GPU Pro 3: advanced rendering techniques
"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shado...
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Boca Raton, FL [u.a.]
CRC Press
2012
|
Schlagworte: | |
Zusammenfassung: | "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- |
Beschreibung: | Includes bibliographical references |
Beschreibung: | XV, 391 S. Ill., graph. Darst. |
ISBN: | 9781439887820 |
Internformat
MARC
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041 | 0 | |a eng | |
049 | |a DE-91G |a DE-M347 |a DE-29T |a DE-523 |a DE-20 |a DE-859 | ||
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084 | |a ST 320 |0 (DE-625)143657: |2 rvk | ||
084 | |a DAT 750f |2 stub | ||
245 | 1 | 0 | |a GPU Pro 3 |b advanced rendering techniques |c ed. by Wolfgang Engel |
246 | 1 | 3 | |a GPU Pro 3 |
264 | 1 | |a Boca Raton, FL [u.a.] |b CRC Press |c 2012 | |
300 | |a XV, 391 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references | ||
520 | 1 | |a "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- | |
650 | 0 | 7 | |a Rendering |0 (DE-588)4219666-8 |2 gnd |9 rswk-swf |
653 | |a Rendering (Computer graphics) | ||
653 | |a Graphics processing units |a Programming | ||
653 | |a Computer graphics | ||
653 | |a Real-time data processing | ||
689 | 0 | 0 | |a Rendering |0 (DE-588)4219666-8 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Engel, Wolfgang F. |e Sonstige |0 (DE-588)1048552497 |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-024662677 |
Datensatz im Suchindex
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any_adam_object | |
author_GND | (DE-588)1048552497 |
building | Verbundindex |
bvnumber | BV039802238 |
classification_rvk | ST 320 |
classification_tum | DAT 750f |
ctrlnum | (OCoLC)757931623 (DE-599)GBV671728679 |
dewey-full | 006.6/8 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/8 |
dewey-search | 006.6/8 |
dewey-sort | 16.6 18 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Book |
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id | DE-604.BV039802238 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:11:47Z |
institution | BVB |
isbn | 9781439887820 |
language | English |
lccn | 2011043868 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024662677 |
oclc_num | 757931623 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-M347 DE-29T DE-523 DE-20 DE-859 |
owner_facet | DE-91G DE-BY-TUM DE-M347 DE-29T DE-523 DE-20 DE-859 |
physical | XV, 391 S. Ill., graph. Darst. |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | CRC Press |
record_format | marc |
spelling | GPU Pro 3 advanced rendering techniques ed. by Wolfgang Engel GPU Pro 3 Boca Raton, FL [u.a.] CRC Press 2012 XV, 391 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references "This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"-- Rendering (DE-588)4219666-8 gnd rswk-swf Rendering (Computer graphics) Graphics processing units Programming Computer graphics Real-time data processing Rendering (DE-588)4219666-8 s DE-604 Engel, Wolfgang F. Sonstige (DE-588)1048552497 oth |
spellingShingle | GPU Pro 3 advanced rendering techniques Rendering (DE-588)4219666-8 gnd |
subject_GND | (DE-588)4219666-8 |
title | GPU Pro 3 advanced rendering techniques |
title_alt | GPU Pro 3 |
title_auth | GPU Pro 3 advanced rendering techniques |
title_exact_search | GPU Pro 3 advanced rendering techniques |
title_full | GPU Pro 3 advanced rendering techniques ed. by Wolfgang Engel |
title_fullStr | GPU Pro 3 advanced rendering techniques ed. by Wolfgang Engel |
title_full_unstemmed | GPU Pro 3 advanced rendering techniques ed. by Wolfgang Engel |
title_short | GPU Pro 3 |
title_sort | gpu pro 3 advanced rendering techniques |
title_sub | advanced rendering techniques |
topic | Rendering (DE-588)4219666-8 gnd |
topic_facet | Rendering |
work_keys_str_mv | AT engelwolfgangf gpupro3advancedrenderingtechniques AT engelwolfgangf gpupro3 |