Entertainment computing - ICEC 2011: 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings
Gespeichert in:
Körperschaft: | |
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Format: | Tagungsbericht Buch |
Sprache: | English |
Veröffentlicht: |
Berlin [u.a.]
Springer
2011
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Schriftenreihe: | Lecture notes in computer science
6972 |
Schlagworte: | |
Online-Zugang: | Inhaltstext Inhaltsverzeichnis |
Beschreibung: | Literaturangaben |
Beschreibung: | XVII, 477 S. Ill., graph. Darst. 24 cm |
ISBN: | 9783642244995 3642244998 |
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IMAGE 1
TABLE OF CONTENTS
STORY
DRAW YOUR OWN STORY: PAPER AND PENCIL INTERACTIVE STORYTELLING 1 EDIRLEI
SOARES DE LIMA, BRUNO FEIJO, SIMONE BARBOSA, ANTONIO L. FURTADO, ANGELO
CIARLINI, AND CESAR POZZER
THE EXPERIENCE OF INTERACTIVE STORYTELLING: COMPARING "FAHRENHEIT" WITH
"FACADE" 13
CHRISTIAN ROTH, CHRISTOPH KLIMMT, IVAR E. VERMEULEN, AND PETER VORDERER
EMOTION-DRIVEN INTERACTIVE DIGITAL STORYTELLING 22
HUIWEN ZHAO, JIAN J ZHANG, AND SINE MCDOUGALL
VERIFICATION OF TEMPORAL CONSTRAINTS IN CONTINUOUS TIME ON
NONDETERMINISTIC STORIES 28
ERIC T. ARAUJO AND ANGELO E.M. CIARLINI
ACTIVE GAMES
GRABAPPLE: THE DESIGN OF A CASUAL EXERGAME 35
YUE GAO AND REGAN L. MANDRYK
MOTION-BASED GAMES FOR PARKINSON'S DISEASE PATIENTS 47
OLIVER ASSAD, ROBERT HERMANN, DAMIAN LILLA, BJOERN MELLIES, RONALD MEYER,
LIRON SHEVACH, SANDRA SIEGEL, MELANIE SPRINGER, SARANAT TIEMKEO, JENS
VOGES, JAN WIEFERICH, MARC HERRLICH, MARKUS KRAUSE, AND RAINER MALAKA
UNIVERSAL GAME BASED ON TRADITIONAL CHILDREN'S OUTDOOR GAMES 59 TERUHISA
NAKAMURA, NAGISA MUNEKATA, FUMIHIKO NAKAMURA, TETSUO ONO, AND HITOSHI
MATSUBARA
GEMINI: A PERVASIVE ACCUMULATED CONTEXT EXERGAME 65
KEVIN G. STANLEY, IAN J. LIVINGSTON, ALAN BANDURKA, MOHAMMAD HASHEMIAN,
AND REGAN L. MANDRYK
PLAYER EXPERIENCE
EVALUATING USER EXPERIENCE IN A SELECTION BASED BRAIN-COMPUTER INTERFACE
GAME: A COMPARATIVE STUDY 77
HAYRETTIN GUERKOEK, GIDO HAKVOORT, AND MANNES POEL
BIBLIOGRAFISCHE INFORMATIONEN HTTP://D-NB.INFO/1014976693
DIGITALISIERT DURCH
IMAGE 2
XII TABLE OF CONTENTS
INFLUENCING EXPERIENCE: THE EFFECTS OF READING GAME REVIEWS ON PLAYER
EXPERIENCE 89
IAN J. LIVINGSTON, LENNART E. NACKE, AND REGAN L. MANDRYK
QUALITY OF SERVICE AND QUALITY OF EXPERIENCE CORRELATIONS IN A
LOCATION-BASED MOBILE MULTIPLAYER ROLE-PLAYING GAME 101 MAARTEN
WIJNANTS, WOUTER VANMONTFORT, JEROEN DIERCKX, PETER QUAX, WIM LAMOTTE,
