Playing games in school: video games and simulations for primary and secondary education
Gespeichert in:
Format: | Buch |
---|---|
Sprache: | English |
Veröffentlicht: |
Eugene [u.a.]
Intern. Society for Technology in Education
2010
|
Ausgabe: | 1. ed |
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis |
Beschreibung: | Includes bibliographical references and index |
Beschreibung: | XIII, 437 S. Ill. |
ISBN: | 9781564842718 |
Internformat
MARC
LEADER | 00000nam a2200000 c 4500 | ||
---|---|---|---|
001 | BV036729067 | ||
003 | DE-604 | ||
005 | 20110719 | ||
007 | t | ||
008 | 101020s2010 a||| |||| 00||| eng d | ||
015 | |a GBB081624 |2 dnb | ||
020 | |a 9781564842718 |9 978-1-56484-271-8 | ||
035 | |a (OCoLC)705913917 | ||
035 | |a (DE-599)BVBBV036729067 | ||
040 | |a DE-604 |b ger |e rakwb | ||
041 | 0 | |a eng | |
049 | |a DE-29 | ||
084 | |a DP 1960 |0 (DE-625)19809:761 |2 rvk | ||
084 | |a 5,3 |2 ssgn | ||
245 | 1 | 0 | |a Playing games in school |b video games and simulations for primary and secondary education |c ed. by Atsusi "2c" Hirumi |
250 | |a 1. ed | ||
264 | 1 | |a Eugene [u.a.] |b Intern. Society for Technology in Education |c 2010 | |
300 | |a XIII, 437 S. |b Ill. | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
500 | |a Includes bibliographical references and index | ||
650 | 4 | |a Simulation games in education | |
650 | 4 | |a Video games and children | |
650 | 4 | |a Video games and teenagers | |
650 | 4 | |a Computer-assisted instruction | |
650 | 0 | 7 | |a Computerunterstützter Unterricht |0 (DE-588)4070087-2 |2 gnd |9 rswk-swf |
655 | 7 | |0 (DE-588)4143413-4 |a Aufsatzsammlung |2 gnd-content | |
689 | 0 | 0 | |a Computerunterstützter Unterricht |0 (DE-588)4070087-2 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Hirumi, Atsusi |e Sonstige |4 oth | |
856 | 4 | 2 | |m Inhaltsverzeichnis |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020646782&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhaltsverzeichnis |
999 | |a oai:aleph.bib-bvb.de:BVB01-020646782 |
Datensatz im Suchindex
_version_ | 1804143381485453312 |
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adam_text | IMAGE 1
CONTENTS
INTRODUCTION. ATSUSI 2E HIRUMI WHY READTHIS BOOK?.
HOW ISTHIS BOOKORGANIZED?..
AREGAMES THE ANSWER?..
SECTION I
WHYPLAYGAMES?
CHAPTER 1 EDUCATING THE MILLENNIALGENERATION .. MARE PRENSKY VIDEO
GAMESASA SOLUTION?..
MAKING THE CASE.
OUR CHANGINGTECHNOLOGICALENVIRONMENT ..
OUR CHANGINGCHILDREN AND STUDENTS .
OUR SLOWLY CHANGINGSCHOOLS..
HOW RAPIDTECHNOLOGICALCHANGEAFFECTS EDUCATION....
FUTURE-ORIENTED EDUCATION..
CHANGINGOUR PEDAGOGY..
THE RISEOF THE COMPLEX ELECTRONICGAME..
INTEGRATING ELECTRONICGAMESINTO THE CURRICULUM.
FINALTHOUGHTS ....
CHAPTER 2
PRINCIPLES OF PLAYINGGAMESFOR LEARNING. ANTHONY K.BETRUSAND LUCA BOTTURI
PRINCIPLESOF PLAYINGGAMESFOR LEARNING..
INSIGHTS INTO THE HISTORY OF GAMESIN EDUCATION..
COMPONENTSOF INTERACTIVE ENTERTAINMENT.
BENEFITSFOR AND CHALLENGESTO LEARNING..
PRINCIPLESAND PRESCRIPTIONSFOR EDUCATORSON INTEGRATING GAMESINTO
INSTRUCTION ..
