Digital games and learning:
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
London [u.a.]
Continuum
2011
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references |
Beschreibung: | XXVI, 282 S. Ill., graph. Darst. |
ISBN: | 9780826421371 9781441198709 |
Internformat
MARC
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035 | |a (DE-599)BVBBV037491193 | ||
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041 | 0 | |a eng | |
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084 | |a 5,3 |2 ssgn | ||
245 | 1 | 0 | |a Digital games and learning |c ed. by Sara de Freitas and Paul Maharg |
264 | 1 | |a London [u.a.] |b Continuum |c 2011 | |
300 | |a XXVI, 282 S. |b Ill., graph. Darst. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references | ||
650 | 4 | |a Erziehung | |
650 | 4 | |a Education |x Computer-assisted instruction | |
650 | 4 | |a Computer games | |
650 | 4 | |a Educational games | |
650 | 0 | 7 | |a Computerunterstützter Unterricht |0 (DE-588)4070087-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Computerspiel |0 (DE-588)4010457-6 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Computerunterstützter Unterricht |0 (DE-588)4070087-2 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Computerspiel |0 (DE-588)4010457-6 |D s |
689 | 1 | |5 DE-604 | |
700 | 1 | |a Freitas, Sara de |e Sonstige |4 oth | |
700 | 1 | |a Maharg, Paul |e Sonstige |4 oth | |
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Datensatz im Suchindex
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adam_text | IMAGE 1
ACKNOWLEDGEMENTS
NOTES ON CONTRIBUTORS FOREWORD HENRYJENKINS
INTRODUCTION:DIGITAL GAMESAND LEARNING SARADE FREITASAND PAULMAHARG
BACKGROUND TO THE BOOK STRUCTUREAND OUTLINEOF THE BOOK
TRANSFORMATIONAL POSSIBILITY HOWTO USETHE BOOK REFERENCES
CONTENTS
XII XIII XXIII
1 3
11 13 13
PART 1 THEORIA THEORETICALPOSITIONS
1 DIGITAL GAMESAND LEARNING: MODELLING LEARNING EXPERIENCESIN THE
DIGITAL AGE 17
SARADE FREITASAND PAULMAHARG INTRODUCTION 17
TRANSFORMATIONAL THEORYSETSFOR GAMESAND PROFESSIONALLEARNING 27
DIEGETICANDTRANSACTIONALDIMENSIONSIN THE SIMPLE CASESTUDY 35 CONCLUSION
37
REFERENCES 39
2 FOUR-DIMENSIONALCONSIDERATIONOF FEEDBACK IN SERIOUSGAMES 42
FAN DUNWEIL,SARADE FREITASAND STEVEJARVIS INTRODUCTION 42
FEEDBACK IN SERIOUSGAMES 46
TIMINGOF FEEDBACK 46
CONTENTOF FEEDBACK 48
CASESTUDY:INVESTIGATINGTHE IMPACTOF FEEDBACKCONTENT ANDTIMING 49
IMAGE 2
...