KATRIEN DE MOOR, AND
JEROEN VANATTENHOVEN
CAMERA AND 3D
EFFECT OF CAMERA AND OBJECT MOTION ON VISUAL LOAD IN 3D GAMES 113 DAVID
MILAM, MAGY SEIF EL-NASR, DINARA MOURA, AND LYN BARTRAM
INTEGRATING STEREOSCOPIC VIDEO IN 3D GAMES 124
JONAS SCHILD, SVEN SEELE, AND MAIE MASUCH
A PUBLIC 3D VISUALIZATION TOOL FOR THE MUSEE DES ARTS ET METIERS DE
PARIS 136
PEDRO ALESSIO AND ALEXANDRE TOPOL
CAMERAWORK FOR COMICS GENERATED FROM VISITORS' EXPERIENCES IN A VIRTUAL
MUSEUM 143
RUCK THAWONMAS AND KOHEI KATO
TOWARDS A UNIFIED SYSTEM FOR DIGITAL FILM PRODUCTION 149
JAKE SEIGEL, SAM FISHER, AND STEPHEN BROOKS
FUNDAMENTALS OF STEREOSCOPIC 3D GAME DESIGN 155
JONAS SCHILD AND MAIC MASUCH
ARTIFICIAL INTELLIGENCE
AFFECTIVE AGENTS FOR EMPATHIE INTERACTIONS 161
FLDVIO SOARES CORREA DA SILVA AND ARY FAGUNDES BRESSANE NETO
TIME BALANCING WITH ADAPTIVE TIME-VARIANT MINIGAMES 173 AMIN
TAVASSOLIAN, KEVIN G. STANLEY, CARL GUTWIN, AND ARYAN ZOHOORIAN
INCREASING EFFICIENCY AND QUALITY IN THE AUTOMATIC COMPOSITION OF
THREE-MOVE MATE PROBLEMS 186
AZLAN IQBAL
IMAGE 3
TABLE OF CONTENTS XIII
EDUCATIONAL ENTERTAINMENT
DESIGNING AND EVALUATING CASUAL HEALTH GAMES FOR CHILDREN AND TEENAGERS
WITH CANCER 198
KATHRIN GERLING, ALBERTO FUCHSLOCHER, RALF SCHMIDT, NICOLE KRAEMER, AND
MAIC MASUCH
ART AND TECHNOLOGY FOR YOUNG CREATORS 210
MARIKKEN H0ISETH AND LETIZIA JACCHERI
A NARRATIVE GAME AS AN EDUCATIONAL ENTERTAINMENT RESOURCE TO TEACH WORDS
TO CHILDREN WITH LEARNING DEFICITS: A FEASIBILITY STUDY 222 MARCOS
ALEXANDRE ROSE SILVA, DEBORA CORREA DE LIMA, JUNIA COUTINHO ANACLETO,
DEISY DAS GRACAS DE SOUZA, AND
CLAUDIA MARIA SIMOES MARTINEZ
FUTURE DELTA MOTIVATING CLIMATE CHANGE ACTION GROUNDED IN PLACE . . .
228 ALEKSANDRA DULIC, OLAF SCHROTH, MAGGIE SHIRLEY, AND STEPHEN SHEPPARD
GAME DEVELOPMENT
SOUND IN COLLADA 235
SHIH-HAN CHAN, CECILE LE PRADO, STEPHANE NATKIN, GUILLAUME TIGER, AND
ALEXANDRE TOPOL
A DEEPER LOOK AT THE USE OF TELEMETRY FOR ANALYSIS OF PLAYER BEHAVIOR IN
RTS GAMES 247
ANDRE R. GAGNE, MAGY SEIF EL-NASR, AND CHRIS D. SHAW
REALISTIC 2D FACIAL ANIMATION FROM ONE IMAGE 258
JAEHWAN KIM AND IL-KWON JEONG
FILTERING JOYSTICK DATA FOR SHOOTER DESIGN REALLY MATTERS 264
CHRISTOPH LUERIG AND NILS CARSTENGERDES
SELF AND IDENTITY
NAMING VIRTUAL IDENTITIES: PATTERNS AND INSPIRATIONS FOR CHARACTER NAMES
IN WORLD OF WARCRAFT 270
CHRISTIAN THURAU AND ANDERS DRACHEN
THE LOOKING GLASS: VISUALLY PROJECTING YOURSELF TO THE PAST 282
BON ADRIEL ASENIERO AND EHUD SHARLIN
