The game audio tutorial: a practical guide to sound and music for interactive games
"Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sou...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Focal Press
2011
|
Schlagworte: | |
Zusammenfassung: | "Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You?ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects."--Publisher description |
Beschreibung: | Includes bibliographical references and index Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps |
Beschreibung: | xviii, 427 p. Ill., graph. Darst. 24 cm |
ISBN: | 9780240817262 0240817265 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV039167834 | ||
003 | DE-604 | ||
005 | 20120502 | ||
007 | t | ||
008 | 110801s2011 ad|| |||| 00||| eng d | ||
020 | |a 9780240817262 |c pbk |9 978-0-240-81726-2 | ||
020 | |a 0240817265 |c pbk |9 0-240-81726-5 | ||
035 | |a (OCoLC)670484633 | ||
035 | |a (DE-599)BVBBV039167834 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-91G |a DE-703 |a DE-1102 |a DE-859 | ||
082 | 0 | |a 794.8 |2 23 | |
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
084 | |a DAT 680f |2 stub | ||
100 | 1 | |a Stevens, Richard |e Verfasser |4 aut | |
245 | 1 | 0 | |a The game audio tutorial |b a practical guide to sound and music for interactive games |c Richard Stevens ; Dave Raybould |
264 | 1 | |a Burlington, MA |b Focal Press |c 2011 | |
300 | |a xviii, 427 p. |b Ill., graph. Darst. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
500 | |a Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps | ||
520 | |a "Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You?ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects."--Publisher description | ||
650 | 4 | |a Video games / Sound effects | |
650 | 4 | |a Computer game music | |
650 | 4 | |a Computer sound processing | |
650 | 4 | |a Sound / Recording and reproducing / Digital techniques | |
650 | 0 | 7 | |a Musik |0 (DE-588)4040802-4 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Soundverarbeitung |0 (DE-588)4485311-7 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Soundverarbeitung |0 (DE-588)4485311-7 |D s |
689 | 0 | 2 | |a Musik |0 (DE-588)4040802-4 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Raybould, Dave |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-024185144 |
Datensatz im Suchindex
_version_ | 1804148019832029185 |
---|---|
any_adam_object | |
author | Stevens, Richard |
author_facet | Stevens, Richard |
author_role | aut |
author_sort | Stevens, Richard |
author_variant | r s rs |
building | Verbundindex |
bvnumber | BV039167834 |
classification_rvk | ST 324 |
classification_tum | DAT 680f |
ctrlnum | (OCoLC)670484633 (DE-599)BVBBV039167834 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
format | Book |
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id | DE-604.BV039167834 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:00:29Z |
institution | BVB |
isbn | 9780240817262 0240817265 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024185144 |
oclc_num | 670484633 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-703 DE-1102 DE-859 |
owner_facet | DE-91G DE-BY-TUM DE-703 DE-1102 DE-859 |
physical | xviii, 427 p. Ill., graph. Darst. 24 cm |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Focal Press |
record_format | marc |
spelling | Stevens, Richard Verfasser aut The game audio tutorial a practical guide to sound and music for interactive games Richard Stevens ; Dave Raybould Burlington, MA Focal Press 2011 xviii, 427 p. Ill., graph. Darst. 24 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps "Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You?ll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects."--Publisher description Video games / Sound effects Computer game music Computer sound processing Sound / Recording and reproducing / Digital techniques Musik (DE-588)4040802-4 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Soundverarbeitung (DE-588)4485311-7 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Soundverarbeitung (DE-588)4485311-7 s Musik (DE-588)4040802-4 s DE-604 Raybould, Dave Sonstige oth |
spellingShingle | Stevens, Richard The game audio tutorial a practical guide to sound and music for interactive games Video games / Sound effects Computer game music Computer sound processing Sound / Recording and reproducing / Digital techniques Musik (DE-588)4040802-4 gnd Computerspiel (DE-588)4010457-6 gnd Soundverarbeitung (DE-588)4485311-7 gnd |
subject_GND | (DE-588)4040802-4 (DE-588)4010457-6 (DE-588)4485311-7 |
title | The game audio tutorial a practical guide to sound and music for interactive games |
title_auth | The game audio tutorial a practical guide to sound and music for interactive games |
title_exact_search | The game audio tutorial a practical guide to sound and music for interactive games |
title_full | The game audio tutorial a practical guide to sound and music for interactive games Richard Stevens ; Dave Raybould |
title_fullStr | The game audio tutorial a practical guide to sound and music for interactive games Richard Stevens ; Dave Raybould |
title_full_unstemmed | The game audio tutorial a practical guide to sound and music for interactive games Richard Stevens ; Dave Raybould |
title_short | The game audio tutorial |
title_sort | the game audio tutorial a practical guide to sound and music for interactive games |
title_sub | a practical guide to sound and music for interactive games |
topic | Video games / Sound effects Computer game music Computer sound processing Sound / Recording and reproducing / Digital techniques Musik (DE-588)4040802-4 gnd Computerspiel (DE-588)4010457-6 gnd Soundverarbeitung (DE-588)4485311-7 gnd |
topic_facet | Video games / Sound effects Computer game music Computer sound processing Sound / Recording and reproducing / Digital techniques Musik Computerspiel Soundverarbeitung |
work_keys_str_mv | AT stevensrichard thegameaudiotutorialapracticalguidetosoundandmusicforinteractivegames AT rayboulddave thegameaudiotutorialapracticalguidetosoundandmusicforinteractivegames |