VIII CONTENTS
A FRAMEWORKFOR THE FOUR-DIMENSIONAL CONSIDERATION OF FEEDBACK IN
SERIOUSGAMES 51
SUMMARY AND CONCLUSIONS 58
ACKNOWLEDGEMENTS 60
REFERENCES 60
3 A COMPLEXSYSTEMSFRAMEWORKTOR SIMULATINGTEACHING AND LEARNING 63
DAVIDGIBSON INTRODUCTION 63
STARTINGWITH SIMSCHOOL 64
CANA MODELOF A C1ASSROOM PROVIDEA REALISTICEXPERIENCE FOR
TRAININGASPECTSOF TEACHING? 67
IS LEARNINGTOO SUBTLEA PHENOMENON FOR MODELLING? 68 WHAT KINDSOF
THEORIESOF PERSONALITY, TEACHINGAND ASSESSMENT CANBE
DYNAMICALLYMODELIED? 69
THECOMPLEXSYSTEMS FRAMEWORK 72
CONCLUSION 77
REFERENCES 77
PART 2 CULTURA CULTURAL PERSPECTIVES
4 REVOLUTION: EXPERIENTIAL LEARNINGTHROUGH
VIRTUAL ROLE PLAY 83
RUSSE FRANCIS INTRODUCTION 83
THEGENESISOF REVOLUTION 87
SEVENINSIDERPERSPECTIVES ON THE EXPERIENCE OF VIRTUAL ROLE PLAY IN THE
REVOLUTION GAMEWORLD 92
THEPEDAGOGICALVALUEOF DESIGNEDEXPERIENCE WITHIN THE REVOLUTION GAMEWORLD
94
FROMPRIVATEEXPERIENCE TO DISCURSIVEKNOWLEDGE 97 HOWTHE EXPERIENCE OF
VIRTUAL ROLE PLAYHELPSSTUDENTSRESIST REDUCTIVEINTERPRETATIONS 100
DISCUSSION 102
ACKNOWLEDGEMENTS 103
REFERENCES 103
IMAGE 3
CONTENTS IX
5 STEALTH LEARNINGIN ONLINE GAMES 107
ESTHERMACCALLUM-STEWART INTRODUCTION 107
STEALTHLEARNING 111
CASESTUDY 1: UNEXPECTED OUTCOMES: A TALEIN THE DESERT 114 CASESTUDY2:
USERSARE RECEPTIVETO LEARNING: WORLDOFWARCRAFT 119 CASESTUDY3:
EDUCATIVEAGENDASWITHIN EXISTING FRAMEWORKS: RUNESCAPE 123
CONCLUSION 126
REFERENCES 127
6 MURDER ON GRIMM ISLE: THE DESIGNOF A GAME-BASED LEARNINGENVIRONMENT
129
MICHEIED.DICKEY INTRODUCTION 129
NARRATIVEAND GAMEDESIGN 131
CHARACTER DESIGN 136
ENVIRONMENTAL DESIGN 139
INTERACTIVEDESIGN 142
CONCLUSION 147
REFERENCES 148
7 ARE GAMESALL CHILD SPLAY? 152
SCOTOSTERWEILAND ERICKLOPFER TWOVIEWSOF LEARNINGGAMES 152
THEROLEOF PLAY 155
DESIGNPRINCIPLESFOR LEARNINGGAMES 159
REFERENCES 171
PART 3 PRAXIS THEORYINTO PRACTICE
8 CONSTRUCTIONSOF GAMES,TEACHERSAND YOUNGPEOPLE IN FORMALLEARNING 175
RICHARDSANDFORD,KERIFACERAND BENWILLIAMSON INTRODUCTION 175
OVERVIEWOF THE TWO STUDIES 179
COMPARISON OF SURVEYDATA 182
IMAGE 4
X CONTENTS
EXPLORINGTHE CASESTUDIES 184
DISCUSSION 193
CONCLUSION 197
ACKNOWLEDGEMENTS 198
REFERENCES 198
9 GAMESAND SIMULATIONSIN INFORMAL SCIENCEEDUCATION 200 KURT SQUIREAND
NATHAN J. PATTERSON INTRODUCTION 200
SIMULATIONSAND GAMESIN SCIENCEEDUCATION 205 MODELLINGAND
GAMINGSOCIALPRACTICES 206
STRUCTUREDINFORMALLEARNINGENVIRONMENTS 207
UNSTRUCTURED INFORMALLEARNINGENVIRONMENTS 211 LEARNINGFINDINGSIN
GAMES-AND SIMULATIONS-BASED INFORMAL LEARNINGENVIRONMENTS 213
NEXTSTEPS:WHERETO GO FROM HERE 218
REFERENCES 219
1 0 FROM MASTER TO GAMES-MASTER:MANAGING DISEQUILIBRIUM AND
SCAFFOLDINGIN SIMULATION-BASEDLEARNING 226 KARENBARTON AND
PATRICIAMCKELLAR LEARNINGTHE LAW THROUGHCOMPUTERS, GAMESAND SIMULATIONS
226
THECIVILCOURTACTION:ABRIEF HISTORY 229
THECIVILCOURTACTION:GAMEOR SIMULATION? 233 LEARNINGBY DESIGN:AN
ITERATIVEPROCESS 237
GUROBSERVATIONS ON WHAT WE HAVELEARNED 240
CONCLUSIONS 247
REFERENCES 249
11 DESIGNINGSERIOUSGAMESFOR CULTURAL HERITAGE PURPOSES 252
FRANCESCOBELLOTTI, RICCARDOBERTA,ALESSANDROOEGLORIA, GIULIA
PANIZZA,MATTEO PELLEGRINOAND LUDOVICAPRIMAVERA INTRODUCTION 252
BACKGROUND 255
A CONCEPTUALFRAMEWORKFOR THE USEOF SERIOUSGAMES IN
