Augmented reality: an emerging technologies guide to AR
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Amsterdam [u.a.]
Elsevier Syngress
2013
|
Ausgabe: | 1. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XVI, 158 S. Ill. |
ISBN: | 1597497339 9781597497336 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV039996216 | ||
003 | DE-604 | ||
005 | 20160705 | ||
007 | t | ||
008 | 120402s2013 a||| |||| 00||| eng d | ||
010 | |a 2012030125 | ||
020 | |a 1597497339 |9 1-59749-733-9 | ||
020 | |a 9781597497336 |c Pb. : ca. EUR 46.15 (DE), US $ 49.95 |9 978-1-59749-733-6 | ||
035 | |a (OCoLC)796190419 | ||
035 | |a (DE-599)BVBBV039996216 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-20 |a DE-473 |a DE-Aug4 |a DE-1051 |a DE-83 |a DE-860 |a DE-863 | ||
050 | 0 | |a QA76.9.A94 | |
050 | 0 | |a QA76.9.A94 K57 2012 | |
082 | 0 | |a 006.8 | |
084 | |a ST 323 |0 (DE-625)143659: |2 rvk | ||
100 | 1 | |a Kipper, Gregory |e Verfasser |4 aut | |
245 | 1 | 0 | |a Augmented reality |b an emerging technologies guide to AR |c Greg Kipper ; Joseph Rampolla |
250 | |a 1. ed. | ||
264 | 1 | |a Amsterdam [u.a.] |b Elsevier Syngress |c 2013 | |
300 | |a XVI, 158 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Virtual reality | |
650 | 4 | |a COMPUTERS / Interactive & Multimedia | |
650 | 4 | |a COMPUTERS / Virtual Worlds | |
650 | 4 | |a Computer graphics ; Interactive multimedia ; Augmented reality | |
650 | 4 | |a Augmented reality | |
650 | 4 | |a Human-computer interaction | |
650 | 4 | |a Real-time data processing | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Three-dimensional display systems | |
650 | 4 | |a Interactive multimedia | |
650 | 0 | 7 | |a Erweiterte Realität |g Informatik |0 (DE-588)4715802-5 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Erweiterte Realität |g Informatik |0 (DE-588)4715802-5 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Rampolla, Joseph |e Verfasser |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe, PDF |z 978-1-59749-734-3 |
856 | 4 | 2 | |m Digitalisierung UB Bamberg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024853250&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-024853250 |
Datensatz im Suchindex
DE-BY-863_location | 1000 |
---|---|
DE-BY-FWS_call_number | 1000/ST 323 K57 |
DE-BY-FWS_katkey | 593018 |
DE-BY-FWS_media_number | 083101437420 |
_version_ | 1806174665423454208 |
adam_text | Contents
Acknowledgments
.....................................................................................................xi
About the Authors
...................................................................................................xiii
Foreword
..................................................................................................................xv
CHAPTER
1
What Is Augmented Reality?
............................................
l
The Definition of Augmented Reality
.................................................1
What
AR
is Not
................................................................................4
The Components of Augmented Reality
............................................4
Augmented Reality Platforms
........................................................5
A Brief History of Augmented Reality
................................................7
Augmented Reality Today:
2012........................................................14
Advertising
......................................................................................14
Task Support
...................................................................................14
Navigation
.......................................................................................15
Home and Industrial
.....................................................................15
Art
....................................................................................................16
Sightseeing
......................................................................................17
Entertainment and Games
............................................................17
Social Networking
..........................................................................19
Education
........................................................................................19
Translation
......................................................................................20
The Differences Between Augmented Reality and Virtual Reality
20
What is Virtual Reality?
................................................................21
The Difference Between
AR
and QR Codes
.....................................22
Challenges with
AR..............................................................................23
Technical Challenges of Augmented Reality
.............................23
Social Challenges of Augmented Reality
....................................24
The Opportunities for Augmented Reality
.......................................27
Summary
................................................................................................27
CHAPTER
2
The Types of Augmented Reality
...................................29
How Augmented Reality Works
........................................................29
AR
Systems and Functionality
.....................................................30
AR
Functions
..................................................................................30
The Augmented Perception of Reality
........................................30
VII
viii Contents
The Creation of an Artificial Environment
................................30
The Basic Process of Augmenting Reality
..................................32
Augmented Reality Methods
..............................................................36
Pattern
.............................................................................................