CONCLUSIONS...
CHAPTER 3
THEGAMEBRAIN. TOMATKINSON AND ATSUSI 2E HIRUMI BASICBRAINSTRUCTURE AND
FUNCTION..
NEUROSCIENCEOF GAME-BASEDLEARNING..
CAUTIONSAND CRITICISMS...
CONCLUSION
. .. 1
. 2
. 2
. 3
. 7
8
. 8
. 9
. 11
. 13
. 18
..19
. 19
. 21
. 29
30
. 33
. 34
34
... 40
. 43
. 48
. 53
. 57
58
. .... 62
. .. 68
.... 70
IMAGE 2
4
PLAYINGGAMESAND THE NETS .. IV. BOLKAN ALIGNING TO THE NETSS.
ALIGNING TO THE NETSL
CONCLUSIONS..
11
GAMES IN SUBJECT AREAS
5
GAMES TOR SCIENCEEDUCATION EDWARDOIETER/E WHEN (ANDWHEN NOT) TO
USESCIENCEVIDEO GAMESIN INSTRUCTION ..
SCIENCEVIDEO GAMES..
THE RIVERCITY PROJECT ..
CONCLUSIONS.
6
GAMES TOR MATHEMATICSEDUCATION. MANSUREHKEBRITCHIAND MICHAELHYNES
CHALLENGESFACINGMATHEMATICS EDUCATION..
APPROACHESTO MATHEMATICS EDUCATION..
WHY MATHEMATICS GAMES?..
DUR ASSESSMENTOF EMPIRICALAND NON-EMPIRICAL RESEARCHSTUDIESON
GAMES LEARNING EFFECTS
A SURVEYOF EXISTINGGAMESFOR MATHEMATICS EDUCATION ...
REVIEWOF HIGHLIGHTED MATHEMATICS GAMES.
TRENDSAND ISSUESIN MATHEMATICS GAMESIN K-12 SETTINGS ..
GUIDELINESFOR DESIGNAND INTEGRATION OF MATHEMATICS GAMESIN K-12 SETTINGS
CONCLUSION..
. 75
76
.. 82
85
.89
..91
94
100
112
120
120
121
125
125
129
130
134
...... 136
..139
CHAPTER 7
GAMES TOR LANGUAGEARTSEDUCATION ..
MELINDASTEVISON ANDJEFFREYKAPLAN CHALLENGESFACINGLANGUAGEARTS EDUCATION.
NATIONAL COUNCIL OFTEACHERSOF ENGLISH.
PLAYINGVIDEO GAMESIN THE ENGLISHLANGUAGEARTS CLASSROOM..
RESEARCHAND LITERATURE ON PLAYING DIGITAL VIDEO GAMES..
CHALLENGESTO GAMEPLAYIN LANGUAGEARTS CLASSROOMS ...
DIGITAL VIDEO GAMESFOR ENGLISHLANGUAGEARTS EDUCATION
IMPLICATIONS FOR FURTHER GAMEPLAYSTUDY...
IN CONCLUSION..
X PLAYING GAMESIN SCHOOL
. 147
149
150
.... 152
.. 154
157
.... 159
.... 163
165
IMAGE 3
CHAPTER 8
GAMESFOR SODALSTUDIESEDUCATION ..
WILLIAM R. WATSON SOCIALSTUDIESAND CITIZENSHIPEDUCATION.
USINGCOTS GAMESFOR SOCIALSTUDIESEDUCATION..
USINGEDUCATIONALGAMESFOR SOCIALSTUDIESEDUCATION..
USINGPOLITICAL GAMESFOR SOCIALSTUDIESEDUCATION..
HISTORY LESSONS:PERSPECTIVESON THE EFFECTIVE USEOFVIDEO GAMES..
LESSONSLEARNED ..
CONCLUSION...
SUPPLEMENT: NCSS CONTENT STANDARDS..
CHAPTER 9
EXERGAMES FOR HEALTHAND FITNESS )OE W BURDEN )R. PROPOSINGTHE FITKIDSACT
..
IMPLICATIONS OFTECHNOLOGY FOR PHYSICALACTIVITY AND HEALTH ..
CHILDHOOD OBESITY:ON THE RISE..
