Examples of topics
286
Anatomy of a topic
293
ÙJ
a
Design the components of the topic
294
Title the topic
294
—♦
η
о
Introduce the topic
296
řS
Test learning in the topic
299
Specify learning activities for the topic
301
Summarize the topic
303
Link to related material
305
Write metadata
307
Design components logically and economically
310
Design reusable topics
313
Craft
recombinant
building blocks
313
Design consistent topics
314
Avoid the as-shown-above syndrome
314
Integrate foreign modules
315
Example of a docking module
316
What to include in a docking module
317
In closing
...
318
Summary
318
Templates for topics
319
For more
...
322
7
Games and simulations
................,
323
Games and simulations for learning
323
Example of a learning game
324
How are games, tests, and simulations related?
325
Do you call it a game or a simulation?
325
Demos are not true simulations
326
How do games and simulations work?
327
What do we mean desien?
328
хи
■*
Table of
Contents «
E-lťwmng
by Design
Why games?
328
What can games do for us1 32s
When to use games 32l>
Types of learning games
330
Quiz-show games
331
Word games
332
Jigsaw puzzles
333
Branching scenarios
334
Task simulations
335
Personal-response simulations
33/
Environmental simulations
340
Immersive role-playing games
341
Design games for learning
342
Design to accomplish learning objectives
342
Express the goal as a specific task
344
Pick the right sized game
344
Emphasize learning, not just doing
345
Specify challenge and motivation
345
Manage competitiveness
345
Provide multiple ways to learn
345
Create a micro-world
346
Specify the game s world
346
Specify characters and important objects
347
Create a storyline
349
Create a back story
349
Specify the game structure
350
Assign the learner s role
350
Make the game meaningfully realistic
350
Specify rules of the game
351
Design a rich, realistic environment
351
Provide a deep, unifying challenge
352
Define indicators of game state and feedback
352
Specify the details
353
Sketch out the user interface
353
E-Learning
by Design
►
Table of contents
► xiii
Write the words
353
Specify the graphical style
353
Specify other media
354
Engage learners
354
Hook the learner
354
H
Ask learners to suspend disbelief
355 2
Set the context
356
a
Provide real-world prompting and support
356
ş
Present solvable problems
357 §
Adapt to the learner s needs
357
^
Challenge with time limits
358
Let learners try multiple strategies
359
Program variety into the game
359
Involve the learner
359
Teach through feedback
359
Provide intrinsic feedback
359
Inject educational feedback where needed
361
Provide continual feedback
361
But give crucial feedback immediately
362
Confront bad behavior and choices
363
Defer lengthy feedback
364
Anticipate feedback (feedforward?)
364
Enable learning through a variety of experiences
365
Provide complete, detailed feedback
366
Help learners correct mistakes
367
Offer abundant practice
367
Acknowledge achievement
368
Progressively challenge learners
369
Challenge learners
369
Ratchet up the challenge
370
Give closure between phases
371
Control the rhythm of difficulty
372
Require consolidating small steps
372
xiv 4
Table of contents
<
E
-Lear rang bv Design
Manage game complexity
373
Beware combinatorial explosion
373
Menu excursions
374
Mission-sequential structure
376
Short-leash strategy
377
Safari structure
378
Breakthrough structure
378
Simplify learning the game
380
Guide actions with instructions
380
Explain the game clearly
380
Start with training wheels
381
Assist when needed
382
Show solution after a few attempts
383
Let learners request assistance
384
Include pertinent hints
384
Simplify the display for quick response
385
Minimize distractions
385
Accept all successful actions
386
Design coached task simulations
386
Plan progressive interactivity
387
Architecture of coach-me activities
387
Let the learner control coaching
389
Design branching-scenario games
390
Harvest storyline ideas
390
Pick a situation
390
Map objectives to scenes
391
Derive specific objectives to teach
391
Translate objectives to a stow
392
Specify each scene
394
Thread together the scenes
395
Add context-setting scenes
396
Use games as
е
-learning courses
396
о
E-Learning
by Design
►
Table of contents
► xv
In closing
... 398
Summary
398
For more
... 398
8
Social learning
............................399
What is social learning?
399
A definition, sort of
399
So what?
400
я
Consider the varieties of social learning
400
What is not social learning?
401
What is the group?
401
How do we design social learning?
402
What do we mean by design?
