Game character creation with Blender and Unity:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Indianapolis
Wiley
2012
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XXV, 292 S. Ill. |
ISBN: | 9781118172728 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
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003 | DE-604 | ||
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020 | |a 9781118172728 |c pbk |9 978-1-118-17272-8 | ||
035 | |a (OCoLC)796193944 | ||
035 | |a (DE-599)HBZHT017186418 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
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084 | |a ST 321 |0 (DE-625)143658: |2 rvk | ||
084 | |a DAT 758f |2 stub | ||
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100 | 1 | |a Totten, Chris |e Verfasser |4 aut | |
245 | 1 | 0 | |a Game character creation with Blender and Unity |c Chris Totten |
264 | 1 | |a Indianapolis |b Wiley |c 2012 | |
300 | |a XXV, 292 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Unity |g Spiel-Engine |0 (DE-588)1034374524 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Blender |g Programm |0 (DE-588)4588284-8 |2 gnd |9 rswk-swf |
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776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-118-26457-7 |
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Datensatz im Suchindex
_version_ | 1804149026621227008 |
---|---|
adam_text | Contents
Introduction
xv
Chapter
1 ■
Basic Game Art Concepts
Ί
Game Design Workflows
2
Creating Game Assets
4
Understanding and Optimizing
3D
Game Art
9
Working with Game Engines
20
Scripting Happens
21
Chapter
2 ■
Blender Basics for
Game Characters
23
Working with Blender s Unique Features
24
Working with Editor Arrangement
and Types
26
Navigating and Viewing
3D
Space
32
Creating and Manipulating Objects
33
Using the Properties Editor
36
Know Your Hotkeys
37
Making a Simple Block Character
39
Useful Techniques
44
Chapter
3 ■
Modeling the Character
45
Working with Model Sheets
46
Shaping the Torso for Low Polygon Count
48
Extruding the Legs and Feet
51
Making the Arms and Hands
56
Separating Body Components to
Create Clothing
62
Creating the Head with
Poly-by-Poly Modeling
65
Carving Out Zombie Damage
82
Chapter
4 ■
Prepping for Zombie Details
with UV Unwrapping
87
The Uses of
U V
Layouts
88
Drawing Seams
89
Using Blender s UV/Image Editor
97
Laying Out a UV Sheet
100
Using Blender s Live Unwrap Functions
102
Chapters
■
Sculpting for Normal Maps
105
The Purpose of Sculpting
106
Introducing the Multires Modifier
107
Using Blender s Sculpting Interface
110
Sculpting the Zombie in Blender
120
Baking Normal Maps
128
Chapter
6 ■
Digital Painting Color Maps
135
Understanding Digital Painting
136
Preparing for Color Map Painting
142
Digital Painting Best Practices
144
Applying Your Color Map to the Zombie
154
Chapter
7 ■
Rigging for Realistic Movement
157
Understanding Rigging
158
Creating a Simple Armature
164
Finishing the Armature with Constraints
175
Linking the Armature and Zombie
184
Chapter
8 ■
Animating the Zombie
193
Understanding and Planning
Game Animation
194
Using Blender s Animation System
200
Creating an Idle Animation
203
Creating a Walk Animation
208
Creating a Chase Animation
210
Creating a Run Animation
212
Organizing Your Animations
214
Chapter
9 ■
Unity Engine Basics
217
Understanding Unity s Logic and Interface
218
Building a Whiteblock Level with
Unity Primitives
223
Creating and Editing Materials in Unity
232
Organizing Assets with Unity Empties
234
Chapter
10·
Implementing Your
Zombie in a Unity Game
237
Importing Models into Unity
238
Unity Scripting
—
A Crash Course
240
Adding Interactivity to the Zombie
247
Turning the First Person Controller
into an
FPS
Hero
259
Adding Other
Gameplay
Elements
270
Wrapping Up
278
Index
279
|
any_adam_object | 1 |
author | Totten, Chris |
author_facet | Totten, Chris |
author_role | aut |
author_sort | Totten, Chris |
author_variant | c t ct |
building | Verbundindex |
bvnumber | BV040030225 |
classification_rvk | ST 321 |
classification_tum | DAT 758f DAT 754f |
ctrlnum | (OCoLC)796193944 (DE-599)HBZHT017186418 |
discipline | Informatik |
format | Book |
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illustrated | Illustrated |
indexdate | 2024-07-10T00:16:29Z |
institution | BVB |
isbn | 9781118172728 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024887127 |
oclc_num | 796193944 |
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owner_facet | DE-91G DE-BY-TUM DE-355 DE-BY-UBR |
physical | XXV, 292 S. Ill. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Wiley |
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spelling | Totten, Chris Verfasser aut Game character creation with Blender and Unity Chris Totten Indianapolis Wiley 2012 XXV, 292 S. Ill. txt rdacontent n rdamedia nc rdacarrier Unity Spiel-Engine (DE-588)1034374524 gnd rswk-swf Blender Programm (DE-588)4588284-8 gnd rswk-swf Spielfigur (DE-588)7523745-3 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Spielfigur (DE-588)7523745-3 s Blender Programm (DE-588)4588284-8 s Unity Spiel-Engine (DE-588)1034374524 s DE-604 Erscheint auch als Online-Ausgabe 978-1-118-22690-2 Erscheint auch als Online-Ausgabe 978-1-118-23771-7 Erscheint auch als Online-Ausgabe 978-1-118-26457-7 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024887127&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Totten, Chris Game character creation with Blender and Unity Unity Spiel-Engine (DE-588)1034374524 gnd Blender Programm (DE-588)4588284-8 gnd Spielfigur (DE-588)7523745-3 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)1034374524 (DE-588)4588284-8 (DE-588)7523745-3 (DE-588)4010457-6 |
title | Game character creation with Blender and Unity |
title_auth | Game character creation with Blender and Unity |
title_exact_search | Game character creation with Blender and Unity |
title_full | Game character creation with Blender and Unity Chris Totten |
title_fullStr | Game character creation with Blender and Unity Chris Totten |
title_full_unstemmed | Game character creation with Blender and Unity Chris Totten |
title_short | Game character creation with Blender and Unity |
title_sort | game character creation with blender and unity |
topic | Unity Spiel-Engine (DE-588)1034374524 gnd Blender Programm (DE-588)4588284-8 gnd Spielfigur (DE-588)7523745-3 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Unity Spiel-Engine Blender Programm Spielfigur Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024887127&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT tottenchris gamecharactercreationwithblenderandunity |