Introducing character animation with Blender:
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Indianapolis, IN
Wiley
2011
|
Ausgabe: | 2. ed. |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | XXVI, 451 S. zahlr. Ill. |
ISBN: | 9780470427378 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV037320593 | ||
003 | DE-604 | ||
005 | 20120801 | ||
007 | t | ||
008 | 110405s2011 a||| |||| 00||| eng d | ||
020 | |a 9780470427378 |c pbk |9 978-0-470-42737-8 | ||
035 | |a (OCoLC)704243800 | ||
035 | |a (DE-599)BVBBV037320593 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-20 |a DE-Aug4 |a DE-11 |a DE-91G |a DE-355 | ||
082 | 0 | |a 006.6/96 |2 22 | |
084 | |a ST 321 |0 (DE-625)143658: |2 rvk | ||
084 | |a DAT 754f |2 stub | ||
084 | |a DAT 758f |2 stub | ||
100 | 1 | |a Mullen, Tony |e Verfasser |4 aut | |
245 | 1 | 0 | |a Introducing character animation with Blender |c Tony Mullen |
250 | |a 2. ed. | ||
264 | 1 | |a Indianapolis, IN |b Wiley |c 2011 | |
300 | |a XXVI, 451 S. |b zahlr. Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 4 | |a Blender (Computer file) | |
650 | 4 | |a Computer Animation | |
650 | 4 | |a Three-dimensional display systems | |
650 | 4 | |a Computer graphics | |
650 | 7 | |a COMPUTERS / Image Processing |2 bisacsh | |
650 | 0 | 7 | |a Filmgestalt |0 (DE-588)4474147-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Blender |g Programm |0 (DE-588)4588284-8 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Filmgestalt |0 (DE-588)4474147-9 |D s |
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776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-118-09063-3 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-118-09064-0 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-118-09065-7 |
856 | 4 | 2 | |m Digitalisierung UB Regensburg |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022474801&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-022474801 |
Datensatz im Suchindex
_version_ | 1804145599587549184 |
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adam_text | CONTENTS AT A
GLANCE
Foreword
m
xvii
Introduction
m
xix
PARTI
■
CREATING A CHARACTER WITH BLENDER
1
Chapter
1 ■
Blender Basics: Interface and Objects
3
Chapter
2 ■
Working with Meshes
27
Chapter
3 ■
Completing the Model with Materials, Textures, and Hair
87
Chapter
4
h
Armatures and Rigging
121
Chapter
5
s
Shape Keys and Facial Rigging
159
PARTII
■
BRINGING IT TO LIFE: ANIMATION
205
Chapter
6
я
Basics of Animation
207
Chapter
7 »
Armature Animation
223
Chapter
8 *
Facial Animation and Lip Sync
261
Chapter
9
m
Animation for Production
277
Chapter
10
в
Further Issues in Character Animation
299
Chapter
11 ■
Lighting, Rendering, and Editing Your Animation
321
Chapter
12 ■
Python Scripts and Add-Ons
341
PART III
■
BLENDER IN PRODUCTION
347
Chapter
13 ■
The Fruits of Freedom: Open Movies and Open Content
349
Chapter
14 ■
A Look Inside the Blender Open Movies
359
Chapter
15 ■
Behind the Scenes with Sintel
381
Chapter
16 ■
Feifi the Canary—
Plumíferos
Takes Wing
407
PART IV
■
BLENDER AND BEYOND
419
Chapter
17
я
Other Software and Formats
421
Chapter
18
m
Resources for Further Learning
427
Index
■ 433
Contents
Foreword
xvii
Introduction
xix
PARTI
»
CREATING A CHARACTER
WITH BLENDER
1
Chapter
1 ■
Blender Basics: Interface
and Objects
3
Work Areas and Window Types
4
Navigating the
3D
Space
9
Objects and
Datablocks 18
User Preferences
23
Chapter
2 «
Working with Meshes
27
Polygons and Subsurfacing
28
Poly-by-Poly Modeling and Box Modeling
33
Common Problems and Solutions in
Mesh Modeling
81
Chapter
3 ■
Completing the Model with
Materials, Textures, and Hair
87
Materials and Material Slots
88
Material Properties
91
Textures and UV Mapping
98
Working with Particle Hair
115
Chapter
4 ■
Armatures and Rigging
121
Blender Armature System
122
Building a Simple Armature
123
Rigging Captain Blender with Rigify
135
Chapters
■
Shape Keys and Facial Rigging
159
Shape Key Basics
160
Building a Shape Key Set for
Captain Blender
172
Facial Bones and Controls
187
Improved Mesh Deformations Using
Driven Shape Keys
200
PARTII
■
BRINGING IT TO LIFE: ANIMATION
205
Chapter
6 ■
Basics of Animation
207
Keyframes and Function Curves
208
Using the Graph Editor: Bouncing a Ball
210
Interpolation and Extrapolation
217
Chapter
7 *
Armature Animation
223
Posing and Keyframing with the
DopeSheet and Action Editor
224
Walk and Run Cycles
237
Pose-to-Pose Animation
250
Chapter
8
я
Facial Animation and Lip Sync
261
Facial Posing
262
Lip Sync
267
Playback
273
Chapter
9 ■
Animation for Production
277
Working with Proxies
278
Using the NLA Editor
283
NLA in Action
289
