Vision in 3D environments:
Gespeichert in:
Format: | Buch |
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Sprache: | English |
Veröffentlicht: |
Cambridge
Cambridge University Press
2011
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Schlagworte: | |
Online-Zugang: | Cover image Contributor biographical information Publisher description Table of contents only Inhaltsverzeichnis |
Beschreibung: | "Biological and machine systems exist within a complex and changing three-dimensional world. We appear to have no difficulty understanding this world, but how do we go about forming a perceptual model of it? Centred around three key themes: depth processing and stereopsis; motion and navigation in 3D; and natural scene perception, this volume explores the latest cutting-edge research into the perception of three dimension environments. It features contributions from top researchers in the field, presenting both biological and computational perspectives. Topics covered include binocular perception; blur and perceived depth; stereoscopic motion in depth; and perceiving and remembering the shape of visual space. This unique book will provide students and researchers with an overview of ongoing research as well as perspectives on future developments in the field. Colour versions of a selection of the figures are available at www.cambridge.org/9781107001756"-- Provided by publisher. Includes bibliographical references and indexes Erscheint: Juli 2011 |
Beschreibung: | p. cm. |
ISBN: | 9781107001756 |
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245 | 1 | 0 | |a Vision in 3D environments |c edited by Laurence R. Harris, Michael R.M. Jenkin |
264 | 1 | |a Cambridge |b Cambridge University Press |c 2011 | |
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500 | |a "Biological and machine systems exist within a complex and changing three-dimensional world. We appear to have no difficulty understanding this world, but how do we go about forming a perceptual model of it? Centred around three key themes: depth processing and stereopsis; motion and navigation in 3D; and natural scene perception, this volume explores the latest cutting-edge research into the perception of three dimension environments. It features contributions from top researchers in the field, presenting both biological and computational perspectives. Topics covered include binocular perception; blur and perceived depth; stereoscopic motion in depth; and perceiving and remembering the shape of visual space. This unique book will provide students and researchers with an overview of ongoing research as well as perspectives on future developments in the field. Colour versions of a selection of the figures are available at www.cambridge.org/9781107001756"-- Provided by publisher. | ||
500 | |a Includes bibliographical references and indexes | ||
500 | |a Erscheint: Juli 2011 | ||
650 | 4 | |a Depth perception | |
650 | 4 | |a Binocular vision | |
650 | 4 | |a Human information processing | |
650 | 7 | |a SCIENCE / Life Sciences / Zoology / General |2 bisacsh | |
700 | 1 | |a Harris, Laurence R. |e Sonstige |4 oth | |
700 | 1 | |a Jenkin, Michael |e Sonstige |4 oth | |
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Datensatz im Suchindex
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---|---|
adam_text | Titel: Vision in 3D environments
Autor: Harris, Laurence R.
Jahr: 2011
Contents
List of contributors page x
Seeing in three dimensions 1
Michael R. M. Jenkin and Laurence R. Harris
1.1 Structure of this volume 5
References 7
Part I Depth processing and stereopsis
2 Physiologically based models of binocular
depth perception 11
NlNG QlAN AND YONGJIE Li
2.1 Introduction 11
2.2 Horizontal disparity and the energy model 12
2.3 Disparity attraction and repulsion 20
2.4 Vertical disparity and the induced effect 21
2.5 Relative versus absolute disparity 28
2.6 Phase-shift and position-shift RF models and a coarse-to-fine
stereo algorithm 30
2.7 Are cells with phase-shift receptive fields lie detectors? 32
2.8 Motion-stereo integration 33
2.9 Interocular time delay and Pulfrich effects 34
2.10 Concluding remarks 38
Acknowledgments 39
References 39
