AdvancED game design with Flash: [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK]
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
New York
Friends of ED
2010
|
Schlagworte: | |
Online-Zugang: | kostenfrei |
Beschreibung: | XXXVII, 766 S. Ill., graph. Darst. |
ISBN: | 1430227397 9781430227397 9781430227403 |
Internformat
MARC
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Datensatz im Suchindex
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bvnumber | BV039154816 |
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id | DE-604.BV039154816 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:00:11Z |
institution | BVB |
isbn | 1430227397 9781430227397 9781430227403 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024172491 |
oclc_num | 745519880 |
open_access_boolean | 1 |
owner | DE-91G DE-BY-TUM |
owner_facet | DE-91G DE-BY-TUM |
physical | XXXVII, 766 S. Ill., graph. Darst. |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Friends of ED |
record_format | marc |
spelling | Van der Spuy, Rex Verfasser aut AdvancED game design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] Rex van der Spuy Game design with Flash New York Friends of ED 2010 XXXVII, 766 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Computerspiel (DE-588)4010457-6 gnd rswk-swf Flash CS5 (DE-588)7712099-1 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Softwareentwicklung (DE-588)4116522-6 s Flash CS5 (DE-588)7712099-1 s DE-604 DE-601 pdf/application http://www.gbv.de/dms/tib-ub-hannover/617083118.pdf kostenfrei Inhaltsverzeichnis |
spellingShingle | Van der Spuy, Rex AdvancED game design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] Computerspiel (DE-588)4010457-6 gnd Flash CS5 (DE-588)7712099-1 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
subject_GND | (DE-588)4010457-6 (DE-588)7712099-1 (DE-588)4116522-6 |
title | AdvancED game design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] |
title_alt | Game design with Flash |
title_auth | AdvancED game design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] |
title_exact_search | AdvancED game design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] |
title_full | AdvancED game design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] Rex van der Spuy |
title_fullStr | AdvancED game design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] Rex van der Spuy |
title_full_unstemmed | AdvancED game design with Flash [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] Rex van der Spuy |
title_short | AdvancED game design with Flash |
title_sort | advanced game design with flash all the essential techniques that every game designer should know physics for games pathfinding game structure with the mvc design pattern tile based games vector math and advanced collision detection strategies as3 0 code compatible with flash cs3 cs5 flash builder and the open source flex sdk |
title_sub | [all the essential techniques that every game designer should know ; physics for games, pathfinding, game structure with the MVC design pattern, tile-based games, vector math, and advanced collision detection strategies ; AS3.0 Code compatible with Flash CS3 - CS5, Flash Builder, and the open-source Flex SDK] |
topic | Computerspiel (DE-588)4010457-6 gnd Flash CS5 (DE-588)7712099-1 gnd Softwareentwicklung (DE-588)4116522-6 gnd |
topic_facet | Computerspiel Flash CS5 Softwareentwicklung |
url | http://www.gbv.de/dms/tib-ub-hannover/617083118.pdf |
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