The game audio tutorial: a practical guide to sound and music for interactive games

"Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sou...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Stevens, Richard (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Burlington, MA Focal Press 2011
Schlagworte:
Zusammenfassung:"Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You?ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects."--Publisher description
Beschreibung:Includes bibliographical references and index
Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps
Beschreibung:xviii, 427 p. Ill., graph. Darst. 24 cm
ISBN:9780240817262
0240817265

Es ist kein Print-Exemplar vorhanden.

Fernleihe Bestellen Achtung: Nicht im THWS-Bestand!