The gamification of learning and instruction: game-based methods and strategies for training and education
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
San Francisco, Calif.
Pfeiffer
2012
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XXXIII, 302 S. Ill. |
ISBN: | 9781118096345 |
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CONTENTS
LIST OF FIGURES AND TABLES XLI CONTENTS ON THE WEB XV
FOREWORD BY KEVIN KRUSE XVLL
PREFACE XXI
ACKNOWLEDGMENTS XXVLL
ABOUT THE AUTHOR XXIX
CONTRIBUTORS XXXI
CHAPTER1 WHAT 15GAMIFICATION?
CHAPTER QUESTIONS 1
1NTRODUCTION 2
GAMIFICATION IN ACTION 2
WHAT IS AGAME? 6
WHAT IS GAMIFICATION? 9
V
IMAGE 2
VI
WHAT GAMIFICATION IS NOT 12
GAMIFICATION VERSUS SERIOUS GAMES 15
GROWTH OF GAMIFICATION 18
WHO IS USING GAMIFICATION 19
IMPLICATIONS AND IMPORTANCE TO THE FUTURE OF LEARNING 22
KEY TAKEAWAYS 23
CHAPTER 2 IT S IN THEGAME:UNDERSTANDING GAMEELEMENTS25
CHAPTER QUESTIONS 25
INTRODUCTION 26
ABSTRACTIONS OF CONCEPTS AND REALITY 26
GOALS 28
RULES 29
CONFLICT, COMPETITION, OR COOPERATION 31
TIME 32
REWARD STRUCTURES 33
FEEDBACK 35
LEVELS 37
STORYTELLING 41
CURVE OFINTEREST 45
AESTHETICS 46
REPLAY OR 00 OVER 48
IMPLICATIONS AND IMPORTANCE TO THE FUTURE OFLEARNING 49
KEY TAKEAWAYS 50
CHAPTER 3 THEORIESBEHINDGAMIFICATION OF LEARNING ANDINSTRUCTION 51
CHAPTER QUESTIONS 51
INTRODUCTION 51
CONTENTS
IMAGE 3
CONTENTS
MOTIVATION 52
THE TAXONOMY OF INTRINSIC MOTIVATION 58
SELF-DETERMINATION THEORY 63
DISTRIBUTED PRACTICE 65
SCAFFOLDING 66
EPISODIC MEMORY 67
COGNITIVE APPRENTICESHIP 69
SOCIAL LEARNING THEORY 70
FLOW 71
KEYTAKEAWAYS 74
CHAPTER 4 RESEARCH SAYS... GAMES AREEFFECTIVE FOR LEARNING75
CHAPTER QUESTIONS 75
INTRODUCTION 76
GAME RESEARCH 76
RANDEL S META-ANALYSIS 77
WOLFE S META-ANALYSIS 80
HAYS META-ANALYSIS 80
VOGEL S META-ANALYSIS 82
KE S QUALITATIVE META-ANALYSIS 83
SITZMANN S META-ANALYSIS 85
ELEMENTS OF GAMES 88
KEY TAKEAWAYS 101
CHAPTER 5 LEVELING UP:WHATGAMIFICATION CAN 00 105
CHAPTER QUESTIONS 105
INTRODUCTION 106
IMPROVING SURGEON HAND-EYE COORDINATION 106
VII
IMAGE 4
VIII
SOLVING PROBLEMS 108
TEACHING HIGHER ORDER SKILLS 110
THINKING THE UNTHINKABLE 112
THINKING LIKE YOUR OPPONENT 113
ENGAGING LEARNERS IN A LIVE CLASSROOM 115
HELPING PEOPLE LOSE WEIGHT 116
MAKING PHYSICAL THERAPY MORE ENJOYABLE 119
INFLUENCING PRO-SODAL BEHAVIOR 119
TESTING KNOWLEDGE AND PERFORMANCE 123
GOOD FOR YOUNG AND OLD 125
KEYTAKEAWAYS 126
CHAPTER 6 ACHIEVEROR KILLER?PLAYERTYPESANDGAMEPATTERNS127
CHAPTER QUESTIONS 127
INTRODUCTION 128
TYPES OFPLAY 128
PLAYER SKILL LEVELS 131
BARTLE S PLAYER TYPES 132
CAIL1OIS PATTERNS OFPLAY 137
GAME INTERACTIONS 141
KEYTAKEAWAYS 142
CHAPTER 7 APPLYING GAMIFICATION TO PROBLEM SOLVING143
CHAPTER QUESTIONS 143
INTRODUCTION 144
DIFFERENCES BETWEEN NOVICES AND EXPERTS 145
TURNING N OVICES INTO EXPERTS 147
PREPARING FIREFIGHTERS 158
CONTENTS
IMAGE 5
CONTENTS
GAMIFIEATION OF PROBLEM SOLVING 161
KEY TAKEAWAYS 164
CHAPTER 8 APPLYING GAMIFICATION TO LEARNING DOMAINS165
CHAPTER QUESTIONS 165
INTRODUETION 166
DECLARATIVE KNOWLEDGE 167
CONEEPTUAL KNOWLEDGE 171
RULES-BASED KNOWLEDGE 177
PROEEDURAL KNOWLEDGE 181
SOFT SKILLS 185
AFFEETIVE DOMAIN 185
PSYEHOMOTOR DOMAIN 187
KEY TAKEAWAYS 190
CHAPTER 9 MANAGING THEGAMIFICATION DESIGNPROCESS193
CHAPTER QUESTIONS 193
INTRODUETION 194
DEVELOPMENT PROEESS: ADDIE VS. SERUM 195
TEAM 202
DESIGN DOEUMENT 205
PAPER PROTOTYPING 216
KEY TAKEAWAYS 217
CHAPTER10 CONGRATULATIONS! SELECTING THERIGHTLN-GAME
ACHIEVEMENTS, BYLUCASBLAIR 219
CHAPTER QUESTIONS 219
INTRODUETION 220
IX
IMAGE 6
X
MEASUREMENT VS. COMPLETION AEHIEVEMENTS 220
BORING VS. INTERESTING TASKS 222
AEHIEVEMENT DIFFIEULTY 223
GOAL ORIENTATION 224
EXPEETED VS. UNEXPEETED AEHIEVEMENTS 225
WHEN AEHIEVEMENT NOTIFIEATION OEEURS 227
AEHIEVEMENT PERMANENEE 228
WHO CAN SEE EARNED AEHIEVEMENTS? 229
NEGATIVE AEHIEVEMENTS 230
AEHIEVEMENTS AS CURRENEY 231
INEREMENTAL AND META AEHIEVEMENTS 232
COMPETITIVE AEHIEVEMENTS 233
NON-COMPETITIVE COOPERATIVE AEHIEVEMENTS 235
KEY TAKEAWAYS 236
CHAPTER11 PERSPECTIVE 01AGAMER,BYNATHANKAPP239
CHAPTER QUESTIONS 239
INTRODUETION 240
GAMER GENERATION 240
MARIO KART: THINKING OUTSIDE THE BOX 240
MADDEN FOOTBALL: ANALYZING PROBLEMS 241
RUNESEAPE: THE ART OF THE DEAL 243
CIVILIZATION REVOLUTION: BALANEING RESOUREES 244
GAMES VS. SEHOOL 245
KEY TAKEAWAYS 246
CHAPTER12 CASUALGAMESITE:DAUCASESTUDY,BYALICIASANCHEZ247
