Agile game development with Scrum:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Upper Saddle River, NJ [u.a.]
Addison-Wesley
2010
|
Ausgabe: | 1. printing |
Schriftenreihe: | The Addison-Wesley signature series
A Mike Cohn signature book |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Literaturverz. S. 327 - 328. - Literaturangaben |
Beschreibung: | XXV, 340 S. graph. Darst. 24 cm |
ISBN: | 0321618521 9780321618528 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV039167503 | ||
003 | DE-604 | ||
005 | 20120504 | ||
007 | t | ||
008 | 110801s2010 d||| |||| 00||| eng d | ||
010 | |a 2010006513 | ||
020 | |a 0321618521 |c pbk. : alk. paper |9 0-321-61852-1 | ||
020 | |a 9780321618528 |c pbk. : alk. paper |9 978-0-321-61852-8 | ||
035 | |a (OCoLC)699669510 | ||
035 | |a (DE-599)GBV620282207 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-91G |a DE-2070s |a DE-703 |a DE-859 | ||
084 | |a ST 324 |0 (DE-625)143660: |2 rvk | ||
084 | |a DAT 345f |2 stub | ||
084 | |a DAT 758f |2 stub | ||
084 | |a DAT 310f |2 stub | ||
100 | 1 | |a Keith, Clinton |e Verfasser |4 aut | |
245 | 1 | 0 | |a Agile game development with Scrum |c Clinton Keith |
250 | |a 1. printing | ||
264 | 1 | |a Upper Saddle River, NJ [u.a.] |b Addison-Wesley |c 2010 | |
300 | |a XXV, 340 S. |b graph. Darst. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a The Addison-Wesley signature series | |
490 | 0 | |a A Mike Cohn signature book | |
500 | |a Literaturverz. S. 327 - 328. - Literaturangaben | ||
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Agile Softwareentwicklung |0 (DE-588)4806620-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Scrum |g Vorgehensmodell |0 (DE-588)7612008-9 |2 gnd |9 rswk-swf |
653 | |a Computer games |a Programming | ||
653 | |a Agile software development | ||
653 | |a Scrum (Computer software development) | ||
689 | 0 | 0 | |a Agile Softwareentwicklung |0 (DE-588)4806620-5 |D s |
689 | 0 | 1 | |a Scrum |g Vorgehensmodell |0 (DE-588)7612008-9 |D s |
689 | 0 | 2 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | |5 DE-604 | |
856 | 4 | |u http://www.gbv.de/dms/ilmenau/toc/620282207.PDF |z lizenzfrei |3 Inhaltsverzeichnis | |
999 | |a oai:aleph.bib-bvb.de:BVB01-024184821 |
Datensatz im Suchindex
_version_ | 1804148019360169984 |
---|---|
any_adam_object | |
author | Keith, Clinton |
author_facet | Keith, Clinton |
author_role | aut |
author_sort | Keith, Clinton |
author_variant | c k ck |
building | Verbundindex |
bvnumber | BV039167503 |
classification_rvk | ST 324 |
classification_tum | DAT 345f DAT 758f DAT 310f |
ctrlnum | (OCoLC)699669510 (DE-599)GBV620282207 |
discipline | Informatik |
edition | 1. printing |
format | Book |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01851nam a2200505 c 4500</leader><controlfield tag="001">BV039167503</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20120504 </controlfield><controlfield tag="007">t</controlfield><controlfield tag="008">110801s2010 d||| |||| 00||| eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="a">2010006513</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0321618521</subfield><subfield code="c">pbk. : alk. paper</subfield><subfield code="9">0-321-61852-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780321618528</subfield><subfield code="c">pbk. : alk. paper</subfield><subfield code="9">978-0-321-61852-8</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)699669510</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)GBV620282207</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-91G</subfield><subfield code="a">DE-2070s</subfield><subfield code="a">DE-703</subfield><subfield code="a">DE-859</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 324</subfield><subfield code="0">(DE-625)143660:</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 345f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 758f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 310f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Keith, Clinton</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Agile game development with Scrum</subfield><subfield code="c">Clinton Keith</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1. printing</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Upper Saddle River, NJ [u.a.]