Blender for dummies:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Indianapolis, Ind.
Wiley
2011
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XV, 430 S. Ill. 1 DVD-ROM (12 cm) |
ISBN: | 9780470400180 9780470584460 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV037441988 | ||
003 | DE-604 | ||
005 | 20140425 | ||
007 | t | ||
008 | 110607s2011 a||| |||| 00||| eng d | ||
020 | |a 9780470400180 |9 978-0-470-40018-0 | ||
020 | |a 9780470584460 |9 978-0-470-58446-0 | ||
035 | |a (OCoLC)734066169 | ||
035 | |a (DE-599)BVBBV037441988 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-20 |a DE-573 |a DE-355 |a DE-91G | ||
082 | 0 | |a 006.6 | |
084 | |a ST 321 |0 (DE-625)143658: |2 rvk | ||
084 | |a DAT 754f |2 stub | ||
100 | 1 | |a VanGumster, Jason |e Verfasser |4 aut | |
245 | 1 | 0 | |a Blender for dummies |c by Jason van Gumster |
250 | |a 2. ed. | ||
264 | 1 | |a Indianapolis, Ind. |b Wiley |c 2011 | |
300 | |a XV, 430 S. |b Ill. |e 1 DVD-ROM (12 cm) | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 0 | 7 | |a Blender |g Programm |0 (DE-588)4588284-8 |2 gnd |9 rswk-swf |
651 | 7 | |a Blender |0 (DE-588)4088460-0 |2 gnd |9 rswk-swf | |
689 | 0 | 0 | |a Blender |g Programm |0 (DE-588)4588284-8 |D s |
689 | 0 | |5 DE-604 | |
689 | 1 | 0 | |a Blender |0 (DE-588)4088460-0 |D g |
689 | 1 | |8 1\p |5 DE-604 | |
856 | 4 | 2 | |m Digitalisierung UB Regensburg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022593894&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-022593894 | ||
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk |
Datensatz im Suchindex
_version_ | 1804145753722978304 |
---|---|
adam_text | Table
of
Contents
Introduction
................................................................. 7
About This Book
..............................................................................................2
Conventions Used in This Book
.....................................................................2
Foolish Assumptions
.......................................................................................3
How This Book Is Organized
..........................................................................4
Part I: Wrapping Your Brain Around Blender
....................................4
Part II: Creating Detailed
3D
Scenes
....................................................5
Part HI: Get Animated!
...........................................................................5
Part IV: Sharing Your Work with the World
.......................................5
Part V: The Part of Tens
........................................................................5
Icons Used in This Book
.................................................................................6
Where to Go from Here
...................................................................................6
Part
1:
Wrapping ¡/our Brain Around
Stender
.................. 7
Chapter
1:
Discovering Blender
..................................9
Getting to Know Blender
................................................................................9
Discovering Blender s Beginnings
...............................................................10
Making Open Movies and Games
.................................................................12
Getting to Know the Interface
......................................................................13
An interface that stays out of your way
............................................15
Resizing an area
...................................................................................16
Splitting and removing areas
..............................................................16
Duplicating an area to a new window
...............................................17
Maximizing an area
..............................................................................18
Chapter
2:
Understanding How Blender Thinks
...................19
Looking at Editor Types
................................................................................19
Working with the Properties Editor
............................................................21
Customizing Blender to Fit You
...................................................................23
Using screen layout presets
...............................................................24
Setting user preferences
.....................................................................26
Using custom event maps
...................................................................33
Navigating in Three Dimensions
..................................................................36
Orbiting, panning, and zooming the
3D
View
...................................36
Changing views
....................................................................................37
Selecting objects
..................................................................................43
Taking advantage of the
3D
cursor
....................................................43
Blender
For Dummies,
2nd
Edition
New Features in Blender s
3D
View Since
2.5............................................45
Quad View
.............................................................................................45
Regions
..................................................................................................46
Don t know how to do something? Hooray for fully
integrated search!