37
Outline
.............................................................................................37
Location
...........................................................................................38
Surface
.............................................................................................40
AR
Display Technology
.......................................................................41
Mobile Handheld Displays
...........................................................42
Video Spatial Displays and Spatial Augmented Reality
...........42
Wearable Displays
.........................................................................44
Interaction in
AR
Applications
..........................................................46
Tangible User Interface
.................................................................46
Collaborative
AR
Interface
...........................................................48
Hybrid
AR
Interface
......................................................................48
Multimodal AR
Interfaces
............................................................49
Summary
................................................................................................50
CHAPTER
3
The Value of Augmented Reality
...................................51
The Next User Interface
......................................................................51
The Command Line Interface: The First Dimension
...............51
The Graphical User Interface: The Second Dimension
............51
Augmented Reality: The Third Dimension
...............................53
Advancing Computer Interfaces
.................................................54
The Uses of Augmented Reality
.........................................................58
Sports, Gaming, and Entertainment
..................................................58
Sports
...............................................................................................59
Gaming
............................................................................................59
AR
and Virtual Worlds
.................................................................65
AR
and Social Networking
...........................................................68
Movies
.............................................................................................71
Augmented Television
..................................................................74
Travel
...............................................................................................75
Education
...............................................................................................78
Augmented Reality Books
............................................................79
Collaborative Learning
..................................................................80
Maintenance and Repair
.....................................................................81
Augmented Manuals
.....................................................................82
Medicine
................................................................................................83
Business and Commerce
.....................................................................87
Advertising, Public Relations, and Marketing
...........................88
Contents
IX
Retail and Shopping
......................................................................91
Augmented Reality Windshields
.................................................93
Summary
................................................................................................95
CHAPTER
4
The Value of Augmented Reality: Public Safety,
The Military, and The Law
..............................................97
Public Safety, The Military, and The Law
.........................................97
AR
and Law Enforcement
...................................................................98
Drone Technology and
AR...........................................................99
Collaborative Crime Scene Investigation
...................................99
AR
for Firefighters
..............................................................................100
AR
and The Military
..........................................................................101
Information Dominance
.............................................................102
AR
Satellite Finder
.............................................................................104
AR
Flight Tracker
...............................................................................104
AR
Ship Finder
...................................................................................105
Augmented Reality and The Law
.....................................................106
Regulatory Requirements
...........................................................106
Negligence
.....................................................................................107
Copyright
......................................................................................107
Privacy
...........................................................................................108
Discovery
.......................................................................................108
Summary
..............................................................................................109
CHAPTER
5
Innovators and Organizations
......................................
111
Introduction
........................................................................................
Ill
Dr. Steven
Feiner.........................................................................
Ill
Ori
Inbar.......................................................................................
115
TishShute
.....................................................................................117
Chris Grayson
...............................................................................119
Helen Papagiannis
.......................................................................121
Companies Specializing in
AR.........................................................123
Total Immersion
..........................................................................123
Google X
........................................................................................123
Gravity Jack
..................................................................................124
ARToolkit
.....................................................................................125
Metaio
............................................................................................126
Junaio
.............................................................................................126
Layar
..............................................................................................126
AR
Tools
..............................................................................................127
ARBlogs
..............................................................................................127
Summary
..............................................................................................128
Contents
CHAPTER
6
Visions of the Future
......................................................129
Introduction
........................................................................................129
The Fifth K-Wave
........................................................................129
The Big Trends
...................................................................................130
Generation C: The Connected Generation
..............................130
The Evolving University
.............................................................131
Video Games: A Learning Tool
.................................................133
Technical Trends
................................................................................134