402
The role of the designer
402
Decide where and when to use social learning
404
Make learning more reliable
404
Make learning more enjoyable
404
Teach difficult subjects
405
Implement learning quickly and inexpensively
405
Build a network to support the learning in the future
406
What social learning requires
406
What is required of learners
406
What is required of the organization
408
Patterns of interaction
410
The elements of social learning
410
Combine patterns for complete activities
414
Social capabilities of software
415
Send targeted messages
416
Meet real-time
418
Discuss asynchronously
425
Broadcast sporadic messages
426
Post message sequences
428
Collaboratively create documents
433
Share creations
440
xvi «
TaDíe
of contents
«
E-leamsng
by Dev^n
Vote and rate 44b
Filter messages
450
Establish a point of contact
450
Set up and administer a team or other group
453
Facilitate rather than teach
454
Define the duties of the facilitator
454
Establish a code of conduct
455
Intervene in cases of bad behavior
456
Grade fairly in social learning
463
Assess against objectives
464
Use available evidence
464
Ways to assess learners
464
Set criteria for messages and posts
465
Or, forego individual assessment
466
Extend conventional activities for social learning
466
Extend Absorb activities for social learning
466
Extend Do activities for social learning
467
Extend Connect activities for social learning
467
Use proven social activities
468
Share what you learn
468
Back channel for presentations
469
Brainstorming
activities
472
Team-task activities
474
Role-playing scenarios
476
Comparison activities
480
Group-critique activities
481
Encourage meaningful discussions
483
Design discussion activities
484
Ensure learners have necessary skills
486
Moderate discussion activities
487
Perform message maintenance
490
Promote team learning
490
Meet the requirements of a successful team
491
Form a team from individuals
492
з
E-Learning
by Design
►
Table of contents
► xvii
Align goals of team members
492
Learn who can do what
493
Adopt team roles
495
Pick a leader, at least to start
496
Team processes
497
Set norms of behavior
497
σ
Team warm-up activities
497
о
Fade out support
498 8
Design activities for teams
498
Engage in open inquiry
499
In closing
... 500
Summary
500
For more
... 500
9
Mobile learning
...........................501
What is mobile learning?
501
Start with worthy goals
501
Learn from the whole world
502
Take advantage of teachable moments
502
Teach in the context of application
502
Teach outdoor subjects
502
Make learning healthier
503
Learn more of the time
503
Enable virtual attendance
504
Reduce infrastructure costs
504
Prepare for an increasingly mobile world
504
Adapt existing learning for mobile learners
505
Enable participation in classroom learning
505
Accommodate mobile learners in the virtual classroom
506
Let mobile learners take standalone e-learning
506
Make social learning mobile
506
Performance support
507
xvni
<
Table of contents
<
E-Lecun!*·.·^
b>
Ο^ν-ς^
Use the capabilities of the device
507
Design for the learner, environment, and device
515
Design for the mobile learner 51b
Design for the environment where learning occurs
517
Design for the mobile device
519
Design guidelines for overcoming limitations
520
Design for easy reading
520
Maintain contact with learners
521
Design for the devices learners already have
522
Use learners time efficiently
522
Fit text and graphics to the display
523
Provide low-bandwidth alternatives
524
Design for imperfect network connections
525
Enable download and go
525
Simplify entering text
526
Follow established user-interface guidelines
526
Remember, paper is a mobile device
526
Reuse existing content
527
Real mobile learning
528
Mobile discovery learning
528
Distance apprenticeship program
530
Architecture tour
532
Inject mobile activities into other forms of learning
536
Extend conventional activities for mobile learning
536
Extend Absorb activities for mobile learning
536
Extend Do activities for mobile learning
537
Extend Connect activities for mobile learning
537
In closing
... 538
Summary
538
For more
... 538
10
Design for the virtual classroom
......539
Create a virtual classroom
540
Why create a virtual classroom?
540
E-Learning
by Design
►
Tabte of contents
► xix
What are Webinars and virtual-classroom courses?
540
Decide whether you need a live meeting
541
Select and use collaboration tools
542
Select your collaboration tools
542
Slide shows
545 _,
Breakout rooms
547
s:
φ
Conduct online meetings
548 2,
Plan the meeting
548 §
Prepare for the meeting
552
|
Announce the meeting
556
Manage the live online meeting
556
Activate meetings
558
Include follow-up activities
560
Design Webinars
560
When to use Webinars
561
Pick activities to teach
561
Design virtual-classroom courses
563
Select a qualified teacher
563
Teach the class, don t just let it happen
565
Plan predictable learning cycles
566
Respond to learners
568
Provide complete instructions
568
Simplify tasks for learners
575
Deal with problem learners
577
Follow up after the course
580
Inclosing...