3 The Influence of monocular regions on the binocular
perception of spatial layout 46
Barbara Gillam
3.1 Da Vinci stereopsis 48
3.2 Monocular-gap stereopsis 56
vi Contents
3.3 Phantom stereopsis 62
3.4 Ambiguous stereopsis 65
3.5 Conclusions 66
References 68
4 Information, illusion, and constancy in
telestereoscopic viewing 70
Brian Rogers
4.1 The concept of illusion 70
4.2 The telestereoscope 72
4.3 Size and disparity scaling 75
4.4 Telestereoscopic viewing: two predictions 77
4.5 Four experimental questions 79
4.6 Methods and procedure 81
4.7 The geometry of telestereoscopic viewing 82
4.8 Results 85
4.9 Summary of results 89
4.10 Reconciling the conflicting results 91
4.11 Conclusions 93
References 93
5 The role of disparity interactions in perception
of the 3D environment 95
Christopher W. Tyler
5.1 Introduction 95
5.2 Global interactions 98
5.3 Local target structure 99
5.4 Psychophysical procedure 99
5.5 Position tuning 100
5.6 Disparity selectivity of contrast masking 102
5.7 Size specificity of disparity masking 104
5.8 Relationship of masking to test disparity: absolute
or relative? 105
5.9 Computational model 108
5.10 Polarity specificity of disparity masking 110
5.11 The nature of disparity masking 111
5.12 Relation to the 3D environment 112
Acknowledgments 112
References 112
6 Blur and perceived depth 115
Martin S. Banks and Robert T. Held
6.1 Introduction 115
6.2 Background 116
Contents vii
6.3 Probabilistic modeling of blur as a distance cue 119
6.4 Predictions of the model 124
6.5 Psychophysical experiment on estimating absolute
distance from blur 128
6.6 Reconsidering blur as a depth cue 130
References 133
7 Neuronal interactions and their role in solving
the stereo correspondence problem 137
Jason M. Samonds and Tai Sing Lee
7.1 Introduction 137
7.2 The disparity energy model 139
7.3 How to avoid false matches 139
7.4 Why do computer vision algorithms perform better? 144
7.5 Neurophysiological evidence for spatial interactions 147
7.6 Relationship with visual processing of contours
and 2D patterns 151
7.7 Conclusions 155
Acknowledgments 156
References 156
Part II Motion and navigation in 3D
8 Stereoscopic motion in depth 163
Robert S. Allison and Ian P. Howard
8.1 Introduction 163
8.2 Visual cues to motion in depth 164
8.3 Motion in depth from spatially uncorrelated images: effects
of velocity and temporal frequency 167
8.4 Effects of density 170
8.5 Stimulus features 171
8.6 Lifetime 173
8.7 Segregated stimuli 175
8.8 General discussion 178
Acknowledgments 183
References 184
9 Representation of 3D action space during eye
and body motion 187
W. PlETER MEDENDORP AND STAN VAN PELT
9.1 Introduction 187
9.2 Sensorimotor transformations 188
9.3 Spatial constancy in motor control 189
viii Contents
9.4 Quality of spatial constancy 190
9.5 Reference frames for spatial constancy 190
9.6 Neural mechanisms for spatial constancy across saccades 192
9.7 Gaze-centered updating of target depth 194
9.8 Spatial-constancy computations during
body movements 197
9.9 Signals in spatial constancy 201
9.10 Conclusions 203
Acknowledgments 203
References 203
10 Binocular motion-in-depth perception: contributions of
eye movements and retinal-motion signals 208
Julie M. Harris and Harold T. Nefs
10.1 Introduction 208
10.2 A headcentric framework for motion perception 208
10.3 Are retinal and extraretinal sources of motion information
separate? 212
10.4 Can we understand 3D motion perception as a simple extension
of lateral-motion perception? 213
10.5 How well do our eyes track a target moving in depth? 215
10.6 Are eye movements sufficient for motion-in-depth
perception? 217
10.7 How does the combination of retinal and extraretinal
information affect the speed of motion in depth? 220
10.8 Do eye movements affect the perception of aspects of motion
other than speed? 221
10.9 Comparing Aubert-Fleischl and induced motion effects for
lateral motion and motion in depth 224
10.10 Summary and conclusions 225
References 226
11 A surprising problem in navigation 228
YOGESH GlRDHAR AND GREGORY DUDEK
11.1 Introduction 228
11.2 Related work 230
11.3 Surprise 231
11.4 Offline navigation summaries 235
11.5 Online navigation summaries 238
