Interdisciplinary advancements in gaming, simulations and virtual environments: emerging trends
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Hershey, PA
Information Science Reference
2012
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | "This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher. Includes bibliographical references and index |
Beschreibung: | XXIX, 360 S. Ill. |
ISBN: | 9781466600294 9781466600317 |
Internformat
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Datensatz im Suchindex
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adam_text | IMAGE 1
TABLE OF CONTENTS
PREFACE XVI II
CHAPTER 1 TOWARD A THEORY OFGAME-MEDIA LITERACY: PLAYING AND BUILDING AS
READING AND WRITING I IDIT HAREL CAPERTON, WORLD WIDE WORKSHOP
FOUNDATION, USA
CHAPTER 2 NARRATIZING DISCIPLINES AND DISCIPLINIZING NARRATIVES: GAMES
AS 2 I ST CENTURY CURRICULUM 18 SASHA A. BARAB, INDIANA UNIVERSITY, USA
MELISSA GRESALJI, INDIANA UNIVERSITY, USA
TYLER DODGE, INDIANA UNIVERSITY, USA ADAM INGRAM-GOBLE, INDIANA
UNIVERSITY, USA
CHAPTER 3 EXPLORING COGNITIVE LOAD IN IMMERSIVE EDUCATIONAL GAMES: THE
SAVE SCIENCE PROJECT 32 BRIAN C. NELSON, ARIZONA STATE UNIVERSITY, USA
DIANE JASS KETELHUT, TEMPLE UNIVERSITY, USA
CATHERINE SCHIFTER, TEMPLE UNIVERSITY, USA
CHAPTER 4 MULTI-MODAL INVESTIGATIONS OF RELATIONSHIP PLAY IN VIRTUAL
WORLDS 41
YASMIN B. KAFAI, UNIVERSITY OF PENNSYLVANIA, USA DEBORAH FIELDS,
UNIVERSITY OFCALIFORNIA, LOS ANGELES, USA KRISTIN A. SEARLE, UNIVERSITY
OF PENNSYLVANIA, USA
CHAPTER 5 A NEXT GEN INTERFACE FOR EMBODIED LEARNING: SMALLAB AND THE
GEOLOGICAL LAYER CAKE 5 I DAVID BIRCLIFIELD, ARIZONA STATE UNIVERSITY,
USA MINA JOHNSON-GLENBERG, ARIZONA STATE UNIVERSITY, USA
CHAPTER6 WEE WII: PRESCHOOLERS AND MOTION-BASED GAME PLAY 61
J ALISON BRYANT, CONSU!TANT, USA . ANNA AKERMAN, ADELPHI UNIVERSITY, USA
JORDANA DRELL, NICKELODEON/MTV NETWORKS, USA
IMAGE 2
CHAPTER 7
DECOUPLING ASPECTS IN BOARD GAME MODELING 78
FULVIO FRAPOLLI, UNIVERSITY OF FRIBOURG, SWITZERLAND AMOS BROCCO,
UNIVERSITY OF FRIBOURG, SWITZERLAND APOSTOLOS MALATRAS, UNIVERSITY OF
FRIBOURG, SWITZERLAND BEAT HIRSBRUNNER, UNIVERSITY OF FRIBOURG,
SWITZERLAND
CHAPTER 8 EFFECTS OF PLAYING A HISTORY-SIMULATION GAME: ROMANCE OFTHREE
KINGDOMS 97
SHIANG-KWEI WANG, NEW YORK INSTITUTE OFTECHNOLOGY, USA
CHAPTER9 THE DESIGN OFVIRTUAL SPACE: LESSONS FROM VIDEOGAME TRAVEL 120
STEVE GUYNUP, ART INSTITUTE OF PITTSBURGH - ONLINE DIVISION, USA
CHAPTER 10 EFFECTS OFBUILT-IN AUDIO VERSUS UNRELATED BACKGROUND MUSIC ON
PERFORMANCE IN AN ADVENTURE RO LE-PLAYING GAME 142
SIU-LAN TAN, KALAMAZOO COLLEGE, USA JOHN BAXA, KALAMAZOO COLLEGE, USA
MATTHEW P. SPACKMAN, BRIGHAM YOUNG UNIVERSITY, USA
CHAPTER 11 MEASURING STUDENT PERCEPTIONS: DESIGNING AN EVIDENCED
CENTERED ACTIVITY MODEL FOR A SERIOUS EDUCATIONAL GAME DEVELOPMENT
SOFTWARE 165
LEONARD A. ANNETTA, NORTH CAROLINA STATE UNIVERSITY, USA SHAWN Y.