</subfield><subfield code="b">Addison-Wesley</subfield><subfield code="c">2010</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">XXV, 340 S.</subfield><subfield code="b">graph. Darst.</subfield><subfield code="c">24 cm</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">The Addison-Wesley signature series</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">A Mike Cohn signature book</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Literaturverz. S. 327 - 328. - Literaturangaben</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Agile Softwareentwicklung</subfield><subfield code="0">(DE-588)4806620-5</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Scrum</subfield><subfield code="g">Vorgehensmodell</subfield><subfield code="0">(DE-588)7612008-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Computer games</subfield><subfield code="a">Programming</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Agile software development</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Scrum (Computer software development)</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Agile Softwareentwicklung</subfield><subfield code="0">(DE-588)4806620-5</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Scrum</subfield><subfield code="g">Vorgehensmodell</subfield><subfield code="0">(DE-588)7612008-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2=" "><subfield code="u">http://www.gbv.de/dms/ilmenau/toc/620282207.PDF</subfield><subfield code="z">lizenzfrei</subfield><subfield code="3">Inhaltsverzeichnis</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-024184821</subfield></datafield></record></collection> |
id | DE-604.BV039167503 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:00:29Z |
institution | BVB |
isbn | 0321618521 9780321618528 |
language | English |
lccn | 2010006513 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024184821 |
oclc_num | 699669510 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-2070s DE-703 DE-859 |
owner_facet | DE-91G DE-BY-TUM DE-2070s DE-703 DE-859 |
physical | XXV, 340 S. graph. Darst. 24 cm |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Addison-Wesley |
record_format | marc |
series2 | The Addison-Wesley signature series A Mike Cohn signature book |
spelling | Keith, Clinton Verfasser aut Agile game development with Scrum Clinton Keith 1. printing Upper Saddle River, NJ [u.a.] Addison-Wesley 2010 XXV, 340 S. graph. Darst. 24 cm txt rdacontent n rdamedia nc rdacarrier The Addison-Wesley signature series A Mike Cohn signature book Literaturverz. S. 327 - 328. - Literaturangaben Computerspiel (DE-588)4010457-6 gnd rswk-swf Agile Softwareentwicklung (DE-588)4806620-5 gnd rswk-swf Scrum Vorgehensmodell (DE-588)7612008-9 gnd rswk-swf Computer games Programming Agile software development Scrum (Computer software development) Agile Softwareentwicklung (DE-588)4806620-5 s Scrum Vorgehensmodell (DE-588)7612008-9 s Computerspiel (DE-588)4010457-6 s DE-604 http://www.gbv.de/dms/ilmenau/toc/620282207.PDF lizenzfrei Inhaltsverzeichnis |
spellingShingle | Keith, Clinton Agile game development with Scrum Computerspiel (DE-588)4010457-6 gnd Agile Softwareentwicklung (DE-588)4806620-5 gnd Scrum Vorgehensmodell (DE-588)7612008-9 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)4806620-5 (DE-588)7612008-9 |
title | Agile game development with Scrum |
title_auth | Agile game development with Scrum |
title_exact_search | Agile game development with Scrum |
title_full | Agile game development with Scrum Clinton Keith |
title_fullStr | Agile game development with Scrum Clinton Keith |
title_full_unstemmed | Agile game development with Scrum Clinton Keith |
title_short | Agile game development with Scrum |
title_sort | agile game development with scrum |
topic | Computerspiel (DE-588)4010457-6 gnd Agile Softwareentwicklung (DE-588)4806620-5 gnd Scrum Vorgehensmodell (DE-588)7612008-9 gnd |
topic_facet | Computerspiel Agile Softwareentwicklung Scrum Vorgehensmodell |
url | http://www.gbv.de/dms/ilmenau/toc/620282207.PDF |
work_keys_str_mv | AT keithclinton agilegamedevelopmentwithscrum |