Interactive storytelling for video games: a player-centered approach to creating memorable characters and stories
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Burlington, MA
Focal Press
2011
|
Schlagworte: | |
Zusammenfassung: | Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes |
Beschreibung: | Includes bibliographical references (p. 309-313) and index |
Beschreibung: | xi, 319 p. Ill., graph. Darst. 24 cm |
ISBN: | 9780240817170 0240817176 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV039153580 | ||
003 | DE-604 | ||
005 | 20110902 | ||
007 | t | ||
008 | 110722s2011 ad|| |||| 00||| eng d | ||
020 | |a 9780240817170 |c pbk |9 978-0-240-81717-0 | ||
020 | |a 0240817176 |c pbk |9 0-240-81717-6 | ||
035 | |a (OCoLC)670484620 | ||
035 | |a (DE-599)BVBBV039153580 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-91G |a DE-M472 |a DE-Po75 | ||
082 | 0 | |a 794.8 |2 22 | |
082 | 1 | |a 794.8 |2 14 | |
084 | |a LIT 135f |2 stub | ||
084 | |a DAT 758f |2 stub | ||
100 | 1 | |a Lebowitz, Josiah |e Verfasser |4 aut | |
245 | 1 | 0 | |a Interactive storytelling for video games |b a player-centered approach to creating memorable characters and stories |c Josiah Lebowitz ; Chris Klug |
264 | 1 | |a Burlington, MA |b Focal Press |c 2011 | |
300 | |a xi, 319 p. |b Ill., graph. Darst. |c 24 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. 309-313) and index | ||
520 | |a Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes | ||
650 | 4 | |a Video games / Authorship | |
650 | 4 | |a Video games / Design | |
650 | 7 | |a Video games / Design |2 sears | |
650 | 0 | 7 | |a Erzähltechnik |0 (DE-588)4124854-5 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 0 | 1 | |a Erzähltechnik |0 (DE-588)4124854-5 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Klug, Chris |e Sonstige |4 oth | |
999 | |a oai:aleph.bib-bvb.de:BVB01-024171303 |
Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Lebowitz, Josiah |
author_facet | Lebowitz, Josiah |
author_role | aut |
author_sort | Lebowitz, Josiah |
author_variant | j l jl |
building | Verbundindex |
bvnumber | BV039153580 |
classification_tum | LIT 135f DAT 758f |
ctrlnum | (OCoLC)670484620 (DE-599)BVBBV039153580 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik Literaturwissenschaft |
format | Book |
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id | DE-604.BV039153580 |
illustrated | Illustrated |
indexdate | 2024-07-10T00:00:09Z |
institution | BVB |
isbn | 9780240817170 0240817176 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-024171303 |
oclc_num | 670484620 |
open_access_boolean | |
owner | DE-91G DE-BY-TUM DE-M472 DE-Po75 |
owner_facet | DE-91G DE-BY-TUM DE-M472 DE-Po75 |
physical | xi, 319 p. Ill., graph. Darst. 24 cm |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Focal Press |
record_format | marc |
spelling | Lebowitz, Josiah Verfasser aut Interactive storytelling for video games a player-centered approach to creating memorable characters and stories Josiah Lebowitz ; Chris Klug Burlington, MA Focal Press 2011 xi, 319 p. Ill., graph. Darst. 24 cm txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references (p. 309-313) and index Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes Video games / Authorship Video games / Design Video games / Design sears Erzähltechnik (DE-588)4124854-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerspiel (DE-588)4010457-6 s Erzähltechnik (DE-588)4124854-5 s DE-604 Klug, Chris Sonstige oth |
spellingShingle | Lebowitz, Josiah Interactive storytelling for video games a player-centered approach to creating memorable characters and stories Video games / Authorship Video games / Design Video games / Design sears Erzähltechnik (DE-588)4124854-5 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4124854-5 (DE-588)4010457-6 |
title | Interactive storytelling for video games a player-centered approach to creating memorable characters and stories |
title_auth | Interactive storytelling for video games a player-centered approach to creating memorable characters and stories |
title_exact_search | Interactive storytelling for video games a player-centered approach to creating memorable characters and stories |
title_full | Interactive storytelling for video games a player-centered approach to creating memorable characters and stories Josiah Lebowitz ; Chris Klug |
title_fullStr | Interactive storytelling for video games a player-centered approach to creating memorable characters and stories Josiah Lebowitz ; Chris Klug |
title_full_unstemmed | Interactive storytelling for video games a player-centered approach to creating memorable characters and stories Josiah Lebowitz ; Chris Klug |
title_short | Interactive storytelling for video games |
title_sort | interactive storytelling for video games a player centered approach to creating memorable characters and stories |
title_sub | a player-centered approach to creating memorable characters and stories |
topic | Video games / Authorship Video games / Design Video games / Design sears Erzähltechnik (DE-588)4124854-5 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Video games / Authorship Video games / Design Erzähltechnik Computerspiel |
work_keys_str_mv | AT lebowitzjosiah interactivestorytellingforvideogamesaplayercenteredapproachtocreatingmemorablecharactersandstories AT klugchris interactivestorytellingforvideogamesaplayercenteredapproachtocreatingmemorablecharactersandstories |