BRAINHEX: PRELIMINARY RESULTS FROM A NEUROBIOLOGICAL GAMER TYPOLOGY
SURVEY 288
LENNART E. NACKE, CHRIS BATEMAN, AND REGAN L. MANDRYK
IMAGE 4
XIV TABLE OF CONTENTS
ZENTRADER, AN EMOTION-REACTIVE INTERFACE 294
THOMAS LUAN DANG, STEVEN KUN LIU, AND SIDNEY FELS
MEASURING THE IMPACT OF KNOWLEDGE GAINED FROM PLAYING FPS AND RPG GAMES
ON GAMEPLAY PERFORMANCE 300
MONA ERFANI JOORABCHI AND MAGY SEIF EL-NASR
SOCIAL AND MOBILE ENTERTAINMENT
THE EFFECT OF PRIVACY ON SOCIAL PRESENCE IN LOCATION-BASED MOBILE GAMES
307
POOYA AMINI BEHBAHANI AND MAGY SEIF EL-NASR
VIVOSPACE: TOWARDS HEALTH BEHAVIOR CHANGE USING SOCIAL GAMING 319 NOREEN
KAMAL, SIDNEY FELS, MICHAEL BLACKSTOCK, AND KENDALL HO
WISDOM ABOUT THE CROWD: ASSURING GEOSPATIAL DATA QUALITY COLLECTED IN
LOCATION-BASED GAMES 331
SEBASTIAN MATYAS, PETER KIEFER, CHRISTOPH SCHLIEDER, AND SARA KLEYER
AN END-TO-END FRAMEWORK FOR MULTI-VIEW VIDEO CONTENT: CREATING
MULTIPLE-PERSPECTIVE HYPERVIDEO TO VIEW ON MOBILE PLATFORMS 337 GREGOR
MILLER, SIDNEY FELS, MICHAEL ILICH, MARTIN M. FINKE, THOMAS BAUER,
KELVIE WONG, AND STEFANIE MUELLER
CHESHIRE: A DESIGN FRAMEWORK FOR ALTERNATE REALITY GAMES 343 ALEJANDRO
I. BATTRA
DEMONSTRATIONS
CIVO: REAL-TIME VISUALIZATION OF SOCIAL ACTIVITIES BY CARTOONIZED
TWITTER 349
MITSURU NAKAMURA, YOSUKE MIYAZAWA, YOSHIKAZU KIDERA, TSUYOSHI MORIYAMA,
AND MOTOYASU TAMAKI
RE:CYCLE - A GENERATIVE AMBIENT VIDEO ENGINE 354
JIM BIZZOCCHI
TIPPY THE TELEPRESENCE ROBOT 358
JOHNTY WANG, VINCENT TSAO, SIDNEY FELS, AND BENNY CHAN
POSTERS
A POOR WOMAN'S INTERACTIVE REMAKE OF THE "I STILL REMEMBER" DOCUMENTARY
WITH OPENGL 362
MIAO SONG, PETER GROGONO, JASON LEWIS, AND MAUREEN J. SIMMONDS
IMAGE 5
TABLE OF CONTENTS XV
AUTOMATED SONG SELECTION SYSTEM COMPLYING WITH EMOTIONAL REQUESTS 367
RYOSUKE YAMANISHI, YUYA ITO, AND SHOHEI KATO
BRINGING EMPATHY INTO PLAY: ON THE EFFECTS OF EMPATHY IN VIOLENT AND
NONVIOLENT VIDEO GAMES 371
CHRISTIAN HAPP, ANDRE MELZER, AND GEORGES STEFFGEN
CROSS-PLATFORM SOCIAL WEB APPLICATION FOR OLDER ADULTS WITH HTML 5 375
TIAGO BOLDT SOUSA, PEDRO TENREIRO, PAULA ALEXANDRA SILVA, FRANCISCO
NUNES, AND EDUARDA MENDES RODRIGUES
DESIGNING A WEARABLE VIBROTACTILE FEEDFORWARD WRIST DISPLAY FOR NOVICE
GAMEPLAY 379
KATIE SEABORN AND ALISSA N. ANTLE
INTERACTIVE INK-AND-WASH DRAWING 383
YOUNG-MI KIM
DIGITAL KEEPSAKE BOX: SHARING ITEMS AND MEMORIES TO ENHANCE
COMMUNICATIONS AMONG REMOTE PERSONS 387
YUICHIRO KINOSHITA AND KENTO SHIRAKAWA
EMOTIONAL INTELLIGENT CONTENTS: EXPRESSING USER'S OWN EMOTION WITHIN
CONTENTS 391