............................................................................48
Chapter
3:
Getting Your Hands Dirty Working in Blender
..........49
Grabbing, Scaling, and Rotating
...................................................................49
Differentiating Between Coordinate Systems
............................................50
Transforming an Object by Using the
3D
Manipulator
.............................53
Switching manipulator modes
............................................................53
Using the manipulator
.........................................................................54
Saving Time by Using Hotkeys
.....................................................................56
Transforming with hotkeys
................................................................57
Hotkeys and coordinate systems
.......................................................57
Numerical input
...................................................................................59
The Properties region
.........................................................................59
Chapter
4:
Working in Edit Mode and Object Mode
...............61
Making Changes by Using Edit Mode
..........................................................61
Distinguishing between Object mode and Edit mode
.....................62
Selecting vertices, edges, and faces
..................................................63
Working with linked vertices
..............................................................65
Still Blender s No.
1
modeling tool: Extrude
.....................................66
Creating a simple model with Extrude
..............................................70
Adding to a Scene
..........................................................................................72
Adding objects
.....................................................................................72
Meet Suzanne, the Blender monkey
..................................................74
Joining and separating objects
..........................................................74
Creating duplicates and links
.............................................................75
Discovering parents, children, and groups
......................................80
Saving, opening, and appending
........................................................84
Part
11:
Creatine betaìted
3ΰ
Scenes
...........................89
Chapter
5:
Creating Anything You Can Imagine with Meshes
.......91
Pushing Vertices
............................................................................................91
Working with Loops and Rings
....................................................................94
Understanding edge loops and face loops
.......................................94
Selecting edge rings
.............................................................................95
Creating new loops
..............................................................................%
Simplifying Your Life As a Modeler with Modifiers
...................................98
Doing half the work (and still looking good!) with
the Mirror modifier
........................................................................101
Table
of Contents )Cl
Smoothing things out with the Subdivision Surface modifier
......103
Using the power of Arrays
................................................................107
Sculpting Multiresolution Meshes
.............................................................111
Something new: The Multiresolution modifier
...............................
Ill
Sculpting options
...............................................................................113
Practical Example: Modeling an Eye
.........................................................119
Starting with a primitive
...................................................................119
Creating the pupil and iris
................................................................120
Taking a knife to your pupil
..............................................................122
Smoothing out the eye interior
........................................................123
Building the eye s exterior
................................................................124
Chapter
6:
Using Blender s
Nonmesh
Primitives
.................129
Using Curves and Surfaces
.........................................................................129
Understanding the different types of curves
.................................132
Working with curves
..........................................................................133
Understanding the strengths and limitations of
Blender s surfaces
..........................................................................144
Using
Meta
Objects
.....................................................................................145
Meta-wha?
...........................................................................................146
What
meta
objects are useful for
.....................................................148
Adding Text
..................................................................................................149
Adding and editing text
.....................................................................150
Changing fonts
....................................................................................153
Deforming text with a curve
.............................................................155
Converting to curves and meshes
...................................................155
Chapter
7:
Changing That Boring Gray Default Material
..........157
Playing with Materials
.................................................................................157
Changing colors
.................................................................................162
Adjusting shader values
....................................................................163
Reflection and transparency
............................................................166
Controlling how materials handle shadows
...................................169
Assigning multiple materials to different parts of a mesh
............170
Coloring Vertices with Vertex Paint
..........................................................172
Practical Example: Coloring the Eye
.........................................................174
Setting up a Materials screen
...........................................................174
The easy part: Material slots
............................................................176
Getting more detailed with Vertex Paint
........................................181
Chapters: Giving Models Texture
..............................185
Adding Textures
..........................................................................................185
Using Procedural Textures
.........................................................................187
Understanding Texture Mapping
...............................................................191
The Mapping panel
............................................................................191
The Influence panel
...........................................................................195
Blender For Dummies,
2nd
Edition
Unwrapping a Mesh
.....................................................................................196
Marking seams on a mesh
.................................................................196
Adding a test grid
...............................................................................197
Generating and editing UV coordinates
..........................................199
Painting Textures Directly on a Mesh
.......................................................201
Baking Texture Maps from Your Mesh
.....................................................203
Using UV Textures
.......................................................................................205
Practical Example: Unwrapping Your Eye and Painting
a Detailed Texture
....................................................................................206
Marking seams and unwrapping
......................................................206
Reducing texture stretching
.............................................................207
Baking vertex colors
..........................................................................210
Assigning textures to your material
................................................212
Painting textures
................................................................................212
Chapter
9:
Lighting and Environment
...........................215
Lighting a Scene
...........................................................................................215
Understanding a basic three-point lighting setup
.........................216
Lighting for Speedy Renders
......................................................................228
Working with three-point lighting in Blender
.................................230
Creating a fake Area light with buffered Spots
...............................231
Dealing with outdoor lighting
...........................................................232
Setting Up the World
...................................................................................234
Changing the sky to something other than dull gray
....................234
Understanding ambient occlusion
...................................................236
Adding mist and stars
.......................................................................238
Creating sky textures
.........................................................................241
Part
Ш:
Get Animated!