DECLINING BEHAVIORS,ATTITUDES, AND MOTIVATION TOWARD PHYSICALACTIVITY ..
LACKOFTECHNOLOGICALLY PREPAREDPHYSICALEDUCATORS..
IMPLEMENTING INTERACTIVE TECHNOLOGIESTO ENHANCESTUDENT-ENGAGEDLEARNING..
HEY,WHAT ARE EXERGAMES? ..
WHAT DOESRESEARCHSAYABOUT THE BENEFITS OF EXERGAMES?.
ALIGNING EXERGAMESWITH THE NATIONAL PHYSICALEDUCATIONSTANDARDS.
LIMITATIONS OF EXERGAMESIN PHYSICALEDUCATION...
CONCLUSION..
SEETION 11I
PLANNINGTO PLAYGAMES
CHAPTER 10 INTEGRATINGGAMESAND FACILITATING
GAME-BASED LEARNING .. ATSUSI 2E HIRUMI RELATINGSTRUCTURE AND
FUNCTION..
FIVESTEPSFOR INTEGRATING GAMEPLAY
SUMMARY..
CONTENTS
.... 173
..... 175
.. 179
. 182
. 186
. 186
... 191
..193
... 196
....203
. 204
.. 205
...206
. 206
...207
...208
. 209
. 213
... 217
. 221
. 222
..231
. 232
.............. 236
. 246
IMAGE 4
CHAPTER 11
MAKINGGAMESMORE EFFECTIVEIN THE CLASSROOM ROBERTT.HAYS THE IMPORTANCE OF
UNDERSTANDING THE DEFINITIONS OFTERMS ..
TYPESOF GAMES..
USESOF INSTRUCTIONAL GAMES..
OVERVIEW OF RESEARCHON THE EFFECTIVENESSOF INSTRUCTIONAL GAMES....
TOGAMEOR NOT TO GAME?..
GUIDELINESFOR SELECTING AND USING INSTRUCTIONAL GAMES..
INSTRUCTIONAL GAMEEVALUATIONSCALES..
CHAPTER 12
REPURPOSING COTSGAMES. YADIZIAEEHEZARJERIBI, INGRIDGRAVES,
ANDJAMESGENTRY RENEWEDINTEREST IN USINGVIDEO GAMESIN EDUCATIONTO
ENHANCELEARNING....
CRITICAL CONDITIONS FOR INTEGRATING GAMES...
SYSTEMATICPROCESSFOR INTEGRATING GAMES..
VIDEO GAMING MISSIONS
CONCLUSION ..
SUPPLEMENT: TECHNOLOGY,INTERNET, GAMING,AND SIMULATION CONSENTFORM ....
SUPPLEMENT: STUDENT TECHNOLOGY CONTRACT ..
SUPPLEMENT: VIDEO/SIMULATION/GAMING PERMISSIONNOTE....
CHAPTER 13
WEB-BASEDDRILL-GAMES .. PETERJ.FADDE DEFINITION AND VALUEOF
DRILL-GAMES..
LOCATING DRILL-GAMES
EVALUATING DRILL-GAMES..
INTEGRATING DRILL-GAMESINTO CLASSES ..
SUMMARY..
SUPPLEMENT: SINGLE-ENTITY DRILL-GAMEWEBSITES....
SUPPLEMENT: DRILL-GAME REVIEWS..
SECTION IV
ADDITIONAL PERSPECTIVESON GAMEPLAY
CHAPTER 14 HOMEMADEPOWERPOINTGAMES.. MICHAELBARBOUR,GRETCHEN THOMAS,
DAWNRAUSCHER, AND L10YD RIEBER WHY HOMEMADE POWERPOINTGAMES?
HOMEMADE POWERPOINTGAMES:AN EXAMPLE .
THE PHILOSOPHICALJUSTIFICATION FOR HOMEMADE POWERPOINTGAMES...
CREATING HOMEMADEGAMES:A FIVE-DAYPROFESSIONALDEVELOPMENT PROCESS ...
CONCLUSIONS...
