Game invaders: the theory and understanding of computer games
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Hoboken,NJ
Wiley [u.a.]
2012
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XI, 217 S., [8] Bl. Ill., graph. Darst. |
ISBN: | 9780470597187 0470597186 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV040402384 | ||
003 | DE-604 | ||
005 | 20121015 | ||
007 | t | ||
008 | 120904s2012 ad|| |||| 00||| eng d | ||
020 | |a 9780470597187 |c (pbk.) £36.95 |9 978-0-470-59718-7 | ||
020 | |a 0470597186 |c (pbk.) £36.95 |9 0-470-59718-6 | ||
035 | |a (OCoLC)809193750 | ||
035 | |a (DE-599)BSZ370521501 | ||
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041 | 0 | |a eng | |
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245 | 1 | 0 | |a Game invaders |b the theory and understanding of computer games |c Clive Fencott ... |
264 | 1 | |a Hoboken,NJ |b Wiley [u.a.] |c 2012 | |
300 | |a XI, 217 S., [8] Bl. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
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653 | |a Computer games / Design | ||
653 | |a Computer games / Programming | ||
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Datensatz im Suchindex
_version_ | 1804149452366151680 |
---|---|
adam_text | Contents
Preface
ix
Abbreviations
xi
Part I Why Do People Play Games?
1.
You Are the One
Tools to Think With
5
Getting Started
8
Summary
12
2.
Genre
________________________________________________13
What Are Genres?
14
What Are Genres For?
16
Genre Maps
18
Computer Game Genres
19
A Theory of Computer Game Genres
21
Summary
25
Further Reading and Tasks
26
3.
Activity
_____________________________________________29
The Story of Activity Groups
29
An Overview of Activity Profiles
33
Three Driving Games
35
Calculating Genres
38
Summary
43
Tasks
44
4.
Pleasure
_____________________ #5
Aesthetics and Computer Games
47
Spacewar 51
vi
Contents
Zork
52
Рас
-Man
56
Comparative
Aesthetics
57
Summary
59
Tasks
60
5.
Two Rail-Shooters
61
Star Fox and
Rez
61
Activity Profiling and Genre Theory
63
Applying Aesthetic Theory
65
The Method of Game Analysis
67
Tetsuya Mizuguchi,
Rez,
and Beyond
67
Summary
69
Further Reading and Tasks
70
6.
Why Don t People
Иау
Games
71
What Do We Mean by Games?
72
Resident Evil
73
Why Not Ask the Players?
75
Emotional Models of Play
76
Player Types
79
Demographic Research
81
Why Don t People Play Games?
82
Conclusions
83
Part
Π
What Is a Game?
7.
Just an Ordinary Day
_______________________
The Glass Vial
89
Unrealisms
90
Perceptual Opportunities
91
Sureties
92
Surprises
93
Attractors
93
Connectors
95
Rewards
97
Getting It
АИ
Together in SinCity
99
Perceptual Mapping in SinCity
100
AS-OceanFloor
103
Summary
108
Further Reading and Tasks
109
Contents
vii
8. Big
Bad Streets 111
Driver School 111
Sureties
113
Surprises
114
Driver and SinCity Comparisons
119
Summary
122
Further Reading and Tasks
123
9.
Time to Visit Yokosuka
125
Shenmue
125
Genre and Activity Profile
126
Aesthetics
128
Shenmue
POs
129
PSAS and Cut Scenes
131
Interactive Storytelling?
133
And On With General Aesthetics
134
Summary
135
Further Reading and Tasks
137
10.
Meaning What?
139
Semiotics and Signs
140
Рас
-Man s Signs
143
Icons, Indexes, and Symbols
144
Denotation, Connotation, and Myth
146
Syntagms and Paradigms
148
Codes
151
Making Up
Рас
-Man
154
Filling Gaps
155
Summary
159
Further Reading and Tasks
161
U.
АД
Work and
Иау
________________________________________
Ш
The Work of Meaning
164
Signs of Interaction
167
The Mechanics of Interaction
170
The Inside-Out Code
176
Where Is the Player?
178
Summary
180
Further Reading and Tasks
181
12.
Big Game Hunting
____________________________________________
Ш
Semiosphere
183
The Code of Interaction
185
viii Contents
The Myth of Interaction
189
What Is a Game?
191
How Do You Get Out of Here?
192
Big Game Hunting
194
Glossary
197
List of Games
203
Bibliography
205
Index
207
|
any_adam_object | 1 |
building | Verbundindex |
bvnumber | BV040402384 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)809193750 (DE-599)BSZ370521501 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV040402384 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:23:15Z |
institution | BVB |
isbn | 9780470597187 0470597186 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025255550 |
oclc_num | 809193750 |
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owner | DE-573 DE-473 DE-BY-UBG DE-355 DE-BY-UBR |
owner_facet | DE-573 DE-473 DE-BY-UBG DE-355 DE-BY-UBR |
physical | XI, 217 S., [8] Bl. Ill., graph. Darst. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Wiley [u.a.] |
record_format | marc |
spelling | Game invaders the theory and understanding of computer games Clive Fencott ... Hoboken,NJ Wiley [u.a.] 2012 XI, 217 S., [8] Bl. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Design (DE-588)4011510-0 gnd rswk-swf Computer games / Design Computer games / Programming Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s DE-604 Design (DE-588)4011510-0 s Fencott, Clive Sonstige oth Digitalisierung UB Bamberg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025255550&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Game invaders the theory and understanding of computer games Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Design (DE-588)4011510-0 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4076370-5 (DE-588)4011510-0 |
title | Game invaders the theory and understanding of computer games |
title_auth | Game invaders the theory and understanding of computer games |
title_exact_search | Game invaders the theory and understanding of computer games |
title_full | Game invaders the theory and understanding of computer games Clive Fencott ... |
title_fullStr | Game invaders the theory and understanding of computer games Clive Fencott ... |
title_full_unstemmed | Game invaders the theory and understanding of computer games Clive Fencott ... |
title_short | Game invaders |
title_sort | game invaders the theory and understanding of computer games |
title_sub | the theory and understanding of computer games |
topic | Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd Design (DE-588)4011510-0 gnd |
topic_facet | Computerspiel Programmierung Design |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=025255550&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT fencottclive gameinvadersthetheoryandunderstandingofcomputergames |