Making things see: 3D vision with Kinect, Processing, Arduino, and MakerBot
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Sebastopol, Calif. [u.a.]
O'Reilly
2012
|
Ausgabe: | 1. ed. |
Schriftenreihe: | Make: books
Learn by discovery |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
Beschreibung: | XVIII, 416 S. Ill., graph. Darst. |
ISBN: | 9781449307073 |
Internformat
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Datensatz im Suchindex
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adam_text | Titel: Making things see
Autor: Borenstein, Greg
Jahr: 2012
Contents
Preface
VII
1. What Is the Kinect?.......................... l
How Does It Work? Where Did It Come From? 1
Kinect Artists....... 10
2. Working with the Depth Image............43
Images and Pixels 44
Project 1: Installing the SimpleOpenNI Processing Library 45
Project 2: Your First Kinect Program 53
Project 3: Looking at a Pixel . ... 61
Converting to Real-World Distances 67
Project 4: A Wireless Tape Measure 69
Project 5:Tracking the Nearest Object...... 76
Projects..... . . 84
Project 6: Invisible Pencil 86
Project 7: Minority Report Photos . 96
Exercises 107
3. Working with Point Clouds................109
What You ll Learn in This Chapter 110
Welcome to theThird Dimension 111
Drawing Our First Point Cloud 113
Making the Point Cloud Move ...... 119
Viewing the Point Cloud in Color . 126
Making the Point Cloud Interactive 129
Projects..... 139
Project 8: Air Drum Kit 139
Project 9: Virtual Kinect .157
Conclusion 182
4. Working with the Skeleton Data.........185
A Note About Calibration 192
Stages in the Calibration Process 193
User Detection 1 ^4
Accessing Joint Positions 202
Skeleton Anatomy Lesson.. . . 209
Measuring the Distance Between Two Joints 219
Transferring Orientation in 3D 228
Background Removal, User Pixels, and the Scene Map 246
Tracking Without Calibration: Hand Tracking and Center of Mass 254
Projects 263
Project 10: Exercise Measurement....... 265
Project 11 : Stayin Alive : Dance Move Triggers MP3 279
Conclusion ........................299
5. Scanning for Fabrication..................301
Intro to Modelbuilder..... .................306
Intro to Mesh Lab.................... 313
Making a Mesh from the Kinect Data........ 316
Looking at Our First Scan 322
Cleaning Up the Mesh .............324
Looking at Our Corrected Model....... 331
Prepping for Printing . 333
Reduce Polygons in MeshLab . . 333
Printing Our Model on a MakerBot.......... 336
Sending Our Model to Shapeways 340
Conclusion: Comparing Prints 342
S. Using the Kinect for Robotics........... 345
Forward Kinematics . 347
Inverse Kinematics 367
Conclusion ....... , 378
7. Conclusion: What s Next?.................379
Beyond Processing: Other Frameworks and Languages 380
Topics in 3D Programming to Explore 384
Ideas for Projects 388
R. Appendix.................................... 393
Index..........................................411
|
any_adam_object | 1 |
author | Borenstein, Greg |
author_facet | Borenstein, Greg |
author_role | aut |
author_sort | Borenstein, Greg |
author_variant | g b gb |
building | Verbundindex |
bvnumber | BV039957149 |
classification_rvk | ST 330 |
ctrlnum | (OCoLC)785850494 (DE-599)BSZ353441473 |
discipline | Informatik |
edition | 1. ed. |
format | Book |
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id | DE-604.BV039957149 |
illustrated | Illustrated |
indexdate | 2024-08-01T10:29:28Z |
institution | BVB |
isbn | 9781449307073 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024814958 |
oclc_num | 785850494 |
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owner_facet | DE-703 DE-1051 DE-M347 DE-863 DE-BY-FWS DE-573 DE-526 |
physical | XVIII, 416 S. Ill., graph. Darst. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | O'Reilly |
record_format | marc |
series2 | Make: books Learn by discovery |
spellingShingle | Borenstein, Greg Making things see 3D vision with Kinect, Processing, Arduino, and MakerBot Tiefenerkennung (DE-588)4690004-4 gnd Ingenieurwissenschaften (DE-588)4137304-2 gnd Robotik (DE-588)4261462-4 gnd Peripheres Gerät (DE-588)4045179-3 gnd Computerindustrie (DE-588)4148256-6 gnd Farbbild (DE-588)4153689-7 gnd Dreidimensionales maschinelles Sehen (DE-588)4137757-6 gnd |
subject_GND | (DE-588)4690004-4 (DE-588)4137304-2 (DE-588)4261462-4 (DE-588)4045179-3 (DE-588)4148256-6 (DE-588)4153689-7 (DE-588)4137757-6 |
title | Making things see 3D vision with Kinect, Processing, Arduino, and MakerBot |
title_auth | Making things see 3D vision with Kinect, Processing, Arduino, and MakerBot |
title_exact_search | Making things see 3D vision with Kinect, Processing, Arduino, and MakerBot |
title_full | Making things see 3D vision with Kinect, Processing, Arduino, and MakerBot Greg Borenstein |
title_fullStr | Making things see 3D vision with Kinect, Processing, Arduino, and MakerBot Greg Borenstein |
title_full_unstemmed | Making things see 3D vision with Kinect, Processing, Arduino, and MakerBot Greg Borenstein |
title_short | Making things see |
title_sort | making things see 3d vision with kinect processing arduino and makerbot |
title_sub | 3D vision with Kinect, Processing, Arduino, and MakerBot |
topic | Tiefenerkennung (DE-588)4690004-4 gnd Ingenieurwissenschaften (DE-588)4137304-2 gnd Robotik (DE-588)4261462-4 gnd Peripheres Gerät (DE-588)4045179-3 gnd Computerindustrie (DE-588)4148256-6 gnd Farbbild (DE-588)4153689-7 gnd Dreidimensionales maschinelles Sehen (DE-588)4137757-6 gnd |
topic_facet | Tiefenerkennung Ingenieurwissenschaften Robotik Peripheres Gerät Computerindustrie Farbbild Dreidimensionales maschinelles Sehen |
url | http://www.gbv.de/dms/ilmenau/toc/687828074.PDF http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024814958&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT borensteingreg makingthingssee3dvisionwithkinectprocessingarduinoandmakerbot |
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