Game sound technology and player interaction: concepts and developments
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Hershey, Pa.
IGI Global
2011
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Beschreibung: | Includes bibliographical references (p. 422-467) and index |
Beschreibung: | XX, 481 S. Ill., graph. Darst. |
ISBN: | 9781616928285 |
Internformat
MARC
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245 | 1 | 0 | |a Game sound technology and player interaction |b concepts and developments |c Mark Grimshaw, [ed.] |
264 | 1 | |a Hershey, Pa. |b IGI Global |c 2011 | |
300 | |a XX, 481 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
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500 | |a Includes bibliographical references (p. 422-467) and index | ||
650 | 4 | |a Psychologie | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Sound |x Psychological aspects | |
650 | 4 | |a Sound |x Physiological effect | |
650 | 4 | |a Human-computer interaction | |
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Datensatz im Suchindex
_version_ | 1804145810925944832 |
---|---|
adam_text | Table of
Contents
Foreword
.............................................................................................................................................xii
Preface
................................................................................................................................................xiv
Acknowledgment
.................................................................................................................................xx
Section
1
Interactive Practice
Chapter
1
Sound in Electronic Gambling Machines: A Review of the Literature and its
Relevance to Game Sound
......................................................................................................................1
Kuren
Collins, University of Waterloo, Canada
Holly Tessler, University of East London, UK
Kevin
Harrigan,
University of Waterloo,
С
atuída
Michael
J.
Dixon, University of Waterloo, Canada
Jonathan Fugelsang University of Waterloo, Canada
Chapter
2
Sound for Fantasy and Freedom
...........................................................................................................22
Mats Liljedahl, Interactive Institute, Sonic Studio, Sweden
Chapter
3
Sound is Not a Simulation: Methodologies for Examining the
Experience of
Soundscapes...................................................................................................................44
Linda
O Ke
effe.
National University of Ireland, Maynooth. Ireland
Chapter
4
Diegetic Music: New Interactive Experiences
......................................................................................60
Axel
Berndt, Otto-von-Guericke
University, Germany
Section
2
Frameworks & Models
Chapter
5
Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer
Games Revisited
...................................................................................................................................78
Kristine Jorgensen,
University of Bergen, Norway
Chapter
6
A Combined Model for the Structuring of Computer Game Audio
......................................................98
Ulf Wilhelmsson,
University of
Skövde,
Sweden
Jacob
Wallen,
Freelance Game Audio Designer, Sweden
Chapter
7
An Acoustic Communication Framework for Game Sound: Fidelity. Verisimilitude.
Ecology
...............................................................................................................................................131
Milena
Droumeva, Simon
Fraser
University, Canada
Chapter
8
Perceived Quality in Game Audio
......................................................................................................153
Ulrich Reiter,
Norwegian University of Science and Technology, Norway
Section
3
Emotion
&
Affect
Chapter
9
Causing Fear. Suspense, and Anxiety Using Sound Design in Computer Games
..............................176
Paul Toprac, Souther/? Methodist University, USA
Ahmed Abdel-Meguid, Southern Methodist University, USA
Chapter
10
Listening to Fear: A Study of Sound in Horror Computer Games
.....................................................192
Guillaume Roux-Girard,
University of
Montréal,
Canada
Chapter
11
Uncanny Speech
..................................................................................................................................
-I-3
Angela Tinwell. University of
Bolton.
UK
Mark Grimshaw, University of
Bolton,
UK
Andrew Williams, University of
Bolton,
UK
Chapter
12
Emotion. Content, and Context in Sound and Music
..........................................................................235
Stuart Cunningham, Glynchvr University. UK
Vic Grout, Glyndwr University. UK
Richard Picking. Glyndwr University, UK
Chapter
13
Player-Game Interaction Through Affective Sound
...........................................................................264
Lennart
E.
