AdvancED Game Design with Flash: [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK]
Games have always been a popular pastime on the net, and estimates say that one in three internet users play online the majority in quick, free-to-play Flash games. There has been a bit of a revolution recently in Flash games, as a few companies (such as Mochi Media) have created simple kits for ad-...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley, CA
Apress
2010
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Schlagworte: | |
Online-Zugang: | FHM01 FWS01 FWS02 Volltext |
Zusammenfassung: | Games have always been a popular pastime on the net, and estimates say that one in three internet users play online the majority in quick, free-to-play Flash games. There has been a bit of a revolution recently in Flash games, as a few companies (such as Mochi Media) have created simple kits for ad-funding and monetizing games. This has led to a revived interest in creating Flash games, as they can now be for real profit, as well as fun. This book takes readers to the next level in game design, and teaches them all they need to know to create addictive Flash games. |
Beschreibung: | 1 Online-Ressource v.: digital |
ISBN: | 9781430227403 |
DOI: | 10.1007/978-1-4302-2740-3 |
Internformat
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Datensatz im Suchindex
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author | Van der Spuy, Rex |
author_facet | Van der Spuy, Rex |
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id | DE-604.BV039159425 |
illustrated | Not Illustrated |
indexdate | 2024-08-01T11:44:46Z |
institution | BVB |
isbn | 9781430227403 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024176965 |
oclc_num | 9781430227397 |
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physical | 1 Online-Ressource v.: digital |
psigel | ZDB-2-CWD |
publishDate | 2010 |
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publisher | Apress |
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spellingShingle | Van der Spuy, Rex AdvancED Game Design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] Flash CS5 (DE-588)7712099-1 gnd Computerspiel (DE-588)4010457-6 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
subject_GND | (DE-588)7712099-1 (DE-588)4010457-6 (DE-588)4116522-6 |
title | AdvancED Game Design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] |
title_auth | AdvancED Game Design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] |
title_exact_search | AdvancED Game Design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] |
title_full | AdvancED Game Design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] by Rex Spuy |
title_fullStr | AdvancED Game Design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] by Rex Spuy |
title_full_unstemmed | AdvancED Game Design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] by Rex Spuy |
title_short | AdvancED Game Design with Flash |
title_sort | advanced game design with flash all the essential techniques that every game designer should know physics for games pathfinding game structure with the mvc design pattern tile based games vector math and advanced collision detection strategies as3 0 code compatible with flash cs3 cs5 flash builder and the open source flex sdk |
title_sub | [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] |
topic | Flash CS5 (DE-588)7712099-1 gnd Computerspiel (DE-588)4010457-6 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
topic_facet | Flash CS5 Computerspiel Softwareentwicklung |
url | https://doi.org/10.1007/978-1-4302-2740-3 |
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