11.6 Results 242
11.7 Conclusions 249
References 249
Contents ix
Part HI Natural-scene perception
12 Making a scene in the brain 255
Russell A. Epstein and Sean P. MacEvoy
12.1 Introduction 255
12.2 Efficacy of human scene recognition 256
12.3 Scene-processing regions of the brain 258
12.4 Probing scene representations with fMRI 262
12.5 Integrating objects into the scene 270
12.6 Conclusions 274
Acknowledgments 274
References 274
13 Surface color perception and light field
estimation in 3D scenes 280
Laurence T. Maloney, Holly E. Gerhard, Huseyin Boyaci,
and Katja Doerschner
13.1 The light field 280
13.2 lightness and color perception with changes in
orientation 285
13.3 Lightness perception with changes in location 289
13.4 Representing the light field 292
13.5 The psychophysics of the light field 295
13.6 Conclusions 301
Acknowledgments 303
References 304
14 Representing, perceiving, and remembering
the shape of visual space 308
Aude Oliva, Soojin Park, and Talia Konkle
14.1 Introduction 308
14.2 Representing the shape of a space 311
14.3 Perceiving the shape of a space 317
14.4 Remembering the shape of a space 323
14.5 From views to volume: integrating space 330
14.6 Conclusions 333
Acknowledgments 334
References 334
Author Index 341
Subject Index 351
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spelling | Vision in 3D environments edited by Laurence R. Harris, Michael R.M. Jenkin Cambridge Cambridge University Press 2011 p. cm. txt rdacontent n rdamedia nc rdacarrier "Biological and machine systems exist within a complex and changing three-dimensional world. We appear to have no difficulty understanding this world, but how do we go about forming a perceptual model of it? Centred around three key themes: depth processing and stereopsis; motion and navigation in 3D; and natural scene perception, this volume explores the latest cutting-edge research into the perception of three dimension environments. It features contributions from top researchers in the field, presenting both biological and computational perspectives. Topics covered include binocular perception; blur and perceived depth; stereoscopic motion in depth; and perceiving and remembering the shape of visual space. This unique book will provide students and researchers with an overview of ongoing research as well as perspectives on future developments in the field. Colour versions of a selection of the figures are available at www.cambridge.org/9781107001756"-- Provided by publisher. Includes bibliographical references and indexes Erscheint: Juli 2011 Depth perception Binocular vision Human information processing SCIENCE / Life Sciences / Zoology / General bisacsh Harris, Laurence R. Sonstige oth Jenkin, Michael Sonstige oth http://assets.cambridge.org/97811070/01756/cover/9781107001756.jpg Cover image http://www.loc.gov/catdir/enhancements/fy1108/2011012443-b.html Contributor biographical information http://www.loc.gov/catdir/enhancements/fy1108/2011012443-d.html Publisher description http://www.loc.gov/catdir/enhancements/fy1108/2011012443-t.html Table of contents only HBZ Datenaustausch application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=024462612&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Vision in 3D environments Depth perception Binocular vision Human information processing SCIENCE / Life Sciences / Zoology / General bisacsh |
title | Vision in 3D environments |
title_auth | Vision in 3D environments |
title_exact_search | Vision in 3D environments |
title_full | Vision in 3D environments edited by Laurence R. Harris, Michael R.M. Jenkin |
title_fullStr | Vision in 3D environments edited by Laurence R. Harris, Michael R.M. Jenkin |
title_full_unstemmed | Vision in 3D environments edited by Laurence R. Harris, Michael R.M. Jenkin |
title_short | Vision in 3D environments |
title_sort | vision in 3d environments |
topic | Depth perception Binocular vision Human information processing SCIENCE / Life Sciences / Zoology / General bisacsh |
topic_facet | Depth perception Binocular vision Human information processing SCIENCE / Life Sciences / Zoology / General |
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