Military simulation & serious games: where we came from and where we are going
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Orlando, FL
Modelbenders Press
2009
|
Ausgabe: | 1. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references (p.[391]-408) |
Beschreibung: | 408 S. Ill., graph. Darst. |
ISBN: | 0982304064 9780982304068 |
Internformat
MARC
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245 | 1 | 0 | |a Military simulation & serious games |b where we came from and where we are going |c Roger D. Smith |
246 | 1 | 3 | |a Military simulation and serious games |
250 | |a 1. ed. | ||
264 | 1 | |a Orlando, FL |b Modelbenders Press |c 2009 | |
300 | |a 408 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references (p.[391]-408) | ||
650 | 4 | |a Datenverarbeitung | |
650 | 4 | |a Military art and science |x Computer simulation | |
650 | 4 | |a War games |x Data processing | |
650 | 0 | 7 | |a Simulation |0 (DE-588)4055072-2 |2 gnd |9 rswk-swf |
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Datensatz im Suchindex
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---|---|
adam_text | TABLE
OF
CONTENTS
Foreword: Pancake People.
..........................................................................................................................................3.
PART
1.
MILITARY SIMULATION TECHNIQUES
...................................................................................7
Chapter
1.
Simulation: The Engine Behind the Virtual World
...............................................9
Chapter
2.
Military Modeling
.........................................................................................................................37
Chapter
3.
Waiting for the Dot.Sim Boom.
...........................................................................................63
Chapter
4.
Simulation as an IT Service.
...................................................................................................67
Chapterõ.
Cloud Simulation
...........................................................................................................................81
Chapter
6.
Synchronizing Distributed Virtual Worlds
................................................................95
Chapter
7.
N-Dimensions of Interoperability.
..................................................................................125
Chapter
8.
Counter Terrorism Simulation
.........................................................................................143
Chapter
9.
Simulating Domestic Infrastructure Protection
..................................................155
Chapter
10.
Simulation in
60
Seconds
................................................................................................169
Chapter
11.
Strategic Directions for Distributed Simulation
............................................
ijj
Chapter
12.
The Future of Virtual Environment Training
....................................................189
PART
2.
SERIOUS GAME TECHNOLOGY
................................................................................................197
Chapter
13.
Does Game Technology Matter?
................................................................................199
Chapter
14.
A History of Gaming in Military Training
...........................................................205
Chapter
15.
Competitive Impact of Game Technologies on Five Industry
..............221
Chapter
16.
Game Impact Theory
............................................................................................................283
Chapter
17.
Impact on Politics and Social Order
..........................................................................323
Chapter
18.
The Long Tail in Military Simulations and Games
........................................
33г
Chapter
19.
Gaming the US Army
...........................................................................................................339
Chapter
20.
Sensor Performance Improvements
........................................................................349
Chapter
21.10
Fingers of Death
...............................................................................................................359
Chapter
22.
Synchronizing a Multiplayer Server Farm
...........................................................375
References
............................................................................................................................................................................391
|
any_adam_object | 1 |
author | Smith, Roger D. |
author_facet | Smith, Roger D. |
author_role | aut |
author_sort | Smith, Roger D. |
author_variant | r d s rd rds |
building | Verbundindex |
bvnumber | BV039685267 |
callnumber-first | U - Military Science |
callnumber-label | UG478 |
callnumber-raw | UG478 |
callnumber-search | UG478 |
callnumber-sort | UG 3478 |
callnumber-subject | UG - Military Engineering and Air Forces |
classification_rvk | ST 323 |
ctrlnum | (OCoLC)676871527 (DE-599)BVBBV039685267 |
discipline | Informatik |
edition | 1. ed. |
format | Book |
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id | DE-604.BV039685267 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:08:56Z |
institution | BVB |
isbn | 0982304064 9780982304068 |
language | English |
lccn | 2010549262 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024534188 |
oclc_num | 676871527 |
open_access_boolean | |
owner | DE-12 DE-384 |
owner_facet | DE-12 DE-384 |
physical | 408 S. Ill., graph. Darst. |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Modelbenders Press |
record_format | marc |
spelling | Smith, Roger D. Verfasser aut Military simulation & serious games where we came from and where we are going Roger D. Smith Military simulation and serious games 1. ed. Orlando, FL Modelbenders Press 2009 408 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p.[391]-408) Datenverarbeitung Military art and science Computer simulation War games Data processing Simulation (DE-588)4055072-2 gnd rswk-swf Kriegsspiel (DE-588)4165716-0 gnd rswk-swf Krieg (DE-588)4033114-3 gnd rswk-swf Kriegsspiel (DE-588)4165716-0 s Krieg (DE-588)4033114-3 s Simulation (DE-588)4055072-2 s DE-604 Digitalisierung BSB Muenchen application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024534188&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Smith, Roger D. Military simulation & serious games where we came from and where we are going Datenverarbeitung Military art and science Computer simulation War games Data processing Simulation (DE-588)4055072-2 gnd Kriegsspiel (DE-588)4165716-0 gnd Krieg (DE-588)4033114-3 gnd |
subject_GND | (DE-588)4055072-2 (DE-588)4165716-0 (DE-588)4033114-3 |
title | Military simulation & serious games where we came from and where we are going |
title_alt | Military simulation and serious games |
title_auth | Military simulation & serious games where we came from and where we are going |
title_exact_search | Military simulation & serious games where we came from and where we are going |
title_full | Military simulation & serious games where we came from and where we are going Roger D. Smith |
title_fullStr | Military simulation & serious games where we came from and where we are going Roger D. Smith |
title_full_unstemmed | Military simulation & serious games where we came from and where we are going Roger D. Smith |
title_short | Military simulation & serious games |
title_sort | military simulation serious games where we came from and where we are going |
title_sub | where we came from and where we are going |
topic | Datenverarbeitung Military art and science Computer simulation War games Data processing Simulation (DE-588)4055072-2 gnd Kriegsspiel (DE-588)4165716-0 gnd Krieg (DE-588)4033114-3 gnd |
topic_facet | Datenverarbeitung Military art and science Computer simulation War games Data processing Simulation Kriegsspiel Krieg |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024534188&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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