The Internet of Things
................................................................134
The Expanding Video Game Market
........................................135
Augmented Reality Enhancers
...................................................136
Future Concepts for Augmented Reality
........................................137
AR
Contact Lenses
.............................................................................137
Biomimicry and
Bionic
Eyes
......................................................138
Conclusions
.........................................................................................142
Glossary
....................................................................................................143
References
........................................................ 151
Index
........................................................... 155
|
any_adam_object | 1 |
author | Kipper, Gregory Rampolla, Joseph |
author_facet | Kipper, Gregory Rampolla, Joseph |
author_role | aut aut |
author_sort | Kipper, Gregory |
author_variant | g k gk j r jr |
building | Verbundindex |
bvnumber | BV039996216 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.9.A94 QA76.9.A94 K57 2012 |
callnumber-search | QA76.9.A94 QA76.9.A94 K57 2012 |
callnumber-sort | QA 276.9 A94 |
callnumber-subject | QA - Mathematics |
classification_rvk | ST 323 |
ctrlnum | (OCoLC)796190419 (DE-599)BVBBV039996216 |
dewey-full | 006.8 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.8 |
dewey-search | 006.8 |
dewey-sort | 16.8 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 1. ed. |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02062nam a2200529 c 4500</leader><controlfield tag="001">BV039996216</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20160705 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">120402s2013 a||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2012030125</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1597497339</subfield><subfield code="9">1-59749-733-9</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781597497336</subfield><subfield code="c">Pb. : ca. EUR 46.15 (DE), US $ 49.95</subfield><subfield code="9">978-1-59749-733-6</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)796190419</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV039996216</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rakwb</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-20</subfield><subfield code="a">DE-473</subfield><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-1051</subfield><subfield code="a">DE-83</subfield><subfield code="a">DE-860</subfield><subfield code="a">DE-863</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">QA76.9.A94</subfield></datafield><datafield tag="050" ind1=" " ind2="0"><subfield code="a">QA76.9.A94 K57 2012</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.8</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 323</subfield><subfield code="0">(DE-625)143659:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Kipper, Gregory</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Augmented reality</subfield><subfield code="b">an emerging technologies guide to AR</subfield><subfield code="c">Greg Kipper ; Joseph Rampolla</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam [u.a.]</subfield><subfield code="b">Elsevier Syngress</subfield><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XVI, 158 S.</subfield><subfield code="b">Ill.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Virtual reality</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">COMPUTERS / Interactive & Multimedia</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">COMPUTERS / Virtual Worlds</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics ; Interactive multimedia ; Augmented reality</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Augmented reality</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Human-computer interaction</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Real-time data processing</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Interactive multimedia</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Erweiterte Realität</subfield><subfield code="g">Informatik</subfield><subfield code="0">(DE-588)4715802-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Erweiterte Realität</subfield><subfield code="g">Informatik</subfield><subfield code="0">(DE-588)4715802-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Rampolla, Joseph</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Online-Ausgabe, PDF</subfield><subfield code="z">978-1-59749-734-3</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="m">Digitalisierung UB Bamberg</subfield><subfield code="q">application/pdf</subfield><subfield code="u">http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024853250&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-024853250</subfield></datafield></record></collection> |
id | DE-604.BV039996216 |
illustrated | Illustrated |
indexdate | 2024-08-01T10:53:08Z |
institution | BVB |
isbn | 1597497339 9781597497336 |
language | English |
lccn | 2012030125 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024853250 |
oclc_num | 796190419 |
open_access_boolean | |
owner | DE-20 DE-473 DE-BY-UBG DE-Aug4 DE-1051 DE-83 DE-860 DE-863 DE-BY-FWS |
owner_facet | DE-20 DE-473 DE-BY-UBG DE-Aug4 DE-1051 DE-83 DE-860 DE-863 DE-BY-FWS |
physical | XVI, 158 S. Ill. |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Elsevier Syngress |
record_format | marc |
spellingShingle | Kipper, Gregory Rampolla, Joseph Augmented reality an emerging technologies guide to AR Virtual reality COMPUTERS / Interactive & Multimedia COMPUTERS / Virtual Worlds Computer graphics ; Interactive multimedia ; Augmented reality Augmented reality Human-computer interaction Real-time data processing Computer graphics Three-dimensional display systems Interactive multimedia Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
subject_GND | (DE-588)4715802-5 |
title | Augmented reality an emerging technologies guide to AR |
title_auth | Augmented reality an emerging technologies guide to AR |
title_exact_search | Augmented reality an emerging technologies guide to AR |
title_full | Augmented reality an emerging technologies guide to AR Greg Kipper ; Joseph Rampolla |
title_fullStr | Augmented reality an emerging technologies guide to AR Greg Kipper ; Joseph Rampolla |
title_full_unstemmed | Augmented reality an emerging technologies guide to AR Greg Kipper ; Joseph Rampolla |
title_short | Augmented reality |
title_sort | augmented reality an emerging technologies guide to ar |
title_sub | an emerging technologies guide to AR |
topic | Virtual reality COMPUTERS / Interactive & Multimedia COMPUTERS / Virtual Worlds Computer graphics ; Interactive multimedia ; Augmented reality Augmented reality Human-computer interaction Real-time data processing Computer graphics Three-dimensional display systems Interactive multimedia Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
topic_facet | Virtual reality COMPUTERS / Interactive & Multimedia COMPUTERS / Virtual Worlds Computer graphics ; Interactive multimedia ; Augmented reality Augmented reality Human-computer interaction Real-time data processing Computer graphics Three-dimensional display systems Interactive multimedia Erweiterte Realität Informatik |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024853250&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT kippergregory augmentedrealityanemergingtechnologiesguidetoar AT rampollajoseph augmentedrealityanemergingtechnologiesguidetoar |
Inhaltsverzeichnis
THWS Würzburg Zentralbibliothek Lesesaal
Signatur: |
1000 ST 323 K57 |
---|---|
Exemplar 1 | ausleihbar Verfügbar Bestellen |