MINYOUNG KIM, KYOUNG SHIN PARK, DONGKEUN KIM, AND YONGJOO CHO
EXERCISE PAL MOOTCHI 395
WAI SHAN (FLORENCE) NG AND EHUD SHARLIN
EXPLORING THE CONCEPT OF THIRD SPACE WITHIN NETWORKED SOCIAL MEDIA 399
CHAMARI EDIRISINGHE, RYOHEI NAKATSU, ADRIAN CHEOK, AND JOHANNES WIDODO
GAME INFORMATION DYNAMICS 403
HIROYUKI IIDA AND TAKEO NAKAGAWA
INTERACTIVE COMMUNION TABLETOP 407
YOUNG-MI KIM
LIFELOGGING FOR HIDDEN MINDS: INTERACTING UNCONSCIOUSLY 411
HUANG-MING CHANG, LEONID IVONIN, WEI CHEN, AND MATTHIAS RAUTERBERG
IMAGE 6
XVI TABLE OF CONTENTS
MARITIME CITY: USING GAMES TECHNOLOGY TO TRAIN SOCIAL WORKERS - SOME
INITIAL RESULTS 415
RYAN FLYNN, LACHLAN MCKINNON, ELIZABETH BACON, AND JANET WEBB
OPPORTUNITY OF ACCELERATING USER EXPERIENCE (UX) TECHNOLOGIES ON
EMBEDDED SYSTEMS 419
HYUN-MIN CHOI AND SEUNG EUN LEE
RANDOMNESS + STRUCTURE = CLUTTER: A PROCEDURAL OBJECT PLACEMENT
GENERATOR 424
JOSHUA TAYLOR AND IAN PARBERRY
TOWARD A FRAMEWORK FOR PROTOTYPING PHYSICAL INTERFACES IN MULTIPLAYER
GAMING: TWINSPACE EXPERIENCES 428
DEREK REILLY, ANTHONY TANG, ANDY WU, NIELS MATHIASEN, ANDY ECHENIQUE,
JONATHAN MASSEY, HAFEZ ROUZATI, AND SHASHANK CHAMOLI
RTFX: ON-SET PREVIS WITH UNREALENGINE3 432
LESLEY NORTHAM, JOE ISTEAD, AND CRAIG S. KAPLAN
SERIOUS QUESTIONNAIRES IN PLAYFUL SOCIAL NETWORK APPLICATIONS 436 ANETA
TAKTAMYSHEVA, MARKUS KRAUSE, AND JAN SMEDDINCK
TANGIBLE INTERACTION ON TABLETOPS FOR ELDERLY PEOPLE 440
TIAGO MARQUES, FRANCISCO NUNES, PAULA SILVA, AND RUI RODRIGUES
THE CURSOR AS AN ARTISTIC EXPRESSION IN JEDDAH 444
MAHA ZEINI AL-SAATI, JIM BIZZOCCHI, AND DAVID BOTTA
THE ROLE OF MOVIES AND TELEPHONY IN THE HISTORY OF COMMUNICATION MEDIA
448
RYOHEI NAKATSU AND CHAMARI EDIRISINGHE
TO VIRTUALIZE OR NOT? THE IMPORTANCE OF PHYSICAL AND VIRTUAL COMPONENTS
IN AUGMENTED REALITY BOARD GAMES 452
JESSICA IP AND JEREMY COOPERSTOCK
USING GAME ENGINES IN MIXED REALITY INSTALLATIONS 456
MARIJA NAKEVSKA, CASPER VOS, ALEX JUAREZ, JUN HU, GEERT LANGEREIS, AND
MATTHIAS RAUTERBERG
WORKSHOPS
1 ST WORKSHOP ON GAME DEVELOPMENT AND MODEL-DRIVEN SOFTWARE DEVELOPMENT
460
ROBERT WALTER, MAIC MASUCH, AND ED MERKS
IMAGE 7
TABLE OF CONTENTS XVII
HOW DOES AN INTERACTIVE STORY FEEL LIKE? THEORY AND MEASUREMENT OF THE
USER EXPERIENCE 464
CHRISTIAN ROTH, PETER VORDERER, CHRISTOPH KLIMMT, AND IVAR E. VERMEULEN
TUTORIAL
OPEN SOFTWARE AND ART: A TUTORIAL 468
LETIZIA JACCHERI
KEYNOTES
BEYOND BADGES - GAMIFICATION FOR THE REAL WORLD 472
GLENN ENTIS
PLAYING DIGITAL GAMES WILL MAKE YOU A BETTER HUMAN BEING 473 REGAN L.