CHAPTER QUESTIONS 247
CONTENTS
IMAGE 7
CONTENTS
INTRODUETION 248
GAMES AND SIMULATIONS IN THE CURRICULUM 248
DAU CASUAL GAMES INITIATIVE 249
GAMES PORTAL 254
KEYTAKEAWAYS 255
CHAPTER13 ALTERNATE REALITYGAMES FORCORPORATE
LEARNING, BYKOREENOIBRISH257
CHAPTER QUESTIONS 257
INTRODUETION 258
ZOMBIE APOCALYPSE 258
WHAT IS AN ARG? 259
ARG TERMINOLOGY 260
DESIGN PRINCIPLES FAR ARGS 261
POTENTIAL OF ARGS 263
KEY TAKEAWAYS 264
CHAPTER14 IF YOUWANTTO LEARNMORE,PLAYGAMES265
CHAPTER QUESTIONS 265
INTRODUCTION 266
PICK A CARD, ANY CARD-A GAME OF PHON ES 266
SURVIVAL MASTER 271
THE VIRTUE OF GAMIFICATION 274
NEXT STEPS 275
KEYTAKEAWAYS 276
GLOSSARY 277
NOTES 285
INDEX 297
XI
Games
create
engagement—
the corner¬
stone of any positive learning experience.
With the growing popularity of digital
games and game-based interfaces. It is essen¬
tial that gamification be part of every learning
professional s tool box. In this comprehensive
resource, international learning expert Karl M.
Kapp
reveals the value of game-based mechan¬
ics to create meaningful learning experiences.
Drawing together the most current informa¬
tion and relevant research in one resource, The
Gamification of Learning and instruction shows
how to create and design games that are effec¬
tive and meaningful for learners.
Kapp
introduces, defines, and describes the
concept of gamification and then dissects sev¬
eral examples of games to determine the ele¬
ments that provide the most positive results
for the players. He explains why these ele¬
ments are
criticai
to the success of learning.
The Gamification of Learning and instruction is
based on solid research and the author includes
peer-reviewed results from dozens of studies
that offer insights into why game-based think¬
ing and mechanics makes for vigorous learn¬
ing tools. Not all games or gamification efforts
are the same, the gamification of learning and
instruction requires matching instructional con¬
tent with the right game mechanics and game
thinking. Moving beyond the theoretical consid¬
erations, the author explores how to design and
(CONTINUED ON BACK FLAP)
(CONTINUED FROM FRONT FLAP)
develop gamification efforts.
Kapp
discusses how
to create a successful game design document
and includes a model for managing the entire
game and gamification design process.
The Gamification of Learning and Instruction
provides learning professional with the help they
need to put the power of game design to work.
|
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callnumber-first | L - Education |
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physical | XXXIII, 302 S. Ill. |
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spellingShingle | Kapp, Karl M. 1967- The gamification of learning and instruction game-based methods and strategies for training and education Trainingsmethode (DE-588)4185850-5 gnd Lernspiel (DE-588)4074167-9 gnd |
subject_GND | (DE-588)4185850-5 (DE-588)4074167-9 |
title | The gamification of learning and instruction game-based methods and strategies for training and education |
title_auth | The gamification of learning and instruction game-based methods and strategies for training and education |
title_exact_search | The gamification of learning and instruction game-based methods and strategies for training and education |
title_full | The gamification of learning and instruction game-based methods and strategies for training and education Karl M. Kapp |
title_fullStr | The gamification of learning and instruction game-based methods and strategies for training and education Karl M. Kapp |
title_full_unstemmed | The gamification of learning and instruction game-based methods and strategies for training and education Karl M. Kapp |
title_short | The gamification of learning and instruction |
title_sort | the gamification of learning and instruction game based methods and strategies for training and education |
title_sub | game-based methods and strategies for training and education |
topic | Trainingsmethode (DE-588)4185850-5 gnd Lernspiel (DE-588)4074167-9 gnd |
topic_facet | Trainingsmethode Lernspiel |
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Inhaltsverzeichnis
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1000 DP 1960 K17st |
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