581
Summary
581
For more
... 582
11
Conclusion
...............................583
How we will learn
583
Where we are headed
583
How we will get there
584
xx <
Table of contents
<
E
-Learning b>
What has to happen
585
Secrets of
е
-learning design
585
Just the beginning
586
Appendix Essentialism
..................
587
Essential essentialism
587
Set up the test
588
Supervise the test
588
The role of test subjects
589
The role of the expert
590
Role of the test conductor
591
Analyze test results
591
Record needed learning
591
Identify the learning approach
593
Infer design principles
594
Make testing better
595
Overcome the Hawthorne effect
595
Leave the lab-coat behind
595
Test a twosome
596
Provide all real resources
596
Reassure test subjects
597
Watch the video fully
597
Conduct enough tests
597
Pick valid test subjects
598
Recap: Master the essentials of essentialism
598
Index....
..................................
599
|
any_adam_object | 1 |
author | Horton, William Kendall |
author_facet | Horton, William Kendall |
author_role | aut |
author_sort | Horton, William Kendall |
author_variant | w k h wk wkh |
building | Verbundindex |
bvnumber | BV040416727 |
callnumber-first | H - Social Science |
callnumber-label | HF5549 |
callnumber-raw | HF5549.5.T7 |
callnumber-search | HF5549.5.T7 |
callnumber-sort | HF 45549.5 T7 |
callnumber-subject | HF - Commerce |
classification_rvk | AL 40450 DW 4000 ST 670 |
ctrlnum | (OCoLC)805858242 (DE-599)BVBBV040416727 |
dewey-full | 658.3/124040285 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 658 - General management |
dewey-raw | 658.3/124040285 |
dewey-search | 658.3/124040285 |
dewey-sort | 3658.3 9124040285 |
dewey-tens | 650 - Management and auxiliary services |
discipline | Allgemeines Pädagogik Informatik Wirtschaftswissenschaften |
edition | 2. ed. |
format | Book |
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genre | (DE-588)4151278-9 Einführung gnd-content |
genre_facet | Einführung |
id | DE-604.BV040416727 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:23:35Z |
institution | BVB |
isbn | 9780470900024 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025269568 |
oclc_num | 805858242 |
open_access_boolean | |
owner | DE-473 DE-BY-UBG DE-Aug4 |
owner_facet | DE-473 DE-BY-UBG DE-Aug4 |
physical | XX, 615 S. graph. Darst. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Pfeiffer |
record_format | marc |
spelling | Horton, William Kendall Verfasser aut E-learning by design by William Horton 2. ed. San Francisco Pfeiffer 2012 XX, 615 S. graph. Darst. txt rdacontent n rdamedia nc rdacarrier Design pédagogique Enseignement assisté par ordinateur Enseignement sur le Web Personnel - Formation - Enseignement assisté par ordinateur Employees Training of Computer-assisted instruction Computer-assisted instruction Design E-Learning (DE-588)4727098-6 gnd rswk-swf (DE-588)4151278-9 Einführung gnd-content E-Learning (DE-588)4727098-6 s b DE-604 Digitalisierung UB Bamberg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025269568&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Horton, William Kendall E-learning by design Design pédagogique Enseignement assisté par ordinateur Enseignement sur le Web Personnel - Formation - Enseignement assisté par ordinateur Employees Training of Computer-assisted instruction Computer-assisted instruction Design E-Learning (DE-588)4727098-6 gnd |
subject_GND | (DE-588)4727098-6 (DE-588)4151278-9 |
title | E-learning by design |
title_auth | E-learning by design |
title_exact_search | E-learning by design |
title_full | E-learning by design by William Horton |
title_fullStr | E-learning by design by William Horton |
title_full_unstemmed | E-learning by design by William Horton |
title_short | E-learning by design |
title_sort | e learning by design |
topic | Design pédagogique Enseignement assisté par ordinateur Enseignement sur le Web Personnel - Formation - Enseignement assisté par ordinateur Employees Training of Computer-assisted instruction Computer-assisted instruction Design E-Learning (DE-588)4727098-6 gnd |
topic_facet | Design pédagogique Enseignement assisté par ordinateur Enseignement sur le Web Personnel - Formation - Enseignement assisté par ordinateur Employees Training of Computer-assisted instruction Computer-assisted instruction Design E-Learning Einführung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025269568&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT hortonwilliamkendall elearningbydesign |