............................................
Chapter
10:
Animating Objects
................................245
Working with Animation Curves
................................................................246
Customizing your screen layout for animation
..............................248
Working in the Graph Editor
............................................................249
Inserting keys
.....................................................................................250
Editing motion curves
.......................................................................252
Using Constraints Effectively
.....................................................................255
The all-powerful Empty!
....................................................................257
Adjusting the influence of a constraint
...........................................258
Using vertex groups in constraints
.................................................258
Copying the movement of another object
......................................259
Putting limits on an object
................................................................261
Tracking the motion of another object
...........................................263
Table
of Contents
Practical Example: Building and Animating a Simple Eye Rig
................264
Creating your rig
................................................................................265
Animating your eyes
..........................................................................269
Chapter
11:
Rigging: The Art of Building an Animatable Puppet
.. .273
Creating Shape Keys
....................................................................................273
Creating new shapes
.........................................................................274
Mixing shapes
.....................................................................................276
Knowing where shape keys are helpful
..........................................278
Adding Hooks
...............................................................................................278
Creating new hooks
...........................................................................278
Knowing where hooks are helpful
...................................................280
Using Armatures: Skeletons in the Mesh
..................................................280
Editing armatures
..............................................................................281
Putting skin on your skeleton
...........................................................290
Practical Example: Rigging
Stickman
........................................................295
Building
Stickman
s centerline
.........................................................295
Adding
Stickman
s
appendages
.......................................................296
Taking advantage of parenting and constraints
............................299
Comparing inverse kinematics and forward kinematics
..............303
Making the rig more user friendly
...................................................308
Chapter
12:
Animating Object Deformations
.....................311
Working with the Dopesheet
......................................................................311
Animating with Armatures
.........................................................................314
Principles of animation worth remembering
.................................315
Making sense of quaternions (or, Why are there
four rotation curves?! )
.................................................................317
Copying mirrored poses
...................................................................318
Seeing the big picture with ghosting
...............................................320
Visualizing motion with paths
..........................................................321
Doing Nonlinear Animation
........................................................................322
Mixing actions to create complex animation
.................................323
Taking advantage of looped animation
...........................................325
Chapter
13:
Letting Blender Do the Work for You
................327
Using Particles in Blender
..........................................................................328
Knowing what particle systems are good for
.................................329
Using force fields and collisions
......................................................332
Using particles for hair and fur
........................................................334
Giving Objects Some Jiggle and Bounce
...................................................337
Dropping Objects in a Scene with Rigid Body Dynamics
.......................340
Simulating Cloth
...........................................................................................343
Splashing Fluids in Your Scene
..................................................................344
Blender For Dummies,
2nd
Edition
Partit/:
Sharing ¡four Work With the World
................369
Chapter
14:
Exporting and Rendering Scenes
....................351
Exporting to External Formats
...................................................................351
Rendering a Scene
.......................................................................................352
Creating a still image
.........................................................................353
Creating a finished animation
..........................................................356
Creating a sequence of still images for editing or compositing
.....358
Chapter
15:
Compositing and Editing
...........................359
Comparing Editing to Compositing
...........................................................359
Working with the Video Sequence Editor
.................................................360
Adding and editing strips
..................................................................363
Adding effects
.....................................................................................366
Rendering from the Video Sequence Editor
...................................368
Working with the Node-Based Compositor
..............................................369
Understanding the benefits of rendering in passes
.......................370
Working with nodes
...........................................................................374
Discovering the nodes available to you
..........................................379
Rendering from the Node Compositor
............................................386
Part
(/:
The Part of Tens..