Nacke,
University of Saskatchewan, Canada
Mark Grimshaw, University of
Bolton,
UK
Section
4
Technology
Chapter
14
Spatial Sound for Computer Games and Virtual Reality
....................................................................287
David Murphy, University College Cork, Ireland
Flaithri Neff Limerick Institute of Technology, Ireland
Chapter
15
Behaviour, Structure and Causality in Procedural Audio
...................................................................313
Andy Farnell, Computer Scientist, UK
Chapter
16
Physical Modelling for Sound Synthesis
............................................................................................340
Eoin
Mullan,
Queen
s
University Belfast,
N.
Ireland
Section
5
Current
&
Future Design
Chapter
17
Guidelines for Sound Design in Computer Games
.............................................................................362
Valter
Alves,
University of
Coimbra,
Portugal
&
Polytechnic Institute of
Viseu,
Portugal
Licínio Roque,
University of
Coimbra,
Portugal
Chapter
18
New Wine in New Skins: Sketching the Future of Game Sound Design
...........................................384
Daniel Hug, Zurich University of the Arts, Switzerland
Appendix
............................................................................................................................................416
Compilation of References
...............................................................................................................427
About the Contributors
....................................................................................................................467
Index
...................................................................................................................................................473
Game Sound
Technology and
Player Interaction
Concepts and Developments
The sounds that a player hears while immersed in a game can have dramatic effects on that
person, opening up a considerable, far-reaching field of research.
Cíame
Sound Technology and Player Interaction: Concepts and Developments re¬
searches both how game sound affects a player psychologically, emotionally, and physi¬
ologically, and how this relationship itself impacts the design of computer game sound
and the development of technology. This compilation also applies beyond the realm of
video games to other types of immersive sound, such as soundscape design, gambling
machines, emotive and fantastical sound to name a few. The application for this research is
wide-ranging, interdisciplinary, and of primary importance for academics and practitioners
searching for the right sounds.
Topics Covered:
Sound and fear
Perceived quality
Gambling machine sound
Sound in games
Soundscape design
Natural to synthetic soundscape
Sound for fantasy
Procedural audio
Emotion, content, context for sound
Sound design
|
any_adam_object | 1 |
author2 | Grimshaw, Mark |
author2_role | edt |
author2_variant | m g mg |
author_facet | Grimshaw, Mark |
building | Verbundindex |
bvnumber | BV039101610 |
callnumber-first | Q - Science |
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classification_rvk | LR 57790 |
ctrlnum | (OCoLC)734093385 (DE-599)BVBBV039101610 |
dewey-full | 794.8/1536 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1536 |
dewey-search | 794.8/1536 |
dewey-sort | 3794.8 41536 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Musikwissenschaft |
format | Book |
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spellingShingle | Game sound technology and player interaction concepts and developments Psychologie Computer games Design Sound Psychological aspects Sound Physiological effect Human-computer interaction Videospiel (DE-588)4063465-6 gnd Sound Multimedia (DE-588)4485314-2 gnd |
subject_GND | (DE-588)4063465-6 (DE-588)4485314-2 (DE-588)4143413-4 |
title | Game sound technology and player interaction concepts and developments |
title_auth | Game sound technology and player interaction concepts and developments |
title_exact_search | Game sound technology and player interaction concepts and developments |
title_full | Game sound technology and player interaction concepts and developments Mark Grimshaw, [ed.] |
title_fullStr | Game sound technology and player interaction concepts and developments Mark Grimshaw, [ed.] |
title_full_unstemmed | Game sound technology and player interaction concepts and developments Mark Grimshaw, [ed.] |
title_short | Game sound technology and player interaction |
title_sort | game sound technology and player interaction concepts and developments |
title_sub | concepts and developments |
topic | Psychologie Computer games Design Sound Psychological aspects Sound Physiological effect Human-computer interaction Videospiel (DE-588)4063465-6 gnd Sound Multimedia (DE-588)4485314-2 gnd |
topic_facet | Psychologie Computer games Design Sound Psychological aspects Sound Physiological effect Human-computer interaction Videospiel Sound Multimedia Aufsatzsammlung |
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