OpenSceneGraph 3.0 - beginner's guide: create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, U.K.
Packt Pub.
2010
|
Ausgabe: | 1. publ. |
Schlagworte: | |
Online-Zugang: | UBW01 |
Beschreibung: | 1 Online-Ressource |
ISBN: | 9781849512824 1849512825 9786612947759 9781849512831 |
Internformat
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV040160313 | ||
003 | DE-604 | ||
005 | 20201026 | ||
007 | cr|uuu---uuuuu | ||
008 | 120530s2010 sz |||| o||u| ||||||eng d | ||
020 | |a 9781849512824 |9 9781849512824 | ||
020 | |a 1849512825 |9 1849512825 | ||
020 | |a 9786612947759 |c Online |9 978-6-612-94775-9 | ||
020 | |a 9781849512831 |c online |9 978-1-84951-283-1 | ||
035 | |a (OCoLC)873910746 | ||
035 | |a (DE-599)BVBBV040160313 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
044 | |a sz |c XA-CH | ||
049 | |a DE-20 | ||
084 | |a ST 321 |0 (DE-625)143658: |2 rvk | ||
100 | 1 | |a Wang, Rui |e Verfasser |0 (DE-588)1014398835 |4 aut | |
245 | 1 | 0 | |a OpenSceneGraph 3.0 - beginner's guide |b create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines |c Rui Wang, Xuelei Qian |
246 | 1 | 3 | |a Open Scene Graph 3.0 - beginner's guide |
250 | |a 1. publ. | ||
264 | 1 | |a Birmingham, U.K. |b Packt Pub. |c 2010 | |
300 | |a 1 Online-Ressource | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
650 | 4 | |a Application program interfaces (Computer software) | |
650 | 4 | |a Virtual reality / Computer programs | |
650 | 4 | |a Three-dimensional display systems | |
650 | 4 | |a Computer graphics | |
650 | 0 | 7 | |a OpenSG |0 (DE-588)4734150-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a OpenSG |0 (DE-588)4734150-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Qian, Xuelei |e Sonstige |0 (DE-588)174037104 |4 oth | |
912 | |a ZDB-30-PQE | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-025016865 | ||
966 | e | |u https://ebookcentral.proquest.com/lib/ub-wuerzburg/detail.action?docID=951142 |l UBW01 |p ZDB-30-PQE |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1804149190321766400 |
---|---|
any_adam_object | |
author | Wang, Rui |
author_GND | (DE-588)1014398835 (DE-588)174037104 |
author_facet | Wang, Rui |
author_role | aut |
author_sort | Wang, Rui |
author_variant | r w rw |
building | Verbundindex |
bvnumber | BV040160313 |
classification_rvk | ST 321 |
collection | ZDB-30-PQE |
ctrlnum | (OCoLC)873910746 (DE-599)BVBBV040160313 |
discipline | Informatik |
edition | 1. publ. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01709nmm a2200457zc 4500</leader><controlfield tag="001">BV040160313</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20201026 </controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">120530s2010 sz |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849512824</subfield><subfield code="9">9781849512824</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1849512825</subfield><subfield code="9">1849512825</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9786612947759</subfield><subfield code="c">Online</subfield><subfield code="9">978-6-612-94775-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849512831</subfield><subfield code="c">online</subfield><subfield code="9">978-1-84951-283-1</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)873910746</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV040160313</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">sz</subfield><subfield code="c">XA-CH</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-20</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 321</subfield><subfield code="0">(DE-625)143658:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Wang, Rui</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1014398835</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">OpenSceneGraph 3.0 - beginner's guide</subfield><subfield code="b">create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines</subfield><subfield code="c">Rui Wang, Xuelei Qian</subfield></datafield><datafield tag="246" ind1="1" ind2="3"><subfield code="a">Open Scene Graph 3.0 - beginner's guide</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. publ.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham, U.K.</subfield><subfield code="b">Packt Pub.</subfield><subfield code="c">2010</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Application program interfaces (Computer software)</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Virtual reality / Computer programs</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">OpenSG</subfield><subfield code="0">(DE-588)4734150-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">OpenSG</subfield><subfield code="0">(DE-588)4734150-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Qian, Xuelei</subfield><subfield code="e">Sonstige</subfield><subfield code="0">(DE-588)174037104</subfield><subfield code="4">oth</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-PQE</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-025016865</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://ebookcentral.proquest.com/lib/ub-wuerzburg/detail.action?docID=951142</subfield><subfield code="l">UBW01</subfield><subfield code="p">ZDB-30-PQE</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV040160313 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T00:19:05Z |
institution | BVB |
isbn | 9781849512824 1849512825 9786612947759 9781849512831 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-025016865 |
oclc_num | 873910746 |
open_access_boolean | |
owner | DE-20 |
owner_facet | DE-20 |
physical | 1 Online-Ressource |
psigel | ZDB-30-PQE |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Packt Pub. |
record_format | marc |
spelling | Wang, Rui Verfasser (DE-588)1014398835 aut OpenSceneGraph 3.0 - beginner's guide create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang, Xuelei Qian Open Scene Graph 3.0 - beginner's guide 1. publ. Birmingham, U.K. Packt Pub. 2010 1 Online-Ressource txt rdacontent c rdamedia cr rdacarrier Application program interfaces (Computer software) Virtual reality / Computer programs Three-dimensional display systems Computer graphics OpenSG (DE-588)4734150-6 gnd rswk-swf OpenSG (DE-588)4734150-6 s DE-604 Qian, Xuelei Sonstige (DE-588)174037104 oth |
spellingShingle | Wang, Rui OpenSceneGraph 3.0 - beginner's guide create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Application program interfaces (Computer software) Virtual reality / Computer programs Three-dimensional display systems Computer graphics OpenSG (DE-588)4734150-6 gnd |
subject_GND | (DE-588)4734150-6 |
title | OpenSceneGraph 3.0 - beginner's guide create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines |
title_alt | Open Scene Graph 3.0 - beginner's guide |
title_auth | OpenSceneGraph 3.0 - beginner's guide create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines |
title_exact_search | OpenSceneGraph 3.0 - beginner's guide create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines |
title_full | OpenSceneGraph 3.0 - beginner's guide create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang, Xuelei Qian |
title_fullStr | OpenSceneGraph 3.0 - beginner's guide create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang, Xuelei Qian |
title_full_unstemmed | OpenSceneGraph 3.0 - beginner's guide create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines Rui Wang, Xuelei Qian |
title_short | OpenSceneGraph 3.0 - beginner's guide |
title_sort | openscenegraph 3 0 beginner s guide create high performance virtual reality applications with openscenegraph one of the best 3d graphics engines |
title_sub | create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines |
topic | Application program interfaces (Computer software) Virtual reality / Computer programs Three-dimensional display systems Computer graphics OpenSG (DE-588)4734150-6 gnd |
topic_facet | Application program interfaces (Computer software) Virtual reality / Computer programs Three-dimensional display systems Computer graphics OpenSG |
work_keys_str_mv | AT wangrui openscenegraph30beginnersguidecreatehighperformancevirtualrealityapplicationswithopenscenegraphoneofthebest3dgraphicsengines AT qianxuelei openscenegraph30beginnersguidecreatehighperformancevirtualrealityapplicationswithopenscenegraphoneofthebest3dgraphicsengines AT wangrui openscenegraph30beginnersguide AT qianxuelei openscenegraph30beginnersguide |