XII PLAYINGGAMESIN SCHOOL
..... 249
. 250
. 252
. 254
. 255
258
259
266
... 278
279
. 281
.......... 289
. 301
. 305
. 305
. 306
..307
. 308
.......... 309
. 312
. 321
.......... 324
. 326
.......... 328
..333
.334
. 335
. 338
341
. 344
IMAGE 5
CONTENTS
CHAPTER 15
EDUCATIONAL GAMEPLAYWITHOUT COMPUTERS 349
LUCABOTTURI
GAMEPLAYAND LEARNING 351
INSIDETHE GAME:THE NUTS AND BOLTS OF GAMES 353
GAMETYPESAND THEIR USESIN THE CLASSROOM 358
CONCLUSIONS 366
CHAPTER 16
THE MAGIEOF ONLINEGAMES..
RICKHALL ONLINE OPTIONS.. . 370
GAMEGENRES 371
ADVANTAGESOF ONLINE GAMES 372
CAVEATS... . 379
PARTING THOUGHTS 380
CHAPTER 17
VIRTUALWORLDS 381
TOMATKINSON
VIRTUAL WORLD OR GAME? . 382
TEACHINGAND LEARNINGIN VIRTUAL WORLDS 386
IMPLEMENTATION ISSUES 395
FUTURE DIRECTIONS... . 398
CONCLUSION.. . 402
SUPPLEMENT:VIRTUAL-WORLD PROJECT.. 406
SUPPLEMENT:VIRTUAL-WORLD ACTIVITY RUBRIC.. . A07
CHAPTER 18
EDUCATIONAL GAMING:WHEREISTHE INDUSTRYGOING?.
MATTHEWLAURENCE
. 409
ABRIEFLOOKATWHEREWE VEBEEN.. . 411
THE FUTUREOF ... EVERYTHING?. .. 413
EVERYBODY SGOT ISSUES.. . 415
CONCLUSIONSABOUND 417
NATIONALEDUCATIONAL TECHNOLOGY STANDARDS
(NETSS AND NETST) .................................. 421
INDEX 425
|
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genre_facet | Aufsatzsammlung |
id | DE-604.BV036729067 |
illustrated | Illustrated |
indexdate | 2024-07-09T22:46:45Z |
institution | BVB |
isbn | 9781564842718 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-020646782 |
oclc_num | 705913917 |
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owner | DE-29 |
owner_facet | DE-29 |
physical | XIII, 437 S. Ill. |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Intern. Society for Technology in Education |
record_format | marc |
spelling | Playing games in school video games and simulations for primary and secondary education ed. by Atsusi "2c" Hirumi 1. ed Eugene [u.a.] Intern. Society for Technology in Education 2010 XIII, 437 S. Ill. txt rdacontent n rdamedia nc rdacarrier Includes bibliographical references and index Simulation games in education Video games and children Video games and teenagers Computer-assisted instruction Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerunterstützter Unterricht (DE-588)4070087-2 s DE-604 Hirumi, Atsusi Sonstige oth Inhaltsverzeichnis application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020646782&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis |
spellingShingle | Playing games in school video games and simulations for primary and secondary education Simulation games in education Video games and children Video games and teenagers Computer-assisted instruction Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
subject_GND | (DE-588)4070087-2 (DE-588)4143413-4 |
title | Playing games in school video games and simulations for primary and secondary education |
title_auth | Playing games in school video games and simulations for primary and secondary education |
title_exact_search | Playing games in school video games and simulations for primary and secondary education |
title_full | Playing games in school video games and simulations for primary and secondary education ed. by Atsusi "2c" Hirumi |
title_fullStr | Playing games in school video games and simulations for primary and secondary education ed. by Atsusi "2c" Hirumi |
title_full_unstemmed | Playing games in school video games and simulations for primary and secondary education ed. by Atsusi "2c" Hirumi |
title_short | Playing games in school |
title_sort | playing games in school video games and simulations for primary and secondary education |
title_sub | video games and simulations for primary and secondary education |
topic | Simulation games in education Video games and children Video games and teenagers Computer-assisted instruction Computerunterstützter Unterricht (DE-588)4070087-2 gnd |
topic_facet | Simulation games in education Video games and children Video games and teenagers Computer-assisted instruction Computerunterstützter Unterricht Aufsatzsammlung |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=020646782&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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