..........................................387
Chapter
16:
Ten Problems for New Users in Blender
(And Ways Around Them)
.....................................389
Auto Saves and Session Recovery Don t Work
........................................389
Blender s Interface Is Weird or Glitchy
.....................................................390
A Notorious Black Stripe Appears on Models
..........................................391
Objects Go Missing
......................................................................................391
Edge Loop Select Doesn t Work
.................................................................393
A Background Image Disappears
...............................................................393
Zooming Has Its Limits
...............................................................................393
Lost Simulation Data
...................................................................................394
Blender Doesn t Create Faces As Expected
.............................................395
Disorientation
in the
3D
View
....................................................................396
Chapter
17:
Ten Tips for Working More Effectively in Blender
.....397
Use Tooltips and Integrated Search
.........................................................397
Look at Models from Different Views
........................................................398
Lock a Camera to an Animated Character
.......................... ......................398
Don t Forget about Add-Ons
......................................................................398
Name Everything
.........................................................................................399
Table
of Contents
Use Layers Effectively
.................................................................................399
Do Low-Resolution Test Renders
..............................................................400
Mind Your Mouse
........................................................................................401
Use Grease Pencil to Plan
...........................................................................402
Have Fun, but Take Breaks
.........................................................................402
Chapter
18:
Ten Excellent Community Resources
................403
Blender.org
...................................................................................................403
BlenderArtists.org
.......................................................................................404
BlenderNation
..............................................................................................404
BlenderBasics.com
......................................................................................404
BlenderNewbies
...........................................................................................405
BlenderCookiexom
.....................................................................................405
Blendswap
....................................................................................................405
Blenderart
Magazine
...................................................................................405
Graphicall.org
..............................................................................................405
Blender IRC Channels on freenode.net
.....................................................406
Appendix: About the
ΰ(/ΰ
..........................................
Index
.......................................................................413
|
any_adam_object | 1 |
author | VanGumster, Jason |
author_facet | VanGumster, Jason |
author_role | aut |
author_sort | VanGumster, Jason |
author_variant | j v jv |
building | Verbundindex |
bvnumber | BV037441988 |
classification_rvk | ST 321 |
classification_tum | DAT 754f |
ctrlnum | (OCoLC)734066169 (DE-599)BVBBV037441988 |
dewey-full | 006.6 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6 |
dewey-search | 006.6 |
dewey-sort | 16.6 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2. ed. |
format | Book |
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geographic | Blender (DE-588)4088460-0 gnd |
geographic_facet | Blender |
id | DE-604.BV037441988 |
illustrated | Illustrated |
indexdate | 2024-07-09T23:24:28Z |
institution | BVB |
isbn | 9780470400180 9780470584460 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-022593894 |
oclc_num | 734066169 |
open_access_boolean | |
owner | DE-20 DE-573 DE-355 DE-BY-UBR DE-91G DE-BY-TUM |
owner_facet | DE-20 DE-573 DE-355 DE-BY-UBR DE-91G DE-BY-TUM |
physical | XV, 430 S. Ill. 1 DVD-ROM (12 cm) |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Wiley |
record_format | marc |
spelling | VanGumster, Jason Verfasser aut Blender for dummies by Jason van Gumster 2. ed. Indianapolis, Ind. Wiley 2011 XV, 430 S. Ill. 1 DVD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Blender Programm (DE-588)4588284-8 gnd rswk-swf Blender (DE-588)4088460-0 gnd rswk-swf Blender Programm (DE-588)4588284-8 s DE-604 Blender (DE-588)4088460-0 g 1\p DE-604 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022593894&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | VanGumster, Jason Blender for dummies Blender Programm (DE-588)4588284-8 gnd |
subject_GND | (DE-588)4588284-8 (DE-588)4088460-0 |
title | Blender for dummies |
title_auth | Blender for dummies |
title_exact_search | Blender for dummies |
title_full | Blender for dummies by Jason van Gumster |
title_fullStr | Blender for dummies by Jason van Gumster |
title_full_unstemmed | Blender for dummies by Jason van Gumster |
title_short | Blender for dummies |
title_sort | blender for dummies |
topic | Blender Programm (DE-588)4588284-8 gnd |
topic_facet | Blender Programm Blender |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022593894&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT vangumsterjason blenderfordummies |