MANDRYK
AUTHOR INDEX 475 |
any_adam_object | 1 |
author_corporate | ICEC (International Federation for Information Processing) Vancouver, British Columbia |
author_corporate_role | aut |
author_facet | ICEC (International Federation for Information Processing) Vancouver, British Columbia |
author_sort | ICEC (International Federation for Information Processing) Vancouver, British Columbia |
building | Verbundindex |
bvnumber | BV039638952 |
classification_rvk | SS 4800 |
classification_tum | DAT 610f DAT 758f DAT 670f |
ctrlnum | (OCoLC)844979131 (DE-599)DNB1014976693 |
dewey-full | 790.20285 |
dewey-hundreds | 700 - The arts |
dewey-ones | 790 - Recreational and performing arts |
dewey-raw | 790.20285 |
dewey-search | 790.20285 |
dewey-sort | 3790.20285 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Informatik |
format | Conference Proceeding Book |
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oclc_num | 844979131 |
open_access_boolean | |
owner | DE-706 DE-11 DE-83 DE-91G DE-BY-TUM |
owner_facet | DE-706 DE-11 DE-83 DE-91G DE-BY-TUM |
physical | XVII, 477 S. Ill., graph. Darst. 24 cm |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Springer |
record_format | marc |
series | Lecture notes in computer science |
series2 | Lecture notes in computer science |
spelling | ICEC (International Federation for Information Processing) 10 2011 Vancouver, British Columbia Verfasser (DE-588)16325741-3 aut Entertainment computing - ICEC 2011 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings Junia Anacleto ... (ed.) Berlin [u.a.] Springer 2011 XVII, 477 S. Ill., graph. Darst. 24 cm txt rdacontent n rdamedia nc rdacarrier Lecture notes in computer science 6972 Literaturangaben Infotainment (DE-588)4658795-0 gnd rswk-swf (DE-588)1071861417 Konferenzschrift 2011 Vancouver British Columbia gnd-content Infotainment (DE-588)4658795-0 s DE-604 Anacleto, Junia Sonstige oth International Federation for Information Processing Sonstige (DE-588)1003417-1 oth Lecture notes in computer science 6972 (DE-604)BV000000607 6972 X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=3876170&prov=M&dok_var=1&dok_ext=htm Inhaltstext DNB Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024488907&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Entertainment computing - ICEC 2011 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings Lecture notes in computer science Infotainment (DE-588)4658795-0 gnd |
subject_GND | (DE-588)4658795-0 (DE-588)1071861417 |
title | Entertainment computing - ICEC 2011 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings |
title_auth | Entertainment computing - ICEC 2011 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings |
title_exact_search | Entertainment computing - ICEC 2011 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings |
title_full | Entertainment computing - ICEC 2011 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings Junia Anacleto ... (ed.) |
title_fullStr | Entertainment computing - ICEC 2011 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings Junia Anacleto ... (ed.) |
title_full_unstemmed | Entertainment computing - ICEC 2011 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings Junia Anacleto ... (ed.) |
title_short | Entertainment computing - ICEC 2011 |
title_sort | entertainment computing icec 2011 10th international conference icec 2011 vancouver canada october 5 8 2011 proceedings |
title_sub | 10th international conference, ICEC 2011, Vancouver, Canada, October 5 - 8, 2011 ; proceedings |
topic | Infotainment (DE-588)4658795-0 gnd |
topic_facet | Infotainment Konferenzschrift 2011 Vancouver British Columbia |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=3876170&prov=M&dok_var=1&dok_ext=htm http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024488907&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
volume_link | (DE-604)BV000000607 |
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