Chapter
10
m
Further Issues in Character
Animation
299
Interacting with Props
300
Lattices and Mesh Deformers
306
Softbodies and Metaballs
314
Chapter
11 ■
Lighting, Rendering, and
Editing Your Animation
321
Lighting Basics
322
Rendering Your Animation
334
Editing in the Sequence Editor
336
Chapter
12
a Python Scripts and Add-Ons
341
Using Add-Ons
342
The Blender Python API
345
Learning More about Blender
Python Scripting
346
PART III
■
BLENDER IN PRODUCTION
347
Chapter
13 ■
The Fruits of Freedom: Open
Movies and Open Content
349
The Blender Institute
350
The Blender Open Movie Project
350
Free and Open Licenses for Software
and Content
355
Chapter
14 «
A Look Inside the Blender
Open Movies
359
Learning from Elephants Dream
360
Nonhuman Rigs in Big Buck Bunny
and Sintel
370
The Production Pipeline
375
Chapter
15 ■
Behind the Scenes with Sintel
381
From
Durian
to Sintel
382
The Sintel Open Content
383
Sintel Artists in Their Own Words
387
Chapter 16 a Feifi the Canary—
Plumíferos
Takes Wing
407
Introducing Feifi
408
Facial Deformations with Lattices
410
Rigging a Cartoon Bird
411
PART IV a BLENDER AND BEYOND
419
Chapters
■
Other Software and Formats
421
Importing and Exporting Other
File Formats
422
Useful Open Source Software for
Blender Artists
422
Blending into the (Near) Future
425
Chapter
18 ■
Resources for Further Learning
427
Selected Blender Resources
428
Recommended Non-Blender-Specific Books
430
On Becoming a Blender Master
432
Index
433
|
any_adam_object | 1 |
author | Mullen, Tony |
author_facet | Mullen, Tony |
author_role | aut |
author_sort | Mullen, Tony |
author_variant | t m tm |
building | Verbundindex |
bvnumber | BV037320593 |
classification_rvk | ST 321 |
classification_tum | DAT 754f DAT 758f |
ctrlnum | (OCoLC)704243800 (DE-599)BVBBV037320593 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2. ed. |
format | Book |
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id | DE-604.BV037320593 |
illustrated | Illustrated |
indexdate | 2024-07-09T23:22:01Z |
institution | BVB |
isbn | 9780470427378 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-022474801 |
oclc_num | 704243800 |
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owner_facet | DE-20 DE-Aug4 DE-11 DE-91G DE-BY-TUM DE-355 DE-BY-UBR |
physical | XXVI, 451 S. zahlr. Ill. |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Wiley |
record_format | marc |
spelling | Mullen, Tony Verfasser aut Introducing character animation with Blender Tony Mullen 2. ed. Indianapolis, IN Wiley 2011 XXVI, 451 S. zahlr. Ill. txt rdacontent n rdamedia nc rdacarrier Blender (Computer file) Computer Animation Three-dimensional display systems Computer graphics COMPUTERS / Image Processing bisacsh Filmgestalt (DE-588)4474147-9 gnd rswk-swf Blender Programm (DE-588)4588284-8 gnd rswk-swf Filmgestalt (DE-588)4474147-9 s Blender Programm (DE-588)4588284-8 s DE-604 Erscheint auch als Online-Ausgabe 978-1-118-09063-3 Erscheint auch als Online-Ausgabe 978-1-118-09064-0 Erscheint auch als Online-Ausgabe 978-1-118-09065-7 Digitalisierung UB Regensburg application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022474801&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Mullen, Tony Introducing character animation with Blender Blender (Computer file) Computer Animation Three-dimensional display systems Computer graphics COMPUTERS / Image Processing bisacsh Filmgestalt (DE-588)4474147-9 gnd Blender Programm (DE-588)4588284-8 gnd |
subject_GND | (DE-588)4474147-9 (DE-588)4588284-8 |
title | Introducing character animation with Blender |
title_auth | Introducing character animation with Blender |
title_exact_search | Introducing character animation with Blender |
title_full | Introducing character animation with Blender Tony Mullen |
title_fullStr | Introducing character animation with Blender Tony Mullen |
title_full_unstemmed | Introducing character animation with Blender Tony Mullen |
title_short | Introducing character animation with Blender |
title_sort | introducing character animation with blender |
topic | Blender (Computer file) Computer Animation Three-dimensional display systems Computer graphics COMPUTERS / Image Processing bisacsh Filmgestalt (DE-588)4474147-9 gnd Blender Programm (DE-588)4588284-8 gnd |
topic_facet | Blender (Computer file) Computer Animation Three-dimensional display systems Computer graphics COMPUTERS / Image Processing Filmgestalt Blender Programm |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=022474801&sequence=000002&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
work_keys_str_mv | AT mullentony introducingcharacteranimationwithblender |