CULTURALHERITAGESETTINGS 257
EMBEDDING TASKSIN VIRTUAL ENVIRONMENTS 261
IMAGE 5
TOP-DOWNAPPROACHTO CONTENTDEVELOPMENT
EVALUATION CONCLUSIONS REFERENCES
INDEX
CONTENTS XI
267 270 271 273
277
|
any_adam_object | 1 |
building | Verbundindex |
bvnumber | BV037491193 |
callnumber-first | L - Education |
callnumber-label | LB1029 |
callnumber-raw | LB1029.G3 |
callnumber-search | LB1029.G3 |
callnumber-sort | LB 41029 G3 |
callnumber-subject | LB - Theory and Practice of Education |
classification_rvk | DG 9400 DP 1960 DP 2600 DW 4400 |
ctrlnum | (OCoLC)734090752 (DE-599)BVBBV037491193 |
dewey-full | 371.33/70285 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/70285 |
dewey-search | 371.33/70285 |
dewey-sort | 3371.33 570285 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Book |
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id | DE-604.BV037491193 |
illustrated | Illustrated |
indexdate | 2024-07-09T23:25:18Z |
institution | BVB |
isbn | 9780826421371 9781441198709 |
language | English |
lccn | 2010023569 |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-022642515 |
oclc_num | 734090752 |
open_access_boolean | |
owner | DE-29 DE-355 DE-BY-UBR DE-20 |
owner_facet | DE-29 DE-355 DE-BY-UBR DE-20 |
physical | XXVI, 282 S. Ill., graph. Darst. |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Continuum |
record_format | marc |
spelling | Digital games and learning ed. by Sara de Freitas and Paul Maharg London [u.a.] Continuum 2011 XXVI, 282 S. Ill., graph. Darst. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references Erziehung Education Computer-assisted instruction Computer games Educational games Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Computerunterstützter Unterricht (DE-588)4070087-2 s DE-604 Computerspiel (DE-588)4010457-6 s Freitas, Sara de Sonstige oth Maharg, Paul Sonstige oth V:DE-604 application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022642515&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Digital games and learning Erziehung Education Computer-assisted instruction Computer games Educational games Computerunterstützter Unterricht (DE-588)4070087-2 gnd Computerspiel (DE-588)4010457-6 gnd |
subject_GND | (DE-588)4070087-2 (DE-588)4010457-6 |
title | Digital games and learning |
title_auth | Digital games and learning |
title_exact_search | Digital games and learning |
title_full | Digital games and learning ed. by Sara de Freitas and Paul Maharg |
title_fullStr | Digital games and learning ed. by Sara de Freitas and Paul Maharg |
title_full_unstemmed | Digital games and learning ed. by Sara de Freitas and Paul Maharg |
title_short | Digital games and learning |
title_sort | digital games and learning |
topic | Erziehung Education Computer-assisted instruction Computer games Educational games Computerunterstützter Unterricht (DE-588)4070087-2 gnd Computerspiel (DE-588)4010457-6 gnd |
topic_facet | Erziehung Education Computer-assisted instruction Computer games Educational games Computerunterstützter Unterricht Computerspiel |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022642515&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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