HOLMES, NORTH CAROLINA STATE UNIVERSITY, USA MENG-TZU CHENG, NORTH
CAROLINA STATE UNIVERSITY, USA ELIZABETH FOLTA, NORTH CAROLINA STATE
UNIVERSITY, USA
CHAPTER 12 COMPUTER-GENERATED THREE-DIMENSIONAL TRAINING ENVIRONMENTS:
THE SIMULATION, USER, AND PROBLEM-BASED LEARNING (SUPL) APPROACH 183
MICHAEL GARRETT, EDITH COWAN UNIVERSITY, AUSTRALIA MARK MCMAHON, EDITH
COWAN UNIVERSITY, AUSTRALIA
CHAPTER 13 FRIENDSHIP, CLOSENESS AND DISCLOSURE IN SECOND LIFE 202
DON HEIDER, LOYOLA UNIVERSITY CHICAGO, USA ADRIENNE L. MASSANARI, LOYOLA
UNIVERSITY CHICAGO, USA
CHAPTER 14 COMPUTER GAMING SCENARIOS FOR PRODUCT DEVELOPMENT TEAMS 216
ANDREW J. WODEHOUSE, UNIVERSITY OFSTRATHCLYDE, UK WILLIAM J. ION,
UNIVERSITY OF STRATHCLYDE, UK
IMAGE 3
CHAPTER 15
ADAPTIVE INTERACTIVE NARRATIVE MODEL TO TEACH ETHICS 234
RANIA HODHOD, UNIVERSITY 0/ YORK, UK DANIEL KUDENKO, UNIVERSITY 0/ YORK,
UK PAUL CAIRNS, UNIVERSITY 0/ YORK, UK
CHAPTER 16 BIO-AFFECTIVE COMPUTER INTERFACE FOR GAME INTERACTION 249
JORGE ARROYO-PALACIOS, UNIVERSITY O/SHEFFIELD, UK DANIELA M ROMANO,
UNIVERSITY 0/ SHEFFIELD, UK
CHAPTER 17 EVALUATING USER EXPERIENCE OF ACTUAL AND IMAGINED MOVEMENT IN
BCI GAMING 266
BRAM VAN DE LAAR, UNIVERSITY O/TWENTE, THE NETHERLANDS BORIS REUDERINK,
UNIVERSITY O/TWENTE, THE NETHERLANDS DANNY PLASS-OUDE BOS, UNIVERSITY 0/
TWENTE, THE NETHERLANDS DIRK HEYLEN, UNIVERSITY O/TWENTE, THE
NETHERLANDS
CHAPTER 18 TOWARDS GAMES FOR KNOWLEDGE ACQUISITION AND MODELING 281
STIJN HOPPENBROUWERS, RADBOUD UNIVERSITY NIJMEGEN, THE NETHERLANDS BART
SCHOTTEN, RADBOUD UNIVERSITY NIJMEGEN, THE NETHERLANDS PETER LUCAS,
RADBOUD UNIVERSITY NIJMEGEN, THE NETHERLANDS
CHAPTER 19 AUTOMATED EVENT RECOGNITION FOR FOOTBALL COMMENTARY
GENERATION 300
MALIANG ZHENG, UNIVERSITY O/YORK, UK DANIEL KUDENKO, UNIVERSITY 0/ YORK,
UK
COM PILATION OF REFERENCES 316
ABOUT THE CONTRIBUTORS 346
INDEX 356
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spelling | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends [ed. by] Richard E. Ferdig and Sara de Freitas Hershey, PA Information Science Reference 2012 XXIX, 360 S. Ill. txt rdacontent n rdamedia nc rdacarrier "This book investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business, exploring psychological, social, and cultural implications of games and simulations"--Provided by publisher. Includes bibliographical references and index Computer-assisted instruction Shared virtual environments Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerunterstützter Unterricht (DE-588)4070087-2 s DE-604 Ferdig, Richard E. Sonstige (DE-588)1014407303 oth Erscheint auch als Online-Ausgabe 978-1-4666-0030-0 V:DE-604 application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024963587&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends Computer-assisted instruction Shared virtual environments Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
subject_GND | (DE-588)4070087-2 (DE-588)4143413-4 |
title | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends |
title_auth | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends |
title_exact_search | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends |
title_full | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends [ed. by] Richard E. Ferdig and Sara de Freitas |
title_fullStr | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends [ed. by] Richard E. Ferdig and Sara de Freitas |
title_full_unstemmed | Interdisciplinary advancements in gaming, simulations and virtual environments emerging trends [ed. by] Richard E. Ferdig and Sara de Freitas |
title_short | Interdisciplinary advancements in gaming, simulations and virtual environments |
title_sort | interdisciplinary advancements in gaming simulations and virtual environments emerging trends |
title_sub | emerging trends |
topic | Computer-assisted instruction Shared virtual environments Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
topic_facet | Computer-assisted instruction Shared virtual environments Computerunterstützter Unterricht Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024963587&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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